4 MUTATOR_HOOKFUNCTION(rocketflying_EditProjectile)
6 if(other.classname == "rocket" || other.classname == "mine")
8 // kill detonate delay of rockets
9 other.spawnshieldtime = time;
14 MUTATOR_HOOKFUNCTION(rocketflying_BuildMutatorsString)
16 ret_string = strcat(ret_string, ":RocketFlying");
20 MUTATOR_HOOKFUNCTION(rocketflying_BuildMutatorsPrettyString)
22 ret_string = strcat(ret_string, ", Rocket Flying");
26 MUTATOR_DEFINITION(mutator_rocketflying)
28 MUTATOR_HOOK(EditProjectile, rocketflying_EditProjectile, CBC_ORDER_ANY);
29 MUTATOR_HOOK(BuildMutatorsString, rocketflying_BuildMutatorsString, CBC_ORDER_ANY);
30 MUTATOR_HOOK(BuildMutatorsPrettyString, rocketflying_BuildMutatorsPrettyString, CBC_ORDER_ANY);