6 #include "scores_rules.qh"
10 #include "command/vote.qh"
12 #include "mutators/_mod.qh"
14 #include "../common/deathtypes/all.qh"
15 #include "../common/gamemodes/_mod.qh"
16 #include "../common/teams.qh"
18 /// \brief Describes a state of team balance entity.
21 TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
22 /// \brief TeamBalance_CheckAllowedTeams has been called.
23 TEAM_BALANCE_TEAMS_CHECKED,
24 /// \brief TeamBalance_GetTeamCounts has been called.
25 TEAM_BALANCE_TEAM_COUNTS_FILLED
28 /// \brief Indicates that the player is not allowed to join a team.
29 const int TEAM_NOT_ALLOWED = -1;
31 .int m_team_balance_state; ///< Holds the state of the team balance entity.
32 .entity m_team_balance_team[NUM_TEAMS]; ///< ???
34 .float m_team_score; ///< The score of the team.
35 .int m_num_players; ///< Number of players (both humans and bots) in a team.
36 .int m_num_bots; ///< Number of bots in a team.
37 .entity m_lowest_human; ///< Human with the lowest score in a team.
38 .entity m_lowest_bot; ///< Bot with the lowest score in a team.
40 entity g_team_entities[NUM_TEAMS]; ///< Holds global team entities.
42 STATIC_INIT(g_team_entities)
44 for (int i = 0; i < NUM_TEAMS; ++i)
46 g_team_entities[i] = spawn();
50 entity Team_GetTeamFromIndex(int index)
52 if (!Team_IsValidIndex(index))
54 LOG_FATALF("Team_GetTeamFromIndex: Index is invalid: %f", index);
56 return g_team_entities[index - 1];
59 entity Team_GetTeam(int team_num)
61 if (!Team_IsValidTeam(team_num))
63 LOG_FATALF("Team_GetTeam: Value is invalid: %f", team_num);
65 return g_team_entities[Team_TeamToIndex(team_num) - 1];
68 float Team_GetTeamScore(entity team_)
70 return team_.m_team_score;
73 void Team_SetTeamScore(entity team_, float score)
75 team_.m_team_score = score;
78 void TeamchangeFrags(entity e)
83 void LogTeamchange(float player_id, float team_number, float type)
85 if(!autocvar_sv_eventlog)
91 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
94 void default_delayedinit(entity this)
96 if(!scores_initialized)
100 void InitGameplayMode()
104 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
106 // assign reflectively to avoid "assignment to world" warning
107 int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
108 string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
110 putentityfieldstring(i, world, sprintf("%v", v));
111 if (++done == 2) break;
114 // currently, NetRadiant's limit is 131072 qu for each side
115 // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
116 // set the distance according to map size but don't go over the limit to avoid issues with float precision
117 // in case somebody makes extremely large maps
118 max_shot_distance = min(230000, vlen(world.maxs - world.mins));
120 MapInfo_LoadMapSettings(mapname);
121 GameRules_teams(false);
123 if (!cvar_value_issafe(world.fog))
125 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
126 world.fog = string_null;
128 if(MapInfo_Map_fog != "")
129 if(MapInfo_Map_fog == "none")
130 world.fog = string_null;
132 world.fog = strzone(MapInfo_Map_fog);
133 clientstuff = strzone(MapInfo_Map_clientstuff);
135 MapInfo_ClearTemps();
137 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
139 cache_mutatormsg = strzone("");
140 cache_lastmutatormsg = strzone("");
142 InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
145 string GetClientVersionMessage(entity this)
147 if (CS(this).version_mismatch) {
148 if(CS(this).version < autocvar_gameversion) {
149 return strcat("This is Xonotic ", autocvar_g_xonoticversion,
150 "\n^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8");
152 return strcat("This is Xonotic ", autocvar_g_xonoticversion,
153 "\n^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8");
156 return strcat("Welcome to Xonotic ", autocvar_g_xonoticversion);
160 string getwelcomemessage(entity this)
162 MUTATOR_CALLHOOK(BuildMutatorsPrettyString, "");
163 string modifications = M_ARGV(0, string);
167 if(g_weaponarena_random)
168 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
170 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
172 else if(cvar("g_balance_blaster_weaponstartoverride") == 0)
173 modifications = strcat(modifications, ", No start weapons");
174 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
175 modifications = strcat(modifications, ", Low gravity");
176 if(g_weapon_stay && !g_cts)
177 modifications = strcat(modifications, ", Weapons stay");
179 modifications = strcat(modifications, ", Jet pack");
180 if(autocvar_g_powerups == 0)
181 modifications = strcat(modifications, ", No powerups");
182 if(autocvar_g_powerups > 0)
183 modifications = strcat(modifications, ", Powerups");
184 modifications = substring(modifications, 2, strlen(modifications) - 2);
186 string versionmessage = GetClientVersionMessage(this);
187 string s = strcat(versionmessage, "^8\n^8\nmatch type is ^1", gamemode_name, "^8\n");
189 if(modifications != "")
190 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
192 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
194 if(cache_lastmutatormsg)
195 strunzone(cache_lastmutatormsg);
197 strunzone(cache_mutatormsg);
198 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
199 cache_mutatormsg = strzone(cache_lastmutatormsg);
202 if (cache_mutatormsg != "") {
203 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
206 string mutator_msg = "";
207 MUTATOR_CALLHOOK(BuildGameplayTipsString, mutator_msg);
208 mutator_msg = M_ARGV(0, string);
210 s = strcat(s, mutator_msg); // trust that the mutator will do proper formatting
212 string motd = autocvar_sv_motd;
214 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
219 void setcolor(entity this, int clr)
222 this.clientcolors = clr;
223 this.team = (clr & 15) + 1;
225 builtin_setcolor(this, clr);
229 void SetPlayerColors(entity player, float _color)
231 float pants = _color & 0x0F;
232 float shirt = _color & 0xF0;
235 setcolor(player, 16 * pants + pants);
239 setcolor(player, shirt + pants);
243 void KillPlayerForTeamChange(entity player)
249 if (MUTATOR_CALLHOOK(Player_ChangeTeamKill, player) == true)
253 Damage(player, player, player, 100000, DEATH_TEAMCHANGE.m_id, DMG_NOWEP,
254 player.origin, '0 0 0');
257 bool SetPlayerTeamSimple(entity player, int team_num)
259 if (player.team == team_num)
261 // This is important when players join the game and one of their color
262 // matches the team color while other doesn't. For example [BOT]Lion.
263 SetPlayerColors(player, team_num - 1);
266 if (MUTATOR_CALLHOOK(Player_ChangeTeam, player, Team_TeamToIndex(
267 player.team), Team_TeamToIndex(team_num)) == true)
269 // Mutator has blocked team change.
272 int old_team_num = player.team;
273 SetPlayerColors(player, team_num - 1);
274 MUTATOR_CALLHOOK(Player_ChangedTeam, player, old_team_num, player.team);
278 bool SetPlayerTeam(entity player, int destination_team_index,
279 int source_team_index, bool no_print)
281 int team_num = Team_IndexToTeam(destination_team_index);
282 if (!SetPlayerTeamSimple(player, team_num))
286 LogTeamchange(player.playerid, player.team, 3); // log manual team join
291 bprint(playername(player, false), "^7 has changed from ",
292 Team_IndexToColoredFullName(source_team_index), "^7 to ",
293 Team_IndexToColoredFullName(destination_team_index), "\n");
297 entity TeamBalance_CheckAllowedTeams(entity for_whom)
299 entity balance = spawn();
300 for (int i = 0; i < NUM_TEAMS; ++i)
302 entity team_ = balance.m_team_balance_team[i] = spawn();
303 team_.m_team_score = g_team_entities[i].m_team_score;
304 team_.m_num_players = TEAM_NOT_ALLOWED;
305 team_.m_num_bots = 0;
306 team_.m_lowest_human = NULL;
307 team_.m_lowest_bot = NULL;
311 string teament_name = string_null;
312 bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
313 teams_mask, teament_name, for_whom);
314 teams_mask = M_ARGV(0, float);
315 teament_name = M_ARGV(1, string);
316 if (mutator_returnvalue)
318 for (int i = 0; i < NUM_TEAMS; ++i)
320 if (teams_mask & BIT(i))
322 balance.m_team_balance_team[i].m_num_players = 0;
329 entity head = find(NULL, classname, teament_name);
332 if (Team_IsValidTeam(head.team))
334 TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
336 head = find(head, classname, teament_name);
340 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
341 if (AvailableTeams() == 2)
342 if (autocvar_bot_vs_human && for_whom)
344 if (autocvar_bot_vs_human > 0)
346 // find last team available
347 if (IS_BOT_CLIENT(for_whom))
349 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
351 TeamBalance_BanTeamsExcept(balance, 4);
353 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
355 TeamBalance_BanTeamsExcept(balance, 3);
359 TeamBalance_BanTeamsExcept(balance, 2);
361 // no further cases, we know at least 2 teams exist
365 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
367 TeamBalance_BanTeamsExcept(balance, 1);
369 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
371 TeamBalance_BanTeamsExcept(balance, 2);
375 TeamBalance_BanTeamsExcept(balance, 3);
377 // no further cases, bots have one of the teams
382 // find first team available
383 if (IS_BOT_CLIENT(for_whom))
385 if (TeamBalance_IsTeamAllowedInternal(balance, 1))
387 TeamBalance_BanTeamsExcept(balance, 1);
389 else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
391 TeamBalance_BanTeamsExcept(balance, 2);
395 TeamBalance_BanTeamsExcept(balance, 3);
397 // no further cases, we know at least 2 teams exist
401 if (TeamBalance_IsTeamAllowedInternal(balance, 4))
403 TeamBalance_BanTeamsExcept(balance, 4);
405 else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
407 TeamBalance_BanTeamsExcept(balance, 3);
411 TeamBalance_BanTeamsExcept(balance, 2);
413 // no further cases, bots have one of the teams
420 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
424 // if player has a forced team, ONLY allow that one
425 for (int i = 1; i <= NUM_TEAMS; ++i)
427 if (for_whom.team_forced == Team_IndexToTeam(i) &&
428 TeamBalance_IsTeamAllowedInternal(balance, i))
430 TeamBalance_BanTeamsExcept(balance, i);
434 balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
438 void TeamBalance_Destroy(entity balance)
444 for (int i = 0; i < NUM_TEAMS; ++i)
446 remove(balance.(m_team_balance_team[i]));
451 int TeamBalance_GetAllowedTeams(entity balance)
455 LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
457 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
459 LOG_FATAL("TeamBalance_GetAllowedTeams: "
460 "Team balance entity is not initialized.");
463 for (int i = 1; i <= NUM_TEAMS; ++i)
465 if (TeamBalance_IsTeamAllowedInternal(balance, i))
467 result |= Team_IndexToBit(i);
473 bool TeamBalance_IsTeamAllowed(entity balance, int index)
477 LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
479 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
481 LOG_FATAL("TeamBalance_IsTeamAllowed: "
482 "Team balance entity is not initialized.");
484 if (!Team_IsValidIndex(index))
486 LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
489 return TeamBalance_IsTeamAllowedInternal(balance, index);
492 void TeamBalance_GetTeamCounts(entity balance, entity ignore)
496 LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
498 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
500 LOG_FATAL("TeamBalance_GetTeamCounts: "
501 "Team balance entity is not initialized.");
503 if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
505 // Mutator has overriden the configuration.
506 for (int i = 1; i <= NUM_TEAMS; ++i)
508 entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
509 if (TeamBalanceTeam_IsAllowed(team_))
511 MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, Team_IndexToTeam(i),
512 ignore, team_.m_num_players, team_.m_num_bots,
513 team_.m_lowest_human, team_.m_lowest_bot);
514 team_.m_num_players = M_ARGV(2, float);
515 team_.m_num_bots = M_ARGV(3, float);
516 team_.m_lowest_human = M_ARGV(4, entity);
517 team_.m_lowest_bot = M_ARGV(5, entity);
523 // Manually count all players.
531 if (IS_PLAYER(it) || it.caplayer)
535 else if (it.team_forced > 0)
537 team_num = it.team_forced; // reserve the spot
543 if (!Team_IsValidTeam(team_num))
547 entity team_ = TeamBalance_GetTeam(balance, team_num);
548 if (!TeamBalanceTeam_IsAllowed(team_))
552 ++team_.m_num_players;
553 if (IS_BOT_CLIENT(it))
557 float temp_score = PlayerScore_Get(it, SP_SCORE);
558 if (!IS_BOT_CLIENT(it))
560 if (team_.m_lowest_human == NULL)
562 team_.m_lowest_human = it;
565 if (temp_score < PlayerScore_Get(team_.m_lowest_human,
568 team_.m_lowest_human = it;
572 if (team_.m_lowest_bot == NULL)
574 team_.m_lowest_bot = it;
577 if (temp_score < PlayerScore_Get(team_.m_lowest_bot, SP_SCORE))
579 team_.m_lowest_bot = it;
584 // if the player who has a forced team has not joined yet, reserve the spot
585 if (autocvar_g_campaign)
587 if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
589 entity team_ = TeamBalance_GetTeamFromIndex(balance,
590 autocvar_g_campaign_forceteam);
591 if (team_.m_num_players == team_.m_num_bots)
593 ++team_.m_num_players;
597 balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
600 int TeamBalance_GetNumberOfPlayers(entity balance, int index)
604 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
605 "Team balance entity is NULL.");
607 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
609 LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
610 "TeamBalance_GetTeamCounts has not been called.");
612 if (!Team_IsValidIndex(index))
614 LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
617 return balance.m_team_balance_team[index - 1].m_num_players;
620 int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
624 LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
626 if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
628 LOG_FATAL("TeamBalance_FindBestTeam: "
629 "Team balance entity is not initialized.");
631 // count how many players are in each team
634 TeamBalance_GetTeamCounts(balance, player);
638 TeamBalance_GetTeamCounts(balance, NULL);
640 int team_bits = TeamBalance_FindBestTeams(balance, player, true);
643 LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
644 MapInfo_Type_ToString(MapInfo_CurrentGametype()));
646 RandomSelection_Init();
647 for (int i = 1; i <= NUM_TEAMS; ++i)
649 if (team_bits & Team_IndexToBit(i))
651 RandomSelection_AddFloat(i, 1, 1);
654 return RandomSelection_chosen_float;
657 int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
661 LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
663 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
665 LOG_FATAL("TeamBalance_FindBestTeams: "
666 "TeamBalance_GetTeamCounts has not been called.");
668 if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
670 return M_ARGV(1, float);
673 int previous_team = 0;
674 for (int i = 1; i <= NUM_TEAMS; ++i)
676 if (!TeamBalance_IsTeamAllowedInternal(balance, i))
680 if (previous_team == 0)
682 team_bits = Team_IndexToBit(i);
686 int compare = TeamBalance_CompareTeams(balance, i, previous_team,
688 if (compare == TEAMS_COMPARE_LESS)
690 team_bits = Team_IndexToBit(i);
694 if (compare == TEAMS_COMPARE_EQUAL)
696 team_bits |= Team_IndexToBit(i);
703 void TeamBalance_JoinBestTeam(entity this, bool force_best_team)
705 // don't join a team if we're not playing a team game
711 // find out what teams are available
712 entity balance = TeamBalance_CheckAllowedTeams(this);
714 // if we don't care what team they end up on, put them on whatever team they entered as.
715 // if they're not on a valid team, then let other code put them on the smallest team
716 if (!force_best_team)
718 int selected_team_num = -1;
719 for (int i = 1; i <= NUM_TEAMS; ++i)
721 if (TeamBalance_IsTeamAllowedInternal(balance, i) && (this.team ==
722 Team_IndexToTeam(i)))
724 selected_team_num = this.team;
729 if (Team_IsValidTeam(selected_team_num))
731 SetPlayerTeamSimple(this, selected_team_num);
732 LogTeamchange(this.playerid, this.team, 99);
733 TeamBalance_Destroy(balance);
737 // otherwise end up on the smallest team (handled below)
738 if (this.bot_forced_team)
740 TeamBalance_Destroy(balance);
743 int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
744 int best_team_num = Team_IndexToTeam(best_team_index);
745 int old_team_index = Team_TeamToIndex(this.team);
746 TeamchangeFrags(this);
747 SetPlayerTeamSimple(this, best_team_num);
748 LogTeamchange(this.playerid, this.team, 2); // log auto join
749 if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
751 TeamBalance_AutoBalanceBots(balance, old_team_index, best_team_index);
753 KillPlayerForTeamChange(this);
754 TeamBalance_Destroy(balance);
757 int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
758 entity player, bool use_score)
762 LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
764 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
766 LOG_FATAL("TeamBalance_CompareTeams: "
767 "TeamBalance_GetTeamCounts has not been called.");
769 if (!Team_IsValidIndex(team_index_a))
771 LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
774 if (!Team_IsValidIndex(team_index_b))
776 LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
779 if (team_index_a == team_index_b)
781 return TEAMS_COMPARE_EQUAL;
783 entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
784 entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
785 return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
788 void TeamBalance_AutoBalanceBots(entity balance, int source_team_index,
789 int destination_team_index)
793 LOG_FATAL("TeamBalance_AutoBalanceBots: Team balance entity is NULL.");
795 if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
797 LOG_FATAL("TeamBalance_AutoBalanceBots: "
798 "TeamBalance_GetTeamCounts has not been called.");
800 if (!Team_IsValidIndex(source_team_index))
802 LOG_WARNF("AutoBalanceBots: Source team index is invalid: %f",
806 if (!Team_IsValidIndex(destination_team_index))
808 LOG_WARNF("AutoBalanceBots: Destination team index is invalid: %f",
809 destination_team_index);
812 if (!autocvar_g_balance_teams ||
813 !autocvar_g_balance_teams_prevent_imbalance)
817 entity source_team = TeamBalance_GetTeamFromIndex(balance,
819 if (!TeamBalanceTeam_IsAllowed(source_team))
823 entity destination_team = TeamBalance_GetTeamFromIndex(balance,
824 destination_team_index);
825 if ((destination_team.m_num_players <= source_team.m_num_players) ||
826 (destination_team.m_lowest_bot == NULL))
830 SetPlayerTeamSimple(destination_team.m_lowest_bot,
831 Team_IndexToTeam(source_team_index));
832 KillPlayerForTeamChange(destination_team.m_lowest_bot);
835 bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
837 return balance.m_team_balance_team[index - 1].m_num_players !=
841 void TeamBalance_BanTeamsExcept(entity balance, int index)
843 for (int i = 1; i <= NUM_TEAMS; ++i)
847 balance.m_team_balance_team[i - 1].m_num_players = TEAM_NOT_ALLOWED;
852 entity TeamBalance_GetTeamFromIndex(entity balance, int index)
854 if (!Team_IsValidIndex(index))
856 LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
858 return balance.m_team_balance_team[index - 1];
861 entity TeamBalance_GetTeam(entity balance, int team_num)
863 return TeamBalance_GetTeamFromIndex(balance, Team_TeamToIndex(team_num));
866 bool TeamBalanceTeam_IsAllowed(entity team_)
868 return team_.m_num_players != TEAM_NOT_ALLOWED;
871 int TeamBalanceTeam_GetNumberOfPlayers(entity team_)
873 return team_.m_num_players;
876 int TeamBalanceTeam_GetNumberOfBots(entity team_)
878 return team_.m_num_bots;
881 entity TeamBalanceTeam_GetLowestHuman(entity team_)
883 return team_.m_lowest_human;
886 entity TeamBalanceTeam_GetLowestBot(entity team_)
888 return team_.m_lowest_bot;
891 int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
892 entity player, bool use_score)
894 if (team_a == team_b)
896 return TEAMS_COMPARE_EQUAL;
898 if (!TeamBalanceTeam_IsAllowed(team_a) ||
899 !TeamBalanceTeam_IsAllowed(team_b))
901 return TEAMS_COMPARE_INVALID;
903 int num_players_team_a = team_a.m_num_players;
904 int num_players_team_b = team_b.m_num_players;
905 if (IS_REAL_CLIENT(player) && bots_would_leave)
907 num_players_team_a -= team_a.m_num_bots;
908 num_players_team_b -= team_b.m_num_bots;
910 if (num_players_team_a < num_players_team_b)
912 return TEAMS_COMPARE_LESS;
914 if (num_players_team_a > num_players_team_b)
916 return TEAMS_COMPARE_GREATER;
920 return TEAMS_COMPARE_EQUAL;
922 if (team_a.m_team_score < team_b.m_team_score)
924 return TEAMS_COMPARE_LESS;
926 if (team_a.m_team_score > team_b.m_team_score)
928 return TEAMS_COMPARE_GREATER;
930 return TEAMS_COMPARE_EQUAL;
933 void SV_ChangeTeam(entity this, float _color)
935 int source_color, destination_color;
936 int source_team_index, destination_team_index;
938 // in normal deathmatch we can just apply the color and we're done
940 SetPlayerColors(this, _color);
944 // since this is an engine function, and gamecode doesn't have any calls earlier than this, do the connecting message here
945 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_CONNECTING, this.netname);
952 source_color = this.clientcolors & 0x0F;
953 destination_color = _color & 0x0F;
955 source_team_index = Team_TeamToIndex(source_color + 1);
956 destination_team_index = Team_TeamToIndex(destination_color + 1);
958 if (destination_team_index == -1)
963 entity balance = TeamBalance_CheckAllowedTeams(this);
965 if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
968 destination_team_index = 4;
970 if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
973 destination_team_index = 3;
975 if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
978 destination_team_index = 2;
980 if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
983 destination_team_index = 1;
986 // not changing teams
987 if (source_color == destination_color)
989 SetPlayerTeam(this, destination_team_index, source_team_index, true);
990 TeamBalance_Destroy(balance);
994 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && CS(this).wasplayer)) {
995 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
996 return; // changing teams is not allowed
999 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
1000 if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
1002 TeamBalance_GetTeamCounts(balance, this);
1003 if ((Team_IndexToBit(destination_team_index) &
1004 TeamBalance_FindBestTeams(balance, this, false)) == 0)
1006 Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
1007 TeamBalance_Destroy(balance);
1011 if (IS_PLAYER(this) && source_team_index != destination_team_index)
1013 // reduce frags during a team change
1014 TeamchangeFrags(this);
1016 if (!SetPlayerTeam(this, destination_team_index, source_team_index,
1019 TeamBalance_Destroy(balance);
1022 TeamBalance_AutoBalanceBots(balance, source_team_index,
1023 destination_team_index);
1024 if (!IS_PLAYER(this) || (source_team_index == destination_team_index))
1026 TeamBalance_Destroy(balance);
1029 KillPlayerForTeamChange(this);
1030 TeamBalance_Destroy(balance);