1 const float MAX_STORAGE_ATTACHMENTS = 16;
7 void sandbox_ObjectFunction_Touch()
9 // apply material impact effects
13 if(self.touch_timer > time)
14 return; // don't execute each frame
15 self.touch_timer = time + 0.1;
17 // make particle count and sound volume depend on impact speed
19 intensity = vlen(self.velocity) + vlen(other.velocity);
20 if(intensity) // avoid divisions by 0
21 intensity /= 2; // average the two velocities
22 if not(intensity >= autocvar_g_sandbox_object_material_velocity_min)
23 return; // impact not strong enough to do anything
24 // now offset intensity and apply it to the effects
25 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
26 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
28 sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM);
29 pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
32 void sandbox_ObjectFunction_Think()
36 // decide if and how this object can be grabbed
37 if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
42 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
43 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
44 // since if the owning player disconnects, the object's owner should also be reset.
45 FOR_EACH_REALPLAYER(e) // bots can't have objects
47 if(self.crypto_idfp == e.crypto_idfp)
52 self.realowner = world;
55 self.nextthink = time;
58 entity sandbox_ObjectEdit_Get(float permissions)
60 // returns the traced entity if the player can edit it, and world if not
61 // if permissions if FALSE, the object is returned regardless of editing rights
62 // attached objects are SOLID_NOT and don't risk getting traced
64 makevectors(self.v_angle);
65 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
67 if(trace_ent.classname != "object")
68 return world; // entity is not an object
70 return trace_ent; // don't check permissions, anyone can edit this object
71 if(!trace_ent.crypto_idfp)
72 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
73 if not(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2)
74 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
78 void sandbox_ObjectEdit_Scale(entity e, float f)
83 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
84 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
89 void sandbox_ObjectAttach_Remove(entity e);
90 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
92 // attaches e to parent on string s
94 // we can't attach to an attachment, for obvious reasons
95 sandbox_ObjectAttach_Remove(e);
97 e.old_movetype = e.movetype; // persist physics
98 e.movetype = MOVETYPE_FOLLOW;
100 e.takedamage = DAMAGE_NO;
102 setattachment(e, parent, s);
106 void sandbox_ObjectAttach_Remove(entity e)
108 // detaches any object attached to e
111 for(head = world; (head = find(head, classname, "object")); )
116 head.movetype = head.old_movetype; // restore persisted physics
117 head.solid = SOLID_BBOX;
118 head.takedamage = DAMAGE_AIM;
120 org = gettaginfo(head, 0);
121 setattachment(head, world, "");
124 // objects change origin and angles when detached, so apply previous position
125 setorigin(head, org);
126 head.angles = e.angles; // don't allow detached objects to spin or roll
131 entity sandbox_ObjectSpawn(float database)
133 // spawn a new object with default properties
137 e.classname = "object";
138 e.takedamage = DAMAGE_AIM;
139 e.damageforcescale = 1;
140 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
141 e.movetype = MOVETYPE_TOSS;
144 e.material = string_null;
145 e.touch = sandbox_ObjectFunction_Touch;
146 e.think = sandbox_ObjectFunction_Think;
148 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
152 // set the object's owner via player UID
153 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
154 if(self.crypto_idfp != "")
155 e.crypto_idfp = strzone(self.crypto_idfp);
157 print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
159 // set public object information
160 e.netname = strzone(self.netname); // name of the owner
161 e.message = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // creation time
162 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S")); // last editing time
164 // set origin and direction based on player position and view angle
165 makevectors(self.v_angle);
166 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
167 setorigin(e, trace_endpos);
168 e.angles_y = self.v_angle_y;
175 void sandbox_ObjectRemove(entity e)
177 sandbox_ObjectAttach_Remove(e); // detach child objects
179 if(e.material) { strunzone(e.material); e.material = string_null; }
180 if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
181 if(e.netname) { strunzone(e.netname); e.netname = string_null; }
182 if(e.message) { strunzone(e.message); e.message = string_null; }
183 if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
190 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
192 string sandbox_ObjectPort_Save(entity e, float database)
194 // save object properties, and return them as a string
199 for(head = world; (head = find(head, classname, "object")); )
201 // the main object needs to be first in the array [0] with attached objects following
203 if(head == e) // this is the main object, place it first
206 physics = head.movetype; // applied physics are normal physics for parents
208 else if(head.owner == e) // child object, list them in order
210 i += 1; // children start from 1
212 physics = head.old_movetype; // persisted physics are normal physics for children
213 gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
218 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
221 // properties stored only for child objects
222 if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
226 // properties stored only for parent objects
229 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
230 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
233 // properties stored for all objects
234 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
235 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
236 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
237 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
238 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
239 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
240 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
241 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
242 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
243 if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
246 // properties stored only for the database
247 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "- "); // none
248 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
249 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
250 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
254 // now apply the array to a simple string, with the ; symbol separating objects
255 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
258 s = strcat(s, port_string[i], "; ");
259 port_string[i] = string_null; // fully clear the string
265 entity sandbox_ObjectPort_Load(string s, float database)
267 // load object properties, and spawn a new object with them
271 // separate objects between the ; symbols
272 n = tokenizebyseparator(s, "; ");
273 for(i = 0; i < n; ++i)
274 port_string[i] = argv(i);
276 // now separate and apply the properties of each object
277 for(i = 0; i < n; ++i)
282 tokenize_console(port_string[i]);
283 e = sandbox_ObjectSpawn(database);
285 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
288 // properties stored only for child objects
289 if(argv(argv_num) != "-") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
293 // properties stored only for parent objects
296 setorigin(e, stov(argv(argv_num))); ++argv_num;
297 e.angles = stov(argv(argv_num)); ++argv_num;
299 parent = e; // mark parent objects as such
301 // properties stored for all objects
302 setmodel(e, argv(argv_num)); ++argv_num;
303 e.skin = stof(argv(argv_num)); ++argv_num;
304 e.alpha = stof(argv(argv_num)); ++argv_num;
305 e.colormod = stov(argv(argv_num)); ++argv_num;
306 e.glowmod = stov(argv(argv_num)); ++argv_num;
307 e.frame = stof(argv(argv_num)); ++argv_num;
308 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
309 e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
310 e.damageforcescale = stof(argv(argv_num)); ++argv_num;
311 if(e.material) strunzone(e.material); if(argv(argv_num) != "-") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
314 // properties stored only for the database
315 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "-") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
316 if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
317 if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
318 if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
323 sandbox_ObjectAttach_Set(e, parent, tagname);
326 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
327 port_string[i] = string_null; // fully clear the string
332 void sandbox_Database_Save()
334 // saves all objects to the database file
339 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
340 file_get = fopen(file_name, FILE_WRITE);
341 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S")));
342 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
344 for(head = world; (head = find(head, classname, "object")); )
346 // attached objects are persisted separately, ignore them here
347 if(head.owner != world)
350 // use a line of text for each object, listing all properties
351 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n"));
356 void sandbox_Database_Load()
358 // loads all objects from the database file
359 string file_read, file_name;
362 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
363 file_get = fopen(file_name, FILE_READ);
366 if(autocvar_g_sandbox_info > 0)
367 print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
373 file_read = fgets(file_get);
376 if(substring(file_read, 0, 2) == "//")
378 if(substring(file_read, 0, 1) == "#")
382 e = sandbox_ObjectPort_Load(file_read, TRUE);
386 // since objects are being loaded for the first time, precache material sounds for each
387 for (i = 1; i <= 5; i++) // 5 sounds in total
388 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg"));
391 if(autocvar_g_sandbox_info > 0)
392 print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
396 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
398 if(MUTATOR_RETURNVALUE) // command was already handled?
400 if(cmd_name == "g_sandbox")
404 print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
414 // ---------------- COMMAND: HELP ----------------
416 print_to(self, "You can use the following sandbox commands:");
417 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
418 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
419 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
420 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
421 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
422 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
423 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
424 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
425 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
426 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
427 print_to(self, "^3skin value ^7- changes the skin of the object");
428 print_to(self, "^3alpha value ^7- sets object transparency");
429 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
430 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
431 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
432 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
433 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
434 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
435 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
436 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
437 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
438 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
439 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
440 print_to(self, "^3attachments ^7- prints information about the object's attachments");
441 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
444 // ---------------- COMMAND: OBJECT, SPAWN ----------------
446 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
448 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
453 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
456 else if not(fexists(argv(2)))
458 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
462 e = sandbox_ObjectSpawn(FALSE);
463 setmodel(e, argv(2));
465 if(autocvar_g_sandbox_info > 0)
466 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
469 // ---------------- COMMAND: OBJECT, REMOVE ----------------
470 case "object_remove":
471 e = sandbox_ObjectEdit_Get(TRUE);
474 if(autocvar_g_sandbox_info > 0)
475 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
476 sandbox_ObjectRemove(e);
480 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
483 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
484 case "object_duplicate":
488 // copies customizable properties of the selected object to the clipboard cvar
489 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
492 s = sandbox_ObjectPort_Save(e, FALSE);
493 s = strreplace("\"", "\\\"", s);
494 stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
496 print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
499 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
503 // spawns a new object using the properties in the player's clipboard cvar
504 if(!argv(3)) // no object in clipboard
506 print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
509 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
511 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
514 e = sandbox_ObjectPort_Load(argv(3), FALSE);
516 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
517 if(autocvar_g_sandbox_info > 0)
518 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
523 // ---------------- COMMAND: OBJECT, ATTACH ----------------
524 case "object_attach":
528 // select e as the object as meant to be attached
529 e = sandbox_ObjectEdit_Get(TRUE);
532 self.object_attach = e;
533 print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
536 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
539 if(self.object_attach == world)
541 print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
545 // attaches the previously selected object to e
546 e = sandbox_ObjectEdit_Get(TRUE);
549 sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
550 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
551 print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
552 if(autocvar_g_sandbox_info > 1)
553 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
556 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
559 // removes e if it was attached
560 e = sandbox_ObjectEdit_Get(TRUE);
563 sandbox_ObjectAttach_Remove(e);
564 print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
565 if(autocvar_g_sandbox_info > 1)
566 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
569 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
574 // ---------------- COMMAND: OBJECT, EDIT ----------------
578 print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
582 e = sandbox_ObjectEdit_Get(TRUE);
588 e.skin = stof(argv(3));
591 e.alpha = stof(argv(3));
594 e.colormod = stov(argv(3));
597 e.glowmod = stov(argv(3));
600 e.frame = stof(argv(3));
603 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
609 e.movetype = MOVETYPE_NONE;
612 e.movetype = MOVETYPE_TOSS;
614 case "2": // physical
615 e.movetype = MOVETYPE_PHYSICS;
622 e.damageforcescale = stof(argv(3));
625 if(e.material) strunzone(e.material);
628 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
629 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg"));
630 e.material = strzone(argv(3));
633 e.material = string_null; // no material
636 print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
640 // update last editing time
641 if(e.message2) strunzone(e.message2);
642 e.message2 = strzone(strftime(TRUE, "%d-%m-%Y %H:%M:%S"));
644 if(autocvar_g_sandbox_info > 1)
645 print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
649 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
652 // ---------------- COMMAND: OBJECT, CLAIM ----------------
654 // if the player can edit an object but is not its owner, this can be used to claim that object
655 if(self.crypto_idfp == "")
657 print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
660 e = sandbox_ObjectEdit_Get(TRUE);
663 // update the owner's name
664 // Do this before checking if you're already the owner and skipping if such, so we
665 // also update the player's nickname if he changed it (but has the same player UID)
666 if(e.netname != self.netname)
668 if(e.netname) strunzone(e.netname);
669 e.netname = strzone(self.netname);
670 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
673 if(e.crypto_idfp == self.crypto_idfp)
675 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
679 if(e.crypto_idfp) strunzone(e.crypto_idfp);
680 e.crypto_idfp = strzone(self.crypto_idfp);
682 print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
684 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
687 // ---------------- COMMAND: OBJECT, INFO ----------------
689 // prints public information about the object to the player
690 e = sandbox_ObjectEdit_Get(FALSE);
696 print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
699 for(i = 1; gettaginfo(e, i); i++)
700 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
701 print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
704 // this should show the same info as 'mesh' but for attachments
706 for(head = world; (head = find(head, classname, "object")); )
711 gettaginfo(e, head.tag_index);
712 s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
713 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
716 if(i) // object contains attachments
717 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
719 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
723 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
726 // ---------------- COMMAND: DEFAULT ----------------
728 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
736 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
738 if(!autocvar_g_sandbox_storage_autosave)
740 if(time < autosave_time)
742 autosave_time = time + autocvar_g_sandbox_storage_autosave;
744 sandbox_Database_Save();
749 MUTATOR_DEFINITION(sandbox)
751 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
752 MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
756 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
757 if(autocvar_g_sandbox_storage_autoload)
758 sandbox_Database_Load();