4 #include "../dpdefs/progsdefs.qh"
5 #include "../dpdefs/dpextensions.qh"
6 #include "../common/constants.qh"
7 #include "constants.qh"
19 // when triggered, the music is overridden for activator until lifetime (or forever, if lifetime is 0)
20 // when targetname is not set, THIS ONE is default
21 void target_music_sendto(float to, float is)
23 WriteByte(to, SVC_TEMPENTITY);
24 WriteByte(to, TE_CSQC_TARGET_MUSIC);
25 WriteShort(to, num_for_edict(self));
26 WriteByte(to, self.volume * 255.0 * is);
27 WriteByte(to, self.fade_time * 16.0);
28 WriteByte(to, self.fade_rate * 16.0);
29 WriteByte(to, self.lifetime);
30 WriteString(to, self.noise);
32 void target_music_reset()
34 if(self.targetname == "")
35 target_music_sendto(MSG_ALL, 1);
37 void target_music_use()
41 if(IS_REAL_CLIENT(activator))
43 msg_entity = activator;
44 target_music_sendto(MSG_ONE, 1);
47 FOR_EACH_SPEC(head) if(head.enemy == activator) { msg_entity = head; target_music_sendto(MSG_ONE, 1); }
49 void spawnfunc_target_music()
51 self.use = target_music_use;
52 self.reset = target_music_reset;
55 if(self.targetname == "")
56 target_music_sendto(MSG_INIT, 1);
58 target_music_sendto(MSG_INIT, 0);
60 void TargetMusic_RestoreGame()
62 for(self = world; (self = find(self, classname, "target_music")); )
64 if(self.targetname == "")
65 target_music_sendto(MSG_INIT, 1);
67 target_music_sendto(MSG_INIT, 0);
77 // when triggered, it is disabled/enabled for everyone
78 float trigger_music_SendEntity(entity to, float sf)
80 WriteByte(MSG_ENTITY, ENT_CLIENT_TRIGGER_MUSIC);
84 WriteByte(MSG_ENTITY, sf);
87 WriteCoord(MSG_ENTITY, self.origin.x);
88 WriteCoord(MSG_ENTITY, self.origin.y);
89 WriteCoord(MSG_ENTITY, self.origin.z);
93 if(self.model != "null")
95 WriteShort(MSG_ENTITY, self.modelindex);
96 WriteCoord(MSG_ENTITY, self.mins.x);
97 WriteCoord(MSG_ENTITY, self.mins.y);
98 WriteCoord(MSG_ENTITY, self.mins.z);
99 WriteCoord(MSG_ENTITY, self.maxs.x);
100 WriteCoord(MSG_ENTITY, self.maxs.y);
101 WriteCoord(MSG_ENTITY, self.maxs.z);
105 WriteShort(MSG_ENTITY, 0);
106 WriteCoord(MSG_ENTITY, self.maxs.x);
107 WriteCoord(MSG_ENTITY, self.maxs.y);
108 WriteCoord(MSG_ENTITY, self.maxs.z);
110 WriteByte(MSG_ENTITY, self.volume * 255.0);
111 WriteByte(MSG_ENTITY, self.fade_time * 16.0);
112 WriteByte(MSG_ENTITY, self.fade_rate * 16.0);
113 WriteString(MSG_ENTITY, self.noise);
117 void trigger_music_reset()
119 self.cnt = !(self.spawnflags & 1);
120 self.SendFlags |= 0x80;
122 void trigger_music_use()
124 self.cnt = !self.cnt;
125 self.SendFlags |= 0x80;
127 void spawnfunc_trigger_music()
130 setmodel(self, self.model);
135 setorigin(self, self.origin + self.mins);
136 setsize(self, '0 0 0', self.maxs - self.mins);
138 trigger_music_reset();
140 self.use = trigger_music_use;
141 self.reset = trigger_music_reset;
143 Net_LinkEntity(self, false, 0, trigger_music_SendEntity);