1 #ifndef MUTATOR_BUFFS_H
2 #define MUTATOR_BUFFS_H
4 // buff specific variables \\
7 .float buff_ammo_prev_infitems;
9 .float buff_invisible_prev_alpha;
11 .float buff_flight_prev_gravity;
13 .float buff_disability_time;
14 .float buff_disability_effect_time;
18 .float buff_activetime;
19 .float buff_activetime_updated;
20 .entity buff_waypoint;
21 .float oldbuffs; // for updating effects
22 .entity buff_model; // controls effects (TODO: make csqc)
24 const vector BUFF_MIN = ('-16 -16 -20');
25 const vector BUFF_MAX = ('16 16 20');
27 // client side options
28 .float cvar_cl_buffs_autoreplace;