1 MUTATOR_HOOKFUNCTION(norecoil_PlayerThink)
4 self.punchangle = '0 0 0';
9 MUTATOR_HOOKFUNCTION(norecoil_BuildMutatorsString)
11 ret_string = strcat(ret_string, ":norecoil");
15 MUTATOR_DEFINITION(mutator_norecoil)
17 MUTATOR_HOOK(PlayerPreThink, norecoil_PlayerThink, CBC_ORDER_ANY);
18 MUTATOR_HOOK(BuildMutatorsString, norecoil_BuildMutatorsString, CBC_ORDER_ANY);