1 //***********************
2 //QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons
3 //***********************
4 void spawnfunc_weapon_nailgun (void) {spawnfunc_weapon_electro();}
5 void spawnfunc_weapon_supernailgun (void) {spawnfunc_weapon_hagar();}
6 void spawnfunc_weapon_supershotgun (void) {spawnfunc_weapon_uzi();}
8 void spawnfunc_item_spikes (void) {spawnfunc_item_bullets();}
9 //void spawnfunc_item_armor1 (void) {spawnfunc_item_armor_medium;} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard
10 void spawnfunc_item_armor2 (void) {spawnfunc_item_armor_large();}
11 void item_armorInv (void) {spawnfunc_item_armor_large();}
12 void spawnfunc_item_health (void) {if (self.spawnflags & 2) spawnfunc_item_health_mega();else spawnfunc_item_health_medium();}
14 //spawnfunc_item_spikes
15 //spawnfunc_item_health