3 #include <server/defs.qh>
4 #include <server/miscfunctions.qh>
8 #include "spawnpoints.qh"
10 #include "command/getreplies.qh"
11 #include "../common/deathtypes/all.qh"
12 #include "../common/notifications/all.qh"
13 #include "../common/mapinfo.qh"
14 #include <common/gamemodes/rules.qh>
15 #include <common/net_linked.qh>
16 #include <common/state.qh>
17 #include <common/weapons/weapon/porto.qh>
18 #include "../common/mapobjects/subs.qh"
19 #include <common/mapobjects/triggers.qh>
20 #include "../lib/warpzone/util_server.qh"
21 #include "../lib/warpzone/common.qh"
22 #include "../common/mutators/mutator/waypoints/waypointsprites.qh"
24 IntrusiveList g_race_targets;
25 STATIC_INIT(g_race_targets) { g_race_targets = IL_NEW(); }
27 void race_InitSpectator()
30 if(msg_entity.enemy.race_laptime)
31 race_SendNextCheckpoint(msg_entity.enemy, 1);
34 float race_readTime(string map, float pos)
36 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
38 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
41 string race_readUID(string map, float pos)
43 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
45 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
48 float race_readPos(string map, float t)
50 for(int i = 1; i <= RANKINGS_CNT; ++i)
52 int mytime = race_readTime(map, i);
53 if(!mytime || mytime > t)
57 return 0; // pos is zero if unranked
60 void race_writeTime(string map, float t, string myuid)
62 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
65 newpos = race_readPos(map, t);
68 for(i = 1; i <= RANKINGS_CNT; ++i)
70 if(race_readUID(map, i) == myuid)
75 // player improved his existing record, only have to iterate on ranks between new and old recs
76 for (i = prevpos; i > newpos; --i)
78 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
79 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
84 // player has no ranked record yet
85 for (i = RANKINGS_CNT; i > newpos; --i)
87 float other_time = race_readTime(map, i - 1);
89 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(other_time));
90 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
95 // store new time itself
96 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
97 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
100 string race_readName(string map, float pos)
102 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
104 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
108 const float MAX_CHECKPOINTS = 255;
111 .float race_penalty_accumulator;
112 .string race_penalty_reason;
113 .float race_checkpoint; // player: next checkpoint that has to be reached
114 .entity race_lastpenalty;
118 float race_checkpoint_records[MAX_CHECKPOINTS];
119 string race_checkpoint_recordholders[MAX_CHECKPOINTS];
120 float race_checkpoint_lasttimes[MAX_CHECKPOINTS];
121 float race_checkpoint_lastlaps[MAX_CHECKPOINTS];
122 entity race_checkpoint_lastplayers[MAX_CHECKPOINTS];
124 .float race_checkpoint_record[MAX_CHECKPOINTS];
126 float race_highest_checkpoint;
127 float race_timed_checkpoint;
130 float defragcpexists;
132 float race_NextCheckpoint(float f)
134 if(f >= race_highest_checkpoint)
140 float race_PreviousCheckpoint(float f)
145 return race_highest_checkpoint;
151 // 0 = common start/finish
154 float race_CheckpointNetworkID(float f)
156 if(race_timed_checkpoint)
160 else if(f == race_timed_checkpoint)
161 return 255; // finish
166 void race_SendNextCheckpoint(entity e, float spec) // qualifying only
171 int cp = e.race_checkpoint;
172 float recordtime = race_checkpoint_records[cp];
173 float myrecordtime = e.race_checkpoint_record[cp];
174 string recordholder = race_checkpoint_recordholders[cp];
175 if(recordholder == e.netname)
178 if(!IS_REAL_CLIENT(e))
183 WRITESPECTATABLE_MSG_ONE(msg_entity, {
184 WriteHeader(MSG_ONE, TE_CSQC_RACE);
187 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING);
188 //WriteCoord(MSG_ONE, e.race_laptime - e.race_penalty_accumulator);
189 WriteCoord(MSG_ONE, time - e.race_movetime - e.race_penalty_accumulator);
192 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_NEXT_QUALIFYING);
193 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player will be at next
194 WriteInt24_t(MSG_ONE, recordtime);
196 WriteInt24_t(MSG_ONE, myrecordtime);
197 WriteString(MSG_ONE, recordholder);
201 void race_send_recordtime(float msg)
203 // send the server best time
204 WriteHeader(msg, TE_CSQC_RACE);
205 WriteByte(msg, RACE_NET_SERVER_RECORD);
206 WriteInt24_t(msg, race_readTime(GetMapname(), 1));
210 void race_send_speedaward(float msg)
212 // send the best speed of the round
213 WriteHeader(msg, TE_CSQC_RACE);
214 WriteByte(msg, RACE_NET_SPEED_AWARD);
215 WriteInt24_t(msg, floor(speedaward_speed+0.5));
216 WriteString(msg, speedaward_holder);
219 void race_send_speedaward_alltimebest(float msg)
221 // send the best speed
222 WriteHeader(msg, TE_CSQC_RACE);
223 WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
224 WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
225 WriteString(msg, speedaward_alltimebest_holder);
228 void race_send_rankings_cnt(float msg)
230 WriteHeader(msg, TE_CSQC_RACE);
231 WriteByte(msg, RACE_NET_RANKINGS_CNT);
232 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
236 void race_SendRankings(float pos, float prevpos, float del, float msg)
238 WriteHeader(msg, TE_CSQC_RACE);
239 WriteByte(msg, RACE_NET_SERVER_RANKINGS);
240 WriteShort(msg, pos);
241 WriteShort(msg, prevpos);
242 WriteShort(msg, del);
243 WriteString(msg, race_readName(GetMapname(), pos));
244 WriteInt24_t(msg, race_readTime(GetMapname(), pos));
247 void race_SendStatus(float id, entity e)
249 if(!IS_REAL_CLIENT(e))
258 WRITESPECTATABLE_MSG_ONE(msg_entity, {
259 WriteHeader(msg, TE_CSQC_RACE);
260 WriteByte(msg, RACE_NET_SERVER_STATUS);
262 WriteString(msg, e.netname);
266 void race_setTime(string map, float t, string myuid, string mynetname, entity e, bool showmessage)
268 // netname only used TEMPORARILY for printing
269 int newpos = race_readPos(map, t);
271 int player_prevpos = 0;
272 for(int i = 1; i <= RANKINGS_CNT; ++i)
274 if(race_readUID(map, i) == myuid)
279 string oldrec_holder;
280 if (player_prevpos && (player_prevpos < newpos || !newpos))
282 oldrec = race_readTime(GetMapname(), player_prevpos);
283 race_SendStatus(0, e); // "fail"
285 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_RANKED, mynetname, player_prevpos, t, oldrec);
290 // no ranking, time worse than the worst ranked
291 oldrec = race_readTime(GetMapname(), RANKINGS_CNT);
292 race_SendStatus(0, e); // "fail"
294 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FAIL_UNRANKED, mynetname, RANKINGS_CNT, t, oldrec);
298 // if we didn't hit a return yet, we have a new record!
300 // if the player does not have a UID we can unfortunately not store the record, as the rankings system relies on UIDs
304 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_UID, mynetname, t);
308 if(uid2name(myuid) == "^1Unregistered Player")
311 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_MISSING_NAME, mynetname, t);
315 oldrec = race_readTime(GetMapname(), newpos);
316 oldrec_holder = race_readName(GetMapname(), newpos);
319 race_writeTime(GetMapname(), t, myuid);
321 if (newpos == 1 && showmessage)
323 write_recordmarker(e, time - TIME_DECODE(t), TIME_DECODE(t));
324 race_send_recordtime(MSG_ALL);
327 race_SendRankings(newpos, player_prevpos, 0, MSG_ALL);
328 strcpy(rankings_reply, getrankings());
330 if(newpos == player_prevpos)
333 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_IMPROVED, mynetname, newpos, t, oldrec);
334 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
335 else { race_SendStatus(1, e); } // "new time"
340 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_SET, mynetname, newpos, t);
341 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
342 else { race_SendStatus(2, e); } // "new rank"
347 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_NEW_BROKEN, mynetname, oldrec_holder, newpos, t, oldrec);
348 if(newpos == 1) { race_SendStatus(3, e); } // "new server record"
349 else { race_SendStatus(2, e); } // "new rank"
353 void race_deleteTime(string map, float pos)
355 string rr = ((g_cts) ? CTS_RECORD : ((g_ctf) ? CTF_RECORD : RACE_RECORD));
357 for(int i = pos; i <= RANKINGS_CNT; ++i)
359 string therank = ftos(i);
360 if (i == RANKINGS_CNT)
362 db_remove(ServerProgsDB, strcat(map, rr, "time", therank));
363 db_remove(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank));
367 db_put(ServerProgsDB, strcat(map, rr, "time", therank), ftos(race_readTime(GetMapname(), i+1)));
368 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", therank), race_readUID(GetMapname(), i+1));
372 race_SendRankings(pos, 0, 1, MSG_ALL);
374 race_send_recordtime(MSG_ALL);
376 strcpy(rankings_reply, getrankings());
379 void race_SendTime(entity e, float cp, float t, float tvalid)
383 if(g_race_qualifying)
384 t += e.race_penalty_accumulator;
386 t = TIME_ENCODE(t); // make integer
389 if(cp == race_timed_checkpoint) // finish line
390 if (!CS(e).race_completed)
393 if(g_race_qualifying)
395 s = GameRules_scoring_add(e, RACE_FASTEST, 0);
397 GameRules_scoring_add(e, RACE_FASTEST, t - s);
401 s = GameRules_scoring_add(e, RACE_FASTEST, 0);
403 GameRules_scoring_add(e, RACE_FASTEST, t - s);
405 s = GameRules_scoring_add(e, RACE_TIME, 0);
406 snew = TIME_ENCODE(time - game_starttime);
407 GameRules_scoring_add(e, RACE_TIME, snew - s);
408 l = GameRules_scoring_add_team(e, RACE_LAPS, 1);
410 if(autocvar_fraglimit)
411 if(l >= autocvar_fraglimit)
412 race_StartCompleting();
416 CS(e).race_completed = 1;
417 MAKE_INDEPENDENT_PLAYER(e);
418 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_FINISHED, e.netname);
424 if(g_race_qualifying)
431 recordtime = race_checkpoint_records[cp];
432 float myrecordtime = e.race_checkpoint_record[cp];
433 recordholder = strcat1(race_checkpoint_recordholders[cp]); // make a tempstring copy, as we'll possibly strunzone it!
434 if(recordholder == e.netname)
439 if(cp == race_timed_checkpoint)
441 race_setTime(GetMapname(), t, e.crypto_idfp, e.netname, e, true);
442 MUTATOR_CALLHOOK(Race_FinalCheckpoint, e);
444 if(t < myrecordtime || myrecordtime == 0)
445 e.race_checkpoint_record[cp] = t; // resending done below
447 if(t < recordtime || recordtime == 0)
449 race_checkpoint_records[cp] = t;
450 strcpy(race_checkpoint_recordholders[cp], e.netname);
451 if(g_race_qualifying)
452 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.race_checkpoint == cp, { race_SendNextCheckpoint(it, 0); });
465 if(IS_REAL_CLIENT(e))
467 if(g_race_qualifying)
469 FOREACH_CLIENT(IS_REAL_CLIENT(it),
471 if(it == e || (IS_SPEC(it) && it.enemy == e))
474 WriteHeader(MSG_ONE, TE_CSQC_RACE);
475 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_QUALIFYING);
476 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
477 WriteInt24_t(MSG_ONE, t); // time to that intermediate
478 WriteInt24_t(MSG_ONE, recordtime); // previously best time
479 WriteInt24_t(MSG_ONE, ((tvalid) ? it.race_checkpoint_record[cp] : 0)); // previously best time
480 WriteString(MSG_ONE, recordholder); // record holder
486 else // RACE! Not Qualifying
488 float mylaps, lother, othtime;
489 entity oth = race_checkpoint_lastplayers[cp];
492 mylaps = GameRules_scoring_add(e, RACE_LAPS, 0);
493 lother = race_checkpoint_lastlaps[cp];
494 othtime = race_checkpoint_lasttimes[cp];
497 mylaps = lother = othtime = 0;
499 if(IS_REAL_CLIENT(e))
502 WRITESPECTATABLE_MSG_ONE(msg_entity, {
503 WriteHeader(MSG_ONE, TE_CSQC_RACE);
504 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE);
505 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
508 WriteInt24_t(MSG_ONE, 0);
509 WriteByte(MSG_ONE, 0);
510 WriteByte(MSG_ONE, 0);
514 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - race_checkpoint_lasttimes[cp]));
515 WriteByte(MSG_ONE, mylaps - lother);
516 WriteByte(MSG_ONE, etof(oth)); // record holder
521 race_checkpoint_lastplayers[cp] = e;
522 race_checkpoint_lasttimes[cp] = time;
523 race_checkpoint_lastlaps[cp] = mylaps;
525 if(IS_REAL_CLIENT(oth))
528 WRITESPECTATABLE_MSG_ONE(msg_entity, {
529 WriteHeader(MSG_ONE, TE_CSQC_RACE);
530 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT);
531 WriteByte(MSG_ONE, race_CheckpointNetworkID(cp)); // checkpoint the player now is at
534 WriteInt24_t(MSG_ONE, 0);
535 WriteByte(MSG_ONE, 0);
536 WriteByte(MSG_ONE, 0);
540 WriteInt24_t(MSG_ONE, TIME_ENCODE(time - othtime));
541 WriteByte(MSG_ONE, lother - mylaps);
542 WriteByte(MSG_ONE, etof(e) - 1); // record holder
549 void race_ClearTime(entity e)
551 e.race_checkpoint = 0;
553 e.race_movetime = e.race_movetime_frac = e.race_movetime_count = 0;
554 e.race_penalty_accumulator = 0;
555 e.race_lastpenalty = NULL;
557 if(!IS_REAL_CLIENT(e))
561 WRITESPECTATABLE_MSG_ONE(msg_entity, {
562 WriteHeader(MSG_ONE, TE_CSQC_RACE);
563 WriteByte(MSG_ONE, RACE_NET_CHECKPOINT_CLEAR); // next
567 void checkpoint_passed(entity this, entity player)
569 if(player.personal && autocvar_g_allow_checkpoints)
570 return; // practice mode!
572 if(player.classname == "porto")
574 // do not allow portalling through checkpoints
575 trace_plane_normal = normalize(-1 * player.velocity);
576 W_Porto_Fail(player, 0);
580 string oldmsg; // used twice
585 if (!((this.spawnflags & 2) && (IS_PLAYER(player))))
587 oldmsg = this.message;
589 SUB_UseTargets(this, player, player);
590 this.message = oldmsg;
593 if (!IS_PLAYER(player))
597 * Remove unauthorized equipment
599 Portal_ClearAll(player);
601 player.porto_forbidden = 2; // decreased by 1 each StartFrame
605 if(this.race_checkpoint == -2)
607 this.race_checkpoint = player.race_checkpoint;
610 int cp_amount = 0, largest_cp_id = 0;
611 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
614 if(it.race_checkpoint > largest_cp_id) // update the finish id if someone hit a new checkpoint
618 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
620 if(it.race_checkpoint == -2) // set defragcpexists to -1 so that the cp id file will be rewritten when someone finishes
625 largest_cp_id = it.race_checkpoint;
626 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
628 it.race_checkpoint = largest_cp_id + 1; // finish line
630 race_highest_checkpoint = largest_cp_id + 1;
631 race_timed_checkpoint = largest_cp_id + 1;
637 IL_EACH(g_race_targets, it.classname == "target_stopTimer",
639 it.race_checkpoint = 1;
641 race_highest_checkpoint = 1;
642 race_timed_checkpoint = 1;
646 if((player.race_checkpoint == -1 && this.race_checkpoint == 0) || (player.race_checkpoint == this.race_checkpoint))
648 if(this.race_penalty)
650 if(player.race_lastpenalty != this)
652 player.race_lastpenalty = this;
653 race_ImposePenaltyTime(player, this.race_penalty, this.race_penalty_reason);
657 if(player.race_penalty)
663 if(this.spawnflags & 2)
665 oldmsg = this.message;
667 SUB_UseTargets(this, player, player); // TODO: should we be using other for the trigger here?
668 this.message = oldmsg;
671 if(player.race_respawn_checkpoint != this.race_checkpoint || !player.race_started)
672 player.race_respawn_spotref = this; // this is not a spot but a CP, but spawnpoint selection will deal with that
673 player.race_respawn_checkpoint = this.race_checkpoint;
674 player.race_checkpoint = race_NextCheckpoint(this.race_checkpoint);
675 player.race_started = 1;
677 race_SendTime(player, this.race_checkpoint, player.race_movetime, boolean(player.race_laptime));
679 if(!this.race_checkpoint) // start line
681 player.race_laptime = time;
682 player.race_movetime = player.race_movetime_frac = player.race_movetime_count = 0;
683 player.race_penalty_accumulator = 0;
684 player.race_lastpenalty = NULL;
687 if(g_race_qualifying)
688 race_SendNextCheckpoint(player, 0);
690 if(defrag_ents && defragcpexists < 0 && this.classname == "target_stopTimer")
693 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_WRITE);
696 IL_EACH(g_race_targets, it.classname == "target_checkpoint",
698 fputs(fh, strcat(it.targetname, " ", ftos(it.race_checkpoint), "\n"));
704 else if(player.race_checkpoint == race_NextCheckpoint(this.race_checkpoint))
710 if(this.spawnflags & 4)
711 Damage (player, this, this, 10000, DEATH_HURTTRIGGER.m_id, DMG_NOWEP, player.origin, '0 0 0');
715 void checkpoint_touch(entity this, entity toucher)
717 EXACTTRIGGER_TOUCH(this, toucher);
718 checkpoint_passed(this, toucher);
721 void checkpoint_use(entity this, entity actor, entity trigger)
723 if(trigger.classname == "info_player_deathmatch") // a spawn, a spawn
726 checkpoint_passed(this, actor);
729 bool race_waypointsprite_visible_for_player(entity this, entity player, entity view)
731 entity own = this.owner;
733 own = this.realowner; // target support
735 if(view.race_checkpoint == -1 || own.race_checkpoint == -2)
737 else if(view.race_checkpoint == own.race_checkpoint)
743 void trigger_race_checkpoint_verify(entity this)
745 static bool have_verified;
746 if (have_verified) return;
747 have_verified = true;
749 bool qual = g_race_qualifying;
751 int pl_race_checkpoint = 0;
752 int pl_race_place = 0;
755 for (int i = 0; i <= race_highest_checkpoint; ++i) {
756 pl_race_checkpoint = race_NextCheckpoint(i);
758 // race only (middle of the race)
759 g_race_qualifying = false;
761 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
762 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for respawning in race) - bailing out"));
767 g_race_qualifying = 1;
768 pl_race_place = race_lowest_place_spawn;
769 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
770 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
773 // race only (initial spawn)
774 g_race_qualifying = 0;
775 for (int p = 1; p <= race_highest_place_spawn; ++p) {
777 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
778 error(strcat("Checkpoint ", ftos(i), " misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for initially spawning in race) - bailing out"));
783 } else if (!defrag_ents) {
785 pl_race_checkpoint = race_NextCheckpoint(0);
786 g_race_qualifying = 1;
787 pl_race_place = race_lowest_place_spawn;
788 if (!Spawn_FilterOutBadSpots(this, findchain(classname, "info_player_deathmatch"), 0, false)) {
789 error(strcat("Checkpoint 0 misses a spawnpoint with race_place==", ftos(pl_race_place), " (used for qualifying) - bailing out"));
792 pl_race_checkpoint = race_NextCheckpoint(0);
793 g_race_qualifying = 1;
794 pl_race_place = 0; // there's only one spawn on defrag maps
796 // check if a defragcp file already exists, then read it and apply the checkpoint order
801 defragcpexists = fh = fopen(strcat("maps/", GetMapname(), ".defragcp"), FILE_READ);
803 while ((l = fgets(fh))) {
804 len = tokenize_console(l);
806 defragcpexists = -1; // something's wrong in the defrag cp file, set defragcpexists to -1 so that it will be rewritten when someone finishes
809 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
810 if (argv(0) == cp.targetname) {
811 cp.race_checkpoint = stof(argv(1));
819 g_race_qualifying = qual;
821 IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
823 if(it.targetname == "" || !it.targetname) // somehow this is a case...
826 FOREACH_ENTITY_STRING(target, cpt.targetname,
828 vector org = (it.absmin + it.absmax) * 0.5;
829 if(cpt.race_checkpoint == 0)
830 WaypointSprite_SpawnFixed(WP_RaceStart, org, it, sprite, RADARICON_NONE);
832 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, org, it, sprite, RADARICON_NONE);
834 it.sprite.realowner = cpt;
835 it.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
839 if (race_timed_checkpoint) {
841 IL_EACH(g_race_targets, it.classname == "target_checkpoint" || it.classname == "target_startTimer" || it.classname == "target_stopTimer",
844 if(it.classname == "target_startTimer" || it.classname == "target_stopTimer") {
845 if(it.targetname == "" || !it.targetname) // somehow this is a case...
847 FOREACH_ENTITY_STRING(target, cpt.targetname, {
849 WaypointSprite_UpdateSprites(it.sprite, ((cpt.classname == "target_startTimer") ? WP_RaceStart : WP_RaceFinish), WP_Null, WP_Null);
852 if(it.classname == "target_checkpoint") {
853 if(it.race_checkpoint == -2)
854 defragcpexists = -1; // something's wrong with the defrag cp file or it has not been written yet, set defragcpexists to -1 so that it will be rewritten when someone finishes
857 if (defragcpexists != -1) {
858 float largest_cp_id = 0;
859 for (entity cp = NULL; (cp = find(cp, classname, "target_checkpoint"));) {
860 if (cp.race_checkpoint > largest_cp_id) {
861 largest_cp_id = cp.race_checkpoint;
864 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
865 cp.race_checkpoint = largest_cp_id + 1; // finish line
867 race_highest_checkpoint = largest_cp_id + 1;
868 race_timed_checkpoint = largest_cp_id + 1;
870 for (entity cp = NULL; (cp = find(cp, classname, "target_stopTimer"));) {
871 cp.race_checkpoint = 255; // finish line
873 race_highest_checkpoint = 255;
874 race_timed_checkpoint = 255;
877 IL_EACH(g_racecheckpoints, it.sprite,
879 if (it.race_checkpoint == 0) {
880 WaypointSprite_UpdateSprites(it.sprite, WP_RaceStart, WP_Null, WP_Null);
881 } else if (it.race_checkpoint == race_timed_checkpoint) {
882 WaypointSprite_UpdateSprites(it.sprite, WP_RaceFinish, WP_Null, WP_Null);
889 for (entity trigger = NULL; (trigger = find(trigger, classname, "trigger_multiple")); ) {
890 for (entity targ = NULL; (targ = find(targ, targetname, trigger.target)); ) {
891 if (targ.classname == "target_checkpoint" || targ.classname == "target_startTimer" || targ.classname == "target_stopTimer") {
897 // These just make the game crash on some maps with oddly shaped triggers.
898 // (on the other hand they used to fix the case when two players ran through a checkpoint at once,
899 // and often one of them just passed through without being registered. Hope it's fixed in a better way now.
900 // (happened on item triggers too)
905 //setsize(targ, trigger.mins, trigger.maxs);
906 //setorigin(targ, trigger.origin);
914 vector trigger_race_checkpoint_spawn_evalfunc(entity this, entity player, entity spot, vector current)
916 if(g_race_qualifying)
919 if(this.race_checkpoint != 0)
921 if(spot.race_place != race_lowest_place_spawn)
926 if(this.race_checkpoint != player.race_respawn_checkpoint)
928 // try reusing the previous spawn
929 if(this == player.race_respawn_spotref || spot == player.race_respawn_spotref)
930 current.x += SPAWN_PRIO_RACE_PREVIOUS_SPAWN;
931 if(this.race_checkpoint == 0)
933 int pl = player.race_place;
934 if(pl > race_highest_place_spawn)
936 if(pl == 0 && !player.race_started)
937 pl = race_highest_place_spawn; // use last place if he has not even touched finish yet
938 if(spot.race_place != pl)
945 spawnfunc(trigger_race_checkpoint)
948 if(!g_race && !g_cts) { delete(this); return; }
952 this.use = checkpoint_use;
953 if (!(this.spawnflags & 1))
954 settouch(this, checkpoint_touch);
956 o = (this.absmin + this.absmax) * 0.5;
957 tracebox(o, PL_MIN_CONST, PL_MAX_CONST, o - '0 0 1' * (o.z - this.absmin.z), MOVE_NORMAL, this);
958 waypoint_spawnforitem_force(this, trace_endpos);
959 this.nearestwaypointtimeout = -1;
961 if(this.message == "")
962 this.message = "went backwards";
963 if (this.message2 == "")
964 this.message2 = "was pushed backwards by";
965 if (this.race_penalty_reason == "")
966 this.race_penalty_reason = "missing a checkpoint";
968 this.race_checkpoint = this.cnt;
970 if(this.race_checkpoint > race_highest_checkpoint)
972 race_highest_checkpoint = this.race_checkpoint;
973 if(this.spawnflags & 8)
974 race_timed_checkpoint = this.race_checkpoint;
976 race_timed_checkpoint = 0;
979 if(!this.race_penalty)
981 if(this.race_checkpoint)
982 WaypointSprite_SpawnFixed(WP_RaceCheckpoint, o, this, sprite, RADARICON_NONE);
984 WaypointSprite_SpawnFixed(WP_RaceStartFinish, o, this, sprite, RADARICON_NONE);
987 this.sprite.waypointsprite_visible_for_player = race_waypointsprite_visible_for_player;
988 this.spawn_evalfunc = trigger_race_checkpoint_spawn_evalfunc;
990 IL_PUSH(g_racecheckpoints, this);
992 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
995 spawnfunc(target_checkpoint) // defrag entity
997 if(!g_race && !g_cts) { delete(this); return; }
1000 // if this is targeted, then it probably isn't a trigger
1001 bool is_trigger = this.targetname == "";
1006 this.use = checkpoint_use;
1007 if (is_trigger && !(this.spawnflags & 1))
1008 settouch(this, checkpoint_touch);
1010 vector org = this.origin;
1012 // bots should only pathfind to this if it is a valid touchable trigger
1015 org = (this.absmin + this.absmax) * 0.5;
1016 tracebox(org, PL_MIN_CONST, PL_MAX_CONST, org - '0 0 1' * (org.z - this.absmin.z), MOVE_NORMAL, this);
1017 waypoint_spawnforitem_force(this, trace_endpos);
1018 this.nearestwaypointtimeout = -1;
1021 if(this.message == "")
1022 this.message = "went backwards";
1023 if (this.message2 == "")
1024 this.message2 = "was pushed backwards by";
1025 if (this.race_penalty_reason == "")
1026 this.race_penalty_reason = "missing a checkpoint";
1028 if(this.classname == "target_startTimer")
1029 this.race_checkpoint = 0;
1031 this.race_checkpoint = -2;
1033 race_timed_checkpoint = 1;
1035 IL_PUSH(g_race_targets, this);
1037 InitializeEntity(this, trigger_race_checkpoint_verify, INITPRIO_FINDTARGET);
1040 spawnfunc(target_startTimer) { spawnfunc_target_checkpoint(this); }
1041 spawnfunc(target_stopTimer) { spawnfunc_target_checkpoint(this); }
1043 void race_AbandonRaceCheck(entity p)
1045 if(race_completing && !CS(p).race_completed)
1047 CS(p).race_completed = 1;
1048 MAKE_INDEPENDENT_PLAYER(p);
1049 Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_RACE_ABANDONED, p.netname);
1050 ClientData_Touch(p);
1054 void race_StartCompleting()
1056 race_completing = 1;
1057 FOREACH_CLIENT(IS_PLAYER(it) && IS_DEAD(it), { race_AbandonRaceCheck(it); });
1060 void race_PreparePlayer(entity this)
1062 race_ClearTime(this);
1063 this.race_place = 0;
1064 this.race_started = 0;
1065 this.race_respawn_checkpoint = 0;
1066 this.race_respawn_spotref = NULL;
1069 void race_RetractPlayer(entity this)
1071 if(!g_race && !g_cts)
1073 if(this.race_respawn_checkpoint == 0 || this.race_respawn_checkpoint == race_timed_checkpoint)
1074 race_ClearTime(this);
1075 this.race_checkpoint = this.race_respawn_checkpoint;
1078 spawnfunc(info_player_race)
1080 if(!g_race && !g_cts) { delete(this); return; }
1082 spawnfunc_info_player_deathmatch(this);
1084 if(this.race_place > race_highest_place_spawn)
1085 race_highest_place_spawn = this.race_place;
1086 if(this.race_place < race_lowest_place_spawn)
1087 race_lowest_place_spawn = this.race_place;
1090 void race_ClearRecords()
1092 for(int j = 0; j < MAX_CHECKPOINTS; ++j)
1094 race_checkpoint_records[j] = 0;
1095 strfree(race_checkpoint_recordholders[j]);
1098 FOREACH_CLIENT(true, {
1099 float p = it.race_place;
1100 race_PreparePlayer(it);
1105 void race_ImposePenaltyTime(entity pl, float penalty, string reason)
1107 if(g_race_qualifying)
1109 pl.race_penalty_accumulator += penalty;
1110 if(IS_REAL_CLIENT(pl))
1113 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1114 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1115 WriteByte(MSG_ONE, RACE_NET_PENALTY_QUALIFYING);
1116 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1117 WriteString(MSG_ONE, reason);
1123 pl.race_penalty = time + penalty;
1124 if(IS_REAL_CLIENT(pl))
1127 WRITESPECTATABLE_MSG_ONE(msg_entity, {
1128 WriteHeader(MSG_ONE, TE_CSQC_RACE);
1129 WriteByte(MSG_ONE, RACE_NET_PENALTY_RACE);
1130 WriteShort(MSG_ONE, TIME_ENCODE(penalty));
1131 WriteString(MSG_ONE, reason);
1137 void penalty_touch(entity this, entity toucher)
1139 EXACTTRIGGER_TOUCH(this, toucher);
1140 if(toucher.race_lastpenalty != this)
1142 toucher.race_lastpenalty = this;
1143 race_ImposePenaltyTime(toucher, this.race_penalty, this.race_penalty_reason);
1147 void penalty_use(entity this, entity actor, entity trigger)
1149 race_ImposePenaltyTime(actor, this.race_penalty, this.race_penalty_reason);
1152 spawnfunc(trigger_race_penalty)
1154 // TODO: find out why this wasnt done:
1155 //if(!g_cts && !g_race) { remove(this); return; }
1159 this.use = penalty_use;
1160 if (!(this.spawnflags & 1))
1161 settouch(this, penalty_touch);
1163 if (this.race_penalty_reason == "")
1164 this.race_penalty_reason = "missing a checkpoint";
1165 if (!this.race_penalty)
1166 this.race_penalty = 5;
1169 float race_GetFractionalLapCount(entity e)
1171 // interesting metrics (idea by KrimZon) to maybe sort players in the
1172 // scoreboard, immediately updates when overtaking
1174 // requires the track to be built so you never get farther away from the
1175 // next checkpoint, though, and current Xonotic race maps are not built that
1178 // also, this code is slow and would need optimization (i.e. "next CP"
1179 // links on CP entities)
1182 l = GameRules_scoring_add(e, RACE_LAPS, 0);
1183 if(CS(e).race_completed)
1184 return l; // not fractional
1187 float bestfraction, fraction;
1189 float nextcpindex, lastcpindex;
1191 nextcpindex = max(e.race_checkpoint, 0);
1192 lastcpindex = e.race_respawn_checkpoint;
1193 lastcp = e.race_respawn_spotref;
1195 if(nextcpindex == lastcpindex)
1199 IL_EACH(g_racecheckpoints, true,
1201 if(it.race_checkpoint != lastcpindex)
1206 o0 = (it.absmin + it.absmax) * 0.5;
1207 IL_EACH(g_racecheckpoints, true,
1209 if(it.race_checkpoint != nextcpindex)
1211 o1 = (it.absmin + it.absmax) * 0.5;
1214 fraction = bound(0.0001, vlen(e.origin - o1) / vlen(o0 - o1), 1);
1215 if(fraction < bestfraction)
1216 bestfraction = fraction;
1220 // we are at CP "nextcpindex - bestfraction"
1221 // race_timed_checkpoint == 4: then nextcp==4 means 0.9999x, nextcp==0 means 0.0000x
1222 // race_timed_checkpoint == 0: then nextcp==0 means 0.9999x
1224 nc = race_highest_checkpoint + 1;
1225 c = ((nextcpindex - race_timed_checkpoint + nc + nc - 1) % nc) + 1 - bestfraction;