10 .float cvar_cl_spawn_near_teammate;
12 MUTATOR_HOOKFUNCTION(msnt_Spawn_Score)
14 if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate))
19 spawn_spot.msnt_lookat = world;
24 RandomSelection_Init();
25 FOR_EACH_PLAYER(p) if(p != self) if(p.team == self.team) if(!p.deadflag)
27 float l = vlen(spawn_spot.origin - p.origin);
28 if(l > autocvar_g_spawn_near_teammate_distance)
32 if(!checkpvs(spawn_spot.origin, p))
34 RandomSelection_Add(p, 0, string_null, 1, 1);
37 if(RandomSelection_chosen_ent)
39 spawn_spot.msnt_lookat = RandomSelection_chosen_ent;
40 spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_FOUND;
42 else if(self.team == spawn_spot.team)
43 spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM; // prefer same team, if we can't find a spawn near teammate
48 MUTATOR_HOOKFUNCTION(msnt_PlayerSpawn)
50 // Note: when entering this, fixangle is already set.
51 if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate))
53 if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death)
54 self.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
56 entity team_mate, best_mate = world;
57 vector best_spot = '0 0 0';
58 float pc = 0, best_dist = 0, dist = 0;
59 FOR_EACH_PLAYER(team_mate)
61 if((autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health >= 0 && team_mate.health >= autocvar_g_balance_health_regenstable) || autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health == 0)
62 if(team_mate.deadflag == DEAD_NO)
63 if(team_mate.msnt_timer < time)
64 if(SAME_TEAM(self, team_mate))
65 if(time > team_mate.spawnshieldtime) // spawn shielding
66 if(team_mate.frozen == 0)
69 tracebox(team_mate.origin, PL_MIN, PL_MAX, team_mate.origin - '0 0 100', MOVE_WORLDONLY, team_mate);
70 if(trace_fraction != 1.0)
71 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
73 pc = pointcontents(trace_endpos + '0 0 1');
74 if(pc == CONTENT_EMPTY)
76 if(vlen(team_mate.velocity) > 5)
77 fixedmakevectors(vectoangles(team_mate.velocity));
79 fixedmakevectors(team_mate.angles);
81 for(pc = 0; pc != 5; ++pc) // test 5 diffrent spots close to mate
86 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 128, MOVE_NORMAL, team_mate);
89 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 128 , MOVE_NORMAL, team_mate);
92 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
95 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
98 tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_forward * 128, MOVE_NORMAL, team_mate);
102 if(trace_fraction == 1.0)
104 traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NORMAL, team_mate);
105 if(trace_fraction != 1.0)
107 if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
109 dist = vlen(trace_endpos - self.msnt_deathloc);
110 if(dist < best_dist || best_dist == 0)
113 best_spot = trace_endpos;
114 best_mate = team_mate;
119 setorigin(self, trace_endpos);
120 self.angles = team_mate.angles;
121 self.angles_z = 0; // never spawn tilted even if the spot says to
122 team_mate.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
133 if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
136 setorigin(self, best_spot);
137 self.angles = best_mate.angles;
138 self.angles_z = 0; // never spawn tilted even if the spot says to
139 best_mate.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
142 else if(spawn_spot.msnt_lookat)
144 self.angles = vectoangles(spawn_spot.msnt_lookat.origin - self.origin);
145 self.angles_x = -self.angles.x;
146 self.angles_z = 0; // never spawn tilted even if the spot says to
148 sprint(self, "You should be looking at ", spawn_spot.msnt_lookat.netname, "^7.\n");
149 sprint(self, "distance: ", vtos(spawn_spot.msnt_lookat.origin - self.origin), "\n");
150 sprint(self, "angles: ", vtos(self.angles), "\n");
157 MUTATOR_HOOKFUNCTION(msnt_PlayerDies)
159 self.msnt_deathloc = self.origin;
163 MUTATOR_HOOKFUNCTION(msnt_GetCvars)
165 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_spawn_near_teammate, "cl_spawn_near_teammate");
169 MUTATOR_DEFINITION(mutator_spawn_near_teammate)
171 MUTATOR_HOOK(Spawn_Score, msnt_Spawn_Score, CBC_ORDER_ANY);
172 MUTATOR_HOOK(PlayerSpawn, msnt_PlayerSpawn, CBC_ORDER_ANY);
173 MUTATOR_HOOK(PlayerDies, msnt_PlayerDies, CBC_ORDER_ANY);
174 MUTATOR_HOOK(GetCvars, msnt_GetCvars, CBC_ORDER_ANY);