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1 #pragma once
2
3 #undef droptofloor
4 #undef sound
5
6 var void delete_fn(entity e);
7
8 #undef IT_SHOTGUN
9 #undef IT_SUPER_SHOTGUN
10 #undef IT_NAILGUN
11 #undef IT_SUPER_NAILGUN
12 #undef IT_GRENADE_LAUNCHER
13 #undef IT_ROCKET_LAUNCHER
14 #undef IT_LIGHTNING
15 #undef IT_EXTRA_WEAPON
16 #undef IT_SHELLS
17 #undef IT_NAILS
18 #undef IT_ROCKETS
19 #undef IT_CELLS
20 #undef IT_AXE
21 #undef IT_ARMOR1
22 #undef IT_ARMOR2
23 #undef IT_ARMOR3
24 #undef IT_SUPERHEALTH
25 #undef IT_KEY1
26 #undef IT_KEY2
27 #undef IT_INVISIBILITY
28 #undef IT_INVULNERABILITY
29 #undef IT_SUIT
30 #undef IT_QUAD
31
32 #pragma noref 0