5 const float MAX_STORAGE_ATTACHMENTS = 16;
12 void sandbox_ObjectFunction_Touch()
14 // apply material impact effects
18 if(self.touch_timer > time)
19 return; // don't execute each frame
20 self.touch_timer = time + 0.1;
22 // make particle count and sound volume depend on impact speed
24 intensity = vlen(self.velocity) + vlen(other.velocity);
25 if(intensity) // avoid divisions by 0
26 intensity /= 2; // average the two velocities
27 if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
28 return; // impact not strong enough to do anything
29 // now offset intensity and apply it to the effects
30 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
31 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
33 sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
34 Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
37 void sandbox_ObjectFunction_Think()
41 // decide if and how this object can be grabbed
42 if(autocvar_g_sandbox_readonly)
43 self.grab = 0; // no grabbing
44 else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
45 self.grab = 1; // owner only
47 self.grab = 3; // anyone
49 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
50 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
51 // since if the owning player disconnects, the object's owner should also be reset.
52 FOR_EACH_REALPLAYER(e) // bots can't have objects
54 if(self.crypto_idfp == e.crypto_idfp)
59 self.realowner = world;
62 self.nextthink = time;
64 CSQCMODEL_AUTOUPDATE();
67 .float old_solid, old_movetype;
68 entity sandbox_ObjectEdit_Get(float permissions)
70 // Returns the traced entity if the player can edit it, and world if not.
71 // If permissions if false, the object is returned regardless of editing rights.
72 // Attached objects are SOLID_NOT and do not get traced.
74 crosshair_trace_plusvisibletriggers(self);
75 if(vlen(self.origin - trace_ent.origin) > autocvar_g_sandbox_editor_distance_edit)
76 return world; // out of trace range
77 if(trace_ent.classname != "object")
78 return world; // entity is not an object
80 return trace_ent; // don't check permissions, anyone can edit this object
81 if(trace_ent.crypto_idfp == "")
82 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
83 if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
84 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
88 void sandbox_ObjectEdit_Scale(entity e, float f)
93 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
94 setmodel(e, e.model); // reset mins and maxs based on mesh
95 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
99 void sandbox_ObjectAttach_Remove(entity e);
100 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
102 // attaches e to parent on string s
104 // we can't attach to an attachment, for obvious reasons
105 sandbox_ObjectAttach_Remove(e);
107 e.old_solid = e.solid; // persist solidity
108 e.old_movetype = e.movetype; // persist physics
109 e.movetype = MOVETYPE_FOLLOW;
111 e.takedamage = DAMAGE_NO;
113 setattachment(e, parent, s);
117 void sandbox_ObjectAttach_Remove(entity e)
119 // detaches any object attached to e
122 for(head = world; (head = find(head, classname, "object")); )
127 org = gettaginfo(head, 0);
128 setattachment(head, world, "");
131 // objects change origin and angles when detached, so apply previous position
132 setorigin(head, org);
133 head.angles = e.angles; // don't allow detached objects to spin or roll
135 head.solid = head.old_solid; // restore persisted solidity
136 head.movetype = head.old_movetype; // restore persisted physics
137 head.takedamage = DAMAGE_AIM;
142 entity sandbox_ObjectSpawn(float database)
144 // spawn a new object with default properties
148 e.classname = "object";
149 e.takedamage = DAMAGE_AIM;
150 e.damageforcescale = 1;
151 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
152 e.movetype = MOVETYPE_TOSS;
155 e.material = string_null;
156 e.touch = sandbox_ObjectFunction_Touch;
157 e.think = sandbox_ObjectFunction_Think;
159 //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
163 // set the object's owner via player UID
164 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
165 if(self.crypto_idfp != "")
166 e.crypto_idfp = strzone(self.crypto_idfp);
168 print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
170 // set public object information
171 e.netname = strzone(self.netname); // name of the owner
172 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
173 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
175 // set origin and direction based on player position and view angle
176 makevectors(self.v_angle);
177 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
178 setorigin(e, trace_endpos);
179 e.angles_y = self.v_angle.y;
184 CSQCMODEL_AUTOINIT();
191 void sandbox_ObjectRemove(entity e)
193 sandbox_ObjectAttach_Remove(e); // detach child objects
195 // if the object being removed has been selected for attachment by a player, unset it
197 FOR_EACH_REALPLAYER(head) // bots can't have objects
199 if(head.object_attach == e)
200 head.object_attach = world;
203 if(e.material) { strunzone(e.material); e.material = string_null; }
204 if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
205 if(e.netname) { strunzone(e.netname); e.netname = string_null; }
206 if(e.message) { strunzone(e.message); e.message = string_null; }
207 if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
214 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
216 string sandbox_ObjectPort_Save(entity e, float database)
218 // save object properties, and return them as a string
223 for(head = world; (head = find(head, classname, "object")); )
225 // the main object needs to be first in the array [0] with attached objects following
226 float slot, physics, solidity;
227 if(head == e) // this is the main object, place it first
230 solidity = head.solid; // applied solidity is normal solidity for children
231 physics = head.movetype; // applied physics are normal physics for parents
233 else if(head.owner == e) // child object, list them in order
235 i += 1; // children start from 1
237 solidity = head.old_solid; // persisted solidity is normal solidity for children
238 physics = head.old_movetype; // persisted physics are normal physics for children
239 gettaginfo(head.owner, head.tag_index); // get the name of the tag our object is attached to, used further below
244 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
247 // properties stored only for child objects
248 if(gettaginfo_name) port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
252 // properties stored only for parent objects
255 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " ");
256 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " ");
259 // properties stored for all objects
260 port_string[slot] = strcat(port_string[slot], "\"", head.model, "\" ");
261 port_string[slot] = strcat(port_string[slot], ftos(head.skin), " ");
262 port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " ");
263 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " ");
264 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " ");
265 port_string[slot] = strcat(port_string[slot], ftos(head.frame), " ");
266 port_string[slot] = strcat(port_string[slot], ftos(head.scale), " ");
267 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
268 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
269 port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " ");
270 if(head.material) port_string[slot] = strcat(port_string[slot], "\"", head.material, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
273 // properties stored only for the database
274 if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], "\"", head.crypto_idfp, "\" "); else port_string[slot] = strcat(port_string[slot], "\"\" "); // none
275 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
276 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
277 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
281 // now apply the array to a simple string, with the ; symbol separating objects
283 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
286 s = strcat(s, port_string[i], "; ");
287 port_string[i] = string_null; // fully clear the string
293 entity sandbox_ObjectPort_Load(string s, float database)
295 // load object properties, and spawn a new object with them
297 entity e = world, parent = world;
299 // separate objects between the ; symbols
300 n = tokenizebyseparator(s, "; ");
301 for(i = 0; i < n; ++i)
302 port_string[i] = argv(i);
304 // now separate and apply the properties of each object
305 for(i = 0; i < n; ++i)
308 string tagname = string_null;
310 tokenize_console(port_string[i]);
311 e = sandbox_ObjectSpawn(database);
313 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
316 // properties stored only for child objects
317 if(argv(argv_num) != "") tagname = argv(argv_num); else tagname = string_null; ++argv_num;
321 // properties stored only for parent objects
324 setorigin(e, stov(argv(argv_num))); ++argv_num;
325 e.angles = stov(argv(argv_num)); ++argv_num;
327 parent = e; // mark parent objects as such
329 // properties stored for all objects
330 setmodel(e, argv(argv_num)); ++argv_num;
331 e.skin = stof(argv(argv_num)); ++argv_num;
332 e.alpha = stof(argv(argv_num)); ++argv_num;
333 e.colormod = stov(argv(argv_num)); ++argv_num;
334 e.glowmod = stov(argv(argv_num)); ++argv_num;
335 e.frame = stof(argv(argv_num)); ++argv_num;
336 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num))); ++argv_num;
337 e.solid = e.old_solid = stof(argv(argv_num)); ++argv_num;
338 e.movetype = e.old_movetype = stof(argv(argv_num)); ++argv_num;
339 e.damageforcescale = stof(argv(argv_num)); ++argv_num;
340 if(e.material) strunzone(e.material); if(argv(argv_num) != "") e.material = strzone(argv(argv_num)); else e.material = string_null; ++argv_num;
343 // properties stored only for the database
344 if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(argv_num) != "") e.crypto_idfp = strzone(argv(argv_num)); else e.crypto_idfp = string_null; ++argv_num;
345 if(e.netname) strunzone(e.netname); e.netname = strzone(argv(argv_num)); ++argv_num;
346 if(e.message) strunzone(e.message); e.message = strzone(argv(argv_num)); ++argv_num;
347 if(e.message2) strunzone(e.message2); e.message2 = strzone(argv(argv_num)); ++argv_num;
352 sandbox_ObjectAttach_Set(e, parent, tagname);
355 for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
356 port_string[i] = string_null; // fully clear the string
361 void sandbox_Database_Save()
363 // saves all objects to the database file
368 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
369 file_get = fopen(file_name, FILE_WRITE);
370 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
371 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
373 for(head = world; (head = find(head, classname, "object")); )
375 // attached objects are persisted separately, ignore them here
376 if(head.owner != world)
379 // use a line of text for each object, listing all properties
380 fputs(file_get, strcat(sandbox_ObjectPort_Save(head, true), "\n"));
385 void sandbox_Database_Load()
387 // loads all objects from the database file
388 string file_read, file_name;
391 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
392 file_get = fopen(file_name, FILE_READ);
395 if(autocvar_g_sandbox_info > 0)
396 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n"));
402 file_read = fgets(file_get);
405 if(substring(file_read, 0, 2) == "//")
407 if(substring(file_read, 0, 1) == "#")
411 e = sandbox_ObjectPort_Load(file_read, true);
415 // since objects are being loaded for the first time, precache material sounds for each
416 for (i = 1; i <= 5; i++) // 5 sounds in total
417 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
420 if(autocvar_g_sandbox_info > 0)
421 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n"));
426 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
428 if(MUTATOR_RETURNVALUE) // command was already handled?
430 if(cmd_name == "g_sandbox")
432 if(autocvar_g_sandbox_readonly)
434 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
439 print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
449 // ---------------- COMMAND: HELP ----------------
451 print_to(self, "You can use the following sandbox commands:");
452 print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
453 print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
454 print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
455 print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
456 print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
457 print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
458 print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
459 print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
460 print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
461 print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
462 print_to(self, "^3skin value ^7- changes the skin of the object");
463 print_to(self, "^3alpha value ^7- sets object transparency");
464 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
465 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
466 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
467 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
468 print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
469 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
470 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
471 print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
472 print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
473 print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
474 print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
475 print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
476 print_to(self, "^3attachments ^7- prints information about the object's attachments");
477 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
480 // ---------------- COMMAND: OBJECT, SPAWN ----------------
482 if(time < self.object_flood)
484 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
487 self.object_flood = time + autocvar_g_sandbox_editor_flood;
488 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
490 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
495 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
498 if (!(fexists(argv(2))))
500 print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
504 e = sandbox_ObjectSpawn(false);
505 setmodel(e, argv(2));
507 if(autocvar_g_sandbox_info > 0)
508 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
511 // ---------------- COMMAND: OBJECT, REMOVE ----------------
512 case "object_remove":
513 e = sandbox_ObjectEdit_Get(true);
516 if(autocvar_g_sandbox_info > 0)
517 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
518 sandbox_ObjectRemove(e);
522 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
525 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
526 case "object_duplicate":
530 // copies customizable properties of the selected object to the clipboard cvar
531 e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
534 s = sandbox_ObjectPort_Save(e, false);
535 s = strreplace("\"", "\\\"", s);
536 stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
538 print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
541 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
545 // spawns a new object using the properties in the player's clipboard cvar
546 if(time < self.object_flood)
548 print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
551 self.object_flood = time + autocvar_g_sandbox_editor_flood;
552 if(argv(3) == "") // no object in clipboard
554 print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
557 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
559 print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
562 e = sandbox_ObjectPort_Load(argv(3), false);
564 print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
565 if(autocvar_g_sandbox_info > 0)
566 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
571 // ---------------- COMMAND: OBJECT, ATTACH ----------------
572 case "object_attach":
576 // select e as the object as meant to be attached
577 e = sandbox_ObjectEdit_Get(true);
580 self.object_attach = e;
581 print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
584 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
587 if(self.object_attach == world)
589 print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
593 // attaches the previously selected object to e
594 e = sandbox_ObjectEdit_Get(true);
597 sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
598 self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
599 print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
600 if(autocvar_g_sandbox_info > 1)
601 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
604 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
607 // removes e if it was attached
608 e = sandbox_ObjectEdit_Get(true);
611 sandbox_ObjectAttach_Remove(e);
612 print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
613 if(autocvar_g_sandbox_info > 1)
614 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
617 print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
622 // ---------------- COMMAND: OBJECT, EDIT ----------------
626 print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
630 e = sandbox_ObjectEdit_Get(true);
636 e.skin = stof(argv(3));
639 e.alpha = stof(argv(3));
642 e.colormod = stov(argv(3));
645 e.glowmod = stov(argv(3));
648 e.frame = stof(argv(3));
651 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
656 case "0": // non-solid
657 e.solid = SOLID_TRIGGER;
660 e.solid = SOLID_BBOX;
669 e.movetype = MOVETYPE_NONE;
672 e.movetype = MOVETYPE_TOSS;
674 case "2": // physical
675 e.movetype = MOVETYPE_PHYSICS;
682 e.damageforcescale = stof(argv(3));
685 if(e.material) strunzone(e.material);
688 for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
689 precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
690 e.material = strzone(argv(3));
693 e.material = string_null; // no material
696 print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
700 // update last editing time
701 if(e.message2) strunzone(e.message2);
702 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
704 if(autocvar_g_sandbox_info > 1)
705 LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
709 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
712 // ---------------- COMMAND: OBJECT, CLAIM ----------------
714 // if the player can edit an object but is not its owner, this can be used to claim that object
715 if(self.crypto_idfp == "")
717 print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
720 e = sandbox_ObjectEdit_Get(true);
723 // update the owner's name
724 // Do this before checking if you're already the owner and skipping if such, so we
725 // also update the player's nickname if he changed it (but has the same player UID)
726 if(e.netname != self.netname)
728 if(e.netname) strunzone(e.netname);
729 e.netname = strzone(self.netname);
730 print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
733 if(e.crypto_idfp == self.crypto_idfp)
735 print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
739 if(e.crypto_idfp) strunzone(e.crypto_idfp);
740 e.crypto_idfp = strzone(self.crypto_idfp);
742 print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
744 print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
747 // ---------------- COMMAND: OBJECT, INFO ----------------
749 // prints public information about the object to the player
750 e = sandbox_ObjectEdit_Get(false);
756 print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
761 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
762 print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
765 // this should show the same info as 'mesh' but for attachments
769 for(head = world; (head = find(head, classname, "object")); )
774 gettaginfo(e, head.tag_index);
775 s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
776 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
779 if(i) // object contains attachments
780 print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
782 print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
786 print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
789 // ---------------- COMMAND: DEFAULT ----------------
791 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
799 MUTATOR_HOOKFUNCTION(sandbox_StartFrame)
801 if(!autocvar_g_sandbox_storage_autosave)
803 if(time < autosave_time)
805 autosave_time = time + autocvar_g_sandbox_storage_autosave;
807 sandbox_Database_Save();
812 MUTATOR_HOOKFUNCTION(sandbox_SetModname)
818 MUTATOR_DEFINITION(sandbox)
820 MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
821 MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY);
822 MUTATOR_HOOK(SetModname, sandbox_SetModname, CBC_ORDER_ANY);
826 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
827 if(autocvar_g_sandbox_storage_autoload)
828 sandbox_Database_Load();
831 MUTATOR_ONROLLBACK_OR_REMOVE
833 // nothing to roll back