6 #include "spawnpoints.qh"
8 #include "command/getreplies.qh"
9 #include "../common/deathtypes/all.qh"
10 #include "../common/notifications/all.qh"
11 #include "../common/mapinfo.qh"
12 #include <common/net_linked.qh>
13 #include "../common/triggers/subs.qh"
14 #include "../lib/warpzone/util_server.qh"
15 #include "../lib/warpzone/common.qh"
16 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
18 IntrusiveList g_race_targets;
19 STATIC_INIT(g_race_targets) { g_race_targets = IL_NEW(); }
21 void race_InitSpectator()
24 if(msg_entity.enemy.race_laptime)
25 race_SendNextCheckpoint(msg_entity.enemy, 1);
28 void W_Porto_Fail(entity this, float failhard);
30 float race_readTime(string map, float pos)
32 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
34 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
37 string race_readUID(string map, float pos)
39 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
41 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
44 float race_readPos(string map, float t)
46 for(int i = 1; i <= RANKINGS_CNT; ++i)
48 int mytime = race_readTime(map, i);
49 if(!mytime || mytime > t)
53 return 0; // pos is zero if unranked
56 void race_writeTime(string map, float t, string myuid)
58 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
61 newpos = race_readPos(map, t);
64 for(i = 1; i <= RANKINGS_CNT; ++i)
66 if(race_readUID(map, i) == myuid)
71 // player improved his existing record, only have to iterate on ranks between new and old recs
72 for (i = prevpos; i > newpos; --i)
74 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
75 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
80 // player has no ranked record yet
81 for (i = RANKINGS_CNT; i > newpos; --i)
83 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
84 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
88 // store new time itself
89 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
90 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
93 string race_readName(string map, float pos)
95 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
97 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
101 const float MAX_CHECKPOINTS = 255;
103 spawnfunc(target_checkpoint);
106 .float race_penalty_accumulator;
107 .string race_penalty_reason;
108 .float race_checkpoint; // player: next checkpoint that has to be reached
109 .entity race_lastpenalty;
113 float race_checkpoint_records[MAX_CHECKPOINTS];
114 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
115 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
116 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
117 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
119 .float race_checkpoint_record[MAX_CHECKPOINTS];
121 float race_highest_checkpoint;
122 float race_timed_checkpoint;
125 float defragcpexists;
127 float race_NextCheckpoint(float f)
129 if(f >= race_highest_checkpoint)
135 float race_PreviousCheckpoint(float f)
140 return race_highest_checkpoint;
146 // 0 = common start/finish
149 float race_CheckpointNetworkID(float f)
151 if(race_timed_checkpoint)
155 else if(f == race_timed_checkpoint)
156 return 255; // finish
161 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
166 int cp = e.race_checkpoint;
167 float recordtime = race_checkpoint_records[cp];
168 string recordholder = race_checkpoint_recordholders[cp];
169 if(recordholder == e.netname)
172 if(!IS_REAL_CLIENT(e))
175 if(!spec && !e.cvar_cl_race_cptimes_onlyself) // don't show spectators the player's personal time
177 WRITESPECTATABLE_MSG_ONE(msg_entity, {
178 WriteHeader(MSG_ONE, TE_CSQC_RACE);
181 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
182 //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
183 WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
186 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
187 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
188 WriteInt24_t(MSG_ONE, recordtime);
189 WriteString(MSG_ONE, recordholder);
192 if(!spec && e.cvar_cl_race_cptimes_onlyself) // don't send to spectators!
194 recordtime = e.race_checkpoint_record[cp];
198 WriteHeader(MSG_ONE, TE_CSQC_RACE);
199 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SELF_QUALIFYING);
200 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
201 WriteInt24_t(MSG_ONE, recordtime);
205 void race_send_recordtime(float msg)
207 // send the server best time
208 WriteHeader(msg, TE_CSQC_RACE);
209 WriteByte(msg, RACE_NET_SERVER_RECORD);
210 WriteInt24_t(msg, race_readTime(GetMapname(), 1));
214 void race_send_speedaward(float msg)
216 // send the best speed of the round
217 WriteHeader(msg, TE_CSQC_RACE);
218 WriteByte(msg, RACE_NET_SPEED_AWARD);
219 WriteInt24_t(msg, floor(speedaward_speed+0.5));
220 WriteString(msg, speedaward_holder);
223 void race_send_speedaward_alltimebest(float msg)
225 // send the best speed
226 WriteHeader(msg, TE_CSQC_RACE);
227 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
228 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
229 WriteString(msg, speedaward_alltimebest_holder);
232 void race_SendRankings(float pos, float prevpos, float del, float msg)
234 WriteHeader(msg, TE_CSQC_RACE);
235 WriteByte(msg, RACE_NET_SERVER_RANKINGS);
236 WriteShort(msg, pos);
237 WriteShort(msg, prevpos);
238 WriteShort(msg, del);
239 WriteString(msg, race_readName(GetMapname(), pos));
240 WriteInt24_t(msg, race_readTime(GetMapname(), pos));
243 void race_SendStatus(float id, entity e)
245 if(!IS_REAL_CLIENT(e))
254 WRITESPECTATABLE_MSG_ONE(msg_entity, {
255 WriteHeader(msg, TE_CSQC_RACE);
256 WriteByte(msg, RACE_NET_SERVER_STATUS);
258 WriteString(msg, e.netname);
262 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
264 // netname only used TEMPORARILY for printing
265 int newpos = race_readPos(map, t);
267 int player_prevpos = 0;
268 for(int i = 1; i <= RANKINGS_CNT; ++i)
270 if(race_readUID(map, i) == myuid)
275 string oldrec_holder;
276 if (player_prevpos && (player_prevpos < newpos || !newpos))
278 oldrec = race_readTime(GetMapname(), player_prevpos);
279 race_SendStatus(0, e); // "fail"
281 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
286 // no ranking, time worse than the worst ranked
287 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
288 race_SendStatus(0, e); // "fail"
290 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
294 // if we didn't hit a return yet, we have a new record!
296 // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
300 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
304 if(uid2name(myuid) == "^1Unregistered Player")
307 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t);
311 oldrec = race_readTime(GetMapname(), newpos);
312 oldrec_holder = race_readName(GetMapname(), newpos);
315 race_writeTime(GetMapname(), t, myuid);
317 if (newpos == 1 && showmessage)
319 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
320 race_send_recordtime(MSG_ALL);
323 race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
325 strunzone(rankings_reply);
326 rankings_reply = strzone(getrankings());
328 if(newpos == player_prevpos)
331 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
332 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
333 else { race_SendStatus(1, e); } // "new time"
338 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
339 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
340 else { race_SendStatus(2, e); } // "new rank"
345 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
346 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
347 else { race_SendStatus(2, e); } // "new rank"
351 void race_deleteTime(string map, float pos)
353 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
355 for(int i = pos; i <= RANKINGS_CNT; ++i)
357 string therank = ftos(i);
358 if (i == RANKINGS_CNT)
360 db_remove(ServerProgsDB, strcat(map, rr, "time", therank));
361 db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank));
365 db_put(ServerProgsDB, strcat(map, rr, "time", therank), ftos(race_readTime(GetMapname(), i+1)));
366 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank), race_readUID(GetMapname(), i+1));
370 race_SendRankings(pos, 0, 1, MSG_ALL);
372 race_send_recordtime(MSG_ALL);
375 strunzone(rankings_reply);
376 rankings_reply = strzone(getrankings());
379 void race_SendTime(entity e, float cp, float t, float tvalid)
383 if(g_race_qualifying)
384 t += e.race_penalty_accumulator;
386 t = TIME_ENCODE(t); // make integer
389 if(cp == race_timed_checkpoint) // finish line
390 if (!e.race_completed)
393 if(g_race_qualifying)
395 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
397 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
401 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
403 PlayerScore_Add(e, SP_RACE_FASTEST, t - s);
405 s = PlayerScore_Add(e, SP_RACE_TIME, 0);
406 snew = TIME_ENCODE(time - game_starttime);
407 PlayerScore_Add(e, SP_RACE_TIME, snew - s);
408 l = PlayerTeamScore_Add(e, SP_RACE_LAPS, ST_RACE_LAPS, 1);
410 if(autocvar_fraglimit)
411 if(l >= autocvar_fraglimit)
412 race_StartCompleting();
416 e.race_completed = 1;
417 MAKE_INDEPENDENT_PLAYER(e);
418 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
424 if(g_race_qualifying)
432 recordtime = race_checkpoint_records[cp];
433 myrecordtime = e.race_checkpoint_record[cp];
434 recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
435 if(recordholder == e.netname)
440 if(cp == race_timed_checkpoint)
442 race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e, true);
443 MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
445 if(t < recordtime || recordtime == 0)
447 race_checkpoint_records[cp] = t;
448 if(race_checkpoint_recordholders[cp])
449 strunzone(race_checkpoint_recordholders[cp]);
450 race_checkpoint_recordholders[cp] = strzone(e.netname);
451 if(g_race_qualifying)
452 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, LAMBDA(race_SendNextCheckpoint(it, 0)));
455 if(t < myrecordtime || myrecordtime == 0)
456 e.race_checkpoint_record[cp] = t; // resending done below
468 if(IS_REAL_CLIENT(e))
471 if(g_race_qualifying)
473 WRITESPECTATABLE_MSG_ONE(e, {
474 if(it == e && e.cvar_cl_race_cptimes_onlyself)
476 WriteHeader(MSG_ONE, TE_CSQC_RACE);
477 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
478 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
479 WriteInt24_t(MSG_ONE, t); // time to that intermediate
480 WriteInt24_t(MSG_ONE, recordtime); // previously best time
481 WriteString(MSG_ONE, recordholder); // record holder
484 if(e.cvar_cl_race_cptimes_onlyself)
487 WriteHeader(MSG_ONE, TE_CSQC_RACE);
488 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_SELF_QUALIFYING);
489 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
490 WriteInt24_t(MSG_ONE, t); // time to that intermediate
491 WriteInt24_t(MSG_ONE, myrecordtime); // previously best time
496 else // RACE! Not Qualifying
498 float mylaps, lother, othtime;
499 entity oth = race_checkpoint_lastplayers[cp];
502 mylaps = PlayerScore_Add(e, SP_RACE_LAPS, 0);
503 lother = race_checkpoint_lastlaps[cp];
504 othtime = race_checkpoint_lasttimes[cp];
507 mylaps = lother = othtime = 0;
509 if(IS_REAL_CLIENT(e))
512 WRITESPECTATABLE_MSG_ONE(msg_entity, {
513 WriteHeader(MSG_ONE, TE_CSQC_RACE);
514 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
515 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
518 WriteInt24_t(MSG_ONE, 0);
519 WriteByte(MSG_ONE, 0);
520 WriteByte(MSG_ONE, 0);
524 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
525 WriteByte(MSG_ONE, mylaps - lother);
526 WriteByte(MSG_ONE, etof(oth)); // record holder
531 race_checkpoint_lastplayers[cp] = e;
532 race_checkpoint_lasttimes[cp] = time;
533 race_checkpoint_lastlaps[cp] = mylaps;
535 if(IS_REAL_CLIENT(oth))
538 WRITESPECTATABLE_MSG_ONE(msg_entity, {
539 WriteHeader(MSG_ONE, TE_CSQC_RACE);
540 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
541 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
544 WriteInt24_t(MSG_ONE, 0);
545 WriteByte(MSG_ONE, 0);
546 WriteByte(MSG_ONE, 0);
550 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
551 WriteByte(MSG_ONE, lother - mylaps);
552 WriteByte(MSG_ONE, etof(e) - 1); // record holder
559 void race_ClearTime(entity e)
561 e.race_checkpoint = 0;
563 e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
564 e.race_penalty_accumulator = 0;
565 e.race_lastpenalty = NULL;
567 if(!IS_REAL_CLIENT(e))
571 WRITESPECTATABLE_MSG_ONE(msg_entity, {
572 WriteHeader(MSG_ONE, TE_CSQC_RACE);
573 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
577 void checkpoint_passed(entity this, entity player)
579 if(player.personal && autocvar_g_allow_checkpoints)
580 return; // practice mode!
582 if(player.classname == "porto")
584 // do not allow portalling through checkpoints
585 trace_plane_normal = normalize(-1 * player.velocity);
586 W_Porto_Fail(player, 0);
590 string oldmsg; // used twice
595 if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
597 oldmsg = this.message;
599 SUB_UseTargets(this, player, player);
600 this.message = oldmsg;
603 if (!IS_PLAYER(player))
607 * Remove unauthorized equipment
609 Portal_ClearAll(player);
611 player.porto_forbidden = 2; // decreased by 1 each StartFrame
615 if(this.race_checkpoint == -2)
617 this.race_checkpoint = player.race_checkpoint;
620 int cp_amount = 0, largest_cp_id = 0;
621 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
624 if(it.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
628 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
630 if(it.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
635 largest_cp_id = it.race_checkpoint;
636 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
638 it.race_checkpoint = largest_cp_id + 1; // finish line
640 race_highest_checkpoint = largest_cp_id + 1;
641 race_timed_checkpoint = largest_cp_id + 1;
647 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
649 it.race_checkpoint = 1;
651 race_highest_checkpoint = 1;
652 race_timed_checkpoint = 1;
656 if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
658 if(this.race_penalty)
660 if(player.race_lastpenalty != this)
662 player.race_lastpenalty = this;
663 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
667 if(player.race_penalty)
673 if(this.spawnflags & 2)
675 oldmsg = this.message;
677 SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
678 this.message = oldmsg;
681 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
682 player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
683 player.race_respawn_checkpoint = this.race_checkpoint;
684 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
685 player.race_started = 1;
687 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
689 if(!this.race_checkpoint) // start line
691 player.race_laptime = time;
692 player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
693 player.race_penalty_accumulator = 0;
694 player.race_lastpenalty = NULL;
697 if(g_race_qualifying)
698 race_SendNextCheckpoint(player, 0);
700 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
703 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
706 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
708 fputs(fh, strcat(it.targetname, " ", ftos(it.race_checkpoint), "\n"));
714 else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
720 if(this.spawnflags & 4)
721 Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, player.origin, '0 0 0');
725 void checkpoint_touch(entity this, entity toucher)
727 EXACTTRIGGER_TOUCH(this, toucher);
728 checkpoint_passed(this, toucher);
731 void checkpoint_use(entity this, entity actor, entity trigger)
733 if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
736 checkpoint_passed(this, actor);
739 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
741 entity own = this.owner;
743 own = this.realowner; // target support
745 if(view.race_checkpoint == -1 || own.race_checkpoint == -2)
747 else if(view.race_checkpoint == own.race_checkpoint)
753 void trigger_race_checkpoint_verify(entity this)
755 static bool have_verified;
756 if (have_verified) return;
757 have_verified = true;
759 bool qual = g_race_qualifying;
761 int pl_race_checkpoint = 0;
762 int pl_race_place = 0;
765 for (int i = 0; i <= race_highest_checkpoint; ++i) {
766 pl_race_checkpoint = race_NextCheckpoint(i);
768 // race only (middle of the race)
769 g_race_qualifying = false;
771 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
772 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
777 g_race_qualifying = 1;
778 pl_race_place = race_lowest_place_spawn;
779 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
780 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
783 // race only (initial spawn)
784 g_race_qualifying = 0;
785 for (int p = 1; p <= race_highest_place_spawn; ++p) {
787 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
788 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
793 } else if (!defrag_ents) {
795 pl_race_checkpoint = race_NextCheckpoint(0);
796 g_race_qualifying = 1;
797 pl_race_place = race_lowest_place_spawn;
798 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
799 error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
802 pl_race_checkpoint = race_NextCheckpoint(0);
803 g_race_qualifying = 1;
804 pl_race_place = 0; // there's only one spawn on defrag maps
806 // check if a defragcp file already exists, then read it and apply the checkpoint order
811 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
813 while ((l = fgets(fh))) {
814 len = tokenize_console(l);
816 defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
819 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
820 if (argv(0) == cp.targetname) {
821 cp.race_checkpoint = stof(argv(1));
829 g_race_qualifying = qual;
831 IL_EACH(g_race_targets, true,
834 FOREACH_ENTITY_STRING(target, cpt.targetname,
836 vector org = (it.absmin + it.absmax) * 0.5;
837 if(cpt.race_checkpoint == 0)
838 WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
840 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
842 it.sprite.realowner = cpt;
843 it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
847 if (race_timed_checkpoint) {
849 IL_EACH(g_race_targets, true,
852 if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
853 FOREACH_ENTITY_STRING(target, cpt.targetname, {
854 WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
857 if(it.classname == "target_checkpoint") {
858 if(it.race_checkpoint == -2)
859 defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
862 if (defragcpexists != -1) {
863 float largest_cp_id = 0;
864 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
865 if (cp.race_checkpoint > largest_cp_id) {
866 largest_cp_id = cp.race_checkpoint;
869 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
870 cp.race_checkpoint = largest_cp_id + 1; // finish line
872 race_highest_checkpoint = largest_cp_id + 1;
873 race_timed_checkpoint = largest_cp_id + 1;
875 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
876 cp.race_checkpoint = 255; // finish line
878 race_highest_checkpoint = 255;
879 race_timed_checkpoint = 255;
882 IL_EACH(g_racecheckpoints, it.sprite,
884 if (it.race_checkpoint == 0) {
885 WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
886 } else if (it.race_checkpoint == race_timed_checkpoint) {
887 WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
894 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
895 for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
896 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
902 // These just make the game crash on some maps with oddly shaped triggers.
903 // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
904 // and often one of them just passed through without being registered. Hope it's fixed in a better way now.
905 // (happened on item triggers too)
910 //setsize(targ, trigger.mins, trigger.maxs);
911 //setorigin(targ, trigger.origin);
919 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
921 if(g_race_qualifying)
924 if(this.race_checkpoint != 0)
926 if(spot.race_place != race_lowest_place_spawn)
931 if(this.race_checkpoint != player.race_respawn_checkpoint)
933 // try reusing the previous spawn
934 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
935 current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
936 if(this.race_checkpoint == 0)
938 int pl = player.race_place;
939 if(pl > race_highest_place_spawn)
941 if(pl == 0 && !player.race_started)
942 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
943 if(spot.race_place != pl)
950 spawnfunc(trigger_race_checkpoint)
953 if(!g_race && !g_cts) { delete(this); return; }
957 this.use = checkpoint_use;
958 if (!(this.spawnflags & 1))
959 settouch(this, checkpoint_touch);
961 o = (this.absmin + this.absmax) * 0.5;
962 tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
963 waypoint_spawnforitem_force(this, trace_endpos);
964 this.nearestwaypointtimeout = -1;
966 if(this.message == "")
967 this.message = "went backwards";
968 if (this.message2 == "")
969 this.message2 = "was pushed backwards by";
970 if (this.race_penalty_reason == "")
971 this.race_penalty_reason = "missing a checkpoint";
973 this.race_checkpoint = this.cnt;
975 if(this.race_checkpoint > race_highest_checkpoint)
977 race_highest_checkpoint = this.race_checkpoint;
978 if(this.spawnflags & 8)
979 race_timed_checkpoint = this.race_checkpoint;
981 race_timed_checkpoint = 0;
984 if(!this.race_penalty)
986 if(this.race_checkpoint)
987 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
989 WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
992 this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
993 this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
995 IL_PUSH(g_racecheckpoints, this);
997 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1000 spawnfunc(target_checkpoint) // defrag entity
1002 if(!g_race && !g_cts) { delete(this); return; }
1005 // if this is targeted, then it probably isn't a trigger
1006 bool is_trigger = !boolean(!this.nottargeted && this.targetname != "");
1011 this.use = checkpoint_use;
1012 if (is_trigger && !(this.spawnflags & 1))
1013 settouch(this, checkpoint_touch);
1015 vector org = this.origin;
1017 // bots should only pathfind to this if it is a valid touchable trigger
1020 org = (this.absmin + this.absmax) * 0.5;
1021 tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
1022 waypoint_spawnforitem_force(this, trace_endpos);
1023 this.nearestwaypointtimeout = -1;
1026 if(this.message == "")
1027 this.message = "went backwards";
1028 if (this.message2 == "")
1029 this.message2 = "was pushed backwards by";
1030 if (this.race_penalty_reason == "")
1031 this.race_penalty_reason = "missing a checkpoint";
1033 if(this.classname == "target_startTimer")
1034 this.race_checkpoint = 0;
1036 this.race_checkpoint = -2;
1038 race_timed_checkpoint = 1;
1040 IL_PUSH(g_race_targets, this);
1042 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1045 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1046 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1048 void race_AbandonRaceCheck(entity p)
1050 if(race_completing && !p.race_completed)
1052 p.race_completed = 1;
1053 MAKE_INDEPENDENT_PLAYER(p);
1054 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1055 ClientData_Touch(p);
1059 void race_StartCompleting()
1061 race_completing = 1;
1062 FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), LAMBDA(race_AbandonRaceCheck(it)));
1065 void race_PreparePlayer(entity this)
1067 race_ClearTime(this);
1068 this.race_place = 0;
1069 this.race_started = 0;
1070 this.race_respawn_checkpoint = 0;
1071 this.race_respawn_spotref = NULL;
1074 void race_RetractPlayer(entity this)
1076 if(!g_race && !g_cts)
1078 if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1079 race_ClearTime(this);
1080 this.race_checkpoint = this.race_respawn_checkpoint;
1083 spawnfunc(info_player_race)
1085 if(!g_race && !g_cts) { delete(this); return; }
1087 spawnfunc_info_player_deathmatch(this);
1089 if(this.race_place > race_highest_place_spawn)
1090 race_highest_place_spawn = this.race_place;
1091 if(this.race_place < race_lowest_place_spawn)
1092 race_lowest_place_spawn = this.race_place;
1095 void race_ClearRecords()
1099 for(i = 0; i < MAX_CHECKPOINTS; ++i)
1101 race_checkpoint_records[i] = 0;
1102 if(race_checkpoint_recordholders[i])
1103 strunzone(race_checkpoint_recordholders[i]);
1104 race_checkpoint_recordholders[i] = string_null;
1107 FOREACH_CLIENT(true, LAMBDA(
1108 float p = it.race_place;
1109 race_PreparePlayer(it);
1114 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1116 if(g_race_qualifying)
1118 pl.race_penalty_accumulator += penalty;
1119 if(IS_REAL_CLIENT(pl))
1122 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1123 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1124 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1125 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1126 WriteString(MSG_ONE, reason);
1132 pl.race_penalty = time + penalty;
1133 if(IS_REAL_CLIENT(pl))
1136 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1137 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1138 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1139 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1140 WriteString(MSG_ONE, reason);
1146 void penalty_touch(entity this, entity toucher)
1148 EXACTTRIGGER_TOUCH(this, toucher);
1149 if(toucher.race_lastpenalty != this)
1151 toucher.race_lastpenalty = this;
1152 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1156 void penalty_use(entity this, entity actor, entity trigger)
1158 race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1161 spawnfunc(trigger_race_penalty)
1163 // TODO: find out why this wasnt done:
1164 //if(!g_cts && !g_race) { remove(this); return; }
1168 this.use = penalty_use;
1169 if (!(this.spawnflags & 1))
1170 settouch(this, penalty_touch);
1172 if (this.race_penalty_reason == "")
1173 this.race_penalty_reason = "missing a checkpoint";
1174 if (!this.race_penalty)
1175 this.race_penalty = 5;
1178 float race_GetFractionalLapCount(entity e)
1180 // interesting metrics (idea by KrimZon) to maybe sort players in the
1181 // scoreboard, immediately updates when overtaking
1183 // requires the track to be built so you never get farther away from the
1184 // next checkpoint, though, and current Xonotic race maps are not built that
1187 // also, this code is slow and would need optimization (i.e. "next CP"
1188 // links on CP entities)
1191 l = PlayerScore_Add(e, SP_RACE_LAPS, 0);
1192 if(e.race_completed)
1193 return l; // not fractional
1196 float bestfraction, fraction;
1198 float nextcpindex, lastcpindex;
1200 nextcpindex = max(e.race_checkpoint, 0);
1201 lastcpindex = e.race_respawn_checkpoint;
1202 lastcp = e.race_respawn_spotref;
1204 if(nextcpindex == lastcpindex)
1208 IL_EACH(g_racecheckpoints, true,
1210 if(it.race_checkpoint != lastcpindex)
1215 o0 = (it.absmin + it.absmax) * 0.5;
1216 IL_EACH(g_racecheckpoints, true,
1218 if(it.race_checkpoint != nextcpindex)
1220 o1 = (it.absmin + it.absmax) * 0.5;
1223 fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1224 if(fraction < bestfraction)
1225 bestfraction = fraction;
1229 // we are at CP "nextcpindex - bestfraction"
1230 // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1231 // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1233 nc = race_highest_checkpoint + 1;
1234 c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;