1 #include "../../common/triggers/target/music.qh"
2 #include "mutator_buffs.qh"
7 #include "../../common/buffs.qh"
9 entity buff_FirstFromFlags(int _buffs)
13 FOREACH(BUFFS, it.m_itemid & _buffs, LAMBDA(return it));
18 float buffs_BuffModel_Customize()
20 entity player, myowner;
23 player = WaypointSprite_getviewentity(other);
25 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
27 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
30 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
32 // somewhat hide the model, but keep the glow
38 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
44 void buffs_BuffModel_Spawn(entity player)
46 player.buff_model = spawn();
47 setmodel(player.buff_model, BUFF_MODEL);
48 setsize(player.buff_model, '0 0 -40', '0 0 40');
49 setattachment(player.buff_model, player, "");
50 setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
51 player.buff_model.owner = player;
52 player.buff_model.scale = 0.7;
53 player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
54 player.buff_model.light_lev = 200;
55 player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
58 vector buff_GlowColor(entity buff)
60 //if(buff.team) { return Team_ColorRGB(buff.team); }
64 void buff_Effect(entity player, string eff)
66 if(!autocvar_g_buffs_effects) { return; }
68 if(time >= self.buff_effect_delay)
70 Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
71 self.buff_effect_delay = time + 0.05; // prevent spam
76 float buff_Waypoint_visible_for_player(entity plr)
78 if(!self.owner.buff_active && !self.owner.buff_activetime)
83 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
86 return WaypointSprite_visible_for_player(plr);
89 void buff_Waypoint_Spawn(entity e)
91 entity buff = buff_FirstFromFlags(e.buffs);
92 entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP);
93 wp.wp_extra = buff.m_id;
94 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod);
95 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
98 void buff_SetCooldown(float cd)
102 if(!self.buff_waypoint)
103 buff_Waypoint_Spawn(self);
105 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
106 self.buff_activetime = cd;
107 self.buff_active = !cd;
110 void buff_Respawn(entity ent)
112 if(gameover) { return; }
114 vector oldbufforigin = ent.origin;
116 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
118 entity spot = SelectSpawnPoint(true);
119 setorigin(ent, ((spot.origin + '0 0 200') + (randomvec() * 300)));
120 ent.angles = spot.angles;
123 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
125 setorigin(ent, trace_endpos); // attempt to unstick
127 ent.movetype = MOVETYPE_TOSS;
129 makevectors(ent.angles);
130 ent.velocity = '0 0 200';
131 ent.angles = '0 0 0';
132 if(autocvar_g_buffs_random_lifetime > 0)
133 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
135 Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
136 Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
138 WaypointSprite_Ping(ent.buff_waypoint);
140 sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
145 if(gameover) { return; }
147 if(ITEM_TOUCH_NEEDKILL())
153 if((self.team && DIFF_TEAM(other, self))
156 || (!IS_PLAYER(other))
157 || (!self.buff_active)
166 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
168 int buffid = buff_FirstFromFlags(other.buffs).m_id;
169 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
170 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
173 //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
175 else { return; } // do nothing
179 self.buff_active = false;
181 int buffid = buff_FirstFromFlags(self.buffs).m_id;
182 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
183 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
185 Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
186 sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM);
187 other.buffs |= (self.buffs);
190 float buff_Available(entity buff)
192 if (buff == BUFF_NULL)
194 if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
196 if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
198 return cvar(strcat("g_buffs_", buff.m_name));
203 void buff_NewType(entity ent, float cb)
205 RandomSelection_Init();
206 FOREACH(BUFFS, buff_Available(it), LAMBDA(
207 it.buff_seencount += 1;
208 // if it's already been chosen, give it a lower priority
209 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
211 ent.buffs = RandomSelection_chosen_float;
216 if(self.buffs != self.oldbuffs)
218 entity buff = buff_FirstFromFlags(self.buffs);
219 self.color = buff.m_color;
220 self.glowmod = buff_GlowColor(buff);
221 self.skin = buff.m_skin;
223 setmodel(self, BUFF_MODEL);
225 if(self.buff_waypoint)
227 //WaypointSprite_Disown(self.buff_waypoint, 1);
228 WaypointSprite_Kill(self.buff_waypoint);
229 buff_Waypoint_Spawn(self);
230 if(self.buff_activetime)
231 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
234 self.oldbuffs = self.buffs;
238 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
239 if(!self.buff_activetime_updated)
241 buff_SetCooldown(self.buff_activetime);
242 self.buff_activetime_updated = true;
245 if(!self.buff_active && !self.buff_activetime)
246 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
248 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
250 if(autocvar_g_buffs_randomize)
251 buff_NewType(self, self.buffs);
253 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
257 if(self.buff_activetime)
259 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
261 self.buff_activetime = max(0, self.buff_activetime - frametime);
263 if(!self.buff_activetime)
265 self.buff_active = true;
266 sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM);
267 Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
273 if(self.team && !self.buff_waypoint)
274 buff_Waypoint_Spawn(self);
277 if(time >= self.lifetime)
281 self.nextthink = time;
282 //self.angles_y = time * 110.1;
285 void buff_Waypoint_Reset()
287 WaypointSprite_Kill(self.buff_waypoint);
289 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
294 if(autocvar_g_buffs_randomize)
295 buff_NewType(self, self.buffs);
297 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
298 buff_Waypoint_Reset();
299 self.buff_activetime_updated = false;
301 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
305 float buff_Customize()
307 entity player = WaypointSprite_getviewentity(other);
308 if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
311 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
317 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
318 self.light_lev = 220 + 36 * sin(time);
319 self.pflags = PFLAGS_FULLDYNAMIC;
324 void buff_Init(entity ent)
326 if(!cvar("g_buffs")) { remove(ent); return; }
328 if(!teamplay && ent.team) { ent.team = 0; }
330 entity buff = buff_FirstFromFlags(self.buffs);
332 entity oldself = self;
334 if(!self.buffs || buff_Available(buff))
335 buff_NewType(self, 0);
337 self.classname = "item_buff";
338 self.solid = SOLID_TRIGGER;
339 self.flags = FL_ITEM;
340 self.think = buff_Think;
341 self.touch = buff_Touch;
342 self.reset = buff_Reset;
343 self.nextthink = time + 0.1;
345 self.movetype = MOVETYPE_TOSS;
347 self.skin = buff.m_skin;
348 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
349 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
350 self.customizeentityforclient = buff_Customize;
351 //self.gravity = 100;
352 self.color = buff.m_color;
353 self.glowmod = buff_GlowColor(self);
354 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
355 self.buff_active = !self.buff_activetime;
356 self.pflags = PFLAGS_FULLDYNAMIC;
358 if(self.spawnflags & 1)
362 self.movetype = MOVETYPE_NONE; // reset by random location
364 setmodel(self, BUFF_MODEL);
365 setsize(self, BUFF_MIN, BUFF_MAX);
367 if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
373 void buff_Init_Compat(entity ent, entity replacement)
375 if (ent.spawnflags & 2)
376 ent.team = NUM_TEAM_1;
377 else if (ent.spawnflags & 4)
378 ent.team = NUM_TEAM_2;
380 ent.buffs = replacement.m_itemid;
385 void buff_SpawnReplacement(entity ent, entity old)
387 setorigin(ent, old.origin);
388 ent.angles = old.angles;
389 ent.noalign = (old.noalign || (old.spawnflags & 1));
394 void buff_Vengeance_DelayedDamage()
397 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF, self.enemy.origin, '0 0 0');
403 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
405 return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
409 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor)
411 if(frag_deathtype == DEATH_BUFF) { return false; }
413 if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
415 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
423 MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate)
425 if(frag_deathtype == DEATH_BUFF) { return false; }
427 if(frag_target.buffs & BUFF_SPEED.m_itemid)
428 if(frag_target != frag_attacker)
429 frag_damage *= autocvar_g_buffs_speed_damage_take;
431 if(frag_target.buffs & BUFF_MEDIC.m_itemid)
432 if((frag_target.health - frag_damage) <= 0)
433 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
435 if(random() <= autocvar_g_buffs_medic_survive_chance)
436 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
438 if(frag_target.buffs & BUFF_JUMP.m_itemid)
439 if(frag_deathtype == DEATH_FALL)
442 if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
444 if(frag_attacker != frag_target)
445 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
447 entity dmgent = spawn();
449 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
450 dmgent.enemy = frag_attacker;
451 dmgent.owner = frag_target;
452 dmgent.think = buff_Vengeance_DelayedDamage;
453 dmgent.nextthink = time + 0.1;
456 if(frag_target.buffs & BUFF_BASH.m_itemid)
457 if(frag_attacker != frag_target)
459 frag_force = '0 0 0';
461 if(frag_attacker.buffs & BUFF_BASH.m_itemid)
463 if(frag_attacker == frag_target)
464 frag_force *= autocvar_g_buffs_bash_force_self;
466 frag_force *= autocvar_g_buffs_bash_force;
468 if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
469 if(frag_target != frag_attacker)
470 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
472 if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
473 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC.m_id)
474 if(SAME_TEAM(frag_attacker, frag_target))
475 if(frag_attacker != frag_target)
477 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
481 if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
482 if(frag_target != frag_attacker) {
483 float time = buff_Inferno_CalculateTime(
486 autocvar_g_buffs_inferno_burntime_min_time,
487 autocvar_g_buffs_inferno_burntime_target_damage,
488 autocvar_g_buffs_inferno_burntime_target_time,
489 autocvar_g_buffs_inferno_burntime_factor
491 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF);
494 // this... is ridiculous (TODO: fix!)
495 if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
496 if(!frag_target.vehicle)
497 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC.m_id)
498 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
499 if(frag_target.deadflag == DEAD_NO)
500 if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
501 if(frag_attacker != frag_target)
502 if(!frag_target.frozen)
503 if(frag_target.takedamage)
504 if(DIFF_TEAM(frag_attacker, frag_target))
506 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
507 if(frag_target.armorvalue)
508 frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
514 MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn)
517 // reset timers here to prevent them continuing after re-spawn
518 self.buff_disability_time = 0;
519 self.buff_disability_effect_time = 0;
523 MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics)
525 if(self.buffs & BUFF_SPEED.m_itemid)
527 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
528 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
531 if(time < self.buff_disability_time)
533 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
534 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
537 if(self.buffs & BUFF_JUMP.m_itemid)
539 // automatically reset, no need to worry
540 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
546 MUTATOR_HOOKFUNCTION(buffs_PlayerJump)
548 if(self.buffs & BUFF_JUMP.m_itemid)
549 player_jumpheight = autocvar_g_buffs_jump_height;
554 MUTATOR_HOOKFUNCTION(buffs_MonsterMove)
556 if(time < self.buff_disability_time)
558 monster_speed_walk *= autocvar_g_buffs_disability_speed;
559 monster_speed_run *= autocvar_g_buffs_disability_speed;
565 MUTATOR_HOOKFUNCTION(buffs_PlayerDies)
569 int buffid = buff_FirstFromFlags(self.buffs).m_id;
570 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
575 remove(self.buff_model);
576 self.buff_model = world;
582 MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey)
584 if(MUTATOR_RETURNVALUE || gameover) { return false; }
587 int buffid = buff_FirstFromFlags(self.buffs).m_id;
588 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
589 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
592 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
598 MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey)
600 if(MUTATOR_RETURNVALUE || gameover) { return false; }
602 if(self.buffs & BUFF_SWAPPER.m_itemid)
604 float best_distance = autocvar_g_buffs_swapper_range;
605 entity closest = world;
607 FOR_EACH_PLAYER(player)
608 if(DIFF_TEAM(self, player))
609 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
610 if(vlen(self.origin - player.origin) <= best_distance)
612 best_distance = vlen(self.origin - player.origin);
618 vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
620 my_org = self.origin;
621 my_vel = self.velocity;
622 my_ang = self.angles;
623 their_org = closest.origin;
624 their_vel = closest.velocity;
625 their_ang = closest.angles;
627 if(closest.ballcarried)
628 if(g_keepaway) { ka_DropEvent(closest); }
629 else { DropBall(closest.ballcarried, closest.origin, closest.velocity);}
630 if(closest.flagcarried) { ctf_Handle_Throw(closest, world, DROP_THROW); }
631 if(closest.nade) { toss_nade(closest, '0 0 0', time + 0.05); }
633 MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
635 setorigin(self, their_org);
636 setorigin(closest, my_org);
638 closest.velocity = my_vel;
639 closest.angles = my_ang;
640 closest.fixangle = true;
641 closest.oldorigin = my_org;
642 closest.oldvelocity = my_vel;
643 self.velocity = their_vel;
644 self.angles = their_ang;
645 self.fixangle = true;
646 self.oldorigin = their_org;
647 self.oldvelocity = their_vel;
649 // set pusher so self gets the kill if they fall into void
650 closest.pusher = self;
651 closest.pushltime = time + autocvar_g_maxpushtime;
652 closest.istypefrag = closest.BUTTON_CHAT;
654 Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
655 Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
657 sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
658 sound(closest, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NORM);
660 // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
668 MUTATOR_HOOKFUNCTION(buffs_RemovePlayer)
672 remove(self.buff_model);
673 self.buff_model = world;
676 // also reset timers here to prevent them continuing after spectating
677 self.buff_disability_time = 0;
678 self.buff_disability_effect_time = 0;
683 MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint)
685 entity e = WaypointSprite_getviewentity(other);
687 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
688 // but only apply this to real players, not to spectators
689 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
690 if(DIFF_TEAM(self.owner, e))
696 MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn)
698 if(autocvar_g_buffs_replace_powerups)
699 switch(self.classname)
701 case "item_strength":
702 case "item_invincible":
705 buff_SpawnReplacement(e, self);
712 MUTATOR_HOOKFUNCTION(buffs_WeaponRate)
714 if(self.buffs & BUFF_SPEED.m_itemid)
715 weapon_rate *= autocvar_g_buffs_speed_rate;
717 if(time < self.buff_disability_time)
718 weapon_rate *= autocvar_g_buffs_disability_rate;
723 MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed)
725 if(self.buffs & BUFF_SPEED.m_itemid)
726 ret_float *= autocvar_g_buffs_speed_weaponspeed;
728 if(time < self.buff_disability_time)
729 ret_float *= autocvar_g_buffs_disability_weaponspeed;
736 MUTATOR_HOOKFUNCTION(buffs_PlayerThink)
738 if(gameover || self.deadflag != DEAD_NO) { return false; }
740 if(time < self.buff_disability_time)
741 if(time >= self.buff_disability_effect_time)
743 Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
744 self.buff_disability_effect_time = time + 0.5;
747 // handle buff lost status
748 // 1: notify everyone else
749 // 2: notify carrier as well
753 if(time >= self.buff_time)
756 if(self.frozen) { buff_lost = 1; }
762 int buffid = buff_FirstFromFlags(self.buffs).m_id;
763 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
766 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
767 sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM);
773 if(self.buffs & BUFF_MAGNET.m_itemid)
775 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
776 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
777 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
779 entity oldself = self;
789 if(self.buffs & BUFF_AMMO.m_itemid)
791 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
793 if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
794 if(self.alpha != autocvar_g_buffs_invisible_alpha)
795 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
797 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
798 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) && (self.oldbuffs & (b).m_itemid))
800 if(self.buffs != self.oldbuffs)
802 entity buff = buff_FirstFromFlags(self.buffs);
803 float bufftime = buff != BUFF_NULL ? buff.m_time(buff) : 0;
804 self.buff_time = (bufftime) ? time + bufftime : 0;
806 BUFF_ONADD(BUFF_AMMO)
808 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
809 self.items |= IT_UNLIMITED_WEAPON_AMMO;
812 self.buff_ammo_prev_clipload = self.clip_load;
813 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
816 BUFF_ONREM(BUFF_AMMO)
818 if(self.buff_ammo_prev_infitems)
819 self.items |= IT_UNLIMITED_WEAPON_AMMO;
821 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
823 if(self.buff_ammo_prev_clipload)
824 self.clip_load = self.buff_ammo_prev_clipload;
827 BUFF_ONADD(BUFF_INVISIBLE)
829 if(time < self.strength_finished && g_instagib)
830 self.alpha = autocvar_g_instagib_invis_alpha;
832 self.alpha = self.buff_invisible_prev_alpha;
833 self.alpha = autocvar_g_buffs_invisible_alpha;
836 BUFF_ONREM(BUFF_INVISIBLE)
837 self.alpha = self.buff_invisible_prev_alpha;
839 BUFF_ONADD(BUFF_FLIGHT)
841 self.buff_flight_prev_gravity = self.gravity;
842 self.gravity = autocvar_g_buffs_flight_gravity;
845 BUFF_ONREM(BUFF_FLIGHT)
846 self.gravity = self.buff_flight_prev_gravity;
848 self.oldbuffs = self.buffs;
852 buffs_BuffModel_Spawn(self);
854 self.buff_model.color = buff.m_color;
855 self.buff_model.glowmod = buff_GlowColor(self.buff_model);
856 self.buff_model.skin = buff.m_skin;
858 self.effects |= EF_NOSHADOW;
862 remove(self.buff_model);
863 self.buff_model = world;
865 self.effects &= ~(EF_NOSHADOW);
871 self.buff_model.effects = self.effects;
872 self.buff_model.effects |= EF_LOWPRECISION;
873 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
875 self.buff_model.alpha = self.alpha;
883 MUTATOR_HOOKFUNCTION(buffs_SpectateCopy)
885 self.buffs = other.buffs;
889 MUTATOR_HOOKFUNCTION(buffs_VehicleEnter)
891 vh_vehicle.buffs = vh_player.buffs;
896 MUTATOR_HOOKFUNCTION(buffs_VehicleExit)
898 vh_player.buffs = vh_vehicle.buffs;
899 vh_vehicle.buffs = 0;
903 MUTATOR_HOOKFUNCTION(buffs_PlayerRegen)
905 if(self.buffs & BUFF_MEDIC.m_itemid)
907 regen_mod_rot = autocvar_g_buffs_medic_rot;
908 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
909 regen_mod_regen = autocvar_g_buffs_medic_regen;
912 if(self.buffs & BUFF_SPEED.m_itemid)
913 regen_mod_regen = autocvar_g_buffs_speed_regen;
918 MUTATOR_HOOKFUNCTION(buffs_GetCvars)
920 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
924 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString)
926 ret_string = strcat(ret_string, ":Buffs");
930 MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString)
932 ret_string = strcat(ret_string, ", Buffs");
936 void buffs_DelayedInit()
938 if(autocvar_g_buffs_spawn_count > 0)
939 if(find(world, classname, "item_buff") == world)
942 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
945 e.spawnflags |= 64; // always randomize
946 e.velocity = randomvec() * 250; // this gets reset anyway if random location works
952 void buffs_Initialize()
954 precache_model(BUFF_MODEL);
955 precache_sound("misc/strength_respawn.wav");
956 precache_sound("misc/shield_respawn.wav");
957 precache_sound("relics/relic_effect.wav");
958 precache_sound(W_Sound("rocket_impact"));
959 precache_sound("keepaway/respawn.wav");
961 addstat(STAT_BUFFS, AS_INT, buffs);
962 addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
964 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
967 MUTATOR_DEFINITION(mutator_buffs)
969 MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY);
970 MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_ANY);
971 MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY);
972 MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY);
973 MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY);
974 MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY);
975 MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY);
976 MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY);
977 MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY);
978 MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY);
979 MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY);
980 MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_FIRST);
981 MUTATOR_HOOK(ForbidThrowCurrentWeapon, buffs_PlayerThrowKey, CBC_ORDER_ANY);
982 MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY);
983 MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY);
984 MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_LAST);
985 MUTATOR_HOOK(CustomizeWaypoint, buffs_CustomizeWaypoint, CBC_ORDER_ANY);
986 MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY);
987 MUTATOR_HOOK(WeaponSpeedFactor, buffs_WeaponSpeed, CBC_ORDER_ANY);
988 MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY);
989 MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY);
990 MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY);
991 MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY);