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Objectify buffs
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / mutator_buffs.qc
1 #include "../../common/triggers/target/music.qh"
2 #include "mutator_buffs.qh"
3 #include "../_all.qh"
4
5 #include "mutator.qh"
6
7 #include "../../common/buffs.qh"
8
9 entity buff_FirstFromFlags(int _buffs)
10 {
11         if (flags)
12         {
13                 FOREACH(BUFFS, 0, BUFFS_COUNT,
14                         it.m_itemid & _buffs,
15                         LAMBDA({
16                                 return it;
17                         })
18                 );
19         }
20         return BUFF_NULL;
21 }
22
23 float buffs_BuffModel_Customize()
24 {
25         entity player, myowner;
26         float same_team;
27
28         player = WaypointSprite_getviewentity(other);
29         myowner = self.owner;
30         same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
31
32         if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
33                 return false;
34
35         if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
36         {
37                 // somewhat hide the model, but keep the glow
38                 self.effects = 0;
39                 self.alpha = -1;
40         }
41         else
42         {
43                 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
44                 self.alpha = 1;
45         }
46         return true;
47 }
48
49 void buffs_BuffModel_Spawn(entity player)
50 {
51         player.buff_model = spawn();
52         setmodel(player.buff_model, BUFF_MODEL);
53         setsize(player.buff_model, '0 0 -40', '0 0 40');
54         setattachment(player.buff_model, player, "");
55         setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
56         player.buff_model.owner = player;
57         player.buff_model.scale = 0.7;
58         player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
59         player.buff_model.light_lev = 200;
60         player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
61 }
62
63 vector buff_GlowColor(entity buff)
64 {
65         //if(buff.team) { return Team_ColorRGB(buff.team); }
66         return buff.m_color;
67 }
68
69 void buff_Effect(entity player, string eff)
70 {
71         if(!autocvar_g_buffs_effects) { return; }
72
73         if(time >= self.buff_effect_delay)
74         {
75                 pointparticles(particleeffectnum(eff), player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
76                 self.buff_effect_delay = time + 0.05; // prevent spam
77         }
78 }
79
80 // buff item
81 float buff_Waypoint_visible_for_player(entity plr)
82 {
83         if(!self.owner.buff_active && !self.owner.buff_activetime)
84                 return false;
85
86         if (plr.buffs)
87         {
88                 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
89         }
90
91         return WaypointSprite_visible_for_player(plr);
92 }
93
94 void buff_Waypoint_Spawn(entity e)
95 {
96         entity buff = buff_FirstFromFlags(e.buffs);
97         WaypointSprite_Spawn(buff.m_sprite, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod);
98         WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
99         e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
100 }
101
102 void buff_SetCooldown(float cd)
103 {
104         cd = max(0, cd);
105
106         if(!self.buff_waypoint)
107                 buff_Waypoint_Spawn(self);
108
109         WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
110         self.buff_activetime = cd;
111         self.buff_active = !cd;
112 }
113
114 void buff_Respawn(entity ent)
115 {
116         if(gameover) { return; }
117
118         vector oldbufforigin = ent.origin;
119
120         if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
121         {
122                 entity spot = SelectSpawnPoint(true);
123                 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
124                 ent.angles = spot.angles;
125         }
126
127         tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
128
129         setorigin(ent, trace_endpos); // attempt to unstick
130
131         ent.movetype = MOVETYPE_TOSS;
132
133         makevectors(ent.angles);
134         ent.velocity = '0 0 200';
135         ent.angles = '0 0 0';
136         if(autocvar_g_buffs_random_lifetime > 0)
137                 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
138
139         pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
140         pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
141
142         WaypointSprite_Ping(ent.buff_waypoint);
143
144         sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
145 }
146
147 void buff_Touch()
148 {
149         if(gameover) { return; }
150
151         if(ITEM_TOUCH_NEEDKILL())
152         {
153                 buff_Respawn(self);
154                 return;
155         }
156
157         if((self.team && DIFF_TEAM(other, self))
158         || (other.frozen)
159         || (other.vehicle)
160         || (!IS_PLAYER(other))
161         || (!self.buff_active)
162         )
163         {
164                 // can't touch this
165                 return;
166         }
167
168         if (other.buffs)
169         {
170                 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
171                 {
172                         int buffid = buff_FirstFromFlags(other.buffs).m_id;
173                         //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
174                         Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
175
176                         other.buffs = 0;
177                         //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
178                 }
179                 else { return; } // do nothing
180         }
181
182         self.owner = other;
183         self.buff_active = false;
184         self.lifetime = 0;
185         int buffid = buff_FirstFromFlags(self.buffs).m_id;
186         Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
187         Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
188
189         pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
190         sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
191         other.buffs |= (self.buffs);
192 }
193
194 float buff_Available(entity buff)
195 {
196         if (buff == BUFF_NULL)
197                 return false;
198         if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
199                 return false;
200         if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
201                 return false;
202         return cvar(strcat("g_buffs_", buff.m_name));
203 }
204
205 .int buff_seencount;
206
207 void buff_NewType(entity ent, float cb)
208 {
209         RandomSelection_Init();
210         FOREACH(BUFFS, 0, BUFFS_COUNT,
211                 buff_Available(it),
212                 LAMBDA({
213                         it.buff_seencount += 1;
214                         // if it's already been chosen, give it a lower priority
215                         RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
216                 })
217         );
218         ent.buffs = RandomSelection_chosen_float;
219 }
220
221 void buff_Think()
222 {
223         if(self.buffs != self.oldbuffs)
224         {
225                 entity buff = buff_FirstFromFlags(self.buffs);
226                 self.color = buff.m_color;
227                 self.glowmod = buff_GlowColor(buff);
228                 self.skin = buff.m_skin;
229
230                 setmodel(self, BUFF_MODEL);
231
232                 if(self.buff_waypoint)
233                 {
234                         //WaypointSprite_Disown(self.buff_waypoint, 1);
235                         WaypointSprite_Kill(self.buff_waypoint);
236                         buff_Waypoint_Spawn(self);
237                         if(self.buff_activetime)
238                                 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
239                 }
240
241                 self.oldbuffs = self.buffs;
242         }
243
244         if(!gameover)
245         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
246         if(!self.buff_activetime_updated)
247         {
248                 buff_SetCooldown(self.buff_activetime);
249                 self.buff_activetime_updated = true;
250         }
251
252         if(!self.buff_active && !self.buff_activetime)
253         if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
254         {
255                 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
256                 self.owner = world;
257                 if(autocvar_g_buffs_randomize)
258                         buff_NewType(self, self.buffs);
259
260                 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
261                         buff_Respawn(self);
262         }
263
264         if(self.buff_activetime)
265         if(!gameover)
266         if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
267         {
268                 self.buff_activetime = max(0, self.buff_activetime - frametime);
269
270                 if(!self.buff_activetime)
271                 {
272                         self.buff_active = true;
273                         sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
274                         pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1);
275                 }
276         }
277
278         if(self.buff_active)
279         {
280                 if(self.team && !self.buff_waypoint)
281                         buff_Waypoint_Spawn(self);
282
283                 if(self.lifetime)
284                 if(time >= self.lifetime)
285                         buff_Respawn(self);
286         }
287
288         self.nextthink = time;
289         //self.angles_y = time * 110.1;
290 }
291
292 void buff_Waypoint_Reset()
293 {
294         WaypointSprite_Kill(self.buff_waypoint);
295
296         if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
297 }
298
299 void buff_Reset()
300 {
301         if(autocvar_g_buffs_randomize)
302                 buff_NewType(self, self.buffs);
303         self.owner = world;
304         buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
305         buff_Waypoint_Reset();
306         self.buff_activetime_updated = false;
307
308         if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
309                 buff_Respawn(self);
310 }
311
312 float buff_Customize()
313 {
314         entity player = WaypointSprite_getviewentity(other);
315         if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
316         {
317                 self.alpha = 0.3;
318                 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
319                 self.pflags = 0;
320         }
321         else
322         {
323                 self.alpha = 1;
324                 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
325                 self.light_lev = 220 + 36 * sin(time);
326                 self.pflags = PFLAGS_FULLDYNAMIC;
327         }
328         return true;
329 }
330
331 void buff_Init(entity ent)
332 {
333         if(!cvar("g_buffs")) { remove(ent); return; }
334
335         if(!teamplay && ent.team) { ent.team = 0; }
336
337         entity buff = buff_FirstFromFlags(self.buffs);
338
339         entity oldself = self;
340         self = ent;
341         if(!self.buffs || buff_Available(buff))
342                 buff_NewType(self, 0);
343
344         self.classname = "item_buff";
345         self.solid = SOLID_TRIGGER;
346         self.flags = FL_ITEM;
347         self.think = buff_Think;
348         self.touch = buff_Touch;
349         self.reset = buff_Reset;
350         self.nextthink = time + 0.1;
351         self.gravity = 1;
352         self.movetype = MOVETYPE_TOSS;
353         self.scale = 1;
354         self.skin = buff.m_skin;
355         self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
356         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
357         self.customizeentityforclient = buff_Customize;
358         //self.gravity = 100;
359         self.color = buff.m_color;
360         self.glowmod = buff_GlowColor(self);
361         buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
362         self.buff_active = !self.buff_activetime;
363         self.pflags = PFLAGS_FULLDYNAMIC;
364
365         if(self.spawnflags & 1)
366                 self.noalign = true;
367
368         if(self.noalign)
369                 self.movetype = MOVETYPE_NONE; // reset by random location
370
371         setmodel(self, BUFF_MODEL);
372         setsize(self, BUFF_MIN, BUFF_MAX);
373
374         if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
375                 buff_Respawn(self);
376
377         self = oldself;
378 }
379
380 void buff_Init_Compat(entity ent, entity replacement)
381 {
382         if (ent.spawnflags & 2)
383                 ent.team = NUM_TEAM_1;
384         else if (ent.spawnflags & 4)
385                 ent.team = NUM_TEAM_2;
386
387         ent.buffs = replacement.m_itemid;
388
389         buff_Init(ent);
390 }
391
392 void buff_SpawnReplacement(entity ent, entity old)
393 {
394         setorigin(ent, old.origin);
395         ent.angles = old.angles;
396         ent.noalign = (old.noalign || (old.spawnflags & 1));
397
398         buff_Init(ent);
399 }
400
401 void buff_Vengeance_DelayedDamage()
402 {
403         if(self.enemy)
404                 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
405
406         remove(self);
407         return;
408 }
409
410 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
411 {
412         return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
413 }
414
415 // mutator hooks
416 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
417 {
418         if(frag_deathtype == DEATH_BUFF) { return false; }
419
420         if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
421         {
422                 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
423                 damage_take = v.x;
424                 damage_save = v.y;
425         }
426
427         return false;
428 }
429
430 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
431 {
432         if(frag_deathtype == DEATH_BUFF) { return false; }
433
434         if(frag_target.buffs & BUFF_SPEED.m_itemid)
435         if(frag_target != frag_attacker)
436                 frag_damage *= autocvar_g_buffs_speed_damage_take;
437
438         if(frag_target.buffs & BUFF_MEDIC.m_itemid)
439         if((frag_target.health - frag_damage) <= 0)
440         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
441         if(frag_attacker)
442         if(random() <= autocvar_g_buffs_medic_survive_chance)
443                 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
444
445         if(frag_target.buffs & BUFF_JUMP.m_itemid)
446         if(frag_deathtype == DEATH_FALL)
447                 frag_damage = 0;
448
449         if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
450         if(frag_attacker)
451         if(frag_attacker != frag_target)
452         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
453         {
454                 entity dmgent = spawn();
455
456                 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
457                 dmgent.enemy = frag_attacker;
458                 dmgent.owner = frag_target;
459                 dmgent.think = buff_Vengeance_DelayedDamage;
460                 dmgent.nextthink = time + 0.1;
461         }
462
463         if(frag_target.buffs & BUFF_BASH.m_itemid)
464         if(frag_attacker != frag_target)
465         if(vlen(frag_force))
466                 frag_force = '0 0 0';
467
468         if(frag_attacker.buffs & BUFF_BASH.m_itemid)
469         if(vlen(frag_force))
470         if(frag_attacker == frag_target)
471                 frag_force *= autocvar_g_buffs_bash_force_self;
472         else
473                 frag_force *= autocvar_g_buffs_bash_force;
474
475         if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
476         if(frag_target != frag_attacker)
477                 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
478
479         if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
480         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
481         if(SAME_TEAM(frag_attacker, frag_target))
482         if(frag_attacker != frag_target)
483         {
484                 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
485                 frag_damage = 0;
486         }
487
488         if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
489         if(frag_target != frag_attacker) {
490                 float time = buff_Inferno_CalculateTime(
491                         frag_damage,
492                         0,
493                         autocvar_g_buffs_inferno_burntime_min_time,
494                         autocvar_g_buffs_inferno_burntime_target_damage,
495                         autocvar_g_buffs_inferno_burntime_target_time,
496                         autocvar_g_buffs_inferno_burntime_factor
497                 );
498                 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
499         }
500
501         // this... is ridiculous (TODO: fix!)
502         if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
503         if(!frag_target.vehicle)
504         if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
505         if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
506         if(frag_target.deadflag == DEAD_NO)
507         if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER))
508         if(frag_attacker != frag_target)
509         if(!frag_target.frozen)
510         if(frag_target.takedamage)
511         if(DIFF_TEAM(frag_attacker, frag_target))
512         {
513                 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
514                 if(frag_target.armorvalue)
515                         frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
516         }
517
518         return false;
519 }
520
521 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
522 {
523         self.buffs = 0;
524         // reset timers here to prevent them continuing after re-spawn
525         self.buff_disability_time = 0;
526         self.buff_disability_effect_time = 0;
527         return false;
528 }
529
530 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
531 {
532         if(self.buffs & BUFF_SPEED.m_itemid)
533         {
534                 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
535                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
536         }
537
538         if(time < self.buff_disability_time)
539         {
540                 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
541                 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
542         }
543
544         if(self.buffs & BUFF_JUMP.m_itemid)
545         {
546                 // automatically reset, no need to worry
547                 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
548         }
549
550         return false;
551 }
552
553 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
554 {
555         if(self.buffs & BUFF_JUMP.m_itemid)
556                 player_jumpheight = autocvar_g_buffs_jump_height;
557
558         return false;
559 }
560
561 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
562 {
563         if(time < self.buff_disability_time)
564         {
565                 monster_speed_walk *= autocvar_g_buffs_disability_speed;
566                 monster_speed_run *= autocvar_g_buffs_disability_speed;
567         }
568
569         return false;
570 }
571
572 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
573 {
574         if(self.buffs)
575         {
576                 int buffid = buff_FirstFromFlags(self.buffs).m_id;
577                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
578                 self.buffs = 0;
579
580                 if(self.buff_model)
581                 {
582                         remove(self.buff_model);
583                         self.buff_model = world;
584                 }
585         }
586         return false;
587 }
588
589 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
590 {
591         if(MUTATOR_RETURNVALUE || gameover) { return false; }
592         if(self.buffs)
593         {
594                 int buffid = buff_FirstFromFlags(self.buffs).m_id;
595                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
596                 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
597
598                 self.buffs = 0;
599                 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
600                 return true;
601         }
602         return false;
603 }
604
605 MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
606 {
607         if(MUTATOR_RETURNVALUE || gameover) { return false; }
608
609         if(self.buffs & BUFF_SWAPPER.m_itemid)
610         {
611                 float best_distance = autocvar_g_buffs_swapper_range;
612                 entity closest = world;
613                 entity player;
614                 FOR_EACH_PLAYER(player)
615                 if(DIFF_TEAM(self, player))
616                 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
617                 if(vlen(self.origin - player.origin) <= best_distance)
618                 {
619                         best_distance = vlen(self.origin - player.origin);
620                         closest = player;
621                 }
622
623                 if(closest)
624                 {
625                         vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
626
627                         my_org = self.origin;
628                         my_vel = self.velocity;
629                         my_ang = self.angles;
630                         their_org = closest.origin;
631                         their_vel = closest.velocity;
632                         their_ang = closest.angles;
633
634                         if(closest.ballcarried)
635                         if(g_keepaway) { ka_DropEvent(closest); }
636                         else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
637                         if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
638                         if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
639
640                         MUTATOR_CALLHOOK(PortalTeleport); // initiate flag dropper
641
642                         setorigin(self, their_org);
643                         setorigin(closest, my_org);
644
645                         closest.velocity = my_vel;
646                         closest.angles = my_ang;
647                         closest.fixangle = true;
648                         closest.oldorigin = my_org;
649                         closest.oldvelocity = my_vel;
650                         self.velocity = their_vel;
651                         self.angles = their_ang;
652                         self.fixangle = true;
653                         self.oldorigin = their_org;
654                         self.oldvelocity = their_vel;
655
656                         // set pusher so self gets the kill if they fall into void
657                         closest.pusher = self;
658                         closest.pushltime = time + autocvar_g_maxpushtime;
659                         closest.istypefrag = closest.BUTTON_CHAT;
660
661                         pointparticles(particleeffectnum("electro_combo"), their_org, '0 0 0', 1);
662                         pointparticles(particleeffectnum("electro_combo"), my_org, '0 0 0', 1);
663
664                         sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
665                         sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
666
667                         // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
668                         self.buffs = 0;
669                         return true;
670                 }
671         }
672         return false;
673 }
674
675 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
676 {
677         if(self.buff_model)
678         {
679                 remove(self.buff_model);
680                 self.buff_model = world;
681         }
682
683         // also reset timers here to prevent them continuing after spectating
684         self.buff_disability_time = 0;
685         self.buff_disability_effect_time = 0;
686
687         return false;
688 }
689
690 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
691 {
692         entity e = WaypointSprite_getviewentity(other);
693
694         // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
695         // but only apply this to real players, not to spectators
696         if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
697         if(DIFF_TEAM(self.owner, e))
698                 return true;
699
700         return false;
701 }
702
703 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
704 {
705         if(autocvar_g_buffs_replace_powerups)
706         switch(self.classname)
707         {
708                 case "item_strength":
709                 case "item_invincible":
710                 {
711                         entity e = spawn();
712                         buff_SpawnReplacement(e, self);
713                         return true;
714                 }
715         }
716         return false;
717 }
718
719 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
720 {
721         if(self.buffs & BUFF_SPEED.m_itemid)
722                 weapon_rate *= autocvar_g_buffs_speed_rate;
723
724         if(time < self.buff_disability_time)
725                 weapon_rate *= autocvar_g_buffs_disability_rate;
726
727         return false;
728 }
729
730 MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
731 {
732         if(self.buffs & BUFF_SPEED.m_itemid)
733                 ret_float *= autocvar_g_buffs_speed_weaponspeed;
734
735         if(time < self.buff_disability_time)
736                 ret_float *= autocvar_g_buffs_disability_weaponspeed;
737
738         return false;
739 }
740
741 .float buff_time;
742
743 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
744 {
745         if(gameover || self.deadflag != DEAD_NO) { return false; }
746
747         if(time < self.buff_disability_time)
748         if(time >= self.buff_disability_effect_time)
749         {
750                 pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
751                 self.buff_disability_effect_time = time + 0.5;
752         }
753
754         // handle buff lost status
755         // 1: notify everyone else
756         // 2: notify carrier as well
757         int buff_lost = 0;
758
759         if(self.buff_time)
760         if(time >= self.buff_time)
761                 buff_lost = 2;
762
763         if(self.frozen) { buff_lost = 1; }
764
765         if(buff_lost)
766         {
767                 if(self.buffs)
768                 {
769                         int buffid = buff_FirstFromFlags(self.buffs).m_id;
770                         Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
771                         if(buff_lost >= 2)
772                         {
773                                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
774                                 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
775                         }
776                         self.buffs = 0;
777                 }
778         }
779
780         if(self.buffs & BUFF_MAGNET.m_itemid)
781         {
782                 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
783                 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
784                 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
785                 {
786                         entity oldself = self;
787                         self = other;
788                         other = oldself;
789                         if(self.touch)
790                                 self.touch();
791                         other = self;
792                         self = oldself;
793                 }
794         }
795
796         if(self.buffs & BUFF_AMMO.m_itemid)
797         if(self.clip_size)
798                 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
799
800         if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
801         if(self.alpha != autocvar_g_buffs_invisible_alpha)
802                 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
803
804 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
805 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) &&  (self.oldbuffs & (b).m_itemid))
806
807         if(self.buffs != self.oldbuffs)
808         {
809                 entity buff = buff_FirstFromFlags(self.buffs);
810                 float bufftime = buff != BUFF_NULL ? buff.m_time(buff) : 0;
811                 self.buff_time = (bufftime) ? time + bufftime : 0;
812
813                 BUFF_ONADD(BUFF_AMMO)
814                 {
815                         self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
816                         self.items |= IT_UNLIMITED_WEAPON_AMMO;
817
818                         if(self.clip_load)
819                                 self.buff_ammo_prev_clipload = self.clip_load;
820                         self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
821                 }
822
823                 BUFF_ONREM(BUFF_AMMO)
824                 {
825                         if(self.buff_ammo_prev_infitems)
826                                 self.items |= IT_UNLIMITED_WEAPON_AMMO;
827                         else
828                                 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
829
830                         if(self.buff_ammo_prev_clipload)
831                                 self.clip_load = self.buff_ammo_prev_clipload;
832                 }
833
834                 BUFF_ONADD(BUFF_INVISIBLE)
835                 {
836                         if(time < self.strength_finished && g_instagib)
837                                 self.alpha = autocvar_g_instagib_invis_alpha;
838                         else
839                                 self.alpha = self.buff_invisible_prev_alpha;
840                         self.alpha = autocvar_g_buffs_invisible_alpha;
841                 }
842
843                 BUFF_ONREM(BUFF_INVISIBLE)
844                         self.alpha = self.buff_invisible_prev_alpha;
845
846                 BUFF_ONADD(BUFF_FLIGHT)
847                 {
848                         self.buff_flight_prev_gravity = self.gravity;
849                         self.gravity = autocvar_g_buffs_flight_gravity;
850                 }
851
852                 BUFF_ONREM(BUFF_FLIGHT)
853                         self.gravity = self.buff_flight_prev_gravity;
854
855                 self.oldbuffs = self.buffs;
856                 if(self.buffs)
857                 {
858                         if(!self.buff_model)
859                                 buffs_BuffModel_Spawn(self);
860
861                         self.buff_model.color = buff.m_color;
862                         self.buff_model.glowmod = buff_GlowColor(self.buff_model);
863                         self.buff_model.skin = buff.m_skin;
864
865                         self.effects |= EF_NOSHADOW;
866                 }
867                 else
868                 {
869                         remove(self.buff_model);
870                         self.buff_model = world;
871
872                         self.effects &= ~(EF_NOSHADOW);
873                 }
874         }
875
876         if(self.buff_model)
877         {
878                 self.buff_model.effects = self.effects;
879                 self.buff_model.effects |= EF_LOWPRECISION;
880                 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
881
882                 self.buff_model.alpha = self.alpha;
883         }
884
885 #undef BUFF_ONADD
886 #undef BUFF_ONREM
887         return false;
888 }
889
890 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
891 {
892         self.buffs = other.buffs;
893         return false;
894 }
895
896 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
897 {
898         vh_vehicle.buffs = vh_player.buffs;
899         vh_player.buffs = 0;
900         return false;
901 }
902
903 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
904 {
905         vh_player.buffs = vh_vehicle.buffs;
906         vh_vehicle.buffs = 0;
907         return false;
908 }
909
910 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
911 {
912         if(self.buffs & BUFF_MEDIC.m_itemid)
913         {
914                 regen_mod_rot = autocvar_g_buffs_medic_rot;
915                 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
916                 regen_mod_regen = autocvar_g_buffs_medic_regen;
917         }
918
919         if(self.buffs & BUFF_SPEED.m_itemid)
920                 regen_mod_regen = autocvar_g_buffs_speed_regen;
921
922         return false;
923 }
924
925 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
926 {
927         GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
928         return false;
929 }
930
931 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
932 {
933         ret_string = strcat(ret_string, ":Buffs");
934         return false;
935 }
936
937 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
938 {
939         ret_string = strcat(ret_string, ", Buffs");
940         return false;
941 }
942
943 void buffs_DelayedInit()
944 {
945         if(autocvar_g_buffs_spawn_count > 0)
946         if(find(world, classname, "item_buff") == world)
947         {
948                 float i;
949                 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
950                 {
951                         entity e = spawn();
952                         e.spawnflags |= 64; // always randomize
953                         e.velocity = randomvec() * 250; // this gets reset anyway if random location works
954                         buff_Init(e);
955                 }
956         }
957 }
958
959 void buffs_Initialize()
960 {
961         precache_model(BUFF_MODEL);
962         precache_sound("misc/strength_respawn.wav");
963         precache_sound("misc/shield_respawn.wav");
964         precache_sound("relics/relic_effect.wav");
965         precache_sound("weapons/rocket_impact.wav");
966         precache_sound("keepaway/respawn.wav");
967
968         addstat(STAT_BUFFS, AS_INT, buffs);
969         addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
970
971         InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
972 }
973
974 MUTATOR_DEFINITION(mutator_buffs)
975 {
976         MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
977         MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
978         MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
979         MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
980         MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
981         MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
982         MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
983         MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
984         MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
985         MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
986         MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
987         MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
988         MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
989         MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
990         MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
991         MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_LAST);
992         MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
993         MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
994         MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
995         MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
996         MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
997         MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
998         MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);
999
1000         MUTATOR_ONADD
1001         {
1002                 buffs_Initialize();
1003         }
1004
1005         return false;
1006 }