4 const float MAX_STORAGE_ATTACHMENTS = 16;
11 void sandbox_ObjectFunction_Touch()
13 // apply material impact effects
17 if(self.touch_timer > time)
18 return; // don't execute each frame
19 self.touch_timer = time + 0.1;
21 // make particle count and sound volume depend on impact speed
23 intensity = vlen(self.velocity) + vlen(other.velocity);
24 if(intensity) // avoid divisions by 0
25 intensity /= 2; // average the two velocities
26 if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
27 return; // impact not strong enough to do anything
28 // now offset intensity and apply it to the effects
29 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
30 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
32 _sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
33 Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
36 void sandbox_ObjectFunction_Think()
40 // decide if and how this object can be grabbed
41 if(autocvar_g_sandbox_readonly)
42 self.grab = 0; // no grabbing
43 else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
44 self.grab = 1; // owner only
46 self.grab = 3; // anyone
48 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
49 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
50 // since if the owning player disconnects, the object's owner should also be reset.
51 FOR_EACH_REALPLAYER(e) // bots can't have objects
53 if(self.crypto_idfp == e.crypto_idfp)
58 self.realowner = world;
61 self.nextthink = time;
63 CSQCMODEL_AUTOUPDATE(self);
66 .float old_solid, old_movetype;
67 entity sandbox_ObjectEdit_Get(float permissions)
69 // Returns the traced entity if the player can edit it, and world if not.
70 // If permissions if false, the object is returned regardless of editing rights.
71 // Attached objects are SOLID_NOT and do not get traced.
73 crosshair_trace_plusvisibletriggers(self);
74 if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit)
75 return world; // out of trace range
76 if(trace_ent.classname != "object")
77 return world; // entity is not an object
79 return trace_ent; // don't check permissions, anyone can edit this object
80 if(trace_ent.crypto_idfp == "")
81 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
82 if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
83 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
87 void sandbox_ObjectEdit_Scale(entity e, float f)
92 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
93 _setmodel(e, e.model); // reset mins and maxs based on mesh
94 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
98 void sandbox_ObjectAttach_Remove(entity e);
99 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
101 // attaches e to parent on string s
103 // we can't attach to an attachment, for obvious reasons
104 sandbox_ObjectAttach_Remove(e);
106 e.old_solid = e.solid; // persist solidity
107 e.old_movetype = e.movetype; // persist physics
108 e.movetype = MOVETYPE_FOLLOW;
110 e.takedamage = DAMAGE_NO;
112 setattachment(e, parent, s);
116 void sandbox_ObjectAttach_Remove(entity e)
118 // detaches any object attached to e
121 for(head = world; (head = find(head, classname, "object")); )
126 org = gettaginfo(head, 0);
127 setattachment(head, world, "");
130 // objects change origin and angles when detached, so apply previous position
131 setorigin(head, org);
132 head.angles = e.angles; // don't allow detached objects to spin or roll
134 head.solid = head.old_solid; // restore persisted solidity
135 head.movetype = head.old_movetype; // restore persisted physics
136 head.takedamage = DAMAGE_AIM;
141 entity sandbox_ObjectSpawn(float database)
143 // spawn a new object with default properties
146 e.classname = "object";
147 e.takedamage = DAMAGE_AIM;
148 e.damageforcescale = 1;
149 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
150 e.movetype = MOVETYPE_TOSS;
153 e.material = string_null;
154 e.touch = sandbox_ObjectFunction_Touch;
155 e.think = sandbox_ObjectFunction_Think;
157 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
161 // set the object's owner via player UID
162 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
163 if(self.crypto_idfp != "")
164 e.crypto_idfp = strzone(self.crypto_idfp);
166 print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
168 // set public object information
169 e.netname = strzone(self.netname); // name of the owner
170 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
171 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
173 // set origin and direction based on player position and view angle
174 makevectors(self.v_angle);
175 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
176 setorigin(e, trace_endpos);
177 e.angles_y = self.v_angle.y;
180 WITH(entity, self, e, CSQCMODEL_AUTOINIT(e));
186 void sandbox_ObjectRemove(entity e)
188 sandbox_ObjectAttach_Remove(e); // detach child objects
190 // if the object being removed has been selected for attachment by a player, unset it
192 FOR_EACH_REALPLAYER(head) // bots can't have objects
194 if(head.object_attach == e)
195 head.object_attach = world;
198 if(e.material) { strunzone(e.material); e.material = string_null; }
199 if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
200 if(e.netname) { strunzone(e.netname); e.netname = string_null; }
201 if(e.message) { strunzone(e.message); e.message = string_null; }
202 if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
209 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
211 string sandbox_ObjectPort_Save(entity e, float database)
213 // save object properties, and return them as a string
218 for(head = world; (head = find(head, classname, "object")); )
220 // the main object needs to be first in the array [0] with attached objects following
221 float slot, physics, solidity;
222 if(head == e) // this is the main object, place it first
225 solidity = head.solid; // applied solidity is normal solidity for children
226 physics = head.movetype; // applied physics are normal physics for parents
228 else if(head.owner == e) // child object, list them in order
230 i += 1; // children start from 1
232 solidity = head.old_solid; // persisted solidity is normal solidity for children
233 physics = head.old_movetype; // persisted physics are normal physics for children
234 gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
239 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
242 // properties stored only for child objects
243 if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
247 // properties stored only for parent objects
250 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
251 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
254 // properties stored for all objects
255 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
256 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
257 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
258 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
259 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
260 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
261 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
262 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
263 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
264 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
265 if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
268 // properties stored only for the database
269 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
270 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
271 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
272 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
276 // now apply the array to a simple string, with the ; symbol separating objects
278 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
281 s = strcat(s, port_string[i], "; ");
282 port_string[i] = string_null; // fully clear the string
288 entity sandbox_ObjectPort_Load(string s, float database)
290 // load object properties, and spawn a new object with them
292 entity e = world, parent = world;
294 // separate objects between the ; symbols
295 n = tokenizebyseparator(s, "; ");
296 for(i = 0; i < n; ++i)
297 port_string[i] = argv(i);
299 // now separate and apply the properties of each object
300 for(i = 0; i < n; ++i)
303 string tagname = string_null;
305 tokenize_console(port_string[i]);
306 e = sandbox_ObjectSpawn(database);
308 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
311 // properties stored only for child objects
312 if(argv(argv_num) != "") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
316 // properties stored only for parent objects
319 setorigin(e, stov(argv(argv_num))); ++argv_num;
320 e.angles = stov(argv(argv_num)); ++argv_num;
322 parent = e; // mark parent objects as such
324 // properties stored for all objects
325 _setmodel(e, argv(argv_num)); ++argv_num;
326 e.skin = stof(argv(argv_num)); ++argv_num;
327 e.alpha = stof(argv(argv_num)); ++argv_num;
328 e.colormod = stov(argv(argv_num)); ++argv_num;
329 e.glowmod = stov(argv(argv_num)); ++argv_num;
330 e.frame = stof(argv(argv_num)); ++argv_num;
331 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
332 e.solid = e.old_solid = stof(argv(argv_num)); ++argv_num;
333 e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
334 e.damageforcescale = stof(argv(argv_num)); ++argv_num;
335 if(e.material) strunzone(e.material); if(argv(argv_num) != "") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
338 // properties stored only for the database
339 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
340 if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
341 if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
342 if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
347 sandbox_ObjectAttach_Set(e, parent, tagname);
350 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
351 port_string[i] = string_null; // fully clear the string
356 void sandbox_Database_Save()
358 // saves all objects to the database file
363 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
364 file_get = fopen(file_name, FILE_WRITE);
365 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
366 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
368 for(head = world; (head = find(head, classname, "object")); )
370 // attached objects are persisted separately, ignore them here
371 if(head.owner != world)
374 // use a line of text for each object, listing all properties
375 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
380 void sandbox_Database_Load()
382 // loads all objects from the database file
383 string file_read, file_name;
386 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
387 file_get = fopen(file_name, FILE_READ);
390 if(autocvar_g_sandbox_info > 0)
391 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
397 file_read = fgets(file_get);
400 if(substring(file_read, 0, 2) == "//")
402 if(substring(file_read, 0, 1) == "#")
406 e = sandbox_ObjectPort_Load(file_read, true);
410 // since objects are being loaded for the first time, precache material sounds for each
411 for (i = 1; i <= 5; i++) // 5 sounds in total
412 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
415 if(autocvar_g_sandbox_info > 0)
416 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
421 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
423 if(MUTATOR_RETURNVALUE) // command was already handled?
425 if(cmd_name == "g_sandbox")
427 if(autocvar_g_sandbox_readonly)
429 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
434 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
444 // ---------------- COMMAND: HELP ----------------
446 print_to(self, "You can use the following sandbox commands:");
447 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
448 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
449 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
450 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
451 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
452 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
453 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
454 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
455 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
456 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
457 print_to(self, "^3skin value ^7- changes the skin of the object");
458 print_to(self, "^3alpha value ^7- sets object transparency");
459 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
460 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
461 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
462 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
463 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
464 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
465 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
466 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
467 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
468 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
469 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
470 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
471 print_to(self, "^3attachments ^7- prints information about the object's attachments");
472 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
475 // ---------------- COMMAND: OBJECT, SPAWN ----------------
477 if(time < self.object_flood)
479 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
482 self.object_flood = time + autocvar_g_sandbox_editor_flood;
483 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
485 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
490 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
493 if (!(fexists(argv(2))))
495 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
499 e = sandbox_ObjectSpawn(false);
500 _setmodel(e, argv(2));
502 if(autocvar_g_sandbox_info > 0)
503 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
506 // ---------------- COMMAND: OBJECT, REMOVE ----------------
507 case "object_remove":
508 e = sandbox_ObjectEdit_Get(true);
511 if(autocvar_g_sandbox_info > 0)
512 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
513 sandbox_ObjectRemove(e);
517 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
520 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
521 case "object_duplicate":
525 // copies customizable properties of the selected object to the clipboard cvar
526 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
529 s = sandbox_ObjectPort_Save(e, false);
530 s = strreplace("\"", "\\\"", s);
531 stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
533 print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
536 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
540 // spawns a new object using the properties in the player's clipboard cvar
541 if(time < self.object_flood)
543 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
546 self.object_flood = time + autocvar_g_sandbox_editor_flood;
547 if(argv(3) == "") // no object in clipboard
549 print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
552 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
554 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
557 e = sandbox_ObjectPort_Load(argv(3), false);
559 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
560 if(autocvar_g_sandbox_info > 0)
561 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
566 // ---------------- COMMAND: OBJECT, ATTACH ----------------
567 case "object_attach":
571 // select e as the object as meant to be attached
572 e = sandbox_ObjectEdit_Get(true);
575 self.object_attach = e;
576 print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
579 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
582 if(self.object_attach == world)
584 print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
588 // attaches the previously selected object to e
589 e = sandbox_ObjectEdit_Get(true);
592 sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
593 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
594 print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
595 if(autocvar_g_sandbox_info > 1)
596 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
599 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
602 // removes e if it was attached
603 e = sandbox_ObjectEdit_Get(true);
606 sandbox_ObjectAttach_Remove(e);
607 print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
608 if(autocvar_g_sandbox_info > 1)
609 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
612 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
617 // ---------------- COMMAND: OBJECT, EDIT ----------------
621 print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
625 e = sandbox_ObjectEdit_Get(true);
631 e.skin = stof(argv(3));
634 e.alpha = stof(argv(3));
637 e.colormod = stov(argv(3));
640 e.glowmod = stov(argv(3));
643 e.frame = stof(argv(3));
646 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
651 case "0": // non-solid
652 e.solid = SOLID_TRIGGER;
655 e.solid = SOLID_BBOX;
664 e.movetype = MOVETYPE_NONE;
667 e.movetype = MOVETYPE_TOSS;
669 case "2": // physical
670 e.movetype = MOVETYPE_PHYSICS;
677 e.damageforcescale = stof(argv(3));
680 if(e.material) strunzone(e.material);
683 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
684 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
685 e.material = strzone(argv(3));
688 e.material = string_null; // no material
691 print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
695 // update last editing time
696 if(e.message2) strunzone(e.message2);
697 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
699 if(autocvar_g_sandbox_info > 1)
700 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
704 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
707 // ---------------- COMMAND: OBJECT, CLAIM ----------------
709 // if the player can edit an object but is not its owner, this can be used to claim that object
710 if(self.crypto_idfp == "")
712 print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
715 e = sandbox_ObjectEdit_Get(true);
718 // update the owner's name
719 // Do this before checking if you're already the owner and skipping if such, so we
720 // also update the player's nickname if he changed it (but has the same player UID)
721 if(e.netname != self.netname)
723 if(e.netname) strunzone(e.netname);
724 e.netname = strzone(self.netname);
725 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
728 if(e.crypto_idfp == self.crypto_idfp)
730 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
734 if(e.crypto_idfp) strunzone(e.crypto_idfp);
735 e.crypto_idfp = strzone(self.crypto_idfp);
737 print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
739 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
742 // ---------------- COMMAND: OBJECT, INFO ----------------
744 // prints public information about the object to the player
745 e = sandbox_ObjectEdit_Get(false);
751 print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
756 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
757 print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
760 // this should show the same info as 'mesh' but for attachments
764 for(head = world; (head = find(head, classname, "object")); )
769 gettaginfo(e, head.tag_index);
770 s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
771 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
774 if(i) // object contains attachments
775 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
777 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
781 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
784 // ---------------- COMMAND: DEFAULT ----------------
786 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
794 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
796 if(!autocvar_g_sandbox_storage_autosave)
798 if(time < autosave_time)
800 autosave_time = time + autocvar_g_sandbox_storage_autosave;
802 sandbox_Database_Save();
807 MUTATOR_HOOKFUNCTION(sandbox_SetModname)
813 MUTATOR_DEFINITION(sandbox)
815 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
816 MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
817 MUTATOR_HOOK(SetModname, sandbox_SetModname, CBC_ORDER_ANY);
821 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
822 if(autocvar_g_sandbox_storage_autoload)
823 sandbox_Database_Load();
826 MUTATOR_ONROLLBACK_OR_REMOVE
828 // nothing to roll back