3 .vector spawnpoint_score;
5 bool SpawnEvent_Send(entity this, entity to, int sf);
6 entity Spawn_FilterOutBadSpots(entity this, entity firstspot, float mindist, float teamcheck);
7 entity SelectSpawnPoint(entity this, bool anypoint);
8 spawnfunc(info_player_deathmatch);
9 void spawnpoint_use(entity this, entity actor, entity trigger);