3 #include <common/deathtypes/all.qh>
4 #include <common/gamemodes/_mod.qh>
5 #include <common/gamemodes/rules.qh>
6 #include <common/mapobjects/subs.qh>
7 #include <common/mapobjects/triggers.qh>
8 #include <common/mutators/mutator/waypoints/waypointsprites.qh>
9 #include <common/net_linked.qh>
10 #include <common/notifications/all.qh>
11 #include <common/playerstats.qh>
12 #include <common/state.qh>
13 #include <common/stats.qh>
14 #include <common/vehicles/sv_vehicles.qh>
15 #include <common/weapons/_all.qh>
16 #include <common/weapons/weapon/porto.qh>
17 #include <lib/warpzone/common.qh>
18 #include <lib/warpzone/util_server.qh>
19 #include <server/bot/api.qh>
20 #include <server/cheats.qh>
21 #include <server/client.qh>
22 #include <server/command/getreplies.qh>
23 #include <server/damage.qh>
24 #include <server/gamelog.qh>
25 #include <server/intermission.qh>
26 #include <server/main.qh>
27 #include <server/mutators/_mod.qh>
28 #include <server/portals.qh>
29 #include <server/scores.qh>
30 #include <server/spawnpoints.qh>
31 #include <server/weapons/common.qh>
32 #include <server/world.qh>
34 .string stored_netname; // TODO: store this information independently of race-based gamemodes
36 string uid2name(string myuid)
38 string s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
40 // FIXME remove this later after 0.6 release
41 // convert old style broken records to correct style
44 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
47 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
48 db_remove(ServerProgsDB, strcat("uid2name", myuid));
53 s = "^1Unregistered Player";
57 void write_recordmarker(entity pl, float tstart, float dt)
59 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
61 // also write a marker into demo files for demotc-race-record-extractor to find
64 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
65 " ", ftos(tstart), " ", ftos(dt), "\n"));
68 IntrusiveList g_race_targets;
69 IntrusiveList g_racecheckpoints;
71 void race_InitSpectator()
74 if(msg_entity.enemy.race_laptime)
75 race_SendNextCheckpoint(msg_entity.enemy, 1);
78 float race_readTime(string map, float pos)
80 return stof(db_get(ServerProgsDB, strcat(map, record_type, "time", ftos(pos))));
83 string race_readUID(string map, float pos)
85 return db_get(ServerProgsDB, strcat(map, record_type, "crypto_idfp", ftos(pos)));
88 float race_readPos(string map, float t)
90 for(int i = 1; i <= RANKINGS_CNT; ++i)
92 int mytime = race_readTime(map, i);
93 if(!mytime || mytime > t)
97 return 0; // pos is zero if unranked
100 void race_writeTime(string map, float t, string myuid)
103 newpos = race_readPos(map, t);
105 float i, prevpos = 0;
106 for(i = 1; i <= RANKINGS_CNT; ++i)
108 if(race_readUID(map, i) == myuid)
113 // player improved his existing record, only have to iterate on ranks between new and old recs
114 for (i = prevpos; i > newpos; --i)
116 db_put(ServerProgsDB, strcat(map, record_type, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
117 db_put(ServerProgsDB, strcat(map, record_type, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
122 // player has no ranked record yet
123 for (i = RANKINGS_CNT; i > newpos; --i)
125 float other_time = race_readTime(map, i - 1);
127 db_put(ServerProgsDB, strcat(map, record_type, "time", ftos(i)), ftos(other_time));
128 db_put(ServerProgsDB, strcat(map, record_type, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
133 // store new time itself
134 db_put(ServerProgsDB, strcat(map, record_type, "time", ftos(newpos)), ftos(t));
135 db_put(ServerProgsDB, strcat(map, record_type, "crypto_idfp", ftos(newpos)), myuid);
138 string race_readName(string map, float pos)
140 return uid2name(db_get(ServerProgsDB, strcat(map, record_type, "crypto_idfp", ftos(pos))));
143 void race_checkAndWriteName(entity player)
145 if(CS_CVAR(player).cvar_cl_allow_uidtracking == 1 && CS_CVAR(player).cvar_cl_allow_uid2name == 1)
147 if (!player.stored_netname)
148 player.stored_netname = strzone(uid2name(player.crypto_idfp));
149 if(player.stored_netname != player.netname)
151 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
152 strcpy(player.stored_netname, player.netname);
158 const float MAX_CHECKPOINTS = 255;
161 .float race_penalty_accumulator;
162 .string race_penalty_reason;
163 .float race_checkpoint; // player: next checkpoint that has to be reached
164 .entity race_lastpenalty;
168 float race_checkpoint_records[MAX_CHECKPOINTS];
169 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
170 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
171 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
172 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
174 .float race_checkpoint_record[MAX_CHECKPOINTS];
176 float race_highest_checkpoint;
177 float race_timed_checkpoint;
180 float defragcpexists;
182 float race_NextCheckpoint(float f)
184 if(f >= race_highest_checkpoint)
190 float race_PreviousCheckpoint(float f)
195 return race_highest_checkpoint;
201 // 0 = common start/finish
204 float race_CheckpointNetworkID(float f)
206 if(race_timed_checkpoint)
210 else if(f == race_timed_checkpoint)
211 return 255; // finish
216 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
221 int cp = e.race_checkpoint;
222 float recordtime = race_checkpoint_records[cp];
223 float myrecordtime = e.race_checkpoint_record[cp];
224 string recordholder = race_checkpoint_recordholders[cp];
225 if(recordholder == e.netname)
228 if(!IS_REAL_CLIENT(e))
233 WRITESPECTATABLE_MSG_ONE(msg_entity, {
234 WriteHeader(MSG_ONE, TE_CSQC_RACE);
237 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
238 //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
239 WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
242 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
243 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
244 WriteInt24_t(MSG_ONE, recordtime);
246 WriteInt24_t(MSG_ONE, myrecordtime);
247 WriteString(MSG_ONE, recordholder);
251 void race_send_recordtime(float msg)
253 // send the server best time
254 WriteHeader(msg, TE_CSQC_RACE);
255 WriteByte(msg, RACE_NET_SERVER_RECORD);
256 WriteInt24_t(msg, race_readTime(GetMapname(), 1));
259 void race_send_speedaward(float msg)
261 // send the best speed of the round
262 WriteHeader(msg, TE_CSQC_RACE);
263 WriteByte(msg, RACE_NET_SPEED_AWARD);
264 WriteInt24_t(msg, floor(speedaward_speed+0.5));
265 WriteString(msg, speedaward_holder);
268 void race_send_speedaward_alltimebest(float msg)
270 // send the best speed
271 WriteHeader(msg, TE_CSQC_RACE);
272 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
273 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
274 WriteString(msg, speedaward_alltimebest_holder);
277 void race_send_rankings_cnt(float msg)
279 WriteHeader(msg, TE_CSQC_RACE);
280 WriteByte(msg, RACE_NET_RANKINGS_CNT);
281 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
285 void race_SendRanking(float pos, float prevpos, float del, float msg)
287 WriteHeader(msg, TE_CSQC_RACE);
288 WriteByte(msg, RACE_NET_SERVER_RANKINGS);
289 WriteShort(msg, pos);
290 WriteShort(msg, prevpos);
291 WriteShort(msg, del);
292 WriteString(msg, race_readName(GetMapname(), pos));
293 WriteInt24_t(msg, race_readTime(GetMapname(), pos));
296 void race_SpeedAwardFrame(entity player)
298 if (IS_OBSERVER(player))
301 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
303 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
304 speedaward_holder = player.netname;
305 speedaward_uid = player.crypto_idfp;
306 speedaward_lastupdate = time;
308 if (speedaward_speed > speedaward_lastsent && (time - speedaward_lastupdate > 1 || intermission_running))
310 race_send_speedaward(MSG_ALL);
311 speedaward_lastsent = speedaward_speed;
312 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
314 speedaward_alltimebest = speedaward_speed;
315 speedaward_alltimebest_holder = speedaward_holder;
316 speedaward_alltimebest_uid = speedaward_uid;
317 db_put(ServerProgsDB, strcat(GetMapname(), record_type, "speed/speed"), ftos(speedaward_alltimebest));
318 db_put(ServerProgsDB, strcat(GetMapname(), record_type, "speed/crypto_idfp"), speedaward_alltimebest_uid);
319 race_send_speedaward_alltimebest(MSG_ALL);
324 void race_SendAll(entity player, bool only_rankings)
326 if(!IS_REAL_CLIENT(player))
332 race_send_recordtime(MSG_ONE);
333 race_send_speedaward(MSG_ONE);
335 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), record_type, "speed/speed")));
336 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), record_type, "speed/crypto_idfp")));
337 race_send_speedaward_alltimebest(MSG_ONE);
340 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
341 race_send_rankings_cnt(MSG_ONE);
342 for (int i = 1; i <= m; ++i)
343 race_SendRanking(i, 0, 0, MSG_ONE);
346 void race_SendStatus(float id, entity e)
348 if(!IS_REAL_CLIENT(e))
357 WRITESPECTATABLE_MSG_ONE(msg_entity, {
358 WriteHeader(msg, TE_CSQC_RACE);
359 WriteByte(msg, RACE_NET_SERVER_STATUS);
361 WriteString(msg, e.netname);
365 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
367 // netname only used TEMPORARILY for printing
368 int newpos = race_readPos(map, t);
370 int player_prevpos = 0;
371 for(int i = 1; i <= RANKINGS_CNT; ++i)
373 if(race_readUID(map, i) == myuid)
378 string oldrec_holder;
379 if (player_prevpos && (player_prevpos < newpos || !newpos))
381 oldrec = race_readTime(GetMapname(), player_prevpos);
382 race_SendStatus(0, e); // "fail"
384 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
389 // no ranking, time worse than the worst ranked
390 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
391 race_SendStatus(0, e); // "fail"
393 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
397 // if we didn't hit a return yet, we have a new record!
399 // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
403 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
407 if(uid2name(myuid) == "^1Unregistered Player")
410 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t);
414 oldrec = race_readTime(GetMapname(), newpos);
415 oldrec_holder = race_readName(GetMapname(), newpos);
418 race_writeTime(GetMapname(), t, myuid);
420 if (newpos == 1 && showmessage)
422 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
423 race_send_recordtime(MSG_ALL);
426 race_SendRanking(newpos, player_prevpos, 0, MSG_ALL);
427 strcpy(rankings_reply, getrankings());
429 if(newpos == player_prevpos)
432 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
433 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
434 else { race_SendStatus(1, e); } // "new time"
439 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
440 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
441 else { race_SendStatus(2, e); } // "new rank"
446 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
447 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
448 else { race_SendStatus(2, e); } // "new rank"
452 void race_deleteTime(string map, float pos)
454 for(int i = pos; i <= RANKINGS_CNT; ++i)
456 string therank = ftos(i);
457 if (i == RANKINGS_CNT)
459 db_remove(ServerProgsDB, strcat(map, record_type, "time", therank));
460 db_remove(ServerProgsDB, strcat(map, record_type, "crypto_idfp", therank));
464 db_put(ServerProgsDB, strcat(map, record_type, "time", therank), ftos(race_readTime(GetMapname(), i+1)));
465 db_put(ServerProgsDB, strcat(map, record_type, "crypto_idfp", therank), race_readUID(GetMapname(), i+1));
469 race_SendRanking(pos, 0, 1, MSG_ALL);
471 race_send_recordtime(MSG_ALL);
473 strcpy(rankings_reply, getrankings());
476 void race_SendTime(entity e, float cp, float t, float tvalid)
480 if(g_race_qualifying)
481 t += e.race_penalty_accumulator;
483 t = TIME_ENCODE(t); // make integer
486 if(cp == race_timed_checkpoint) // finish line
487 if (!CS(e).race_completed)
490 if(g_race_qualifying)
492 s = GameRules_scoring_add(e, RACE_FASTEST, 0);
494 GameRules_scoring_add(e, RACE_FASTEST, t - s);
498 s = GameRules_scoring_add(e, RACE_FASTEST, 0);
500 GameRules_scoring_add(e, RACE_FASTEST, t - s);
502 s = GameRules_scoring_add(e, RACE_TIME, 0);
503 snew = TIME_ENCODE(time - game_starttime);
504 GameRules_scoring_add(e, RACE_TIME, snew - s);
505 l = GameRules_scoring_add_team(e, RACE_LAPS, 1);
507 if(autocvar_fraglimit)
508 if(l >= autocvar_fraglimit)
509 race_StartCompleting();
513 CS(e).race_completed = 1;
514 MAKE_INDEPENDENT_PLAYER(e);
515 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
521 if(g_race_qualifying)
528 recordtime = race_checkpoint_records[cp];
529 float myrecordtime = e.race_checkpoint_record[cp];
530 recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
531 if(recordholder == e.netname)
536 if(cp == race_timed_checkpoint)
538 race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e, true);
539 MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
541 if(t < myrecordtime || myrecordtime == 0)
542 e.race_checkpoint_record[cp] = t; // resending done below
544 if(t < recordtime || recordtime == 0)
546 race_checkpoint_records[cp] = t;
547 strcpy(race_checkpoint_recordholders[cp], e.netname);
548 if(g_race_qualifying)
549 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, { race_SendNextCheckpoint(it, 0); });
562 if(IS_REAL_CLIENT(e))
564 if(g_race_qualifying)
566 FOREACH_CLIENT(IS_REAL_CLIENT(it),
568 if(it == e || (IS_SPEC(it) && it.enemy == e))
571 WriteHeader(MSG_ONE, TE_CSQC_RACE);
572 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
573 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
574 WriteInt24_t(MSG_ONE, t); // time to that intermediate
575 WriteInt24_t(MSG_ONE, recordtime); // previously best time
576 WriteInt24_t(MSG_ONE, ((tvalid) ? it.race_checkpoint_record[cp] : 0)); // previously best time
577 WriteString(MSG_ONE, recordholder); // record holder
583 else // RACE! Not Qualifying
585 float mylaps, lother, othtime;
586 entity oth = race_checkpoint_lastplayers[cp];
589 mylaps = GameRules_scoring_add(e, RACE_LAPS, 0);
590 lother = race_checkpoint_lastlaps[cp];
591 othtime = race_checkpoint_lasttimes[cp];
594 mylaps = lother = othtime = 0;
596 if(IS_REAL_CLIENT(e))
599 WRITESPECTATABLE_MSG_ONE(msg_entity, {
600 WriteHeader(MSG_ONE, TE_CSQC_RACE);
601 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
602 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
605 WriteInt24_t(MSG_ONE, 0);
606 WriteByte(MSG_ONE, 0);
607 WriteByte(MSG_ONE, 0);
611 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
612 WriteByte(MSG_ONE, mylaps - lother);
613 WriteByte(MSG_ONE, etof(oth)); // record holder
618 race_checkpoint_lastplayers[cp] = e;
619 race_checkpoint_lasttimes[cp] = time;
620 race_checkpoint_lastlaps[cp] = mylaps;
622 if(IS_REAL_CLIENT(oth))
625 WRITESPECTATABLE_MSG_ONE(msg_entity, {
626 WriteHeader(MSG_ONE, TE_CSQC_RACE);
627 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
628 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
631 WriteInt24_t(MSG_ONE, 0);
632 WriteByte(MSG_ONE, 0);
633 WriteByte(MSG_ONE, 0);
637 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
638 WriteByte(MSG_ONE, lother - mylaps);
639 WriteByte(MSG_ONE, etof(e) - 1); // record holder
646 void race_ClearTime(entity e)
648 e.race_checkpoint = 0;
650 e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
651 e.race_penalty_accumulator = 0;
652 e.race_lastpenalty = NULL;
654 if(!IS_REAL_CLIENT(e))
658 WRITESPECTATABLE_MSG_ONE(msg_entity, {
659 WriteHeader(MSG_ONE, TE_CSQC_RACE);
660 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
664 void checkpoint_passed(entity this, entity player)
666 if(IS_VEHICLE(player) && player.owner)
667 player = player.owner;
669 if(player.personal && autocvar_g_allow_checkpoints)
670 return; // practice mode!
672 if(player.classname == "porto")
674 // do not allow portalling through checkpoints
675 trace_plane_normal = normalize(-1 * player.velocity);
676 W_Porto_Fail(player, 0);
680 string oldmsg; // used twice
685 if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
687 oldmsg = this.message;
689 SUB_UseTargets(this, player, player);
690 this.message = oldmsg;
693 if (!IS_PLAYER(player))
697 * Remove unauthorized equipment
699 Portal_ClearAll(player);
701 player.porto_forbidden = 2; // decreased by 1 each StartFrame
705 if(this.race_checkpoint == -2)
707 this.race_checkpoint = player.race_checkpoint;
710 int cp_amount = 0, largest_cp_id = 0;
711 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
714 if(it.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
718 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
720 if(it.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
725 largest_cp_id = it.race_checkpoint;
726 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
728 it.race_checkpoint = largest_cp_id + 1; // finish line
730 race_highest_checkpoint = largest_cp_id + 1;
731 race_timed_checkpoint = largest_cp_id + 1;
737 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
739 it.race_checkpoint = 1;
741 race_highest_checkpoint = 1;
742 race_timed_checkpoint = 1;
746 if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
748 if(this.race_penalty)
750 if(player.race_lastpenalty != this)
752 player.race_lastpenalty = this;
753 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
757 if(player.race_penalty)
763 if(this.spawnflags & 2)
765 oldmsg = this.message;
767 SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
768 this.message = oldmsg;
771 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
772 player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
773 player.race_respawn_checkpoint = this.race_checkpoint;
774 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
775 player.race_started = 1;
777 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
779 if(!this.race_checkpoint) // start line
781 player.race_laptime = time;
782 player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
783 player.race_penalty_accumulator = 0;
784 player.race_lastpenalty = NULL;
787 if(g_race_qualifying)
788 race_SendNextCheckpoint(player, 0);
790 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
793 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
796 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
798 fputs(fh, strcat(it.targetname, " ", ftos(it.race_checkpoint), "\n"));
804 else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
810 if(this.spawnflags & 4)
811 Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, player.origin, '0 0 0');
815 void checkpoint_touch(entity this, entity toucher)
817 EXACTTRIGGER_TOUCH(this, toucher);
818 checkpoint_passed(this, toucher);
821 void checkpoint_use(entity this, entity actor, entity trigger)
823 if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
826 checkpoint_passed(this, actor);
829 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
831 entity own = this.owner;
833 own = this.realowner; // target support
835 if(view.race_checkpoint == -1 || own.race_checkpoint == -2)
837 else if(view.race_checkpoint == own.race_checkpoint)
843 void defrag_waypointsprites(entity targeted, entity checkpoint)
845 // bones_was_here: spawn a waypoint for every entity with a bmodel
846 // that directly or indirectly targets this checkpoint
847 // (anything a player could touch or shoot to activate this cp)
849 entity s = WP_RaceCheckpoint;
850 if (checkpoint.classname == "target_startTimer")
852 else if (checkpoint.classname == "target_stopTimer")
855 for (entity t = findchain(target, targeted.targetname); t; t = t.chain)
859 WaypointSprite_SpawnFixed(s, (t.absmin + t.absmax) * 0.5, t, sprite, RADARICON_NONE);
860 t.sprite.realowner = checkpoint;
861 t.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
865 defrag_waypointsprites(t, checkpoint);
869 void trigger_race_checkpoint_verify(entity this)
871 static bool have_verified;
872 if (have_verified) return;
873 have_verified = true;
875 bool qual = g_race_qualifying;
877 int pl_race_checkpoint = 0;
878 int pl_race_place = 0;
881 for (int i = 0; i <= race_highest_checkpoint; ++i) {
882 pl_race_checkpoint = race_NextCheckpoint(i);
884 // race only (middle of the race)
885 g_race_qualifying = false;
887 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false, true)) {
888 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
893 g_race_qualifying = 1;
894 pl_race_place = race_lowest_place_spawn;
895 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false, true)) {
896 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
899 // race only (initial spawn)
900 g_race_qualifying = 0;
901 for (int p = 1; p <= race_highest_place_spawn; ++p) {
903 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false, true)) {
904 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
909 } else if (!defrag_ents) {
911 pl_race_checkpoint = race_NextCheckpoint(0);
912 g_race_qualifying = 1;
913 pl_race_place = race_lowest_place_spawn;
914 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false, true)) {
915 error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
918 pl_race_checkpoint = race_NextCheckpoint(0);
919 g_race_qualifying = 1;
920 pl_race_place = 0; // there's only one spawn on defrag maps
922 // check if a defragcp file already exists, then read it and apply the checkpoint order
927 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
929 while ((l = fgets(fh))) {
930 len = tokenize_console(l);
932 defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
935 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
936 if (argv(0) == cp.targetname) {
937 cp.race_checkpoint = stof(argv(1));
945 g_race_qualifying = qual;
947 if (race_timed_checkpoint) {
949 IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
951 defrag_waypointsprites(it, it);
953 if(it.classname == "target_checkpoint") {
954 if(it.race_checkpoint == -2)
955 defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
958 if (defragcpexists != -1) {
959 float largest_cp_id = 0;
960 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
961 if (cp.race_checkpoint > largest_cp_id) {
962 largest_cp_id = cp.race_checkpoint;
965 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
966 cp.race_checkpoint = largest_cp_id + 1; // finish line
968 race_highest_checkpoint = largest_cp_id + 1;
969 race_timed_checkpoint = largest_cp_id + 1;
971 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
972 cp.race_checkpoint = 255; // finish line
974 race_highest_checkpoint = 255;
975 race_timed_checkpoint = 255;
978 IL_EACH(g_racecheckpoints, it.sprite,
980 if (it.race_checkpoint == 0) {
981 WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
982 } else if (it.race_checkpoint == race_timed_checkpoint) {
983 WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
989 if (defrag_ents) { /* The following hack shall be removed when per-player trigger_multiple.wait is implemented for cts */
990 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
991 for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
992 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
998 // These just make the game crash on some maps with oddly shaped triggers.
999 // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
1000 // and often one of them just passed through without being registered. Hope it's fixed in a better way now.
1001 // (happened on item triggers too)
1006 //setsize(targ, trigger.mins, trigger.maxs);
1007 //setorigin(targ, trigger.origin);
1015 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
1017 if(g_race_qualifying)
1020 if(this.race_checkpoint != 0)
1022 if(spot.race_place != race_lowest_place_spawn)
1027 if(this.race_checkpoint != player.race_respawn_checkpoint)
1029 // try reusing the previous spawn
1030 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
1031 current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
1032 if(this.race_checkpoint == 0)
1034 int pl = player.race_place;
1035 if(pl > race_highest_place_spawn)
1037 if(pl == 0 && !player.race_started)
1038 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
1039 if(spot.race_place != pl)
1046 spawnfunc(trigger_race_checkpoint)
1049 if(!g_race && !g_cts) { delete(this); return; }
1053 this.use = checkpoint_use;
1054 if (!(this.spawnflags & 1))
1055 settouch(this, checkpoint_touch);
1057 o = (this.absmin + this.absmax) * 0.5;
1058 tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
1059 waypoint_spawnforitem_force(this, trace_endpos);
1060 this.nearestwaypointtimeout = -1;
1062 if(this.message == "")
1063 this.message = "went backwards";
1064 if (this.message2 == "")
1065 this.message2 = "was pushed backwards by";
1066 if (this.race_penalty_reason == "")
1067 this.race_penalty_reason = "missing a checkpoint";
1069 this.race_checkpoint = this.cnt;
1071 if(this.race_checkpoint > race_highest_checkpoint)
1073 race_highest_checkpoint = this.race_checkpoint;
1074 if(this.spawnflags & 8)
1075 race_timed_checkpoint = this.race_checkpoint;
1077 race_timed_checkpoint = 0;
1080 if(!this.race_penalty)
1082 if(this.race_checkpoint)
1083 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
1085 WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
1088 this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
1089 this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
1091 if (!g_racecheckpoints)
1092 g_racecheckpoints = IL_NEW();
1093 IL_PUSH(g_racecheckpoints, this);
1095 // trigger_race_checkpoint_verify checks this list too
1096 if (!g_race_targets)
1097 g_race_targets = IL_NEW();
1099 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1102 void target_checkpoint_setup(entity this)
1104 if(!g_race && !g_cts) { delete(this); return; }
1107 // if this is targeted, then it probably isn't a trigger
1108 bool is_trigger = this.targetname == "";
1113 this.use = checkpoint_use;
1114 if (is_trigger && !(this.spawnflags & 1))
1115 settouch(this, checkpoint_touch);
1117 vector org = this.origin;
1119 // bots should only pathfind to this if it is a valid touchable trigger
1122 org = (this.absmin + this.absmax) * 0.5;
1123 tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
1124 waypoint_spawnforitem_force(this, trace_endpos);
1125 this.nearestwaypointtimeout = -1;
1128 if(this.message == "")
1129 this.message = "went backwards";
1130 if (this.message2 == "")
1131 this.message2 = "was pushed backwards by";
1132 if (this.race_penalty_reason == "")
1133 this.race_penalty_reason = "missing a checkpoint";
1135 if(this.classname == "target_startTimer")
1136 this.race_checkpoint = 0;
1138 this.race_checkpoint = -2;
1140 race_timed_checkpoint = 1;
1142 if (!g_race_targets)
1143 g_race_targets = IL_NEW();
1144 IL_PUSH(g_race_targets, this);
1146 // trigger_race_checkpoint_verify checks this list too
1147 if (!g_racecheckpoints)
1148 g_racecheckpoints = IL_NEW();
1150 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1153 spawnfunc(target_checkpoint)
1155 // xonotic defrag entity
1156 target_checkpoint_setup(this);
1159 // compatibility entity names
1160 spawnfunc(target_startTimer) { target_checkpoint_setup(this); }
1161 spawnfunc(target_stopTimer) { target_checkpoint_setup(this); }
1163 void race_AbandonRaceCheck(entity p)
1165 if(race_completing && !CS(p).race_completed)
1167 CS(p).race_completed = 1;
1168 MAKE_INDEPENDENT_PLAYER(p);
1169 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1170 ClientData_Touch(p);
1174 void race_StartCompleting()
1176 race_completing = 1;
1177 FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), { race_AbandonRaceCheck(it); });
1180 void race_PreparePlayer(entity this)
1182 race_ClearTime(this);
1183 this.race_place = 0;
1184 this.race_started = 0;
1185 this.race_respawn_checkpoint = 0;
1186 this.race_respawn_spotref = NULL;
1189 void race_RetractPlayer(entity this)
1191 if(!g_race && !g_cts)
1193 if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1194 race_ClearTime(this);
1195 this.race_checkpoint = this.race_respawn_checkpoint;
1198 spawnfunc(info_player_race)
1200 if(!g_race && !g_cts) { delete(this); return; }
1202 spawnfunc_info_player_deathmatch(this);
1204 if(this.race_place > race_highest_place_spawn)
1205 race_highest_place_spawn = this.race_place;
1206 if(this.race_place < race_lowest_place_spawn)
1207 race_lowest_place_spawn = this.race_place;
1210 void race_ClearRecords()
1212 for(int j = 0; j < MAX_CHECKPOINTS; ++j)
1214 race_checkpoint_records[j] = 0;
1215 strfree(race_checkpoint_recordholders[j]);
1218 FOREACH_CLIENT(true, {
1219 float p = it.race_place;
1220 race_PreparePlayer(it);
1225 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1227 if(g_race_qualifying)
1229 pl.race_penalty_accumulator += penalty;
1230 if(IS_REAL_CLIENT(pl))
1233 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1234 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1235 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1236 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1237 WriteString(MSG_ONE, reason);
1243 pl.race_penalty = time + penalty;
1244 if(IS_REAL_CLIENT(pl))
1247 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1248 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1249 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1250 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1251 WriteString(MSG_ONE, reason);
1257 void penalty_touch(entity this, entity toucher)
1259 EXACTTRIGGER_TOUCH(this, toucher);
1260 if(toucher.race_lastpenalty != this)
1262 toucher.race_lastpenalty = this;
1263 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1267 void penalty_use(entity this, entity actor, entity trigger)
1269 race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1272 spawnfunc(trigger_race_penalty)
1274 // TODO: find out why this wasnt done:
1275 //if(!g_cts && !g_race) { remove(this); return; }
1279 this.use = penalty_use;
1280 if (!(this.spawnflags & 1))
1281 settouch(this, penalty_touch);
1283 if (this.race_penalty_reason == "")
1284 this.race_penalty_reason = "missing a checkpoint";
1285 if (!this.race_penalty)
1286 this.race_penalty = 5;
1289 float race_GetFractionalLapCount(entity e)
1291 // interesting metrics (idea by KrimZon) to maybe sort players in the
1292 // scoreboard, immediately updates when overtaking
1294 // requires the track to be built so you never get farther away from the
1295 // next checkpoint, though, and current Xonotic race maps are not built that
1298 // also, this code is slow and would need optimization (i.e. "next CP"
1299 // links on CP entities)
1302 l = GameRules_scoring_add(e, RACE_LAPS, 0);
1303 if(CS(e).race_completed)
1304 return l; // not fractional
1307 float bestfraction, fraction;
1309 float nextcpindex, lastcpindex;
1311 nextcpindex = max(e.race_checkpoint, 0);
1312 lastcpindex = e.race_respawn_checkpoint;
1313 lastcp = e.race_respawn_spotref;
1315 if(nextcpindex == lastcpindex)
1319 IL_EACH(g_racecheckpoints, true,
1321 if(it.race_checkpoint != lastcpindex)
1326 o0 = (it.absmin + it.absmax) * 0.5;
1327 IL_EACH(g_racecheckpoints, true,
1329 if(it.race_checkpoint != nextcpindex)
1331 o1 = (it.absmin + it.absmax) * 0.5;
1334 fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1335 if(fraction < bestfraction)
1336 bestfraction = fraction;
1340 // we are at CP "nextcpindex - bestfraction"
1341 // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1342 // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1344 nc = race_highest_checkpoint + 1;
1345 c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;