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Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_minstagib.qc
1 void spawnfunc_item_minst_cells (void) 
2 {
3         if not(g_minstagib) { remove(self); return; }
4         if not(self.ammo_cells)
5                 self.ammo_cells = autocvar_g_minstagib_ammo_drop;
6                 
7         StartItem ("models/items/a_cells.md3",
8                            "misc/itempickup.wav", 45, 0,
9                            "MinstaNex Ammo", IT_CELLS, 0, 0, generic_pickupevalfunc, 100);
10 }
11
12 void minstagib_health_mega()
13 {
14         self.max_health = 1;
15         StartItem ("models/items/g_h100.md3",
16                            "misc/megahealth.wav", g_pickup_respawntime_powerup, g_pickup_respawntimejitter_powerup,
17                            "Extralife", IT_NAILS, 0, FL_POWERUP, generic_pickupevalfunc, BOT_PICKUP_RATING_HIGH);
18 }
19
20 .float minstagib_nextthink;
21 .float minstagib_needammo;
22 void minstagib_stop_countdown(entity e)
23 {
24         if (!e.minstagib_needammo)
25                 return;
26         Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_MINSTA_FINDAMMO);
27         e.minstagib_needammo = FALSE;
28 }
29 void minstagib_ammocheck()
30 {
31         if not(IS_PLAYER(self))
32                 return; // not a player
33         if (time < self.minstagib_nextthink)
34                 return;
35
36         if (self.deadflag || gameover)
37                 minstagib_stop_countdown(self);
38         else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO))
39                 minstagib_stop_countdown(self);
40         else
41         {
42                 self.minstagib_needammo = TRUE;
43                 if (self.health == 5)
44                 {
45                         Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
46                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_MINSTAGIB_TERMINATED);
47                 }
48                 else if (self.health == 10)
49                 {
50                         Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
51                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
52                 }
53                 else if (self.health == 20)
54                 {
55                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
56                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
57                 }
58                 else if (self.health == 30)
59                 {
60                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
61                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
62                 }
63                 else if (self.health == 40)
64                 {
65                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
66                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
67                 }
68                 else if (self.health == 50)
69                 {
70                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
71                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
72                 }
73                 else if (self.health == 60)
74                 {
75                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
76                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
77                 }
78                 else if (self.health == 70)
79                 {
80                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
81                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
82                 }
83                 else if (self.health == 80)
84                 {
85                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
86                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
87                 }
88                 else if (self.health == 90)
89                 {
90                         Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MINSTA_FINDAMMO);
91                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
92                         Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
93                 }
94                 else if (self.health == 100)
95                 {
96                         Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_MINSTA_FINDAMMO);
97                         Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
98                 }
99         }
100         self.minstagib_nextthink = time + 1;
101 }
102
103 MUTATOR_HOOKFUNCTION(minstagib_MatchEnd)
104 {
105         entity head;
106         FOR_EACH_PLAYER(head)
107                 minstagib_stop_countdown(head);
108                 
109         return FALSE;
110 }
111
112 MUTATOR_HOOKFUNCTION(minstagib_MonsterLoot)
113 {
114         other.monster_loot = spawnfunc_item_minst_cells;
115
116         return FALSE;
117 }
118
119 MUTATOR_HOOKFUNCTION(minstagib_MonsterSpawn)
120 {
121         // always refill ammo
122         if(self.monsterid == MONSTER_MAGE)
123                 self.skin = 1;
124         
125         return FALSE;
126 }
127
128 MUTATOR_HOOKFUNCTION(minstagib_BotShouldAttack)
129 {
130         if(checkentity.items & IT_STRENGTH)
131                 return TRUE;
132                 
133         return FALSE;
134 }
135
136 MUTATOR_HOOKFUNCTION(minstagib_MakePlayerObserver)
137 {
138         minstagib_stop_countdown(self);
139         return FALSE;
140 }
141
142 MUTATOR_HOOKFUNCTION(minstagib_PlayerSpawn)
143 {
144         self.effects |= EF_FULLBRIGHT;
145         return FALSE;
146 }
147
148 MUTATOR_HOOKFUNCTION(minstagib_PlayerPreThink)
149 {
150         minstagib_ammocheck();
151         return FALSE;
152 }
153
154 MUTATOR_HOOKFUNCTION(minstagib_PlayerPowerups)
155 {
156         if not(self.effects & EF_FULLBRIGHT)
157                 self.effects |= EF_FULLBRIGHT;
158
159         if (self.items & IT_STRENGTH)
160         {
161                 play_countdown(self.strength_finished, "misc/poweroff.wav");
162                 if (time > self.strength_finished)
163                 {
164                         self.alpha = default_player_alpha;
165                         self.exteriorweaponentity.alpha = default_weapon_alpha;
166                         self.items &~= IT_STRENGTH;
167                         Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
168                 }
169         }
170         else
171         {
172                 if (time < self.strength_finished)
173                 {
174                         self.alpha = autocvar_g_minstagib_invis_alpha;
175                         self.exteriorweaponentity.alpha = autocvar_g_minstagib_invis_alpha;
176                         self.items |= IT_STRENGTH;
177                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
178                         Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
179                 }
180         }
181
182         if (self.items & IT_INVINCIBLE)
183         {
184                 play_countdown(self.invincible_finished, "misc/poweroff.wav");
185                 if (time > self.invincible_finished)
186                 {
187                         self.items &~= IT_INVINCIBLE;
188                         Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
189                 }
190         }
191         else
192         {
193                 if (time < self.invincible_finished)
194                 {
195                         self.items |= IT_INVINCIBLE;
196                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
197                         Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
198                 }
199         }
200         return FALSE;
201 }
202
203 MUTATOR_HOOKFUNCTION(minstagib_PlayerPhysics)
204 {
205         if(self.items & IT_INVINCIBLE)
206                 self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_minstagib_speed_highspeed;
207                 
208         return FALSE;
209 }
210
211 MUTATOR_HOOKFUNCTION(minstagib_SplitHealthArmor)
212 {
213         damage_save = 0;
214         damage_take = frag_damage;
215         
216         return FALSE;
217 }
218
219 MUTATOR_HOOKFUNCTION(minstagib_ForbidThrowing)
220 {
221         // weapon dropping on death handled by FilterItem
222
223         return TRUE;
224 }
225
226 MUTATOR_HOOKFUNCTION(minstagib_PlayerDamage)
227 {
228         if(autocvar_g_friendlyfire == 0 && !IsDifferentTeam(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
229                 frag_damage = 0;
230                 
231         if(IS_PLAYER(frag_target))
232         {
233                 if ((frag_deathtype == DEATH_FALL)  ||
234                         (frag_deathtype == DEATH_DROWN) ||
235                         (frag_deathtype == DEATH_SLIME) ||
236                         (frag_deathtype == DEATH_LAVA))
237                 {
238                         frag_damage = 0;
239                 }
240                 
241                 if(IS_PLAYER(frag_attacker))
242                 if(DEATH_ISWEAPON(frag_deathtype, WEP_MINSTANEX))
243                 if(frag_target.armorvalue)
244                 {
245                         frag_target.armorvalue -= 1;
246                         Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_target.armorvalue);
247                         frag_damage = 0;
248                         frag_target.hitsound += 1;
249                         frag_attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
250                 }
251                 
252                 if(IS_PLAYER(frag_attacker))
253                 if (DEATH_ISWEAPON(frag_deathtype, WEP_LASER))
254                 {
255                         frag_damage = 0;
256                         frag_mirrordamage = 0;
257                         if (frag_target != frag_attacker)
258                         {
259                                 if (frag_target.health >= 1)
260                                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_SECONDARY);
261                                 frag_force = '0 0 0';
262                                 // keep mirrorfrag_force
263                                 //frag_attacker = frag_target;
264                         }
265                 }
266         }
267         
268         if(IS_PLAYER(frag_attacker))
269         if(frag_mirrordamage > 0)
270         {
271                 // just lose extra LIVES, don't kill the player for mirror damage
272                 if(frag_attacker.armorvalue > 0)
273                 {
274                         frag_attacker.armorvalue -= 1;
275                         Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_MINSTA_LIVES_REMAINING, frag_attacker.armorvalue);
276                         frag_attacker.hitsound += 1;
277                 }
278                 frag_mirrordamage = 0;
279         }
280         
281         if(frag_target.items & IT_STRENGTH)
282                 yoda = 1;
283                 
284         return FALSE;
285 }
286
287 MUTATOR_HOOKFUNCTION(minstagib_SetStartItems)
288 {
289         start_ammo_cells = cvar("g_minstagib_ammo_start");
290         
291         start_health = 100;
292         start_armorvalue = 0;
293         WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
294         start_items |= IT_UNLIMITED_SUPERWEAPONS;
295                 
296         return FALSE;
297 }
298
299 MUTATOR_HOOKFUNCTION(minstagib_FilterItem)
300 {
301         if(self.classname == "item_cells")
302                 return TRUE; // no normal cells?
303                 
304         if(self.weapon == WEP_MINSTANEX && self.classname == "droppedweapon")
305         {
306                 self.ammo_cells = autocvar_g_minstagib_ammo_drop;
307                 return FALSE;
308         }
309         
310         if(self.weapon == WEP_ROCKET_LAUNCHER || self.weapon == WEP_NEX)
311         {
312                 entity e = spawn();
313                 setorigin(e, self.origin);
314                 entity oldself;
315                 oldself = self;
316                 self = e;
317                 spawnfunc_item_minst_cells();
318                 self = oldself;
319                 return TRUE;
320         }
321                 
322         if(self.flags & FL_POWERUP)
323                 return FALSE;
324                 
325         if(self.ammo_cells > autocvar_g_minstagib_ammo_drop && self.classname != "item_minst_cells")
326                 self.ammo_cells = autocvar_g_minstagib_ammo_drop;
327                 
328         if(self.ammo_cells && !self.weapon)
329                 return FALSE;
330                 
331         return TRUE;
332 }
333
334 MUTATOR_HOOKFUNCTION(minstagib_CustomizeWaypoint)
335 {
336         entity e = WaypointSprite_getviewentity(other);
337         
338         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
339         // but only apply this to real players, not to spectators
340         if((self.owner.flags & FL_CLIENT) && (self.owner.items & IT_STRENGTH) && (e == other))
341         if(IsDifferentTeam(self.owner, e))
342                 return TRUE;
343         
344         return FALSE;
345 }
346
347 MUTATOR_HOOKFUNCTION(minstagib_ItemCountdown)
348 {
349         switch(self.items)
350         {
351                 case IT_STRENGTH:   item_name = "item-invis"; item_color = '0 0 1'; break;
352                 case IT_NAILS:      item_name = "item-extralife"; item_color = '1 0 0'; break;
353                 case IT_INVINCIBLE: item_name = "item-speed"; item_color = '1 0 1'; break;
354         }
355         return FALSE;
356 }
357
358 MUTATOR_HOOKFUNCTION(minstagib_ItemTouch)
359 {
360         if(self.ammo_cells)
361         {
362                 // play some cool sounds ;)
363                 if (IS_CLIENT(other))
364                 {
365                         if(other.health <= 5)
366                                 Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_LASTSECOND);
367                         else if(other.health < 50)
368                                 Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_MINSTAGIB_NARROWLY);
369                 }
370
371                 if(other.health < 100)
372                         other.health = 100;
373
374                 return MUT_ITEMTOUCH_CONTINUE;
375         }
376         
377         if(self.max_health)
378         {
379                 other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_minstagib_extralives);
380                 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
381                 return MUT_ITEMTOUCH_PICKUP;
382         }
383                 
384         return MUT_ITEMTOUCH_CONTINUE;
385 }
386
387 MUTATOR_HOOKFUNCTION(minstagib_OnEntityPreSpawn)
388 {
389         if not(autocvar_g_powerups) { return FALSE; }
390         if not(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega")
391                 return FALSE;
392         
393         entity e = spawn();
394         
395         if(random() < 0.3)
396                 e.think = spawnfunc_item_strength;
397         else if(random() < 0.6)
398                 e.think = minstagib_health_mega;
399         else
400                 e.think = spawnfunc_item_invincible;
401                 
402         e.nextthink = time + 0.1;
403         e.spawnflags = self.spawnflags;
404         e.noalign = self.noalign;
405         setorigin(e, self.origin);
406         
407         return TRUE;
408 }
409
410 MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsString)
411 {
412         ret_string = strcat(ret_string, ":MinstaGib");
413         return FALSE;
414 }
415
416 MUTATOR_HOOKFUNCTION(minstagib_BuildMutatorsPrettyString)
417 {
418         ret_string = strcat(ret_string, ", MinstaGib");
419         return FALSE;
420 }
421
422 MUTATOR_DEFINITION(mutator_minstagib)
423 {
424         MUTATOR_HOOK(MatchEnd, minstagib_MatchEnd, CBC_ORDER_ANY);
425         MUTATOR_HOOK(MonsterDropItem, minstagib_MonsterLoot, CBC_ORDER_ANY);
426         MUTATOR_HOOK(MonsterSpawn, minstagib_MonsterSpawn, CBC_ORDER_ANY);
427         MUTATOR_HOOK(BotShouldAttack, minstagib_BotShouldAttack, CBC_ORDER_ANY);
428         MUTATOR_HOOK(PlayerPhysics, minstagib_PlayerPhysics, CBC_ORDER_ANY);
429         MUTATOR_HOOK(PlayerSpawn, minstagib_PlayerSpawn, CBC_ORDER_ANY);
430         MUTATOR_HOOK(PlayerDamage_Calculate, minstagib_PlayerDamage, CBC_ORDER_ANY);
431         MUTATOR_HOOK(MakePlayerObserver, minstagib_MakePlayerObserver, CBC_ORDER_ANY);
432         MUTATOR_HOOK(SetStartItems, minstagib_SetStartItems, CBC_ORDER_ANY);
433         MUTATOR_HOOK(ItemTouch, minstagib_ItemTouch, CBC_ORDER_ANY);
434         MUTATOR_HOOK(FilterItem, minstagib_FilterItem, CBC_ORDER_ANY);
435         MUTATOR_HOOK(CustomizeWaypoint, minstagib_CustomizeWaypoint, CBC_ORDER_ANY);
436         MUTATOR_HOOK(Item_RespawnCountdown, minstagib_ItemCountdown, CBC_ORDER_ANY);
437         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, minstagib_SplitHealthArmor, CBC_ORDER_ANY);
438         MUTATOR_HOOK(PlayerPowerups, minstagib_PlayerPowerups, CBC_ORDER_ANY);
439         MUTATOR_HOOK(ForbidThrowCurrentWeapon, minstagib_ForbidThrowing, CBC_ORDER_ANY);
440         MUTATOR_HOOK(PlayerPreThink, minstagib_PlayerPreThink, CBC_ORDER_ANY);
441         MUTATOR_HOOK(OnEntityPreSpawn, minstagib_OnEntityPreSpawn, CBC_ORDER_ANY);
442         MUTATOR_HOOK(BuildMutatorsString, minstagib_BuildMutatorsString, CBC_ORDER_ANY);
443         MUTATOR_HOOK(BuildMutatorsPrettyString, minstagib_BuildMutatorsPrettyString, CBC_ORDER_ANY);
444
445         return FALSE;
446 }