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Allow editing the object's skin too. Add both skin and frame to the copied clipboard...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 .string object_clipboard;
2
3 entity sandbox_EditObject()
4 {
5         // returns the traced entity if the player can edit it, and world if not
6
7         makevectors(self.v_angle);
8         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
9         if(trace_ent.classname == "object" && trace_ent.realowner == self)
10                 return trace_ent;
11         else
12                 return world;
13 }
14
15 entity sandbox_SpawnObject()
16 {
17         // spawn a new object with default properties
18
19         entity e;
20         e = spawn();
21         e.realowner = self;
22         e.classname = "object";
23         e.takedamage = DAMAGE_NO;
24         e.movetype = MOVETYPE_TOSS;
25         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
26
27         // set origin and direction based on player position and view angle
28         makevectors(self.v_angle);
29         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
30         setorigin(e, trace_endpos);
31         e.angles_y = self.v_angle_y;
32
33         return e;
34 }
35
36 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
37 {
38         if(MUTATOR_RETURNVALUE) // command was already handled?
39                 return FALSE;
40         if(cmd_name == "g_sandbox")
41         {
42                 if(cmd_argc < 2)
43                 {
44                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
45                         return TRUE;
46                 }
47
48                 entity e;
49                 if(argv(1) == "help")
50                 {
51                         print_to(self, "You can use the following sandbox commands:");
52                         print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
53                         print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
54                         print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
55                         print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
56                         print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
57                         print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
58                         print_to(self, "^7Object properties for ^2edit_object^7:");
59                         print_to(self, "^3skin ^7- changes the skin of the object");
60                         print_to(self, "^3frame ^7- object animation frame, for self-animated models");
61                         print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
62                         return TRUE;
63                 }
64                 else if(argv(1) == "spawn_item")
65                 {
66                         // only weapons are currently supported
67
68                         if(cmd_argc < 3)
69                         {
70                                 print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
71                                 return TRUE;
72                         }
73
74                         // spawn a new item
75                         float i;
76                         makevectors(self.v_angle);
77                         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
78
79                         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
80                         {
81                                 e = get_weaponinfo(i);
82                                 if(e.netname == argv(2))
83                                 {
84                                         W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
85                                         if(autocvar_g_sandbox_info)
86                                                 print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
87                                         return TRUE;
88                                 }
89                         }
90
91                         print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
92                         return TRUE;
93                 }
94                 else if(argv(1) == "spawn_object")
95                 {
96                         // don't allow spawning objects without a model
97                         if(cmd_argc < 3)
98                         {
99                                 print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
100                                 return TRUE;
101                         }
102                         else if not(fexists(argv(2)))
103                         {
104                                 print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
105                                 return TRUE;
106                         }
107
108                         e = sandbox_SpawnObject();
109                         setmodel(e, argv(2));
110
111                         if(autocvar_g_sandbox_info)
112                                 print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
113
114                         return TRUE;
115                 }
116                 else if(argv(1) == "remove_object")
117                 {
118                         e = sandbox_EditObject();
119                         if(e != world)
120                         {
121                                 if(autocvar_g_sandbox_info)
122                                         print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
123                                 remove(e);
124                                 e = world;
125                                 return TRUE;
126                         }
127
128                         print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
129                         return TRUE;
130                 }
131                 else if(argv(1) == "duplicate_object_copy")
132                 {
133                         // copies customizable properties of the selected object to the clipboard
134
135                         e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
136                         if(e != world)
137                         {
138                                 // set clipboard properties
139                                 if(self.object_clipboard)
140                                         strunzone(self.object_clipboard);
141                                 self.object_clipboard = strzone(strcat(e.model, " ", ftos(e.skin), " ", ftos(e.frame), " ", ftos(e.movetype)));
142
143                                 print_to(self, "Object copied to clipboard");
144                                 return TRUE;
145                         }
146
147                         print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
148                         return TRUE;
149                 }
150                 else if(argv(1) == "duplicate_object_paste")
151                 {
152                         // spawns a new object using the properties in the player's clipboard
153
154                         if(!self.object_clipboard) // no object in clipboard
155                         {
156                                 print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
157                                 return TRUE;
158                         }
159
160                         e = sandbox_SpawnObject();
161                         tokenize_console(self.object_clipboard);
162
163                         // apply clipboard properties
164                         setmodel(e, argv(0));
165                         e.skin = stof(argv(1));
166                         e.frame = stof(argv(2));
167                         e.movetype = stof(argv(3));
168
169                         print_to(self, "Object pasted");
170                         if(autocvar_g_sandbox_info)
171                                 print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
172
173                         return TRUE;
174                 }
175                 else if(argv(1) == "edit_object")
176                 {
177                         if(!argv(2) || !argv(3))
178                         {
179                                 print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
180                                 return TRUE;
181                         }
182
183                         e = sandbox_EditObject();
184                         if(e != world)
185                         {
186                                 if(argv(2) == "skin")
187                                         e.skin = stof(argv(3));
188                                 else if(argv(2) == "frame")
189                                         e.frame = stof(argv(3));
190                                 else
191                                         print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
192
193                                 return TRUE;
194                         }
195
196                         print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
197                         return TRUE;
198                 }
199                 else
200                 {
201                         print_to(self, "Invalid command. For usage information, type 'sandbox help'");
202                         return TRUE;
203                 }
204         }
205         return FALSE;
206 }
207
208 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
209 {
210         // if the player is close enough to their object, they can drag it
211
212         if(autocvar_sv_cheats)
213                 return FALSE; // cheat dragging is used instead
214
215         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
216         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
217         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
218         // it goes out of range while slinging it around.
219
220         entity e;
221         float grab;
222
223         e = sandbox_EditObject();
224         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
225                 grab = TRUE;
226
227         if(Drag(e, grab)) // execute dragging
228         {
229                 if(autocvar_g_sandbox_info)
230                         print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
231                 return TRUE;
232         }
233
234         return FALSE;
235 }
236
237 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
238 {
239         // unzone the player's clipboard if it's not empty
240         if(self.object_clipboard)
241         {
242                 strunzone(self.object_clipboard);
243                 self.object_clipboard = string_null;
244         }
245
246         return FALSE;
247 }
248
249 MUTATOR_DEFINITION(sandbox)
250 {
251         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
252         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
253         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
254
255         return FALSE;
256 }