1 #ifndef MUTATOR_BUFFS_H
2 #define MUTATOR_BUFFS_H
4 // buff specific variables \\
7 .float buff_ammo_prev_infitems;
8 .int buff_ammo_prev_clipload;
10 .float buff_invisible_prev_alpha;
12 .float buff_flight_prev_gravity;
14 .float stat_jumpheight;
16 .float buff_disability_time;
17 .float buff_disability_effect_time;
18 // common buff variables
19 .float buff_effect_delay;
23 .float buff_activetime;
24 .float buff_activetime_updated;
25 .entity buff_waypoint;
26 .int oldbuffs; // for updating effects
27 .entity buff_model; // controls effects (TODO: make csqc)
29 const string BUFF_MODEL = "models/relics/relic.md3";
31 const vector BUFF_MIN = ('-16 -16 -20');
32 const vector BUFF_MAX = ('16 16 20');
34 // client side options
35 .float cvar_cl_buffs_autoreplace;