5 .float delay; // stores delay from round end to countdown start
6 .float count; // stores initial number of the countdown
7 .bool wait; // it's set to true when round ends, to false when countdown starts
8 .float cnt; // its initial value is .count + 1, then decreased while counting down
9 // reaches 0 when the round starts
10 .float round_timelimit;
12 .bool() canRoundStart;
16 void round_handler_Init(float the_delay, float the_count, float the_round_timelimit);
17 void round_handler_Spawn(bool() canRoundStart_func, bool() canRoundEnd_func, void() roundStart_func);
18 void round_handler_Reset(float next_think);
19 void round_handler_Activate(bool active);
20 void round_handler_Remove();
22 #define round_handler_IsActive() (round_handler != NULL && round_handler.isactive)
23 #define round_handler_AwaitingNextRound() (round_handler.wait)
24 #define round_handler_CountdownRunning() (!round_handler.wait && round_handler.cnt)
25 #define round_handler_IsRoundStarted() (!round_handler.wait && !round_handler.cnt)
26 #define round_handler_GetEndTime() (round_handler.round_endtime)