]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/teamplay.qc
Merge remote-tracking branch 'origin/master' into samual/mutator_ctf
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / teamplay.qc
1 string cache_mutatormsg;
2 string cache_lastmutatormsg;
3
4 // client counts for each team
5 float c1, c2, c3, c4;
6 // # of bots on those teams
7 float cb1, cb2, cb3, cb4;
8
9 float audit_teams_time;
10
11 float IsTeamBalanceForced()
12 {
13         if(intermission_running)
14                 return 0; // no rebalancing whatsoever please
15         if(!teamplay)
16                 return 0;
17         if(autocvar_g_campaign)
18                 return 0;
19         if(autocvar_bot_vs_human && (c3==-1 && c4==-1))
20                 return 0;
21         if(!autocvar_g_balance_teams_force)
22                 return -1;
23         return 1;
24 }
25
26 void TeamchangeFrags(entity e)
27 {
28         PlayerScore_Clear(e);
29 }
30
31 vector TeamColor(float teem)
32 {
33         switch(teem)
34         {
35                 case COLOR_TEAM1:
36                         return '1 0.0625 0.0625';
37                 case COLOR_TEAM2:
38                         return '0.0625 0.0625 1';
39                 case COLOR_TEAM3:
40                         return '1 1 0.0625';
41                 case COLOR_TEAM4:
42                         return '1 0.0625 1';
43                 default:
44                         return '1 1 1';
45         }
46 }
47
48 string TeamName(float t)
49 {
50         return strcat(Team_ColorName(t), " Team");
51 }
52 string ColoredTeamName(float t)
53 {
54         return strcat(Team_ColorCode(t), Team_ColorName(t), " Team^7");
55 }
56 string TeamNoName(float t)
57 {
58         // fixme: Search for team entities and get their .netname's!
59         if(t == 1)
60                 return "Red Team";
61         if(t == 2)
62                 return "Blue Team";
63         if(t == 3)
64                 return "Yellow Team";
65         if(t == 4)
66                 return "Pink Team";
67         return "Neutral Team";
68 }
69
70 void dom_init();
71 void runematch_init();
72 void tdm_init();
73 void entcs_init();
74
75 void LogTeamchange(float player_id, float team_number, float type)
76 {
77         if(!autocvar_sv_eventlog)
78                 return;
79
80         if(player_id < 1)
81                 return;
82
83         GameLogEcho(strcat(":team:", ftos(player_id), ":", ftos(team_number), ":", ftos(type)));
84 }
85
86 void default_delayedinit()
87 {
88         if(!scores_initialized)
89                 ScoreRules_generic();
90 }
91
92 void ActivateTeamplay()
93 {
94         serverflags |= SERVERFLAG_TEAMPLAY;
95         teamplay = 1;
96 }
97
98 void InitGameplayMode()
99 {
100         float fraglimit_override, timelimit_override, leadlimit_override, qualifying_override;
101
102         qualifying_override = -1;
103
104         VoteReset();
105
106         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
107         get_mi_min_max(1);
108         world.mins = mi_min;
109         world.maxs = mi_max;
110
111         MapInfo_LoadMapSettings(mapname);
112         teamplay = 0;
113         serverflags &~= SERVERFLAG_TEAMPLAY;
114
115         if not(cvar_value_issafe(world.fog))
116         {
117                 print("The current map contains a potentially harmful fog setting, ignored\n");
118                 world.fog = string_null;
119         }
120         if(MapInfo_Map_fog != "")
121                 if(MapInfo_Map_fog == "none")
122                         world.fog = string_null;
123                 else
124                         world.fog = strzone(MapInfo_Map_fog);
125         clientstuff = strzone(MapInfo_Map_clientstuff);
126
127         MapInfo_ClearTemps();
128
129         // set both here, gamemode can override it later
130         timelimit_override = autocvar_timelimit_override;
131         fraglimit_override = autocvar_fraglimit_override;
132         leadlimit_override = autocvar_leadlimit_override;
133         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
134
135         if(g_dm)
136         {
137         }
138
139         if(g_tdm)
140         {
141                 ActivateTeamplay();
142                 tdm_init();
143                 if(autocvar_g_tdm_team_spawns)
144                         have_team_spawns = -1; // request team spawns
145         }
146
147         if(g_domination)
148         {
149                 ActivateTeamplay();
150                 fraglimit_override = autocvar_g_domination_point_limit;
151                 leadlimit_override = autocvar_g_domination_point_leadlimit;
152                 dom_init();
153                 have_team_spawns = -1; // request team spawns
154         }
155
156         if(g_ctf)
157         {
158                 ActivateTeamplay();
159                 fraglimit_override = autocvar_capturelimit_override;
160                 leadlimit_override = autocvar_captureleadlimit_override;
161                 MUTATOR_ADD(gamemode_ctf);
162                 have_team_spawns = -1; // request team spawns
163         }
164
165         if(g_runematch)
166         {
167                 // ActivateTeamplay();
168                 fraglimit_override = autocvar_g_runematch_point_limit;
169                 leadlimit_override = autocvar_g_runematch_point_leadlimit;
170                 runematch_init();
171         }
172
173         if(g_lms)
174         {
175                 fraglimit_override = autocvar_g_lms_lives_override;
176                 leadlimit_override = 0; // not supported by LMS
177                 if(fraglimit_override == 0)
178                         fraglimit_override = -1;
179                 lms_lowest_lives = 9999;
180                 lms_next_place = 0;
181                 ScoreRules_lms();
182         }
183
184         if(g_arena)
185         {
186                 fraglimit_override = autocvar_g_arena_point_limit;
187                 leadlimit_override = autocvar_g_arena_point_leadlimit;
188                 maxspawned = autocvar_g_arena_maxspawned;
189                 if(maxspawned < 2)
190                         maxspawned = 2;
191                 arena_roundbased = autocvar_g_arena_roundbased;
192         }
193
194         if(g_ca)
195         {
196                 ActivateTeamplay();
197                 fraglimit_override = autocvar_g_ca_point_limit;
198                 leadlimit_override = autocvar_g_ca_point_leadlimit;
199                 precache_sound("ctf/red_capture.wav");
200                 precache_sound("ctf/blue_capture.wav");
201         }
202         if(g_keyhunt)
203         {
204                 ActivateTeamplay();
205                 fraglimit_override = autocvar_g_keyhunt_point_limit;
206                 leadlimit_override = autocvar_g_keyhunt_point_leadlimit;
207                 MUTATOR_ADD(gamemode_keyhunt);
208         }
209
210         if(g_freezetag)
211         {
212                 ActivateTeamplay();
213                 fraglimit_override = autocvar_g_freezetag_point_limit;
214                 leadlimit_override = autocvar_g_freezetag_point_leadlimit;
215                 MUTATOR_ADD(gamemode_freezetag);
216         }
217
218         if(g_assault)
219         {
220                 ActivateTeamplay();
221                 ScoreRules_assault();
222                 have_team_spawns = -1; // request team spawns
223         }
224
225         if(g_onslaught)
226         {
227                 ActivateTeamplay();
228                 have_team_spawns = -1; // request team spawns
229         }
230
231         if(g_race)
232         {
233
234                 if(autocvar_g_race_teams)
235                 {
236                         ActivateTeamplay();
237                         race_teams = bound(2, autocvar_g_race_teams, 4);
238                         have_team_spawns = -1; // request team spawns
239                 }
240                 else
241                         race_teams = 0;
242
243                 qualifying_override = autocvar_g_race_qualifying_timelimit_override;
244                 fraglimit_override = autocvar_g_race_laps_limit;
245                 leadlimit_override = 0; // currently not supported by race
246         }
247
248         if(g_cts)
249         {
250                 g_race_qualifying = 1;
251                 fraglimit_override = 0;
252                 leadlimit_override = 0;
253         }
254
255         if(g_nexball)
256         {
257         fraglimit_override = autocvar_g_nexball_goallimit;
258         leadlimit_override = autocvar_g_nexball_goalleadlimit;
259         ActivateTeamplay();
260         have_team_spawns = -1; // request team spawns
261             MUTATOR_ADD(gamemode_nexball);
262         }
263         
264         if(g_keepaway)
265         {
266                 MUTATOR_ADD(gamemode_keepaway);
267         }
268
269         if(teamplay)
270                 entcs_init();
271
272         cache_mutatormsg = strzone("");
273         cache_lastmutatormsg = strzone("");
274
275         // enforce the server's universal frag/time limits
276         if(!autocvar_g_campaign)
277         {
278                 if(fraglimit_override >= 0)
279                         cvar_set("fraglimit", ftos(fraglimit_override));
280                 if(timelimit_override >= 0)
281                         cvar_set("timelimit", ftos(timelimit_override));
282                 if(leadlimit_override >= 0)
283                         cvar_set("leadlimit", ftos(leadlimit_override));
284                 if(qualifying_override >= 0)
285                         cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
286         }
287
288         if(g_race)
289         {
290                 // we need to find out the correct value for g_race_qualifying
291                 if(autocvar_g_campaign)
292                 {
293                         g_race_qualifying = 1;
294                 }
295                 else if(!autocvar_g_campaign && autocvar_g_race_qualifying_timelimit > 0)
296                 {
297                         g_race_qualifying = 2;
298                         race_fraglimit = autocvar_fraglimit;
299                         race_leadlimit = autocvar_leadlimit;
300                         race_timelimit = autocvar_timelimit;
301                         cvar_set("fraglimit", "0");
302                         cvar_set("leadlimit", "0");
303                         cvar_set("timelimit", ftos(autocvar_g_race_qualifying_timelimit));
304                 }
305                 else
306                         g_race_qualifying = 0;
307         }
308
309         if(g_race || g_cts)
310         {
311                 if(g_race_qualifying)
312                         independent_players = 1;
313
314                 ScoreRules_race();
315         }
316
317         InitializeEntity(world, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
318 }
319
320 string GetClientVersionMessage() {
321         string versionmsg;
322         if (self.version_mismatch) {
323                 if(self.version < autocvar_gameversion) {
324                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
325                 } else {
326                         versionmsg = "^3This server is using an outdated Xonotic version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
327                 }
328         } else {
329                 versionmsg = "^2client version and server version are compatible.^8";
330         }
331         return versionmsg;
332 }
333
334 string getwelcomemessage(void)
335 {
336         string s, modifications, motd;
337
338         ret_string = "";
339         MUTATOR_CALLHOOK(BuildMutatorsPrettyString);
340         modifications = ret_string;
341         
342         if(g_minstagib)
343                 modifications = strcat(modifications, ", MinstaGib");
344         if(g_weaponarena)
345         {
346                 if(g_weaponarena_random)
347                         modifications = strcat(modifications, ", ", ftos(g_weaponarena_random), " of ", g_weaponarena_list, " Arena");
348                 else
349                         modifications = strcat(modifications, ", ", g_weaponarena_list, " Arena");
350         }
351         if(autocvar_g_start_weapon_laser == 0)
352                 modifications = strcat(modifications, ", No start weapons");
353         if(autocvar_sv_gravity < 800)
354                 modifications = strcat(modifications, ", Low gravity");
355         if(g_cloaked && !g_cts)
356                 modifications = strcat(modifications, ", Cloaked");
357         if(g_grappling_hook)
358                 modifications = strcat(modifications, ", Hook");
359         if(g_midair)
360                 modifications = strcat(modifications, ", Midair");
361         if(g_pinata)
362                 modifications = strcat(modifications, ", Piñata");
363         if(g_weapon_stay && !g_cts)
364                 modifications = strcat(modifications, ", Weapons stay");
365         if(g_bloodloss > 0)
366                 modifications = strcat(modifications, ", Blood loss");
367         if(g_jetpack)
368                 modifications = strcat(modifications, ", Jet pack");
369         if(autocvar_g_powerups == 0)
370                 modifications = strcat(modifications, ", No powerups");
371         if(autocvar_g_powerups > 0)
372                 modifications = strcat(modifications, ", Powerups");
373         modifications = substring(modifications, 2, strlen(modifications) - 2);
374
375         string versionmessage;
376         versionmessage = GetClientVersionMessage();
377
378         s = strcat("This is Xonotic ", autocvar_g_xonoticversion, "\n", versionmessage);
379         s = strcat(s, "^8\n\nmatch type is ^1", gamemode_name, "^8\n");
380
381         if(modifications != "")
382                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
383
384         if (g_grappling_hook)
385                 s = strcat(s, "\n\n^3grappling hook^8 is enabled, press 'e' to use it\n");
386
387         if(cache_lastmutatormsg != autocvar_g_mutatormsg)
388         {
389                 if(cache_lastmutatormsg)
390                         strunzone(cache_lastmutatormsg);
391                 if(cache_mutatormsg)
392                         strunzone(cache_mutatormsg);
393                 cache_lastmutatormsg = strzone(autocvar_g_mutatormsg);
394                 cache_mutatormsg = strzone(cache_lastmutatormsg);
395         }
396
397         if (cache_mutatormsg != "") {
398                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cache_mutatormsg);
399         }
400
401         motd = autocvar_sv_motd;
402         if (motd != "") {
403                 s = strcat(s, "\n\n^8MOTD: ^7", strreplace("\\n", "\n", motd));
404         }
405         return s;
406 }
407
408 void SetPlayerColors(entity pl, float _color)
409 {
410         /*string s;
411         s = ftos(cl);
412         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
413         pl.team = cl + 1;
414         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
415         pl.clientcolors = 16*cl + cl;*/
416
417         float pants, shirt;
418         pants = _color & 0x0F;
419         shirt = _color & 0xF0;
420
421
422         if(teamplay) {
423                 setcolor(pl, 16*pants + pants);
424         } else {
425                 setcolor(pl, shirt + pants);
426         }
427 }
428
429 void SetPlayerTeam(entity pl, float t, float s, float noprint)
430 {
431         float _color;
432
433         if(t == 4)
434                 _color = COLOR_TEAM4 - 1;
435         else if(t == 3)
436                 _color = COLOR_TEAM3 - 1;
437         else if(t == 2)
438                 _color = COLOR_TEAM2 - 1;
439         else
440                 _color = COLOR_TEAM1 - 1;
441
442         SetPlayerColors(pl,_color);
443
444         if(t != s) {
445                 LogTeamchange(pl.playerid, pl.team, 3);  // log manual team join
446
447                 if(!noprint)
448                 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
449         }
450
451 }
452
453 // set c1...c4 to show what teams are allowed
454 void CheckAllowedTeams (entity for_whom)
455 {
456         float dm;
457         entity head;
458         string teament_name;
459
460         c1 = c2 = c3 = c4 = -1;
461         cb1 = cb2 = cb3 = cb4 = 0;
462
463         teament_name = string_null;
464         if(g_onslaught)
465         {
466                 // onslaught is special
467                 head = findchain(classname, "onslaught_generator");
468                 while (head)
469                 {
470                         if (head.team == COLOR_TEAM1) c1 = 0;
471                         if (head.team == COLOR_TEAM2) c2 = 0;
472                         if (head.team == COLOR_TEAM3) c3 = 0;
473                         if (head.team == COLOR_TEAM4) c4 = 0;
474                         head = head.chain;
475                 }
476         }
477         else if(g_domination)
478                 teament_name = "dom_team";
479         else if(g_ctf)
480                 teament_name = "ctf_team";
481         else if(g_tdm)
482                 teament_name = "tdm_team";
483         else if(g_nexball)
484                 teament_name = "nexball_team";
485         else if(g_assault)
486                 c1 = c2 = 0; // Assault always has 2 teams
487         else
488         {
489                 // cover anything else by treating it like tdm with no teams spawned
490                 if(g_race)
491                         dm = race_teams;
492                 else
493                         dm = 2;
494
495                 ret_float = dm;
496                 MUTATOR_CALLHOOK(GetTeamCount);
497                 dm = ret_float;
498
499                 if(dm >= 4)
500                         c1 = c2 = c3 = c4 = 0;
501                 else if(dm >= 3)
502                         c1 = c2 = c3 = 0;
503                 else
504                         c1 = c2 = 0;
505         }
506
507         // find out what teams are allowed if necessary
508         if(teament_name)
509         {
510                 head = find(world, classname, teament_name);
511                 while(head)
512                 {
513                         if(!(g_domination && head.netname == ""))
514                         {
515                                 if(head.team == COLOR_TEAM1)
516                                         c1 = 0;
517                                 else if(head.team == COLOR_TEAM2)
518                                         c2 = 0;
519                                 else if(head.team == COLOR_TEAM3)
520                                         c3 = 0;
521                                 else if(head.team == COLOR_TEAM4)
522                                         c4 = 0;
523                         }
524                         head = find(head, classname, teament_name);
525                 }
526         }
527
528         // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
529         if(c3==-1 && c4==-1)
530         if(autocvar_bot_vs_human && for_whom)
531         {
532                 if(autocvar_bot_vs_human > 0)
533                 {
534                         // bots are all blue
535                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
536                                 c1 = c3 = c4 = -1;
537                         else
538                                 c2 = -1;
539                 }
540                 else
541                 {
542                         // bots are all red
543                         if(clienttype(for_whom) == CLIENTTYPE_BOT)
544                                 c2 = c3 = c4 = -1;
545                         else
546                                 c1 = -1;
547                 }
548         }
549
550         // if player has a forced team, ONLY allow that one
551         if(self.team_forced == COLOR_TEAM1 && c1 >= 0)
552                 c2 = c3 = c4 = -1;
553         else if(self.team_forced == COLOR_TEAM2 && c2 >= 0)
554                 c1 = c3 = c4 = -1;
555         else if(self.team_forced == COLOR_TEAM3 && c3 >= 0)
556                 c1 = c2 = c4 = -1;
557         else if(self.team_forced == COLOR_TEAM4 && c4 >= 0)
558                 c1 = c2 = c3 = -1;
559 }
560
561 float PlayerValue(entity p)
562 {
563         if(IsTeamBalanceForced() == 1)
564                 return 1;
565         return 1;
566         // FIXME: it always returns 1...
567 }
568
569 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
570 // teams that are allowed will now have their player counts stored in c1...c4
571 void GetTeamCounts(entity ignore)
572 {
573         entity head;
574         float value, bvalue;
575         // now count how many players are on each team already
576
577         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
578         // also remember the lowest-scoring player
579
580         FOR_EACH_CLIENT(head)
581         {
582                 float t;
583                 if(head.classname == "player")
584                         t = head.team;
585                 else if(head.team_forced > 0)
586                         t = head.team_forced; // reserve the spot
587                 else
588                         continue;
589                 if(head != ignore)// && head.netname != "")
590                 {
591                         value = PlayerValue(head);
592                         if(clienttype(head) == CLIENTTYPE_BOT)
593                                 bvalue = value;
594                         else
595                                 bvalue = 0;
596                         if(t == COLOR_TEAM1)
597                         {
598                                 if(c1 >= 0)
599                                 {
600                                         c1 = c1 + value;
601                                         cb1 = cb1 + bvalue;
602                                 }
603                         }
604                         if(t == COLOR_TEAM2)
605                         {
606                                 if(c2 >= 0)
607                                 {
608                                         c2 = c2 + value;
609                                         cb2 = cb2 + bvalue;
610                                 }
611                         }
612                         if(t == COLOR_TEAM3)
613                         {
614                                 if(c3 >= 0)
615                                 {
616                                         c3 = c3 + value;
617                                         cb3 = cb3 + bvalue;
618                                 }
619                         }
620                         if(t == COLOR_TEAM4)
621                         {
622                                 if(c4 >= 0)
623                                 {
624                                         c4 = c4 + value;
625                                         cb4 = cb4 + bvalue;
626                                 }
627                         }
628                 }
629         }
630
631         // if the player who has a forced team has not joined yet, reserve the spot
632         if(autocvar_g_campaign)
633         {
634                 switch(autocvar_g_campaign_forceteam)
635                 {
636                         case 1: if(c1 == cb1) ++c1; break;
637                         case 2: if(c2 == cb2) ++c2; break;
638                         case 3: if(c3 == cb3) ++c3; break;
639                         case 4: if(c4 == cb4) ++c4; break;
640                 }
641         }
642 }
643
644 // returns # of smallest team (1, 2, 3, 4)
645 // NOTE: Assumes CheckAllowedTeams has already been called!
646 float FindSmallestTeam(entity pl, float ignore_pl)
647 {
648         float totalteams, balance_type, maxc;
649         totalteams = 0;
650
651         // find out what teams are available
652         //CheckAllowedTeams();
653
654         // make sure there are at least 2 teams to join
655         if(c1 >= 0)
656                 totalteams = totalteams + 1;
657         if(c2 >= 0)
658                 totalteams = totalteams + 1;
659         if(c3 >= 0)
660                 totalteams = totalteams + 1;
661         if(c4 >= 0)
662                 totalteams = totalteams + 1;
663
664         if((autocvar_bot_vs_human || pl.team_forced > 0) && totalteams == 1)
665                 totalteams += 1;
666
667         if(totalteams <= 1)
668         {
669                 if(autocvar_g_campaign && pl && clienttype(pl) == CLIENTTYPE_REAL)
670                         return 1; // special case for campaign and player joining
671                 else if(g_domination)
672                         error("Too few teams available for domination\n");
673                 else if(g_ctf)
674                         error("Too few teams available for ctf\n");
675                 else if(g_keyhunt)
676                         error("Too few teams available for key hunt\n");
677                 else if(g_freezetag)
678                         error("Too few teams available for freeze tag\n");
679                 else
680                         error("Too few teams available for team deathmatch\n");
681         }
682
683         // count how many players are in each team
684         if(ignore_pl)
685                 GetTeamCounts(pl);
686         else
687                 GetTeamCounts(world);
688
689         // c1...c4 now have counts of each team
690         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
691
692         // 2 gives priority to what team you're already on, 1 goes in order
693         // 2 doesn't seem to work though...
694         balance_type = 1;
695
696         if(bots_would_leave)
697         //if(pl.classname != "player")
698         if(clienttype(pl) != CLIENTTYPE_BOT)
699         {
700                 c1 -= cb1 * 255.0/256.0;
701                 c2 -= cb2 * 255.0/256.0;
702                 c3 -= cb3 * 255.0/256.0;
703                 c4 -= cb4 * 255.0/256.0;
704         }
705         maxc = max4(c1, c2, c3, c4);
706
707         RandomSelection_Init();
708         if(balance_type == 1)
709         {
710                 // 1: use team count, then score (note: can only use 8 significant bits of score)
711                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score) / 256.0);
712                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score) / 256.0);
713                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score) / 256.0);
714                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score) / 256.0);
715         }
716         else if(balance_type == 2)
717         {
718                 // 1: use team count, if equal prefer own team
719                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM1) / 512.0);
720                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM2) / 512.0);
721                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM3) / 512.0);
722                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c1) + (self.team == COLOR_TEAM4) / 512.0);
723         }
724         else if(balance_type == 3)
725         {
726                 // 1: use team count, then score, if equal prefer own team (probably fails due to float accuracy problems)
727                 if(c1 >= 0) RandomSelection_Add(world, 1, string_null, 1, (maxc - c1) + float2range01(-team1_score + 0.5 * (self.team == COLOR_TEAM1)) / 256.0);
728                 if(c2 >= 0) RandomSelection_Add(world, 2, string_null, 1, (maxc - c2) + float2range01(-team2_score + 0.5 * (self.team == COLOR_TEAM2)) / 256.0);
729                 if(c3 >= 0) RandomSelection_Add(world, 3, string_null, 1, (maxc - c3) + float2range01(-team3_score + 0.5 * (self.team == COLOR_TEAM3)) / 256.0);
730                 if(c4 >= 0) RandomSelection_Add(world, 4, string_null, 1, (maxc - c4) + float2range01(-team4_score + 0.5 * (self.team == COLOR_TEAM4)) / 256.0);
731         }
732         return RandomSelection_chosen_float;
733 }
734
735 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam)
736 {
737         float smallest, selectedteam;
738
739         // don't join a team if we're not playing a team game
740         if(!teamplay)
741                 return 0;
742
743         // find out what teams are available
744         CheckAllowedTeams(pl);
745
746         // if we don't care what team he ends up on, put him on whatever team he entered as.
747         // if he's not on a valid team, then let other code put him on the smallest team
748         if(!forcebestteam)
749         {
750                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
751                         selectedteam = pl.team;
752                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
753                         selectedteam = pl.team;
754                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
755                         selectedteam = pl.team;
756                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
757                         selectedteam = pl.team;
758                 else
759                         selectedteam = -1;
760
761                 if(selectedteam > 0)
762                 {
763                         if(!only_return_best)
764                         {
765                                 SetPlayerColors(pl, selectedteam - 1);
766
767                                 // when JoinBestTeam is called by client.qc/ClientKill_Now_TeamChange the players team is -1 and thus skipped
768                                 // when JoinBestTeam is called by cl_client.qc/ClientConnect the player_id is 0 the log attempt is rejected
769                                 LogTeamchange(pl.playerid, pl.team, 99);
770                         }
771                         return selectedteam;
772                 }
773                 // otherwise end up on the smallest team (handled below)
774         }
775
776         smallest = FindSmallestTeam(pl, TRUE);
777
778         if(!only_return_best && !pl.bot_forced_team)
779         {
780                 TeamchangeFrags(self);
781                 if(smallest == 1)
782                 {
783                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
784                 }
785                 else if(smallest == 2)
786                 {
787                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
788                 }
789                 else if(smallest == 3)
790                 {
791                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
792                 }
793                 else if(smallest == 4)
794                 {
795                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
796                 }
797                 else
798                 {
799                         error("smallest team: invalid team\n");
800                 }
801
802                 LogTeamchange(pl.playerid, pl.team, 2); // log auto join
803
804                 if(pl.deadflag == DEAD_NO)
805                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
806         }
807
808         return smallest;
809 }
810
811 //void() ctf_playerchanged;
812 void SV_ChangeTeam(float _color)
813 {
814         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
815
816         // in normal deathmatch we can just apply the color and we're done
817         if(!teamplay) {
818                 SetPlayerColors(self, _color);
819                 return;
820         }
821
822         scolor = self.clientcolors & 0x0F;
823         dcolor = _color & 0x0F;
824
825         if(scolor == COLOR_TEAM1 - 1)
826                 steam = 1;
827         else if(scolor == COLOR_TEAM2 - 1)
828                 steam = 2;
829         else if(scolor == COLOR_TEAM3 - 1)
830                 steam = 3;
831         else // if(scolor == COLOR_TEAM4 - 1)
832                 steam = 4;
833         if(dcolor == COLOR_TEAM1 - 1)
834                 dteam = 1;
835         else if(dcolor == COLOR_TEAM2 - 1)
836                 dteam = 2;
837         else if(dcolor == COLOR_TEAM3 - 1)
838                 dteam = 3;
839         else // if(dcolor == COLOR_TEAM4 - 1)
840                 dteam = 4;
841
842         CheckAllowedTeams(self);
843
844         if(dteam == 1 && c1 < 0) dteam = 4;
845         if(dteam == 4 && c4 < 0) dteam = 3;
846         if(dteam == 3 && c3 < 0) dteam = 2;
847         if(dteam == 2 && c2 < 0) dteam = 1;
848
849         // not changing teams
850         if(scolor == dcolor)
851         {
852                 //bprint("same team change\n");
853                 SetPlayerTeam(self, dteam, steam, TRUE);
854                 return;
855         }
856
857         if((autocvar_g_campaign) || (autocvar_g_changeteam_banned && self.wasplayer)) {
858                 sprint(self, "Team changes not allowed\n");
859                 return; // changing teams is not allowed
860         }
861
862         if(autocvar_g_balance_teams_prevent_imbalance)
863         {
864                 // only allow changing to a smaller or equal size team
865
866                 // find out what teams are available
867                 //CheckAllowedTeams();
868                 // count how many players on each team
869                 GetTeamCounts(world);
870
871                 // get desired team
872                 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
873                 {
874                         dcount = c1;
875                         dbotcount = cb1;
876                 }
877                 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
878                 {
879                         dcount = c2;
880                         dbotcount = cb2;
881                 }
882                 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
883                 {
884                         dcount = c3;
885                         dbotcount = cb3;
886                 }
887                 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
888                 {
889                         dcount = c4;
890                         dbotcount = cb4;
891                 }
892                 else
893                 {
894                         sprint(self, "Cannot change to an invalid team\n");
895
896                         return;
897                 }
898
899                 // get starting team
900                 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
901                         scount = c1;
902                 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
903                         scount = c2;
904                 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
905                         scount = c3;
906                 else // if(steam == 4)//scolor == COLOR_TEAM4 - 1)
907                         scount = c4;
908
909                 if(scount) // started at a valid, nonempty team
910                 {
911                         // check if we're trying to change to a larger team that doens't have bots to swap with
912                         if(dcount >= scount && dbotcount <= 0)
913                         {
914                                 sprint(self, "Cannot change to a larger team\n");
915                                 return; // can't change to a larger team
916                         }
917                 }
918         }
919
920 //      bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
921
922         if(self.classname == "player" && steam != dteam)
923         {
924                 // reduce frags during a team change
925                 TeamchangeFrags(self);
926         }
927
928         SetPlayerTeam(self, dteam, steam, FALSE);
929
930         if(self.classname == "player" && steam != dteam)
931         {
932                 // kill player when changing teams
933                 if(self.deadflag == DEAD_NO)
934                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
935         }
936 }
937
938 void ShufflePlayerOutOfTeam (float source_team)
939 {
940         float smallestteam, smallestteam_count, steam;
941         float lowest_bot_score, lowest_player_score;
942         entity head, lowest_bot, lowest_player, selected;
943
944         smallestteam = 0;
945         smallestteam_count = 999999999;
946
947         if(c1 >= 0 && c1 < smallestteam_count)
948         {
949                 smallestteam = 1;
950                 smallestteam_count = c1;
951         }
952         if(c2 >= 0 && c2 < smallestteam_count)
953         {
954                 smallestteam = 2;
955                 smallestteam_count = c2;
956         }
957         if(c3 >= 0 && c3 < smallestteam_count)
958         {
959                 smallestteam = 3;
960                 smallestteam_count = c3;
961         }
962         if(c4 >= 0 && c4 < smallestteam_count)
963         {
964                 smallestteam = 4;
965                 smallestteam_count = c4;
966         }
967
968         if(!smallestteam)
969         {
970                 bprint("warning: no smallest team\n");
971                 return;
972         }
973
974         if(source_team == 1)
975                 steam = COLOR_TEAM1;
976         else if(source_team == 2)
977                 steam = COLOR_TEAM2;
978         else if(source_team == 3)
979                 steam = COLOR_TEAM3;
980         else // if(source_team == 4)
981                 steam = COLOR_TEAM4;
982
983         lowest_bot = world;
984         lowest_bot_score = 999999999;
985         lowest_player = world;
986         lowest_player_score = 999999999;
987
988         // find the lowest-scoring player & bot of that team
989         FOR_EACH_PLAYER(head)
990         {
991                 if(head.team == steam)
992                 {
993                         if(head.isbot)
994                         {
995                                 if(head.totalfrags < lowest_bot_score)
996                                 {
997                                         lowest_bot = head;
998                                         lowest_bot_score = head.totalfrags;
999                                 }
1000                         }
1001                         else
1002                         {
1003                                 if(head.totalfrags < lowest_player_score)
1004                                 {
1005                                         lowest_player = head;
1006                                         lowest_player_score = head.totalfrags;
1007                                 }
1008                         }
1009                 }
1010         }
1011
1012         // prefers to move a bot...
1013         if(lowest_bot != world)
1014                 selected = lowest_bot;
1015         // but it will move a player if it has to
1016         else
1017                 selected = lowest_player;
1018         // don't do anything if it couldn't find anyone
1019         if(!selected)
1020         {
1021                 bprint("warning: couldn't find a player to move from team\n");
1022                 return;
1023         }
1024
1025         // smallest team gains a member
1026         if(smallestteam == 1)
1027         {
1028                 c1 = c1 + 1;
1029         }
1030         else if(smallestteam == 2)
1031         {
1032                 c2 = c2 + 1;
1033         }
1034         else if(smallestteam == 3)
1035         {
1036                 c3 = c3 + 1;
1037         }
1038         else if(smallestteam == 4)
1039         {
1040                 c4 = c4 + 1;
1041         }
1042         else
1043         {
1044                 bprint("warning: destination team invalid\n");
1045                 return;
1046         }
1047         // source team loses a member
1048         if(source_team == 1)
1049         {
1050                 c1 = c1 + 1;
1051         }
1052         else if(source_team == 2)
1053         {
1054                 c2 = c2 + 2;
1055         }
1056         else if(source_team == 3)
1057         {
1058                 c3 = c3 + 3;
1059         }
1060         else if(source_team == 4)
1061         {
1062                 c4 = c4 + 4;
1063         }
1064         else
1065         {
1066                 bprint("warning: source team invalid\n");
1067                 return;
1068         }
1069
1070         // move the player to the new team
1071         TeamchangeFrags(selected);
1072         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1073
1074         if(selected.deadflag == DEAD_NO)
1075                 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1076         centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1077 }
1078
1079 void CauseRebalance(float source_team, float howmany_toomany)
1080 {
1081         if(IsTeamBalanceForced() == 1)
1082         {
1083                 bprint("Rebalancing Teams\n");
1084                 ShufflePlayerOutOfTeam(source_team);
1085         }
1086 }
1087
1088 // part of g_balance_teams_force
1089 // occasionally perform an audit of the teams to make
1090 // sure they're more or less balanced in player count.
1091 void AuditTeams()
1092 {
1093         float numplayers, numteams, smallest, toomany;
1094         float balance;
1095         balance = IsTeamBalanceForced();
1096         if(balance == 0)
1097                 return;
1098
1099         if(audit_teams_time > time)
1100                 return;
1101
1102         audit_teams_time = time + 4 + random();
1103
1104 //      bprint("Auditing teams\n");
1105
1106         CheckAllowedTeams(world);
1107         GetTeamCounts(world);
1108
1109
1110         numteams = numplayers = smallest = 0;
1111         if(c1 >= 0)
1112         {
1113                 numteams = numteams + 1;
1114                 numplayers = numplayers + c1;
1115                 smallest = c1;
1116         }
1117         if(c2 >= 0)
1118         {
1119                 numteams = numteams + 1;
1120                 numplayers = numplayers + c2;
1121                 if(c2 < smallest)
1122                         smallest = c2;
1123         }
1124         if(c3 >= 0)
1125         {
1126                 numteams = numteams + 1;
1127                 numplayers = numplayers + c3;
1128                 if(c3 < smallest)
1129                         smallest = c3;
1130         }
1131         if(c4 >= 0)
1132         {
1133                 numteams = numteams + 1;
1134                 numplayers = numplayers + c4;
1135                 if(c4 < smallest)
1136                         smallest = c4;
1137         }
1138
1139         if(numplayers <= 0)
1140                 return; // no players to move around
1141         if(numteams < 2)
1142                 return; // don't bother shuffling if for some reason there aren't any teams
1143
1144         toomany = smallest + 1;
1145
1146         if(c1 && c1 > toomany)
1147                 CauseRebalance(1, c1 - toomany);
1148         if(c2 && c2 > toomany)
1149                 CauseRebalance(2, c2 - toomany);
1150         if(c3 && c3 > toomany)
1151                 CauseRebalance(3, c3 - toomany);
1152         if(c4 && c4 > toomany)
1153                 CauseRebalance(4, c4 - toomany);
1154
1155         // if teams are still unbalanced, balance them further in the next audit,
1156         // which will happen sooner (keep doing rapid audits until things are in order)
1157         audit_teams_time = time + 0.7 + random()*0.3;
1158 }
1159
1160 // code from here on is just to support maps that don't have team entities
1161 void tdm_spawnteam (string teamname, float teamcolor)
1162 {
1163         entity e;
1164         e = spawn();
1165         e.classname = "tdm_team";
1166         e.netname = teamname;
1167         e.cnt = teamcolor;
1168         e.team = e.cnt + 1;
1169 }
1170
1171 // spawn some default teams if the map is not set up for tdm
1172 void tdm_spawnteams()
1173 {
1174         float numteams;
1175
1176         numteams = autocvar_g_tdm_teams_override;
1177         if(numteams < 2)
1178                 numteams = autocvar_g_tdm_teams;
1179         numteams = bound(2, numteams, 4);
1180
1181         tdm_spawnteam("Red", COLOR_TEAM1-1);
1182         tdm_spawnteam("Blue", COLOR_TEAM2-1);
1183         if(numteams >= 3)
1184                 tdm_spawnteam("Yellow", COLOR_TEAM3-1);
1185         if(numteams >= 4)
1186                 tdm_spawnteam("Pink", COLOR_TEAM4-1);
1187 }
1188
1189 void tdm_delayedinit()
1190 {
1191         // if no teams are found, spawn defaults
1192         if (find(world, classname, "tdm_team") == world)
1193                 tdm_spawnteams();
1194 }
1195
1196 void tdm_init()
1197 {
1198         InitializeEntity(world, tdm_delayedinit, INITPRIO_GAMETYPE);
1199 }