4 #include "cl_client.qh"
7 #include "scores_rules.qh"
11 #include "command/vote.qh"
13 #include "mutators/mutators_include.qh"
15 #include "../common/deathtypes.qh"
16 #include "../common/teams.qh"
18 void TeamchangeFrags(entity e)
23 void LogTeamchange(float player_id, float team_number, float type)
25 if(!autocvar_sv_eventlog)
31 GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
34 void default_delayedinit()
36 if(!scores_initialized)
40 void ActivateTeamplay()
42 serverflags |= SERVERFLAG_TEAMPLAY;
46 void InitGameplayMode()
48 float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
50 qualifying_override = -1;
54 // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
59 MapInfo_LoadMapSettings(mapname);
61 serverflags &= ~SERVERFLAG_TEAMPLAY;
63 if (!cvar_value_issafe(world.fog))
65 print("The current map contains a potentially harmful fog setting, ignored\n");
66 world.fog = string_null;
68 if(MapInfo_Map_fog != "")
69 if(MapInfo_Map_fog == "none")
70 world.fog = string_null;
72 world.fog = strzone(MapInfo_Map_fog);
73 clientstuff = strzone(MapInfo_Map_clientstuff);
77 // set both here, gamemode can override it later
78 timelimit_override = autocvar_timelimit_override;
79 fraglimit_override = autocvar_fraglimit_override;
80 leadlimit_override = autocvar_leadlimit_override;
81 gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
90 fraglimit_override = autocvar_g_tdm_point_limit;
91 leadlimit_override = autocvar_g_tdm_point_leadlimit;
92 if(autocvar_g_tdm_team_spawns)
93 have_team_spawns = -1; // request team spawns
94 MUTATOR_ADD(gamemode_tdm);
100 fraglimit_override = autocvar_g_domination_point_limit;
101 leadlimit_override = autocvar_g_domination_point_leadlimit;
102 if(autocvar_g_domination_roundbased && autocvar_g_domination_roundbased_point_limit)
103 fraglimit_override = autocvar_g_domination_roundbased_point_limit;
104 have_team_spawns = -1; // request team spawns
105 MUTATOR_ADD(gamemode_domination);
111 fraglimit_override = autocvar_capturelimit_override;
112 leadlimit_override = autocvar_captureleadlimit_override;
113 have_team_spawns = -1; // request team spawns
114 MUTATOR_ADD(gamemode_ctf);
119 fraglimit_override = autocvar_g_lms_lives_override;
120 leadlimit_override = 0; // not supported by LMS
121 if(fraglimit_override == 0)
122 fraglimit_override = -1;
123 MUTATOR_ADD(gamemode_lms);
129 fraglimit_override = autocvar_g_ca_point_limit;
130 leadlimit_override = autocvar_g_ca_point_leadlimit;
131 if(autocvar_g_ca_team_spawns)
132 have_team_spawns = -1; // request team spawns
133 MUTATOR_ADD(gamemode_ca);
139 fraglimit_override = autocvar_g_keyhunt_point_limit;
140 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
141 MUTATOR_ADD(gamemode_keyhunt);
147 fraglimit_override = autocvar_g_freezetag_point_limit;
148 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
149 if(autocvar_g_freezetag_team_spawns)
150 have_team_spawns = -1; // request team spawns
151 MUTATOR_ADD(gamemode_freezetag);
157 have_team_spawns = -1; // request team spawns
158 MUTATOR_ADD(gamemode_assault);
164 have_team_spawns = -1; // request team spawns
165 MUTATOR_ADD(gamemode_onslaught);
170 if(autocvar_g_race_teams)
173 race_teams = bound(2, autocvar_g_race_teams, 4);
174 have_team_spawns = -1; // request team spawns
178 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
179 fraglimit_override = autocvar_g_race_laps_limit;
180 leadlimit_override = 0; // currently not supported by race
182 // we need to find out the correct value for g_race_qualifying
183 float want_qualifying = ((qualifying_override >= 0) ? qualifying_override : autocvar_g_race_qualifying_timelimit) > 0;
185 if(autocvar_g_campaign)
187 g_race_qualifying = 1;
188 independent_players = 1;
190 else if(!autocvar_g_campaign && want_qualifying)
192 g_race_qualifying = 2;
193 independent_players = 1;
194 race_fraglimit = (race_fraglimit >= 0) ? fraglimit_override : autocvar_fraglimit;
195 race_leadlimit = (race_leadlimit >= 0) ? leadlimit_override : autocvar_leadlimit;
196 race_timelimit = (race_timelimit >= 0) ? timelimit_override : autocvar_timelimit;
197 fraglimit_override = 0;
198 leadlimit_override = 0;
199 timelimit_override = autocvar_g_race_qualifying_timelimit;
203 g_race_qualifying = 0;
206 MUTATOR_ADD(gamemode_race);
211 g_race_qualifying = 1;
212 fraglimit_override = 0;
213 leadlimit_override = 0;
214 independent_players = 1;
215 MUTATOR_ADD(gamemode_cts);
220 fraglimit_override = autocvar_g_nexball_goallimit;
221 leadlimit_override = autocvar_g_nexball_goalleadlimit;
223 have_team_spawns = -1; // request team spawns
224 MUTATOR_ADD(gamemode_nexball);
229 MUTATOR_ADD(gamemode_keepaway);
234 fraglimit_override = autocvar_g_invasion_point_limit;
235 if(autocvar_g_invasion_teams >= 2)
238 if(autocvar_g_invasion_team_spawns)
239 have_team_spawns = -1; // request team spawns
241 MUTATOR_ADD(gamemode_invasion);
247 cache_mutatormsg = strzone("");
248 cache_lastmutatormsg = strzone("");
250 // enforce the server's universal frag/time limits
251 if(!autocvar_g_campaign)
253 if(fraglimit_override >= 0)
254 cvar_set("fraglimit", ftos(fraglimit_override));
255 if(timelimit_override >= 0)
256 cvar_set("timelimit", ftos(timelimit_override));
257 if(leadlimit_override >= 0)
258 cvar_set("leadlimit", ftos(leadlimit_override));
259 if(qualifying_override >= 0)
260 cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
263 InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
266 string GetClientVersionMessage() {
268 if (self.version_mismatch) {
269 if(self.version < autocvar_gameversion) {
270 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
272 versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
275 versionmsg = "^2client version and server version are compatible.^8";
280 string getwelcomemessage(void)
282 string s, modifications, motd;
285 MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
286 modifications = ret_string;
290 if(g_weaponarena_random)
291 modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
293 modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
295 if(cvar("g_balance_blaster_weaponstart") == 0)
296 modifications = strcat(modifications, ", No start weapons");
297 if(cvar("sv_gravity") < stof(cvar_defstring("sv_gravity")))
298 modifications = strcat(modifications, ", Low gravity");
299 if(g_cloaked && !g_cts)
300 modifications = strcat(modifications, ", Cloaked");
302 modifications = strcat(modifications, ", Hook");
303 if(g_weapon_stay && !g_cts)
304 modifications = strcat(modifications, ", Weapons stay");
306 modifications = strcat(modifications, ", Jet pack");
307 if(autocvar_g_powerups == 0)
308 modifications = strcat(modifications, ", No powerups");
309 if(autocvar_g_powerups > 0)
310 modifications = strcat(modifications, ", Powerups");
311 modifications = substring(modifications, 2, strlen(modifications) - 2);
313 string versionmessage;
314 versionmessage = GetClientVersionMessage();
316 s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
317 s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
319 if(modifications != "")
320 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
322 if (g_grappling_hook)
323 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
326 s = strcat(s, "\n\n^3nades^8 are enabled, press 'g' to use them\n");
328 if(cache_lastmutatormsg != autocvar_g_mutatormsg)
330 if(cache_lastmutatormsg)
331 strunzone(cache_lastmutatormsg);
333 strunzone(cache_mutatormsg);
334 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
335 cache_mutatormsg = strzone(cache_lastmutatormsg);
338 if (cache_mutatormsg != "") {
339 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
342 motd = autocvar_sv_motd;
344 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
349 void SetPlayerColors(entity pl, float _color)
353 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
355 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
356 pl.clientcolors = 16*cl + cl;*/
359 pants = _color & 0x0F;
360 shirt = _color & 0xF0;
364 setcolor(pl, 16*pants + pants);
366 setcolor(pl, shirt + pants);
370 void SetPlayerTeam(entity pl, float t, float s, float noprint)
375 _color = NUM_TEAM_4 - 1;
377 _color = NUM_TEAM_3 - 1;
379 _color = NUM_TEAM_2 - 1;
381 _color = NUM_TEAM_1 - 1;
383 SetPlayerColors(pl,_color);
386 LogTeamchange(pl.playerid, pl.team, 3); // log manual team join
389 bprint(pl.netname, "^7 has changed from ", Team_NumberToColoredFullName(s), "^7 to ", Team_NumberToColoredFullName(t), "\n");
394 // set c1...c4 to show what teams are allowed
395 void CheckAllowedTeams (entity for_whom)
401 c1 = c2 = c3 = c4 = -1;
402 cb1 = cb2 = cb3 = cb4 = 0;
404 teament_name = string_null;
407 // onslaught is special
408 head = findchain(classname, "onslaught_generator");
411 if (head.team == NUM_TEAM_1) c1 = 0;
412 if (head.team == NUM_TEAM_2) c2 = 0;
413 if (head.team == NUM_TEAM_3) c3 = 0;
414 if (head.team == NUM_TEAM_4) c4 = 0;
418 else if(g_domination)
419 teament_name = "dom_team";
421 teament_name = "ctf_team";
423 teament_name = "tdm_team";
425 teament_name = "nexball_team";
427 c1 = c2 = 0; // Assault always has 2 teams
430 // cover anything else by treating it like tdm with no teams spawned
434 MUTATOR_CALLHOOK(GetTeamCount);
438 c1 = c2 = c3 = c4 = 0;
445 // find out what teams are allowed if necessary
448 head = find(world, classname, teament_name);
451 if(!(g_domination && head.netname == ""))
453 if(head.team == NUM_TEAM_1)
455 else if(head.team == NUM_TEAM_2)
457 else if(head.team == NUM_TEAM_3)
459 else if(head.team == NUM_TEAM_4)
462 head = find(head, classname, teament_name);
466 // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
468 if(autocvar_bot_vs_human && for_whom)
470 if(autocvar_bot_vs_human > 0)
473 if(IS_BOT_CLIENT(for_whom))
481 if(IS_BOT_CLIENT(for_whom))
488 // if player has a forced team, ONLY allow that one
489 if(self.team_forced == NUM_TEAM_1 && c1 >= 0)
491 else if(self.team_forced == NUM_TEAM_2 && c2 >= 0)
493 else if(self.team_forced == NUM_TEAM_3 && c3 >= 0)
495 else if(self.team_forced == NUM_TEAM_4 && c4 >= 0)
499 float PlayerValue(entity p)
502 // FIXME: it always returns 1...
505 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
506 // teams that are allowed will now have their player counts stored in c1...c4
507 void GetTeamCounts(entity ignore)
511 // now count how many players are on each team already
513 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
514 // also remember the lowest-scoring player
516 FOR_EACH_CLIENT(head)
519 if(IS_PLAYER(head) || head.caplayer)
521 else if(head.team_forced > 0)
522 t = head.team_forced; // reserve the spot
525 if(head != ignore)// && head.netname != "")
527 value = PlayerValue(head);
528 if(IS_BOT_CLIENT(head))
567 // if the player who has a forced team has not joined yet, reserve the spot
568 if(autocvar_g_campaign)
570 switch(autocvar_g_campaign_forceteam)
572 case 1: if(c1 == cb1) ++c1; break;
573 case 2: if(c2 == cb2) ++c2; break;
574 case 3: if(c3 == cb3) ++c3; break;
575 case 4: if(c4 == cb4) ++c4; break;
580 float TeamSmallerEqThanTeam(float ta, float tb, entity e)
582 // we assume that CheckAllowedTeams and GetTeamCounts have already been called
584 float ca = -1, cb = -1, cba = 0, cbb = 0, sa = 0, sb = 0;
588 case 1: ca = c1; cba = cb1; sa = team1_score; break;
589 case 2: ca = c2; cba = cb2; sa = team2_score; break;
590 case 3: ca = c3; cba = cb3; sa = team3_score; break;
591 case 4: ca = c4; cba = cb4; sa = team4_score; break;
595 case 1: cb = c1; cbb = cb1; sb = team1_score; break;
596 case 2: cb = c2; cbb = cb2; sb = team2_score; break;
597 case 3: cb = c3; cbb = cb3; sb = team3_score; break;
598 case 4: cb = c4; cbb = cb4; sb = team4_score; break;
609 if(IS_REAL_CLIENT(e))
618 // keep teams alive (teams of size 0 always count as smaller, ignoring score)
634 // the more we're at the end of the match, the more take scores into account
635 f = bound(0, game_completion_ratio * autocvar_g_balance_teams_scorefactor, 1);
642 // returns # of smallest team (1, 2, 3, 4)
643 // NOTE: Assumes CheckAllowedTeams has already been called!
644 float FindSmallestTeam(entity pl, float ignore_pl)
649 // find out what teams are available
650 //CheckAllowedTeams();
652 // make sure there are at least 2 teams to join
654 totalteams = totalteams + 1;
656 totalteams = totalteams + 1;
658 totalteams = totalteams + 1;
660 totalteams = totalteams + 1;
662 if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
667 if(autocvar_g_campaign && pl && IS_REAL_CLIENT(pl))
668 return 1; // special case for campaign and player joining
670 error(sprintf("Too few teams available for %s\n", MapInfo_Type_ToString(MapInfo_CurrentGametype())));
673 // count how many players are in each team
677 GetTeamCounts(world);
679 RandomSelection_Init();
682 if(TeamSmallerEqThanTeam(2, t, pl))
684 if(TeamSmallerEqThanTeam(3, t, pl))
686 if(TeamSmallerEqThanTeam(4, t, pl))
689 // now t is the minimum, or A minimum!
690 if(t == 1 || TeamSmallerEqThanTeam(1, t, pl))
691 RandomSelection_Add(world, 1, string_null, 1, 1);
692 if(t == 2 || TeamSmallerEqThanTeam(2, t, pl))
693 RandomSelection_Add(world, 2, string_null, 1, 1);
694 if(t == 3 || TeamSmallerEqThanTeam(3, t, pl))
695 RandomSelection_Add(world, 3, string_null, 1, 1);
696 if(t == 4 || TeamSmallerEqThanTeam(4, t, pl))
697 RandomSelection_Add(world, 4, string_null, 1, 1);
699 return RandomSelection_chosen_float;
702 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
704 float smallest, selectedteam;
706 // don't join a team if we're not playing a team game
710 // find out what teams are available
711 CheckAllowedTeams(pl);
713 // if we don't care what team he ends up on, put him on whatever team he entered as.
714 // if he's not on a valid team, then let other code put him on the smallest team
717 if( c1 >= 0 && pl.team == NUM_TEAM_1)
718 selectedteam = pl.team;
719 else if(c2 >= 0 && pl.team == NUM_TEAM_2)
720 selectedteam = pl.team;
721 else if(c3 >= 0 && pl.team == NUM_TEAM_3)
722 selectedteam = pl.team;
723 else if(c4 >= 0 && pl.team == NUM_TEAM_4)
724 selectedteam = pl.team;
730 if(!only_return_best)
732 SetPlayerColors(pl, selectedteam - 1);
734 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
735 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
736 LogTeamchange(pl.playerid, pl.team, 99);
740 // otherwise end up on the smallest team (handled below)
743 smallest = FindSmallestTeam(pl, true);
745 if(!only_return_best && !pl.bot_forced_team)
747 TeamchangeFrags(self);
750 SetPlayerColors(pl, NUM_TEAM_1 - 1);
752 else if(smallest == 2)
754 SetPlayerColors(pl, NUM_TEAM_2 - 1);
756 else if(smallest == 3)
758 SetPlayerColors(pl, NUM_TEAM_3 - 1);
760 else if(smallest == 4)
762 SetPlayerColors(pl, NUM_TEAM_4 - 1);
766 error("smallest team: invalid team\n");
769 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
771 if(pl.deadflag == DEAD_NO)
772 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
778 //void() ctf_playerchanged;
779 void SV_ChangeTeam(float _color)
781 float scolor, dcolor, steam, dteam; //, dbotcount, scount, dcount;
783 // in normal deathmatch we can just apply the color and we're done
785 SetPlayerColors(self, _color);
789 scolor = self.clientcolors & 0x0F;
790 dcolor = _color & 0x0F;
792 if(scolor == NUM_TEAM_1 - 1)
794 else if(scolor == NUM_TEAM_2 - 1)
796 else if(scolor == NUM_TEAM_3 - 1)
798 else // if(scolor == NUM_TEAM_4 - 1)
800 if(dcolor == NUM_TEAM_1 - 1)
802 else if(dcolor == NUM_TEAM_2 - 1)
804 else if(dcolor == NUM_TEAM_3 - 1)
806 else // if(dcolor == NUM_TEAM_4 - 1)
809 CheckAllowedTeams(self);
811 if(dteam == 1 && c1 < 0) dteam = 4;
812 if(dteam == 4 && c4 < 0) dteam = 3;
813 if(dteam == 3 && c3 < 0) dteam = 2;
814 if(dteam == 2 && c2 < 0) dteam = 1;
816 // not changing teams
819 //bprint("same team change\n");
820 SetPlayerTeam(self, dteam, steam, true);
824 if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
825 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_NOTALLOWED);
826 return; // changing teams is not allowed
829 // autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
830 if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
833 if(!TeamSmallerEqThanTeam(dteam, steam, self))
835 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
840 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
842 if(IS_PLAYER(self) && steam != dteam)
844 // reduce frags during a team change
845 TeamchangeFrags(self);
848 SetPlayerTeam(self, dteam, steam, false);
850 if(IS_PLAYER(self) && steam != dteam)
852 // kill player when changing teams
853 if(self.deadflag == DEAD_NO)
854 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
858 void ShufflePlayerOutOfTeam (float source_team)
860 float smallestteam, smallestteam_count, steam;
861 float lowest_bot_score, lowest_player_score;
862 entity head, lowest_bot, lowest_player, selected;
865 smallestteam_count = 999999999;
867 if(c1 >= 0 && c1 < smallestteam_count)
870 smallestteam_count = c1;
872 if(c2 >= 0 && c2 < smallestteam_count)
875 smallestteam_count = c2;
877 if(c3 >= 0 && c3 < smallestteam_count)
880 smallestteam_count = c3;
882 if(c4 >= 0 && c4 < smallestteam_count)
885 smallestteam_count = c4;
890 bprint("warning: no smallest team\n");
896 else if(source_team == 2)
898 else if(source_team == 3)
900 else // if(source_team == 4)
904 lowest_bot_score = 999999999;
905 lowest_player = world;
906 lowest_player_score = 999999999;
908 // find the lowest-scoring player & bot of that team
909 FOR_EACH_PLAYER(head)
911 if(head.team == steam)
915 if(head.totalfrags < lowest_bot_score)
918 lowest_bot_score = head.totalfrags;
923 if(head.totalfrags < lowest_player_score)
925 lowest_player = head;
926 lowest_player_score = head.totalfrags;
932 // prefers to move a bot...
933 if(lowest_bot != world)
934 selected = lowest_bot;
935 // but it will move a player if it has to
937 selected = lowest_player;
938 // don't do anything if it couldn't find anyone
941 bprint("warning: couldn't find a player to move from team\n");
945 // smallest team gains a member
946 if(smallestteam == 1)
950 else if(smallestteam == 2)
954 else if(smallestteam == 3)
958 else if(smallestteam == 4)
964 bprint("warning: destination team invalid\n");
967 // source team loses a member
972 else if(source_team == 2)
976 else if(source_team == 3)
980 else if(source_team == 4)
986 bprint("warning: source team invalid\n");
990 // move the player to the new team
991 TeamchangeFrags(selected);
992 SetPlayerTeam(selected, smallestteam, source_team, false);
994 if(selected.deadflag == DEAD_NO)
995 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
996 Send_Notification(NOTIF_ONE, selected, MSG_CENTER, CENTER_DEATH_SELF_AUTOTEAMCHANGE, selected.team);