1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
4 // client counts for each team
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
9 //float audit_teams_time;
11 void TeamchangeFrags(entity e)
19 void LogTeamchange(float player_id, float team_number, float type)
21 if(!autocvar_sv_eventlog)
27 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
30 void default_delayedinit()
32 if(!scores_initialized)
36 void ActivateTeamplay()
38 serverflags |= SERVERFLAG_TEAMPLAY;
42 void InitGameplayMode()
44 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
46 qualifying_override = -1;
50 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
55 MapInfo_LoadMapSettings(mapname);
57 serverflags &~= SERVERFLAG_TEAMPLAY;
59 if not(cvar_value_issafe(world.fog))
61 print("The current map contains a potentially harmful fog setting, ignored\n");
62 world.fog = string_null;
64 if(MapInfo_Map_fog != "")
65 if(MapInfo_Map_fog == "none")
66 world.fog = string_null;
68 world.fog = strzone(MapInfo_Map_fog);
69 clientstuff = strzone(MapInfo_Map_clientstuff);
73 // set both here, gamemode can override it later
74 timelimit_override = autocvar_timelimit_override;
75 fraglimit_override = autocvar_fraglimit_override;
76 leadlimit_override = autocvar_leadlimit_override;
77 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
87 if(autocvar_g_tdm_team_spawns)
88 have_team_spawns = -1; // request team spawns
94 fraglimit_override = autocvar_g_domination_point_limit;
95 leadlimit_override = autocvar_g_domination_point_leadlimit;
96 MUTATOR_ADD(gamemode_domination);
97 have_team_spawns = -1; // request team spawns
103 fraglimit_override = autocvar_capturelimit_override;
104 leadlimit_override = autocvar_captureleadlimit_override;
105 MUTATOR_ADD(gamemode_ctf);
106 have_team_spawns = -1; // request team spawns
111 fraglimit_override = 0; // no limits in TD - it's a survival mode
112 leadlimit_override = 0;
113 MUTATOR_ADD(gamemode_td);
119 fraglimit_override = 0;
120 leadlimit_override = 0;
121 MUTATOR_ADD(gamemode_rts);
122 have_team_spawns = -1; // request team spawns
127 fraglimit_override = autocvar_g_lms_lives_override;
128 leadlimit_override = 0; // not supported by LMS
129 if(fraglimit_override == 0)
130 fraglimit_override = -1;
131 lms_lowest_lives = 9999;
138 fraglimit_override = autocvar_g_arena_point_limit;
139 leadlimit_override = autocvar_g_arena_point_leadlimit;
140 maxspawned = autocvar_g_arena_maxspawned;
143 arena_roundbased = autocvar_g_arena_roundbased;
149 fraglimit_override = autocvar_g_ca_point_limit;
150 leadlimit_override = autocvar_g_ca_point_leadlimit;
151 precache_sound("ctf/red_capture.wav");
152 precache_sound("ctf/blue_capture.wav");
157 fraglimit_override = autocvar_g_keyhunt_point_limit;
158 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
159 MUTATOR_ADD(gamemode_keyhunt);
165 fraglimit_override = autocvar_g_freezetag_point_limit;
166 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
167 MUTATOR_ADD(gamemode_freezetag);
173 ScoreRules_assault();
174 have_team_spawns = -1; // request team spawns
180 have_team_spawns = -1; // request team spawns
181 MUTATOR_ADD(gamemode_onslaught);
187 if(autocvar_g_race_teams)
190 race_teams = bound(2, autocvar_g_race_teams, 4);
191 have_team_spawns = -1; // request team spawns
196 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
197 fraglimit_override = autocvar_g_race_laps_limit;
198 leadlimit_override = 0; // currently not supported by race
203 g_race_qualifying = 1;
204 fraglimit_override = 0;
205 leadlimit_override = 0;
210 fraglimit_override = autocvar_g_nexball_goallimit;
211 leadlimit_override = autocvar_g_nexball_goalleadlimit;
213 have_team_spawns = -1; // request team spawns
214 MUTATOR_ADD(gamemode_nexball);
219 MUTATOR_ADD(gamemode_keepaway);
225 cache_mutatormsg = strzone("");
226 cache_lastmutatormsg = strzone("");
228 // enforce the server's universal frag/time limits
229 if(!autocvar_g_campaign)
231 if(fraglimit_override >= 0)
232 cvar_set("fraglimit", ftos(fraglimit_override));
233 if(timelimit_override >= 0)
234 cvar_set("timelimit", ftos(timelimit_override));
235 if(leadlimit_override >= 0)
236 cvar_set("leadlimit", ftos(leadlimit_override));
237 if(qualifying_override >= 0)
238 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
243 // we need to find out the correct value for g_race_qualifying
244 if(autocvar_g_campaign)
246 g_race_qualifying = 1;
248 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
250 g_race_qualifying = 2;
251 race_fraglimit = autocvar_fraglimit;
252 race_leadlimit = autocvar_leadlimit;
253 race_timelimit = autocvar_timelimit;
254 cvar_set("fraglimit", "0");
255 cvar_set("leadlimit", "0");
256 cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
259 g_race_qualifying = 0;
264 if(g_race_qualifying)
265 independent_players = 1;
270 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
273 string GetClientVersionMessage() {
275 if (self.version_mismatch) {
276 if(self.version < autocvar_gameversion) {
277 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
279 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
282 versionmsg = "^2client version and server version are compatible.^8";
287 string getwelcomemessage(void)
289 string s, modifications, motd;
292 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
293 modifications = ret_string;
296 modifications = strcat(modifications, ", MinstaGib");
299 if(g_weaponarena_random)
300 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
302 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
304 if(autocvar_g_start_weapon_laser == 0)
305 modifications = strcat(modifications, ", No start weapons");
306 if(autocvar_sv_gravity < 800)
307 modifications = strcat(modifications, ", Low gravity");
308 if(g_cloaked && !g_cts)
309 modifications = strcat(modifications, ", Cloaked");
311 modifications = strcat(modifications, ", Hook");
313 modifications = strcat(modifications, ", Midair");
315 modifications = strcat(modifications, ", Piñata");
316 if(g_weapon_stay && !g_cts)
317 modifications = strcat(modifications, ", Weapons stay");
319 modifications = strcat(modifications, ", Blood loss");
321 modifications = strcat(modifications, ", Jet pack");
322 if(autocvar_g_powerups == 0)
323 modifications = strcat(modifications, ", No powerups");
324 if(autocvar_g_powerups > 0)
325 modifications = strcat(modifications, ", Powerups");
326 modifications = substring(modifications, 2, strlen(modifications) - 2);
328 string versionmessage;
329 versionmessage = GetClientVersionMessage();
331 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
332 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
334 if(modifications != "")
335 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
337 if (g_grappling_hook)
338 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
340 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
342 if(cache_lastmutatormsg)
343 strunzone(cache_lastmutatormsg);
345 strunzone(cache_mutatormsg);
346 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
347 cache_mutatormsg = strzone(cache_lastmutatormsg);
350 if (cache_mutatormsg != "") {
351 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
354 motd = autocvar_sv_motd;
356 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
361 void SetPlayerColors(entity pl, float _color)
365 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
367 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
368 pl.clientcolors = 16*cl + cl;*/
371 pants = _color & 0x0F;
372 shirt = _color & 0xF0;
376 setcolor(pl, 16*pants + pants);
378 setcolor(pl, shirt + pants);
382 void SetPlayerTeam(entity pl, float t, float s, float noprint)
387 _color = NUM_TEAM_4 - 1;
389 _color = NUM_TEAM_3 - 1;
391 _color = NUM_TEAM_2 - 1;
393 _color = NUM_TEAM_1 - 1;
395 SetPlayerColors(pl,_color);
398 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
401 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
406 // set c1...c4 to show what teams are allowed
407 void CheckAllowedTeams (entity for_whom)
413 c1 = c2 = c3 = c4 = -1;
414 cb1 = cb2 = cb3 = cb4 = 0;
416 teament_name = string_null;
419 // onslaught is special
420 head = findchain(classname, "onslaught_generator");
423 if (head.team == NUM_TEAM_1) c1 = 0;
424 if (head.team == NUM_TEAM_2) c2 = 0;
425 if (head.team == NUM_TEAM_3) c3 = 0;
426 if (head.team == NUM_TEAM_4) c4 = 0;
430 else if(g_domination)
431 teament_name = "dom_team";
433 teament_name = "ctf_team";
435 teament_name = "tdm_team";
437 teament_name = "nexball_team";
439 c1 = c2 = 0; // Assault always has 2 teams
442 // cover anything else by treating it like tdm with no teams spawned
449 MUTATOR_CALLHOOK(GetTeamCount);
453 c1 = c2 = c3 = c4 = 0;
460 // find out what teams are allowed if necessary
463 head = find(world, classname, teament_name);
466 if(!(g_domination && head.netname == ""))
468 if(head.team == NUM_TEAM_1)
470 else if(head.team == NUM_TEAM_2)
472 else if(head.team == NUM_TEAM_3)
474 else if(head.team == NUM_TEAM_4)
477 head = find(head, classname, teament_name);
481 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
483 if(autocvar_bot_vs_human && for_whom)
485 if(autocvar_bot_vs_human > 0)
488 if(clienttype(for_whom) == CLIENTTYPE_BOT)
496 if(clienttype(for_whom) == CLIENTTYPE_BOT)
503 // if player has a forced team, ONLY allow that one
504 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
506 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
508 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
510 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
514 float PlayerValue(entity p)
517 // FIXME: it always returns 1...
520 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
521 // teams that are allowed will now have their player counts stored in c1...c4
522 void GetTeamCounts(entity ignore)
526 // now count how many players are on each team already
528 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
529 // also remember the lowest-scoring player
531 FOR_EACH_CLIENT(head)
534 if(head.classname == "player")
536 else if(head.team_forced > 0)
537 t = head.team_forced; // reserve the spot
540 if(head != ignore)// && head.netname != "")
542 value = PlayerValue(head);
543 if(clienttype(head) == CLIENTTYPE_BOT)
582 // if the player who has a forced team has not joined yet, reserve the spot
583 if(autocvar_g_campaign)
585 switch(autocvar_g_campaign_forceteam)
587 case 1: if(c1 == cb1) ++c1; break;
588 case 2: if(c2 == cb2) ++c2; break;
589 case 3: if(c3 == cb3) ++c3; break;
590 case 4: if(c4 == cb4) ++c4; break;
595 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
597 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
599 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
603 case 1: ca = c1; cba = cb1; sa = team1_score; break;
604 case 2: ca = c2; cba = cb2; sa = team2_score; break;
605 case 3: ca = c3; cba = cb3; sa = team3_score; break;
606 case 4: ca = c4; cba = cb4; sa = team4_score; break;
610 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
611 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
612 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
613 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
624 if(clienttype(e) == CLIENTTYPE_REAL)
633 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
649 // the more we're at the end of the match, the more take scores into account
650 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
657 // returns # of smallest team (1, 2, 3, 4)
658 // NOTE: Assumes CheckAllowedTeams has already been called!
659 float FindSmallestTeam(entity pl, float ignore_pl)
664 // find out what teams are available
665 //CheckAllowedTeams();
667 // make sure there are at least 2 teams to join
669 totalteams = totalteams + 1;
671 totalteams = totalteams + 1;
673 totalteams = totalteams + 1;
675 totalteams = totalteams + 1;
677 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
682 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
683 return 1; // special case for campaign and player joining
684 else if(g_domination)
685 error("Too few teams available for domination\n");
687 error("Too few teams available for ctf\n");
689 error("Too few teams available for key hunt\n");
691 error("Too few teams available for freeze tag\n");
693 error("Too few teams available for team deathmatch\n");
696 // count how many players are in each team
700 GetTeamCounts(world);
702 RandomSelection_Init();
705 if(TeamSmallerEqThanTeam(2, t, pl))
707 if(TeamSmallerEqThanTeam(3, t, pl))
709 if(TeamSmallerEqThanTeam(4, t, pl))
712 // now t is the minimum, or A minimum!
713 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
714 RandomSelection_Add(world, 1, string_null, 1, 1);
715 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
716 RandomSelection_Add(world, 2, string_null, 1, 1);
717 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
718 RandomSelection_Add(world, 3, string_null, 1, 1);
719 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
720 RandomSelection_Add(world, 4, string_null, 1, 1);
722 return RandomSelection_chosen_float;
725 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
727 float smallest, selectedteam;
729 // don't join a team if we're not playing a team game
733 // find out what teams are available
734 CheckAllowedTeams(pl);
736 // if we don't care what team he ends up on, put him on whatever team he entered as.
737 // if he's not on a valid team, then let other code put him on the smallest team
740 if( c1 >= 0 && pl.team == NUM_TEAM_1)
741 selectedteam = pl.team;
742 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
743 selectedteam = pl.team;
744 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
745 selectedteam = pl.team;
746 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
747 selectedteam = pl.team;
753 if(!only_return_best)
755 SetPlayerColors(pl, selectedteam - 1);
757 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
758 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
759 LogTeamchange(pl.playerid, pl.team, 99);
763 // otherwise end up on the smallest team (handled below)
766 smallest = FindSmallestTeam(pl, TRUE);
768 if(!only_return_best && !pl.bot_forced_team)
770 TeamchangeFrags(self);
773 SetPlayerColors(pl, NUM_TEAM_1 - 1);
775 else if(smallest == 2)
777 SetPlayerColors(pl, NUM_TEAM_2 - 1);
779 else if(smallest == 3)
781 SetPlayerColors(pl, NUM_TEAM_3 - 1);
783 else if(smallest == 4)
785 SetPlayerColors(pl, NUM_TEAM_4 - 1);
789 error("smallest team: invalid team\n");
792 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
794 if(pl.deadflag == DEAD_NO)
795 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
801 //void() ctf_playerchanged;
802 void SV_ChangeTeam(float _color)
804 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
806 // in normal deathmatch we can just apply the color and we're done
808 SetPlayerColors(self, _color);
812 scolor = self.clientcolors & 0x0F;
813 dcolor = _color & 0x0F;
815 if(scolor == NUM_TEAM_1 - 1)
817 else if(scolor == NUM_TEAM_2 - 1)
819 else if(scolor == NUM_TEAM_3 - 1)
821 else // if(scolor == NUM_TEAM_4 - 1)
823 if(dcolor == NUM_TEAM_1 - 1)
825 else if(dcolor == NUM_TEAM_2 - 1)
827 else if(dcolor == NUM_TEAM_3 - 1)
829 else // if(dcolor == NUM_TEAM_4 - 1)
832 CheckAllowedTeams(self);
834 if(dteam == 1 && c1 < 0) dteam = 4;
835 if(dteam == 4 && c4 < 0) dteam = 3;
836 if(dteam == 3 && c3 < 0) dteam = 2;
837 if(dteam == 2 && c2 < 0) dteam = 1;
839 // not changing teams
842 //bprint("same team change\n");
843 SetPlayerTeam(self, dteam, steam, TRUE);
847 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
848 sprint(self, "Team changes not allowed\n");
849 return; // changing teams is not allowed
852 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
853 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
856 if(!TeamSmallerEqThanTeam(dteam, steam, self))
858 sprint(self, "Cannot change to a larger/better/shinier team\n");
863 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
865 if(self.classname == "player" && steam != dteam)
867 // reduce frags during a team change
868 TeamchangeFrags(self);
871 SetPlayerTeam(self, dteam, steam, FALSE);
873 if(self.classname == "player" && steam != dteam)
875 // kill player when changing teams
876 if(self.deadflag == DEAD_NO)
877 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
881 void ShufflePlayerOutOfTeam (float source_team)
883 float smallestteam, smallestteam_count, steam;
884 float lowest_bot_score, lowest_player_score;
885 entity head, lowest_bot, lowest_player, selected;
888 smallestteam_count = 999999999;
890 if(c1 >= 0 && c1 < smallestteam_count)
893 smallestteam_count = c1;
895 if(c2 >= 0 && c2 < smallestteam_count)
898 smallestteam_count = c2;
900 if(c3 >= 0 && c3 < smallestteam_count)
903 smallestteam_count = c3;
905 if(c4 >= 0 && c4 < smallestteam_count)
908 smallestteam_count = c4;
913 bprint("warning: no smallest team\n");
919 else if(source_team == 2)
921 else if(source_team == 3)
923 else // if(source_team == 4)
927 lowest_bot_score = 999999999;
928 lowest_player = world;
929 lowest_player_score = 999999999;
931 // find the lowest-scoring player & bot of that team
932 FOR_EACH_PLAYER(head)
934 if(head.team == steam)
938 if(head.totalfrags < lowest_bot_score)
941 lowest_bot_score = head.totalfrags;
946 if(head.totalfrags < lowest_player_score)
948 lowest_player = head;
949 lowest_player_score = head.totalfrags;
955 // prefers to move a bot...
956 if(lowest_bot != world)
957 selected = lowest_bot;
958 // but it will move a player if it has to
960 selected = lowest_player;
961 // don't do anything if it couldn't find anyone
964 bprint("warning: couldn't find a player to move from team\n");
968 // smallest team gains a member
969 if(smallestteam == 1)
973 else if(smallestteam == 2)
977 else if(smallestteam == 3)
981 else if(smallestteam == 4)
987 bprint("warning: destination team invalid\n");
990 // source team loses a member
995 else if(source_team == 2)
999 else if(source_team == 3)
1003 else if(source_team == 4)
1009 bprint("warning: source team invalid\n");
1013 // move the player to the new team
1014 TeamchangeFrags(selected);
1015 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1017 if(selected.deadflag == DEAD_NO)
1018 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1019 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", Team_ColoredFullName(selected.team)));
1022 // code from here on is just to support maps that don't have team entities
1023 void tdm_spawnteam (string teamname, float teamcolor)
1027 e.classname = "tdm_team";
1028 e.netname = teamname;
1033 // spawn some default teams if the map is not set up for tdm
1034 void tdm_spawnteams()
1038 numteams = autocvar_g_tdm_teams_override;
1040 numteams = autocvar_g_tdm_teams;
1041 numteams = bound(2, numteams, 4);
1043 tdm_spawnteam("Red", NUM_TEAM_1-1);
1044 tdm_spawnteam("Blue", NUM_TEAM_2-1);
1046 tdm_spawnteam("Yellow", NUM_TEAM_3-1);
1048 tdm_spawnteam("Pink", NUM_TEAM_4-1);
1051 void tdm_delayedinit()
1053 // if no teams are found, spawn defaults
1054 if (find(world, classname, "tdm_team") == world)
1060 InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);