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Add flesh as a new material. Enjoy spawning player meshes and listening to them crunc...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / sandbox.qc
1 .string object_clipboard;
2 .float material;
3
4 const float MATERIAL_METAL = 1;
5 const float MATERIAL_STONE = 2;
6 const float MATERIAL_WOOD = 3;
7 const float MATERIAL_FLESH = 4;
8
9 entity sandbox_EditObject_Get()
10 {
11         // returns the traced entity if the player can edit it, and world if not
12
13         makevectors(self.v_angle);
14         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
15         if(trace_ent.classname == "object" && trace_ent.realowner == self)
16                 return trace_ent;
17         else
18                 return world;
19 }
20
21 void sandbox_EditObject_Scale(entity e, float f)
22 {
23         e.scale = f;
24         if(e.scale)
25         {
26                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
27                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
28         }
29 }
30
31 void sandbox_Object_Touch()
32 {
33         switch(self.material)
34         {
35                 case MATERIAL_METAL:
36                         sound(self, CH_TRIGGER, strcat("object/impact_metal_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
37                         break;
38                 case MATERIAL_STONE:
39                         sound(self, CH_TRIGGER, strcat("object/impact_stone_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
40                         break;
41                 case MATERIAL_WOOD:
42                         sound(self, CH_TRIGGER, strcat("object/impact_wood_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
43                         break;
44                 case MATERIAL_FLESH:
45                         sound(self, CH_TRIGGER, strcat("object/impact_flesh_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE, ATTN_NORM);
46                         break;
47                 default:
48                         break;
49         }
50 }
51
52 entity sandbox_SpawnObject()
53 {
54         // spawn a new object with default properties
55
56         entity e;
57         e = spawn();
58         e.realowner = self;
59         e.classname = "object";
60         e.takedamage = DAMAGE_AIM;
61         e.damageforcescale = 1;
62         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
63         e.movetype = MOVETYPE_TOSS;
64         e.frame = 0;
65         e.skin = 0;
66         e.material = MATERIAL_METAL;
67
68         e.touch = sandbox_Object_Touch;
69
70         // set origin and direction based on player position and view angle
71         makevectors(self.v_angle);
72         WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
73         setorigin(e, trace_endpos);
74         e.angles_y = self.v_angle_y;
75
76         return e;
77 }
78
79 MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand)
80 {
81         if(MUTATOR_RETURNVALUE) // command was already handled?
82                 return FALSE;
83         if(cmd_name == "g_sandbox")
84         {
85                 if(cmd_argc < 2)
86                 {
87                         print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'");
88                         return TRUE;
89                 }
90
91                 switch(argv(1))
92                 {
93                         entity e;
94
95                         // ---------------- COMMAND: HELP ----------------
96                         case "help":
97                                 print_to(self, "You can use the following sandbox commands:");
98                                 print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported");
99                                 print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
100                                 print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
101                                 print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
102                                 print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
103                                 print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
104                                 print_to(self, "^7Object properties for ^2edit_object^7:");
105                                 print_to(self, "^3skin value ^7- changes the skin of the object");
106                                 print_to(self, "^3alpha value ^7- sets object transparency");
107                                 print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
108                                 print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
109                                 print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
110                                 print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
111                                 print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
112                                 print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
113                                 print_to(self, "^3material value ^7- sets the material of the object. Valid materials are: 1 (metal), 2 (stone), 3 (wood), 4 (flesh)");
114                                 print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
115                                 return TRUE;
116
117                         // ---------------- COMMAND: SPAWN ITEM ----------------
118                         case "spawn_item":
119                                 // only weapons are currently supported
120
121                                 if(cmd_argc < 3)
122                                 {
123                                         print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command");
124                                         return TRUE;
125                                 }
126
127                                 // spawn a new item
128                                 float i;
129                                 makevectors(self.v_angle);
130                                 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self);
131
132                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
133                                 {
134                                         e = get_weaponinfo(i);
135                                         if(e.netname == argv(2))
136                                         {
137                                                 W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0');
138                                                 if(autocvar_g_sandbox_info)
139                                                         print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n"));
140                                                 return TRUE;
141                                         }
142                                 }
143
144                                 print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items");
145                                 return TRUE;
146
147                         // ---------------- COMMAND: SPAWN OBJECT ----------------
148                         case "spawn_object":
149                                 // don't allow spawning objects without a model
150                                 if(cmd_argc < 3)
151                                 {
152                                         print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command");
153                                         return TRUE;
154                                 }
155                                 else if not(fexists(argv(2)))
156                                 {
157                                         print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
158                                         return TRUE;
159                                 }
160
161                                 e = sandbox_SpawnObject();
162                                 setmodel(e, argv(2));
163
164                                 if(autocvar_g_sandbox_info)
165                                         print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n"));
166
167                                 return TRUE;
168
169                         // ---------------- COMMAND: REMOVE OBJECT ----------------
170                         case "remove_object":
171                                 e = sandbox_EditObject_Get();
172                                 if(e != world)
173                                 {
174                                         if(autocvar_g_sandbox_info)
175                                                 print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n"));
176                                         remove(e);
177                                         e = world;
178                                         return TRUE;
179                                 }
180
181                                 print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you");
182                                 return TRUE;
183
184                         // ---------------- COMMAND: DUPLICATE OBJECT COPY ----------------
185                         case "duplicate_object_copy":
186                                 // copies customizable properties of the selected object to the clipboard
187
188                                 e = sandbox_EditObject_Get(); // you can only copy objects you can edit, so this works
189                                 if(e != world)
190                                 {
191                                         if(self.object_clipboard)
192                                                 strunzone(self.object_clipboard);
193
194                                         // set clipboard properties
195                                         self.object_clipboard = strcat(e.model, " ");
196                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.skin), " ");
197                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.alpha), " ");
198                                         self.object_clipboard = strcat(self.object_clipboard, sprintf("\"%.9v\"", e.colormod), " ");
199                                         self.object_clipboard = strcat(self.object_clipboard, sprintf("\"%.9v\"", e.glowmod), " ");
200                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.frame), " ");
201                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.scale), " ");
202                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.movetype), " ");
203                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.damageforcescale), " ");
204                                         self.object_clipboard = strcat(self.object_clipboard, ftos(e.material), " ");
205
206                                         self.object_clipboard = strzone(self.object_clipboard);
207                                         print_to(self, "Object copied to clipboard");
208                                         return TRUE;
209                                 }
210
211                                 print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you");
212                                 return TRUE;
213
214                         // ---------------- COMMAND: DUPLICATE OBJECT PASTE ----------------
215                         case "duplicate_object_paste":
216                                 // spawns a new object using the properties in the player's clipboard
217
218                                 if(!self.object_clipboard) // no object in clipboard
219                                 {
220                                         print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it");
221                                         return TRUE;
222                                 }
223
224                                 e = sandbox_SpawnObject();
225                                 tokenize_console(self.object_clipboard);
226
227                                 // apply clipboard properties
228                                 setmodel(e, argv(0));
229                                 e.skin = stof(argv(1));
230                                 e.alpha = stof(argv(2));
231                                 e.colormod = stov(argv(3));
232                                 e.glowmod = stov(argv(4));
233                                 e.frame = stof(argv(5));
234                                 sandbox_EditObject_Scale(e, stof(argv(6)));
235                                 e.movetype = stof(argv(7));
236                                 e.damageforcescale = stof(argv(8));
237                                 e.material = stof(argv(9));
238
239                                 print_to(self, "Object pasted");
240                                 if(autocvar_g_sandbox_info)
241                                         print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n"));
242
243                                 return TRUE;
244
245                         // ---------------- COMMAND: EDIT OBJECT ----------------
246                         case "edit_object":
247                                 if(!argv(2) || !argv(3))
248                                 {
249                                         print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value");
250                                         return TRUE;
251                                 }
252
253                                 e = sandbox_EditObject_Get();
254                                 if(e != world)
255                                 {
256                                         switch(argv(2))
257                                         {
258                                                 case "skin":
259                                                         e.skin = stof(argv(3));
260                                                         break;
261                                                 case "alpha":
262                                                         e.alpha = stof(argv(3));
263                                                         break;
264                                                 case "color_main":
265                                                         e.colormod = stov(argv(3));
266                                                         break;
267                                                 case "color_glow":
268                                                         e.glowmod = stov(argv(3));
269                                                         break;
270                                                 case "frame":
271                                                         e.frame = stof(argv(3));
272                                                         break;
273                                                 case "scale":
274                                                         sandbox_EditObject_Scale(e, stof(argv(3)));
275                                                         break;
276                                                 case "physics":
277                                                         switch(argv(3))
278                                                         {
279                                                                 case "0": // static
280                                                                         e.movetype = MOVETYPE_NONE;
281                                                                         break;
282                                                                 case "1": // movable
283                                                                         e.movetype = MOVETYPE_TOSS;
284                                                                         break;
285                                                                 case "2": // physical
286                                                                         e.movetype = MOVETYPE_PHYSICS;
287                                                                         break;
288                                                                 default:
289                                                                         break;
290                                                         }
291                                                         break;
292                                                 case "force":
293                                                         e.damageforcescale = stof(argv(3));
294                                                         break;
295                                                 case "material":
296                                                         e.material = stof(argv(3));
297                                                         break;
298                                                 default:
299                                                         print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");
300                                                         break;
301                                         }
302
303                                         return TRUE;
304                                 }
305
306                                 print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you");
307                                 return TRUE;
308
309                         // ---------------- COMMAND: DEFAULT ----------------
310                         default:
311                                 print_to(self, "Invalid command. For usage information, type 'sandbox help'");
312                                 return TRUE;
313                 }
314         }
315         return FALSE;
316 }
317
318 MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink)
319 {
320         // if the player is close enough to their object, they can drag it
321
322         if(autocvar_sv_cheats)
323                 return FALSE; // cheat dragging is used instead
324
325         // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function
326         // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
327         // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
328         // it goes out of range while slinging it around.
329
330         entity e;
331         float grab;
332
333         e = sandbox_EditObject_Get();
334         if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit)
335                 grab = TRUE;
336
337         if(Drag(e, grab)) // execute dragging
338         {
339                 if(autocvar_g_sandbox_info)
340                         print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n"));
341                 return TRUE;
342         }
343
344         return FALSE;
345 }
346
347 MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect)
348 {
349         // unzone the player's clipboard if it's not empty
350         if(self.object_clipboard)
351         {
352                 strunzone(self.object_clipboard);
353                 self.object_clipboard = string_null;
354         }
355
356         return FALSE;
357 }
358
359 MUTATOR_DEFINITION(sandbox)
360 {
361         MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY);
362         MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY);
363         MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY);
364
365         MUTATOR_ONADD
366         {
367                 float i;
368                 for (i = 1; i <= 5; i++)
369                 {
370                         // precache material sounds
371                         precache_sound(strcat("objects/impact_metal_", ftos(i), ".ogg"));
372                         precache_sound(strcat("objects/impact_stone_", ftos(i), ".ogg"));
373                         precache_sound(strcat("objects/impact_wood_", ftos(i), ".ogg"));
374                         precache_sound(strcat("objects/impact_flesh_", ftos(i), ".ogg"));
375                 }
376         }
377
378         return FALSE;
379 }
380