1 #include "mutator_nades.qh"
6 #include "gamemode_keyhunt.qh"
7 #include "gamemode_freezetag.qh"
8 #include "../../common/nades.qh"
9 #include "../../common/monsters/spawn.qh"
10 #include "../../common/monsters/sv_monsters.qh"
14 .entity nade_spawnloc;
16 void nade_timer_think()
18 self.skin = 8 - (self.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10);
19 self.nextthink = time;
20 if(!self.owner || wasfreed(self.owner))
24 void nade_burn_spawn(entity _nade)
26 CSQCProjectile(_nade, true, NADES[_nade.nade_type].m_projectile[true], true);
29 void nade_spawn(entity _nade)
31 entity timer = spawn();
32 setmodel(timer, "models/ok_nade_counter/ok_nade_counter.md3");
33 setattachment(timer, _nade, "");
34 timer.classname = "nade_timer";
35 timer.colormap = _nade.colormap;
36 timer.glowmod = _nade.glowmod;
37 timer.think = nade_timer_think;
38 timer.nextthink = time;
39 timer.wait = _nade.wait;
43 _nade.effects |= EF_LOWPRECISION;
45 CSQCProjectile(_nade, true, NADES[_nade.nade_type].m_projectile[false], true);
48 void napalm_damage(float dist, float damage, float edgedamage, float burntime)
57 RandomSelection_Init();
58 for(e = WarpZone_FindRadius(self.origin, dist, true); e; e = e.chain)
59 if(e.takedamage == DAMAGE_AIM)
60 if(self.realowner != e || autocvar_g_nades_napalm_selfdamage)
61 if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self))
65 p.x += e.mins.x + random() * (e.maxs.x - e.mins.x);
66 p.y += e.mins.y + random() * (e.maxs.y - e.mins.y);
67 p.z += e.mins.z + random() * (e.maxs.z - e.mins.z);
68 d = vlen(WarpZone_UnTransformOrigin(e, self.origin) - p);
71 e.fireball_impactvec = p;
72 RandomSelection_Add(e, 0, string_null, 1 / (1 + d), !Fire_IsBurning(e));
75 if(RandomSelection_chosen_ent)
77 d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, self.origin) - RandomSelection_chosen_ent.fireball_impactvec);
78 d = damage + (edgedamage - damage) * (d / dist);
79 Fire_AddDamage(RandomSelection_chosen_ent, self.realowner, d * burntime, burntime, self.projectiledeathtype | HITTYPE_BOUNCE);
80 //trailparticles(self, particleeffectnum("fireball_laser"), self.origin, RandomSelection_chosen_ent.fireball_impactvec);
81 Send_Effect("fireball_laser", self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1);
86 void napalm_ball_think()
88 if(round_handler_IsActive())
89 if(!round_handler_IsRoundStarted())
95 if(time > self.pushltime)
101 vector midpoint = ((self.absmin + self.absmax) * 0.5);
102 if(pointcontents(midpoint) == CONTENT_WATER)
104 self.velocity = self.velocity * 0.5;
106 if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
107 { self.velocity_z = 200; }
110 self.angles = vectoangles(self.velocity);
112 napalm_damage(autocvar_g_nades_napalm_ball_radius,autocvar_g_nades_napalm_ball_damage,
113 autocvar_g_nades_napalm_ball_damage,autocvar_g_nades_napalm_burntime);
115 self.nextthink = time + 0.1;
119 void nade_napalm_ball()
124 spamsound(self, CH_SHOTS, "weapons/fireball_fire.wav", VOL_BASE, ATTEN_NORM);
127 proj.owner = self.owner;
128 proj.realowner = self.realowner;
129 proj.team = self.owner.team;
130 proj.classname = "grenade";
131 proj.bot_dodge = true;
132 proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage;
133 proj.movetype = MOVETYPE_BOUNCE;
134 proj.projectiledeathtype = DEATH_NADE_NAPALM;
135 PROJECTILE_MAKETRIGGER(proj);
136 setmodel(proj, "null");
137 proj.scale = 1;//0.5;
138 setsize(proj, '-4 -4 -4', '4 4 4');
139 setorigin(proj, self.origin);
140 proj.think = napalm_ball_think;
141 proj.nextthink = time;
142 proj.damageforcescale = autocvar_g_nades_napalm_ball_damageforcescale;
143 proj.effects = EF_LOWPRECISION | EF_FLAME;
145 kick.x =(random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread;
146 kick.y = (random() - 0.5) * 2 * autocvar_g_nades_napalm_ball_spread;
147 kick.z = (random()/2+0.5) * autocvar_g_nades_napalm_ball_spread;
148 proj.velocity = kick;
150 proj.pushltime = time + autocvar_g_nades_napalm_ball_lifetime;
152 proj.angles = vectoangles(proj.velocity);
153 proj.flags = FL_PROJECTILE;
154 proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
156 //CSQCProjectile(proj, true, PROJECTILE_NAPALM_FIRE, true);
160 void napalm_fountain_think()
163 if(round_handler_IsActive())
164 if(!round_handler_IsRoundStarted())
170 if(time >= self.ltime)
176 vector midpoint = ((self.absmin + self.absmax) * 0.5);
177 if(pointcontents(midpoint) == CONTENT_WATER)
179 self.velocity = self.velocity * 0.5;
181 if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
182 { self.velocity_z = 200; }
184 UpdateCSQCProjectile(self);
187 napalm_damage(autocvar_g_nades_napalm_fountain_radius, autocvar_g_nades_napalm_fountain_damage,
188 autocvar_g_nades_napalm_fountain_edgedamage, autocvar_g_nades_napalm_burntime);
190 self.nextthink = time + 0.1;
191 if(time >= self.nade_special_time)
193 self.nade_special_time = time + autocvar_g_nades_napalm_fountain_delay;
198 void nade_napalm_boom()
202 for (c = 0; c < autocvar_g_nades_napalm_ball_count; c++)
207 fountain.owner = self.owner;
208 fountain.realowner = self.realowner;
209 fountain.origin = self.origin;
210 setorigin(fountain, fountain.origin);
211 fountain.think = napalm_fountain_think;
212 fountain.nextthink = time;
213 fountain.ltime = time + autocvar_g_nades_napalm_fountain_lifetime;
214 fountain.pushltime = fountain.ltime;
215 fountain.team = self.team;
216 fountain.movetype = MOVETYPE_TOSS;
217 fountain.projectiledeathtype = DEATH_NADE_NAPALM;
218 fountain.bot_dodge = true;
219 fountain.bot_dodgerating = autocvar_g_nades_napalm_fountain_damage;
220 fountain.nade_special_time = time;
221 setsize(fountain, '-16 -16 -16', '16 16 16');
222 CSQCProjectile(fountain, true, PROJECTILE_NAPALM_FOUNTAIN, true);
225 void nade_ice_freeze(entity freezefield, entity frost_target, float freeze_time)
227 frost_target.frozen_by = freezefield.realowner;
228 Send_Effect("electro_impact", frost_target.origin, '0 0 0', 1);
229 Freeze(frost_target, 1/freeze_time, 3, false);
230 if(frost_target.ballcarried)
231 if(g_keepaway) { ka_DropEvent(frost_target); }
232 else { DropBall(frost_target.ballcarried, frost_target.origin, frost_target.velocity);}
233 if(frost_target.flagcarried) { ctf_Handle_Throw(frost_target, world, DROP_THROW); }
234 if(frost_target.nade) { toss_nade(frost_target, '0 0 0', time + 0.05); }
236 kh_Key_DropAll(frost_target, false);
239 void nade_ice_think()
242 if(round_handler_IsActive())
243 if(!round_handler_IsRoundStarted())
249 if(time >= self.ltime)
251 if ( autocvar_g_nades_ice_explode )
254 switch(self.realowner.team)
256 case NUM_TEAM_1: expef = "nade_red_explode"; break;
257 case NUM_TEAM_2: expef = "nade_blue_explode"; break;
258 case NUM_TEAM_3: expef = "nade_yellow_explode"; break;
259 case NUM_TEAM_4: expef = "nade_pink_explode"; break;
260 default: expef = "nade_neutral_explode"; break;
262 Send_Effect(expef, self.origin + '0 0 1', '0 0 0', 1);
263 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
265 RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
266 autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
267 Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
268 autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
275 self.nextthink = time+0.1;
280 randomr = exp(-5*randomr*randomr)*autocvar_g_nades_nade_radius;
282 randomw = random()*M_PI*2;
284 randomp.x = randomr*cos(randomw);
285 randomp.y = randomr*sin(randomw);
287 Send_Effect("electro_muzzleflash", self.origin + randomp, '0 0 0', 1);
289 if(time >= self.nade_special_time)
291 self.nade_special_time = time+0.7;
294 Send_Effect("electro_impact", self.origin, '0 0 0', 1);
295 Send_Effect("icefield", self.origin, '0 0 0', 1);
299 float current_freeze_time = self.ltime - time - 0.1;
302 for(e = findradius(self.origin, autocvar_g_nades_nade_radius); e; e = e.chain)
304 if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(e, self.realowner) || e == self.realowner))
305 if(e.takedamage && e.deadflag == DEAD_NO)
307 if(!e.revival_time || ((time - e.revival_time) >= 1.5))
309 if(current_freeze_time > 0)
310 nade_ice_freeze(self, e, current_freeze_time);
317 fountain.owner = self.owner;
318 fountain.realowner = self.realowner;
319 fountain.origin = self.origin;
320 setorigin(fountain, fountain.origin);
321 fountain.think = nade_ice_think;
322 fountain.nextthink = time;
323 fountain.ltime = time + autocvar_g_nades_ice_freeze_time;
324 fountain.pushltime = fountain.wait = fountain.ltime;
325 fountain.team = self.team;
326 fountain.movetype = MOVETYPE_TOSS;
327 fountain.projectiledeathtype = DEATH_NADE_ICE;
328 fountain.bot_dodge = false;
329 setsize(fountain, '-16 -16 -16', '16 16 16');
330 fountain.nade_special_time = time+0.3;
331 fountain.angles = self.angles;
333 if ( autocvar_g_nades_ice_explode )
335 setmodel(fountain, "models/grenademodel.md3");
336 entity timer = spawn();
337 setmodel(timer, "models/ok_nade_counter/ok_nade_counter.md3");
338 setattachment(timer, fountain, "");
339 timer.classname = "nade_timer";
340 timer.colormap = self.colormap;
341 timer.glowmod = self.glowmod;
342 timer.think = nade_timer_think;
343 timer.nextthink = time;
344 timer.wait = fountain.ltime;
345 timer.owner = fountain;
349 setmodel(fountain, "null");
352 void nade_translocate_boom()
354 if(self.realowner.vehicle)
357 vector locout = self.origin + '0 0 1' * (1 - self.realowner.mins.z - 24);
358 tracebox(locout, self.realowner.mins, self.realowner.maxs, locout, MOVE_NOMONSTERS, self.realowner);
359 locout = trace_endpos;
361 makevectors(self.realowner.angles);
363 MUTATOR_CALLHOOK(PortalTeleport, self.realowner);
365 TeleportPlayer(self, self.realowner, locout, self.realowner.angles, v_forward * vlen(self.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
368 void nade_spawn_boom()
370 entity spawnloc = spawn();
371 setorigin(spawnloc, self.origin);
372 setsize(spawnloc, self.realowner.mins, self.realowner.maxs);
373 spawnloc.movetype = MOVETYPE_NONE;
374 spawnloc.solid = SOLID_NOT;
375 spawnloc.drawonlytoclient = self.realowner;
376 spawnloc.effects = EF_STARDUST;
377 spawnloc.cnt = autocvar_g_nades_spawn_count;
379 if(self.realowner.nade_spawnloc)
381 remove(self.realowner.nade_spawnloc);
382 self.realowner.nade_spawnloc = world;
385 self.realowner.nade_spawnloc = spawnloc;
388 void nade_heal_think()
390 if(time >= self.ltime)
396 self.nextthink = time;
398 if(time >= self.nade_special_time)
400 self.nade_special_time = time+0.25;
401 self.nade_show_particles = 1;
404 self.nade_show_particles = 0;
407 void nade_heal_touch()
411 if(IS_PLAYER(other) || (other.flags & FL_MONSTER))
412 if(other.deadflag == DEAD_NO)
415 health_factor = autocvar_g_nades_heal_rate*frametime/2;
416 if ( other != self.realowner )
418 if ( SAME_TEAM(other,self) )
419 health_factor *= autocvar_g_nades_heal_friend;
421 health_factor *= autocvar_g_nades_heal_foe;
423 if ( health_factor > 0 )
425 maxhealth = (other.flags & FL_MONSTER) ? other.max_health : g_pickup_healthmega_max;
426 if ( other.health < maxhealth )
428 if ( self.nade_show_particles )
429 Send_Effect("healing_fx", other.origin, '0 0 0', 1);
430 other.health = min(other.health+health_factor, maxhealth);
432 other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
434 else if ( health_factor < 0 )
436 Damage(other,self,self.realowner,-health_factor,DEATH_NADE_HEAL,other.origin,'0 0 0');
441 if ( IS_REAL_CLIENT(other) || (other.vehicle_flags & VHF_ISVEHICLE) )
443 entity show_red = (other.vehicle_flags & VHF_ISVEHICLE) ? other.owner : other;
444 show_red.stat_healing_orb = time+0.1;
445 show_red.stat_healing_orb_alpha = 0.75 * (self.ltime - time) / self.healer_lifetime;
449 void nade_heal_boom()
453 healer.owner = self.owner;
454 healer.realowner = self.realowner;
455 setorigin(healer, self.origin);
456 healer.healer_lifetime = autocvar_g_nades_heal_time; // save the cvar
457 healer.ltime = time + healer.healer_lifetime;
458 healer.team = self.realowner.team;
459 healer.bot_dodge = false;
460 healer.solid = SOLID_TRIGGER;
461 healer.touch = nade_heal_touch;
463 setmodel(healer, "models/ctf/shield.md3");
464 healer.healer_radius = autocvar_g_nades_nade_radius;
465 vector size = '1 1 1' * healer.healer_radius / 2;
466 setsize(healer,-size,size);
468 Net_LinkEntity(healer, true, 0, healer_send);
470 healer.think = nade_heal_think;
471 healer.nextthink = time;
472 healer.SendFlags |= 1;
475 void nade_monster_boom()
477 entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, false, false, 1);
479 if(autocvar_g_nades_pokenade_monster_lifetime > 0)
480 e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime;
481 e.monster_skill = MONSTER_SKILL_INSANE;
487 bool nade_blast = true;
489 switch ( NADES[self.nade_type] )
491 case NADE_TYPE_NAPALM:
492 nade_blast = autocvar_g_nades_napalm_blast;
493 expef = "explosion_medium";
497 expef = "electro_combo"; // hookbomb_explode electro_combo bigplasma_impact
499 case NADE_TYPE_TRANSLOCATE:
503 case NADE_TYPE_MONSTER:
504 case NADE_TYPE_SPAWN:
506 switch(self.realowner.team)
508 case NUM_TEAM_1: expef = "spawn_event_red"; break;
509 case NUM_TEAM_2: expef = "spawn_event_blue"; break;
510 case NUM_TEAM_3: expef = "spawn_event_yellow"; break;
511 case NUM_TEAM_4: expef = "spawn_event_pink"; break;
512 default: expef = "spawn_event_neutral"; break;
517 expef = "spawn_event_red";
521 case NADE_TYPE_NORMAL:
522 switch(self.realowner.team)
524 case NUM_TEAM_1: expef = "nade_red_explode"; break;
525 case NUM_TEAM_2: expef = "nade_blue_explode"; break;
526 case NUM_TEAM_3: expef = "nade_yellow_explode"; break;
527 case NUM_TEAM_4: expef = "nade_pink_explode"; break;
528 default: expef = "nade_neutral_explode"; break;
533 Send_Effect(expef, findbetterlocation(self.origin, 8), '0 0 0', 1);
535 sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
536 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
538 self.event_damage = func_null; // prevent somehow calling damage in the next call
542 RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
543 autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
544 Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
548 switch ( NADES[self.nade_type] )
550 case NADE_TYPE_NAPALM: nade_napalm_boom(); break;
551 case NADE_TYPE_ICE: nade_ice_boom(); break;
552 case NADE_TYPE_TRANSLOCATE: nade_translocate_boom(); break;
553 case NADE_TYPE_SPAWN: nade_spawn_boom(); break;
554 case NADE_TYPE_HEAL: nade_heal_boom(); break;
555 case NADE_TYPE_MONSTER: nade_monster_boom(); break;
563 /*float is_weapclip = 0;
564 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NODRAW)
565 if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NONSOLID))
566 if (!(trace_dphitcontents & DPCONTENTS_OPAQUE))
568 if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip)
576 //setsize(self, '-2 -2 -2', '2 2 2');
577 //UpdateCSQCProjectile(self);
578 if(self.health == self.max_health)
580 spamsound(self, CH_SHOTS, strcat("weapons/grenade_bounce", ftos(1 + rint(random() * 5)), ".wav"), VOL_BASE, ATTEN_NORM);
590 sound(self, CH_SHOTS_SINGLE, "overkill/grenadebip.ogg", VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
591 self.think = nade_boom;
592 self.nextthink = max(self.wait, time);
595 void nade_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
597 if(ITEM_DAMAGE_NEEDKILL(deathtype))
599 self.takedamage = DAMAGE_NO;
604 if(self.nade_type == NADE_TYPE_TRANSLOCATE.m_id || self.nade_type == NADE_TYPE_SPAWN.m_id)
607 if(DEATH_ISWEAPON(deathtype, WEP_BLASTER))
613 if(DEATH_ISWEAPON(deathtype, WEP_VAPORIZER) && (deathtype & HITTYPE_SECONDARY))
615 force *= 0.5; // too much
619 if(DEATH_ISWEAPON(deathtype, WEP_VORTEX) || DEATH_ISWEAPON(deathtype, WEP_VAPORIZER))
622 damage = self.max_health * 0.55;
625 if(DEATH_ISWEAPON(deathtype, WEP_MACHINEGUN) || DEATH_ISWEAPON(deathtype, WEP_HMG))
626 damage = self.max_health * 0.1;
628 if(DEATH_ISWEAPON(deathtype, WEP_SHOCKWAVE) || DEATH_ISWEAPON(deathtype, WEP_SHOTGUN)) // WEAPONTODO
629 if(deathtype & HITTYPE_SECONDARY)
631 damage = self.max_health * 0.1;
635 damage = self.max_health * 1.15;
637 self.velocity += force;
638 UpdateCSQCProjectile(self);
640 if(damage <= 0 || ((self.flags & FL_ONGROUND) && IS_PLAYER(attacker)))
643 if(self.health == self.max_health)
645 sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
646 self.nextthink = max(time + autocvar_g_nades_nade_lifetime, time);
647 self.think = nade_beep;
650 self.health -= damage;
652 if ( self.nade_type != NADE_TYPE_HEAL.m_id || IS_PLAYER(attacker) )
653 self.realowner = attacker;
656 W_PrepareExplosionByDamage(attacker, nade_boom);
658 nade_burn_spawn(self);
661 void toss_nade(entity e, vector _velocity, float _time)
666 entity _nade = e.nade;
672 makevectors(e.v_angle);
674 W_SetupShot(e, false, false, "", CH_WEAPON_A, 0);
676 Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES);
678 vector offset = (v_forward * autocvar_g_nades_throw_offset.x)
679 + (v_right * autocvar_g_nades_throw_offset.y)
680 + (v_up * autocvar_g_nades_throw_offset.z);
681 if(autocvar_g_nades_throw_offset == '0 0 0')
684 setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1);
685 //setmodel(_nade, "models/weapons/v_ok_grenade.md3");
686 //setattachment(_nade, world, "");
687 PROJECTILE_MAKETRIGGER(_nade);
688 setsize(_nade, '-16 -16 -16', '16 16 16');
689 _nade.movetype = MOVETYPE_BOUNCE;
691 tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, false, _nade);
692 if (trace_startsolid)
693 setorigin(_nade, e.origin);
695 if(self.v_angle.x >= 70 && self.v_angle.x <= 110 && self.BUTTON_CROUCH)
696 _nade.velocity = '0 0 100';
697 else if(autocvar_g_nades_nade_newton_style == 1)
698 _nade.velocity = e.velocity + _velocity;
699 else if(autocvar_g_nades_nade_newton_style == 2)
700 _nade.velocity = _velocity;
702 _nade.velocity = W_CalculateProjectileVelocity(e.velocity, _velocity, true);
704 _nade.touch = nade_touch;
705 _nade.health = autocvar_g_nades_nade_health;
706 _nade.max_health = _nade.health;
707 _nade.takedamage = DAMAGE_AIM;
708 _nade.event_damage = nade_damage;
709 _nade.customizeentityforclient = func_null;
710 _nade.exteriormodeltoclient = world;
711 _nade.traileffectnum = 0;
712 _nade.teleportable = true;
713 _nade.pushable = true;
715 _nade.missile_flags = MIF_SPLASH | MIF_ARC;
716 _nade.damagedbycontents = true;
717 _nade.angles = vectoangles(_nade.velocity);
718 _nade.flags = FL_PROJECTILE;
719 _nade.projectiledeathtype = DEATH_NADE;
720 _nade.toss_time = time;
721 _nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX);
723 if(_nade.nade_type == NADE_TYPE_TRANSLOCATE.m_id || _nade.nade_type == NADE_TYPE_SPAWN.m_id)
724 _nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
726 _nade.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
732 _nade.think = nade_boom;
733 _nade.nextthink = _time;
736 e.nade_refire = time + autocvar_g_nades_nade_refire;
740 void nades_GiveBonus(entity player, float score)
742 if (autocvar_g_nades)
743 if (autocvar_g_nades_bonus)
744 if (IS_REAL_CLIENT(player))
745 if (IS_PLAYER(player) && player.bonus_nades < autocvar_g_nades_bonus_max)
746 if (player.frozen == 0)
747 if (player.deadflag == DEAD_NO)
749 if ( player.bonus_nade_score < 1 )
750 player.bonus_nade_score += score/autocvar_g_nades_bonus_score_max;
752 if ( player.bonus_nade_score >= 1 )
754 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_NADE_BONUS);
755 play2(player,"kh/alarm.wav");
756 player.bonus_nades++;
757 player.bonus_nade_score -= 1;
762 void nades_RemoveBonus(entity player)
764 player.bonus_nades = player.bonus_nade_score = 0;
767 float nade_customize()
769 //if(IS_SPEC(other)) { return false; }
770 if(other == self.realowner || (IS_SPEC(other) && other.enemy == self.realowner))
772 // somewhat hide the model, but keep the glow
774 if(self.traileffectnum)
775 self.traileffectnum = 0;
780 //self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
781 if(!self.traileffectnum)
782 self.traileffectnum = particleeffectnum(Nade_TrailEffect(NADES[self.nade_type].m_projectile[false], self.team));
795 remove(self.fake_nade);
797 entity n = spawn(), fn = spawn();
799 n.classname = "nade";
800 fn.classname = "fake_nade";
802 if(self.items & ITEM_Strength.m_itemid && autocvar_g_nades_bonus_onstrength)
803 n.nade_type = self.nade_type;
804 else if (self.bonus_nades >= 1)
806 n.nade_type = self.nade_type;
807 n.pokenade_type = self.pokenade_type;
808 self.bonus_nades -= 1;
812 n.nade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_nade_type : autocvar_g_nades_nade_type);
813 n.pokenade_type = ((autocvar_g_nades_client_select) ? self.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type);
816 n.nade_type = bound(1, n.nade_type, NADES_COUNT);
818 setmodel(n, "models/weapons/v_ok_grenade.md3");
819 //setattachment(n, self, "bip01 l hand");
820 n.exteriormodeltoclient = self;
821 n.customizeentityforclient = nade_customize;
822 n.traileffectnum = particleeffectnum(Nade_TrailEffect(NADES[n.nade_type].m_projectile[false], self.team));
823 n.colormod = NADES[n.nade_type].m_color;
825 n.colormap = self.colormap;
826 n.glowmod = self.glowmod;
827 n.wait = time + autocvar_g_nades_nade_lifetime;
830 n.nextthink = max(n.wait - 3, time);
831 n.projectiledeathtype = DEATH_NADE;
833 setmodel(fn, "models/weapons/h_ok_grenade.iqm");
834 setattachment(fn, self.weaponentity, "");
835 fn.realowner = fn.owner = self;
836 fn.colormod = NADES[n.nade_type].m_color;
837 fn.colormap = self.colormap;
838 fn.glowmod = self.glowmod;
839 fn.think = SUB_Remove;
840 fn.nextthink = n.wait;
854 if(self.deadflag != DEAD_NO)
857 if (!autocvar_g_nades)
858 return false; // allow turning them off mid match
860 if(forbidWeaponUse())
863 if (!IS_PLAYER(self))
869 void nades_CheckThrow()
876 if(self.nade_refire < time)
878 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_NADE_THROW);
880 self.nade_refire = time + autocvar_g_nades_nade_refire;
885 if(time - self.nade.lifetime >= 1)
887 makevectors(self.v_angle);
888 float _force = time - self.nade.lifetime;
889 _force /= autocvar_g_nades_nade_lifetime;
890 _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
891 toss_nade(self, (v_forward * 0.75 + v_up * 0.2 + v_right * 0.05) * _force, 0);
896 void nades_Clear(entity player)
901 remove(player.fake_nade);
903 player.nade = player.fake_nade = world;
904 player.nade_timer = 0;
907 MUTATOR_HOOKFUNCTION(nades_CheckThrow)
909 if(MUTATOR_RETURNVALUE) { nades_CheckThrow(); }
913 MUTATOR_HOOKFUNCTION(nades_VehicleEnter)
916 toss_nade(vh_player, '0 0 100', max(vh_player.nade.wait, time + 0.05));
921 MUTATOR_HOOKFUNCTION(nades_PlayerPreThink)
923 if(!IS_PLAYER(self)) { return false; }
925 float key_pressed = self.BUTTON_HOOK;
928 if(g_grappling_hook || client_hasweapon(self, WEP_HOOK, false, false) || (weaponsInMap & WEPSET_HOOK))
929 key_pressed = self.button16; // if hook is enabled, use an alternate key
933 self.nade_timer = bound(0, (time - self.nade.lifetime) / autocvar_g_nades_nade_lifetime, 1);
934 //print(sprintf("%d %d\n", self.nade_timer, time - self.nade.lifetime));
935 makevectors(self.angles);
936 self.nade.velocity = self.velocity;
938 setorigin(self.nade, self.origin + self.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
939 self.nade.angles_y = self.angles.y;
943 if(self.nade.wait - 0.1 <= time)
944 toss_nade(self, '0 0 0', time + 0.05);
947 if(self.nade_refire < time)
954 else if(time - self.nade.lifetime >= 1)
958 makevectors(self.v_angle);
959 float _force = time - self.nade.lifetime;
960 _force /= autocvar_g_nades_nade_lifetime;
961 _force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
962 toss_nade(self, (v_forward * 0.7 + v_up * 0.2 + v_right * 0.1) * _force, 0);
969 if ( autocvar_g_nades_bonus && autocvar_g_nades )
973 FOR_EACH_KH_KEY(key) if(key.owner == self) { ++key_count; }
975 if(self.flagcarried || self.ballcarried) // this player is important
976 time_score = autocvar_g_nades_bonus_score_time_flagcarrier;
978 time_score = autocvar_g_nades_bonus_score_time;
981 time_score = autocvar_g_nades_bonus_score_time_flagcarrier * key_count; // multiply by the number of keys the player is holding
983 if(autocvar_g_nades_bonus_client_select)
985 self.nade_type = self.cvar_cl_nade_type;
986 self.pokenade_type = self.cvar_cl_pokenade_type;
990 self.nade_type = autocvar_g_nades_bonus_type;
991 self.pokenade_type = autocvar_g_nades_pokenade_monster_type;
994 self.nade_type = bound(1, self.nade_type, NADES_COUNT);
996 if(self.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max)
997 nades_GiveBonus(self, time_score / autocvar_g_nades_bonus_score_max);
1001 self.bonus_nades = self.bonus_nade_score = 0;
1007 if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
1011 vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
1013 FOR_EACH_PLAYER(other) if(self != other)
1015 if(other.deadflag == DEAD_NO)
1016 if(other.frozen == 0)
1017 if(SAME_TEAM(other, self))
1018 if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax))
1022 if(self.frozen == 1)
1023 other.reviving = true;
1029 if(n && self.frozen == 3) // OK, there is at least one teammate reviving us
1031 self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
1032 self.health = max(1, self.revive_progress * start_health);
1034 if(self.revive_progress >= 1)
1038 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
1039 Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname);
1042 FOR_EACH_PLAYER(other) if(other.reviving)
1044 other.revive_progress = self.revive_progress;
1045 other.reviving = false;
1052 MUTATOR_HOOKFUNCTION(nades_PlayerSpawn)
1054 if(autocvar_g_nades_spawn)
1055 self.nade_refire = time + autocvar_g_spawnshieldtime;
1057 self.nade_refire = time + autocvar_g_nades_nade_refire;
1059 if(autocvar_g_nades_bonus_client_select)
1060 self.nade_type = self.cvar_cl_nade_type;
1062 self.nade_timer = 0;
1064 if(self.nade_spawnloc)
1066 setorigin(self, self.nade_spawnloc.origin);
1067 self.nade_spawnloc.cnt -= 1;
1069 if(self.nade_spawnloc.cnt <= 0)
1071 remove(self.nade_spawnloc);
1072 self.nade_spawnloc = world;
1079 MUTATOR_HOOKFUNCTION(nades_PlayerDies)
1081 if(frag_target.nade)
1082 if(!frag_target.frozen || !autocvar_g_freezetag_revive_nade)
1083 toss_nade(frag_target, '0 0 100', max(frag_target.nade.wait, time + 0.05));
1085 float killcount_bonus = ((frag_attacker.killcount >= 1) ? bound(0, autocvar_g_nades_bonus_score_minor * frag_attacker.killcount, autocvar_g_nades_bonus_score_medium) : autocvar_g_nades_bonus_score_minor);
1087 if(IS_PLAYER(frag_attacker))
1089 if (SAME_TEAM(frag_attacker, frag_target) || frag_attacker == frag_target)
1090 nades_RemoveBonus(frag_attacker);
1091 else if(frag_target.flagcarried)
1092 nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_medium);
1093 else if(autocvar_g_nades_bonus_score_spree && frag_attacker.killcount > 1)
1095 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1096 case counta: { nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_spree); break; }
1097 switch(frag_attacker.killcount)
1100 default: nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor); break;
1105 nades_GiveBonus(frag_attacker, killcount_bonus);
1108 nades_RemoveBonus(frag_target);
1113 MUTATOR_HOOKFUNCTION(nades_PlayerDamage)
1115 if(frag_target.frozen)
1116 if(autocvar_g_freezetag_revive_nade)
1117 if(frag_attacker == frag_target)
1118 if(frag_deathtype == DEATH_NADE)
1119 if(time - frag_inflictor.toss_time <= 0.1)
1121 Unfreeze(frag_target);
1122 frag_target.health = autocvar_g_freezetag_revive_nade_health;
1123 Send_Effect("iceorglass", frag_target.origin, '0 0 0', 3);
1125 frag_force = '0 0 0';
1126 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
1127 Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
1133 MUTATOR_HOOKFUNCTION(nades_MonsterDies)
1135 if(IS_PLAYER(frag_attacker))
1136 if(DIFF_TEAM(frag_attacker, self))
1137 if(!(self.spawnflags & MONSTERFLAG_SPAWNED))
1138 nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor);
1143 MUTATOR_HOOKFUNCTION(nades_RemovePlayer)
1146 nades_RemoveBonus(self);
1150 MUTATOR_HOOKFUNCTION(nades_SpectateCopy)
1152 self.nade_timer = other.nade_timer;
1153 self.nade_type = other.nade_type;
1154 self.pokenade_type = other.pokenade_type;
1155 self.bonus_nades = other.bonus_nades;
1156 self.bonus_nade_score = other.bonus_nade_score;
1157 self.stat_healing_orb = other.stat_healing_orb;
1158 self.stat_healing_orb_alpha = other.stat_healing_orb_alpha;
1162 MUTATOR_HOOKFUNCTION(nades_GetCvars)
1164 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_nade_type, "cl_nade_type");
1165 GetCvars_handleString(get_cvars_s, get_cvars_f, cvar_cl_pokenade_type, "cl_pokenade_type");
1170 MUTATOR_HOOKFUNCTION(nades_BuildMutatorsString)
1172 ret_string = strcat(ret_string, ":Nades");
1176 MUTATOR_HOOKFUNCTION(nades_BuildMutatorsPrettyString)
1178 ret_string = strcat(ret_string, ", Nades");
1182 void nades_Initialize()
1184 addstat(STAT_NADE_TIMER, AS_FLOAT, nade_timer);
1185 addstat(STAT_NADE_BONUS, AS_FLOAT, bonus_nades);
1186 addstat(STAT_NADE_BONUS_TYPE, AS_INT, nade_type);
1187 addstat(STAT_NADE_BONUS_SCORE, AS_FLOAT, bonus_nade_score);
1188 addstat(STAT_HEALING_ORB, AS_FLOAT, stat_healing_orb);
1189 addstat(STAT_HEALING_ORB_ALPHA, AS_FLOAT, stat_healing_orb_alpha);
1191 precache_model("models/ok_nade_counter/ok_nade_counter.md3");
1192 precache_model("models/weapons/h_ok_grenade.iqm");
1193 precache_model("models/weapons/v_ok_grenade.md3");
1194 precache_model("models/ctf/shield.md3");
1196 precache_sound("weapons/rocket_impact.wav");
1197 precache_sound("weapons/grenade_bounce1.wav");
1198 precache_sound("weapons/grenade_bounce2.wav");
1199 precache_sound("weapons/grenade_bounce3.wav");
1200 precache_sound("weapons/grenade_bounce4.wav");
1201 precache_sound("weapons/grenade_bounce5.wav");
1202 precache_sound("weapons/grenade_bounce6.wav");
1203 precache_sound("overkill/grenadebip.ogg");
1206 MUTATOR_DEFINITION(mutator_nades)
1208 MUTATOR_HOOK(ForbidThrowCurrentWeapon, nades_CheckThrow, CBC_ORDER_LAST);
1209 MUTATOR_HOOK(VehicleEnter, nades_VehicleEnter, CBC_ORDER_ANY);
1210 MUTATOR_HOOK(PlayerPreThink, nades_PlayerPreThink, CBC_ORDER_ANY);
1211 MUTATOR_HOOK(PlayerSpawn, nades_PlayerSpawn, CBC_ORDER_ANY);
1212 MUTATOR_HOOK(PlayerDies, nades_PlayerDies, CBC_ORDER_LAST);
1213 MUTATOR_HOOK(PlayerDamage_Calculate, nades_PlayerDamage, CBC_ORDER_ANY);
1214 MUTATOR_HOOK(MonsterDies, nades_MonsterDies, CBC_ORDER_ANY);
1215 MUTATOR_HOOK(MakePlayerObserver, nades_RemovePlayer, CBC_ORDER_ANY);
1216 MUTATOR_HOOK(ClientDisconnect, nades_RemovePlayer, CBC_ORDER_ANY);
1217 MUTATOR_HOOK(SpectateCopy, nades_SpectateCopy, CBC_ORDER_ANY);
1218 MUTATOR_HOOK(GetCvars, nades_GetCvars, CBC_ORDER_ANY);
1219 MUTATOR_HOOK(reset_map_global, nades_RemovePlayer, CBC_ORDER_ANY);
1220 MUTATOR_HOOK(BuildMutatorsString, nades_BuildMutatorsString, CBC_ORDER_ANY);
1221 MUTATOR_HOOK(BuildMutatorsPrettyString, nades_BuildMutatorsPrettyString, CBC_ORDER_ANY);