1 .vector spawnpoint_score;
3 //void spawnpoint_use();
4 //void relocate_spawnpoint();
5 //void spawnfunc_info_player_survivor (void);
6 //void spawnfunc_info_player_start (void);
7 //void spawnfunc_info_player_deathmatch (void);
8 //vector Spawn_Score(entity spot, float mindist, float teamcheck);
9 //void Spawn_ScoreAll(entity firstspot, float mindist, float teamcheck);
10 entity Spawn_FilterOutBadSpots(entity firstspot, float mindist, float teamcheck);
11 //entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent);
12 //entity SelectSpawnPoint (float anypoint);