5 float race_highest_place_spawn; // number of places; a place higher gets spawned at 0
6 float race_lowest_place_spawn; // where to spawn in qualifying
12 .float race_completed;
13 float race_completing;
15 .float race_movetime; // for reading
16 .float race_movetime_frac; // fractional accumulator for higher accuracy (helper for writing)
17 .float race_movetime_count; // integer accumulator
19 .float race_respawn_checkpoint;
20 .entity race_respawn_spotref; // try THIS spawn in case you respawn
22 // definitions for functions used outside race.qc
23 float race_PreviousCheckpoint(float f);
24 float race_NextCheckpoint(float f);
25 void race_AbandonRaceCheck(entity p);
26 void race_ImposePenaltyTime(entity pl, float penalty, string reason);
27 void race_StartCompleting();
28 float race_GetFractionalLapCount(entity e);
29 float race_readTime(string map, float pos);
30 string race_readUID(string map, float pos);
31 string race_readName(string map, float pos);