5 MUTATOR_HOOKFUNCTION(rocketflying_EditProjectile)
7 if(other.classname == "rocket" || other.classname == "mine")
9 // kill detonate delay of rockets
10 other.spawnshieldtime = time;
15 MUTATOR_HOOKFUNCTION(rocketflying_BuildMutatorsString)
17 ret_string = strcat(ret_string, ":RocketFlying");
21 MUTATOR_HOOKFUNCTION(rocketflying_BuildMutatorsPrettyString)
23 ret_string = strcat(ret_string, ", Rocket Flying");
27 MUTATOR_DEFINITION(mutator_rocketflying)
29 MUTATOR_HOOK(EditProjectile, rocketflying_EditProjectile, CBC_ORDER_ANY);
30 MUTATOR_HOOK(BuildMutatorsString, rocketflying_BuildMutatorsString, CBC_ORDER_ANY);
31 MUTATOR_HOOK(BuildMutatorsPrettyString, rocketflying_BuildMutatorsPrettyString, CBC_ORDER_ANY);