1 #include "scores_rules.qh"
3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
7 #include <common/gamemodes/rules.qh>
12 void CheckAllowedTeams (entity for_whom);
14 int NumTeams(int teams)
16 return boolean(teams & BIT(0)) + boolean(teams & BIT(1)) + boolean(teams & BIT(2)) + boolean(teams & BIT(3));
21 return NumTeams(ScoreRules_teams);
22 // NOTE: this method is unreliable, as forced teams set the c* globals to weird values
23 //return boolean(c1 >= 0) + boolean(c2 >= 0) + boolean(c3 >= 0) + boolean(c4 >= 0);
26 // NOTE: ST_constants may not be >= MAX_TEAMSCORE
27 // scores that should be in all modes:
28 void ScoreRules_basics(int teams, float sprio, float stprio, float score_enabled)
30 FOREACH(Scores, true, {
31 ScoreInfo_SetLabel_PlayerScore(it, "", 0);
33 for(int i = 0; i < MAX_TEAMSCORE; ++i)
34 ScoreInfo_SetLabel_TeamScore(i, "", 0);
36 ScoreRules_teams = teams;
39 ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", stprio);
41 if (!INDEPENDENT_PLAYERS)
42 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
44 ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
46 if (!INDEPENDENT_PLAYERS)
48 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
49 ScoreInfo_SetLabel_PlayerScore(SP_TEAMKILLS, "teamkills", SFL_LOWER_IS_BETTER);
53 ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
55 ScoreInfo_SetLabel_PlayerScore(SP_DMG, "dmg", 0);
56 ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "dmgtaken", SFL_LOWER_IS_BETTER);
57 ScoreInfo_SetLabel_PlayerScore(SP_ELO, "elo", 0);
60 ScoreInfo_SetLabel_PlayerScore(SP_FPS, "fps", 0);
62 void ScoreRules_basics_end()
64 ScoreInfo_Init(ScoreRules_teams);
66 void ScoreRules_generic()
70 CheckAllowedTeams(NULL);
71 if (c1 >= 0) teams |= BIT(0);
72 if (c2 >= 0) teams |= BIT(1);
73 if (c3 >= 0) teams |= BIT(2);
74 if (c4 >= 0) teams |= BIT(3);
76 GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, {});