1 const float MAX_STORAGE_ATTACHMENTS = 16;
8 void sandbox_ObjectFunction_Touch()
10 // apply material impact effects
14 if(self.touch_timer > time)
15 return; // don't execute each frame
16 self.touch_timer = time + 0.1;
18 // make particle count and sound volume depend on impact speed
20 intensity = vlen(self.velocity) + vlen(other.velocity);
21 if(intensity) // avoid divisions by 0
22 intensity /= 2; // average the two velocities
23 if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
24 return; // impact not strong enough to do anything
25 // now offset intensity and apply it to the effects
26 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
27 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
29 sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
30 pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
33 void sandbox_ObjectFunction_Think()
37 // decide if and how this object can be grabbed
38 if(autocvar_g_sandbox_readonly)
39 self.grab = 0; // no grabbing
40 else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
41 self.grab = 1; // owner only
43 self.grab = 3; // anyone
45 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
46 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
47 // since if the owning player disconnects, the object's owner should also be reset.
48 FOR_EACH_REALPLAYER(e) // bots can't have objects
50 if(self.crypto_idfp == e.crypto_idfp)
55 self.realowner = world;
58 self.nextthink = time;
61 .float old_solid, old_movetype;
62 entity sandbox_ObjectEdit_Get(float permissions)
64 // returns the traced entity if the player can edit it, and world if not
65 // if permissions if FALSE, the object is returned regardless of editing rights
67 // Tracing does not work for entities that use SOLID_NOT or SOLID_TRIGGER. Therefore, make all
68 // objects temporarily solid while doing the trace, then revert them to their initial solidity.
70 for(head = world; (head = find(head, classname, "object")); )
72 if(head.owner == world) // skip attached objects
74 head.old_solid = head.solid;
75 head.solid = SOLID_BBOX;
78 makevectors(self.v_angle);
79 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
80 for(head = world; (head = find(head, classname, "object")); )
82 if(head.owner == world) // skip attached objects
83 head.solid = head.old_solid;
86 if(trace_ent.classname != "object")
87 return world; // entity is not an object
88 if(trace_ent.owner != world)
89 return world; // entity is an attached object
91 return trace_ent; // don't check permissions, anyone can edit this object
92 if(!trace_ent.crypto_idfp)
93 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
94 if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2)
95 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
99 void sandbox_ObjectEdit_Scale(entity e, float f)
104 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
105 setmodel(e, e.model); // reset mins and maxs based on mesh
106 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
110 void sandbox_ObjectAttach_Remove(entity e);
111 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
113 // attaches e to parent on string s
115 // we can't attach to an attachment, for obvious reasons
116 sandbox_ObjectAttach_Remove(e);
118 e.old_solid = e.solid; // persist solidity
119 e.old_movetype = e.movetype; // persist physics
120 e.movetype = MOVETYPE_FOLLOW;
121 e.solid = SOLID_TRIGGER;
122 e.takedamage = DAMAGE_NO;
124 setattachment(e, parent, s);
128 void sandbox_ObjectAttach_Remove(entity e)
130 // detaches any object attached to e
133 for(head = world; (head = find(head, classname, "object")); )
138 org = gettaginfo(head, 0);
139 setattachment(head, world, "");
142 // objects change origin and angles when detached, so apply previous position
143 setorigin(head, org);
144 head.angles = e.angles; // don't allow detached objects to spin or roll
146 head.solid = head.old_solid; // restore persisted solidity
147 head.movetype = head.old_movetype; // restore persisted physics
148 head.takedamage = DAMAGE_AIM;
153 entity sandbox_ObjectSpawn(float database)
155 // spawn a new object with default properties
159 e.classname = "object";
160 e.takedamage = DAMAGE_AIM;
161 e.damageforcescale = 1;
162 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
163 e.movetype = MOVETYPE_TOSS;
166 e.material = string_null;
167 e.touch = sandbox_ObjectFunction_Touch;
168 e.think = sandbox_ObjectFunction_Think;
170 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
174 // set the object's owner via player UID
175 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
176 if(self.crypto_idfp != "")
177 e.crypto_idfp = strzone(self.crypto_idfp);
179 print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
181 // set public object information
182 e.netname = strzone(self.netname); // name of the owner
183 e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time
184 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time
186 // set origin and direction based on player position and view angle
187 makevectors(self.v_angle);
188 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
189 setorigin(e, trace_endpos);
190 e.angles_y = self.v_angle_y;
197 void sandbox_ObjectRemove(entity e)
199 sandbox_ObjectAttach_Remove(e); // detach child objects
201 if(e.material) { strunzone(e.material); e.material = string_null; }
202 if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
203 if(e.netname) { strunzone(e.netname); e.netname = string_null; }
204 if(e.message) { strunzone(e.message); e.message = string_null; }
205 if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
212 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
214 string sandbox_ObjectPort_Save(entity e, float database)
216 // save object properties, and return them as a string
221 for(head = world; (head = find(head, classname, "object")); )
223 // the main object needs to be first in the array [0] with attached objects following
224 float slot, physics, solidity;
225 if(head == e) // this is the main object, place it first
228 solidity = head.solid; // applied solidity is normal solidity for children
229 physics = head.movetype; // applied physics are normal physics for parents
231 else if(head.owner == e) // child object, list them in order
233 i += 1; // children start from 1
235 solidity = head.old_solid; // persisted solidity is normal solidity for children
236 physics = head.old_movetype; // persisted physics are normal physics for children
237 gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
242 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
245 // properties stored only for child objects
246 if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
250 // properties stored only for parent objects
253 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
254 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
257 // properties stored for all objects
258 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
259 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
260 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
261 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
262 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
263 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
264 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
265 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
266 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
267 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
268 if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
271 // properties stored only for the database
272 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
273 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
274 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
275 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
279 // now apply the array to a simple string, with the ; symbol separating objects
280 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
283 s = strcat(s, port_string[i], "; ");
284 port_string[i] = string_null; // fully clear the string
290 entity sandbox_ObjectPort_Load(string s, float database)
292 // load object properties, and spawn a new object with them
296 // separate objects between the ; symbols
297 n = tokenizebyseparator(s, "; ");
298 for(i = 0; i < n; ++i)
299 port_string[i] = argv(i);
301 // now separate and apply the properties of each object
302 for(i = 0; i < n; ++i)
307 tokenize_console(port_string[i]);
308 e = sandbox_ObjectSpawn(database);
310 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
313 // properties stored only for child objects
314 if(argv(argv_num) != "-") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
318 // properties stored only for parent objects
321 setorigin(e, stov(argv(argv_num))); ++argv_num;
322 e.angles = stov(argv(argv_num)); ++argv_num;
324 parent = e; // mark parent objects as such
326 // properties stored for all objects
327 setmodel(e, argv(argv_num)); ++argv_num;
328 e.skin = stof(argv(argv_num)); ++argv_num;
329 e.alpha = stof(argv(argv_num)); ++argv_num;
330 e.colormod = stov(argv(argv_num)); ++argv_num;
331 e.glowmod = stov(argv(argv_num)); ++argv_num;
332 e.frame = stof(argv(argv_num)); ++argv_num;
333 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
334 e.solid = e.old_solid = stof(argv(argv_num)); ++argv_num;
335 e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
336 e.damageforcescale = stof(argv(argv_num)); ++argv_num;
337 if(e.material) strunzone(e.material); if(argv(argv_num) != "-") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
340 // properties stored only for the database
341 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "-") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
342 if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
343 if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
344 if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
349 sandbox_ObjectAttach_Set(e, parent, tagname);
352 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
353 port_string[i] = string_null; // fully clear the string
358 void sandbox_Database_Save()
360 // saves all objects to the database file
365 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
366 file_get = fopen(file_name, FILE_WRITE);
367 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
368 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
370 for(head = world; (head = find(head, classname, "object")); )
372 // attached objects are persisted separately, ignore them here
373 if(head.owner != world)
376 // use a line of text for each object, listing all properties
377 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
382 void sandbox_Database_Load()
384 // loads all objects from the database file
385 string file_read, file_name;
388 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
389 file_get = fopen(file_name, FILE_READ);
392 if(autocvar_g_sandbox_info > 0)
393 print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
399 file_read = fgets(file_get);
402 if(substring(file_read, 0, 2) == "//")
404 if(substring(file_read, 0, 1) == "#")
408 e = sandbox_ObjectPort_Load(file_read, TRUE);
412 // since objects are being loaded for the first time, precache material sounds for each
413 for (i = 1; i <= 5; i++) // 5 sounds in total
414 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
417 if(autocvar_g_sandbox_info > 0)
418 print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
423 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
425 if(MUTATOR_RETURNVALUE) // command was already handled?
427 if(cmd_name == "g_sandbox")
429 if(autocvar_g_sandbox_readonly)
431 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
436 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
446 // ---------------- COMMAND: HELP ----------------
448 print_to(self, "You can use the following sandbox commands:");
449 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
450 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
451 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
452 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
453 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
454 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
455 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
456 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
457 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
458 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
459 print_to(self, "^3skin value ^7- changes the skin of the object");
460 print_to(self, "^3alpha value ^7- sets object transparency");
461 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
462 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
463 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
464 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
465 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
466 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
467 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
468 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
469 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
470 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
471 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
472 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
473 print_to(self, "^3attachments ^7- prints information about the object's attachments");
474 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
477 // ---------------- COMMAND: OBJECT, SPAWN ----------------
479 if(time < self.object_flood)
481 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
484 self.object_flood = time + autocvar_g_sandbox_editor_flood;
485 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
487 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
492 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
495 if not(fexists(argv(2)))
497 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
501 e = sandbox_ObjectSpawn(FALSE);
502 setmodel(e, argv(2));
504 if(autocvar_g_sandbox_info > 0)
505 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
508 // ---------------- COMMAND: OBJECT, REMOVE ----------------
509 case "object_remove":
510 e = sandbox_ObjectEdit_Get(TRUE);
513 if(autocvar_g_sandbox_info > 0)
514 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
515 sandbox_ObjectRemove(e);
519 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
522 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
523 case "object_duplicate":
527 // copies customizable properties of the selected object to the clipboard cvar
528 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
531 s = sandbox_ObjectPort_Save(e, FALSE);
532 s = strreplace("\"", "\\\"", s);
533 stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
535 print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
538 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
542 // spawns a new object using the properties in the player's clipboard cvar
543 if(time < self.object_flood)
545 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
548 self.object_flood = time + autocvar_g_sandbox_editor_flood;
549 if(!argv(3)) // no object in clipboard
551 print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
554 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
556 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
559 e = sandbox_ObjectPort_Load(argv(3), FALSE);
561 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
562 if(autocvar_g_sandbox_info > 0)
563 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
568 // ---------------- COMMAND: OBJECT, ATTACH ----------------
569 case "object_attach":
573 // select e as the object as meant to be attached
574 e = sandbox_ObjectEdit_Get(TRUE);
577 self.object_attach = e;
578 print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
581 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
584 if(self.object_attach == world)
586 print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
590 // attaches the previously selected object to e
591 e = sandbox_ObjectEdit_Get(TRUE);
594 sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
595 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
596 print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
597 if(autocvar_g_sandbox_info > 1)
598 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
601 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
604 // removes e if it was attached
605 e = sandbox_ObjectEdit_Get(TRUE);
608 sandbox_ObjectAttach_Remove(e);
609 print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
610 if(autocvar_g_sandbox_info > 1)
611 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
614 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
619 // ---------------- COMMAND: OBJECT, EDIT ----------------
623 print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
627 e = sandbox_ObjectEdit_Get(TRUE);
633 e.skin = stof(argv(3));
636 e.alpha = stof(argv(3));
639 e.colormod = stov(argv(3));
642 e.glowmod = stov(argv(3));
645 e.frame = stof(argv(3));
648 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
653 case "0": // non-solid
654 e.solid = SOLID_TRIGGER;
657 e.solid = SOLID_BBOX;
666 e.movetype = MOVETYPE_NONE;
669 e.movetype = MOVETYPE_TOSS;
671 case "2": // physical
672 e.movetype = MOVETYPE_PHYSICS;
679 e.damageforcescale = stof(argv(3));
682 if(e.material) strunzone(e.material);
685 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
686 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
687 e.material = strzone(argv(3));
690 e.material = string_null; // no material
693 print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
697 // update last editing time
698 if(e.message2) strunzone(e.message2);
699 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S"));
701 if(autocvar_g_sandbox_info > 1)
702 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
706 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
709 // ---------------- COMMAND: OBJECT, CLAIM ----------------
711 // if the player can edit an object but is not its owner, this can be used to claim that object
712 if(self.crypto_idfp == "")
714 print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
717 e = sandbox_ObjectEdit_Get(TRUE);
720 // update the owner's name
721 // Do this before checking if you're already the owner and skipping if such, so we
722 // also update the player's nickname if he changed it (but has the same player UID)
723 if(e.netname != self.netname)
725 if(e.netname) strunzone(e.netname);
726 e.netname = strzone(self.netname);
727 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
730 if(e.crypto_idfp == self.crypto_idfp)
732 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
736 if(e.crypto_idfp) strunzone(e.crypto_idfp);
737 e.crypto_idfp = strzone(self.crypto_idfp);
739 print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
741 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
744 // ---------------- COMMAND: OBJECT, INFO ----------------
746 // prints public information about the object to the player
747 e = sandbox_ObjectEdit_Get(FALSE);
753 print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
756 for(i = 1; gettaginfo(e, i); i++)
757 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
758 print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
761 // this should show the same info as 'mesh' but for attachments
763 for(head = world; (head = find(head, classname, "object")); )
768 gettaginfo(e, head.tag_index);
769 s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
770 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
773 if(i) // object contains attachments
774 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
776 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
780 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
783 // ---------------- COMMAND: DEFAULT ----------------
785 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
793 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
795 if(!autocvar_g_sandbox_storage_autosave)
797 if(time < autosave_time)
799 autosave_time = time + autocvar_g_sandbox_storage_autosave;
801 sandbox_Database_Save();
806 MUTATOR_DEFINITION(sandbox)
808 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
809 MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
813 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
814 if(autocvar_g_sandbox_storage_autoload)
815 sandbox_Database_Load();