2 void CheckAllowedTeams (entity for_whom);
4 // NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE
5 // scores that should be in all modes:
6 float ScoreRules_teams;
7 void ScoreRules_basics(float teams, float sprio, float stprio, float score_enabled)
10 for(i = 0; i < MAX_SCORE; ++i)
11 ScoreInfo_SetLabel_PlayerScore(i, "", 0);
12 for(i = 0; i < MAX_TEAMSCORE; ++i)
13 ScoreInfo_SetLabel_TeamScore(i, "", 0);
15 ScoreRules_teams = teams;
18 ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", stprio);
20 if not(INDEPENDENT_PLAYERS)
21 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
23 ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
25 if not(INDEPENDENT_PLAYERS)
26 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
29 ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
31 void ScoreRules_basics_end()
33 ScoreInfo_Init(ScoreRules_teams);
35 void ScoreRules_generic()
39 CheckAllowedTeams(world);
40 ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
43 ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
44 ScoreRules_basics_end();
50 #define SP_KH_PUSHES 5
51 #define SP_KH_DESTROYS 6
52 #define SP_KH_PICKUPS 7
53 #define SP_KH_KCKILLS 8
54 #define SP_KH_LOSSES 9
55 void ScoreRules_kh(float teams)
57 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE);
58 ScoreInfo_SetLabel_TeamScore (ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
59 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
60 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
61 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
62 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
63 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
64 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
65 ScoreRules_basics_end();
69 #define ST_RACE_LAPS 1
70 #define SP_RACE_LAPS 4
71 #define SP_RACE_TIME 5
72 #define SP_RACE_FASTEST 6
73 void ScoreRules_race()
75 ScoreRules_basics(race_teams, 0, 0, FALSE);
78 ScoreInfo_SetLabel_TeamScore( ST_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
79 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
80 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
81 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
83 else if(g_race_qualifying)
85 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
89 ScoreInfo_SetLabel_PlayerScore(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
90 ScoreInfo_SetLabel_PlayerScore(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
91 ScoreInfo_SetLabel_PlayerScore(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
93 ScoreRules_basics_end();
97 #define ST_NEXBALL_GOALS 1
98 #define SP_NEXBALL_GOALS 4
99 #define SP_NEXBALL_FAULTS 5
100 void ScoreRules_nexball(float teams)
102 ScoreRules_basics(teams, 0, 0, TRUE);
103 ScoreInfo_SetLabel_TeamScore( ST_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
104 ScoreInfo_SetLabel_PlayerScore( SP_NEXBALL_GOALS, "goals", SFL_SORT_PRIO_PRIMARY);
105 ScoreInfo_SetLabel_PlayerScore(SP_NEXBALL_FAULTS, "faults", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER);
106 ScoreRules_basics_end();
110 #define SP_FREEZETAG_REVIVALS 4
111 void ScoreRules_freezetag(float teams)
113 CheckAllowedTeams(world);
114 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, TRUE); // SFL_SORT_PRIO_PRIMARY
115 ScoreInfo_SetLabel_PlayerScore(SP_FREEZETAG_REVIVALS, "revivals", 0);
116 ScoreRules_basics_end();
118 #define ST_CA_ROUNDS 1
119 void ScoreRules_ca(float teams)
121 CheckAllowedTeams(world);
122 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, TRUE);
123 ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
124 ScoreRules_basics_end();