3 .float ok_spawnsys_timer;
8 .float ammo_charge[Weapons_MAX];
9 .float ok_use_ammocharge;
10 .float ok_ammo_charge;
12 .float ok_pauseregen_finished;
14 void(entity ent, float wep) ok_DecreaseCharge;
18 REGISTER_MUTATOR(ok, cvar("g_overkill") && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill")
27 WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
28 WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
34 void W_Blaster_Attack(entity, float, float, float, float, float, float, float, float, float, float);
35 spawnfunc(weapon_hmg);
36 spawnfunc(weapon_rpc);
38 void ok_DecreaseCharge(entity ent, int wep)
40 if(!ent.ok_use_ammocharge) return;
42 entity wepent = get_weaponinfo(wep);
44 if(wepent.weapon == 0)
47 ent.ammo_charge[wep] -= max(0, cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
50 void ok_IncreaseCharge(entity ent, int wep)
52 entity wepent = get_weaponinfo(wep);
54 if(wepent.weapon == 0)
57 if(ent.ok_use_ammocharge)
58 if(!ent.BUTTON_ATCK) // not while attacking?
59 ent.ammo_charge[wep] = min(autocvar_g_overkill_ammo_charge_limit, ent.ammo_charge[wep] + cvar(sprintf("g_overkill_ammo_charge_rate_%s", wepent.netname)) * frametime / W_TICSPERFRAME);
62 float ok_CheckWeaponCharge(entity ent, int wep)
64 if(!ent.ok_use_ammocharge) return true;
66 entity wepent = get_weaponinfo(wep);
68 if(wepent.weapon == 0)
71 return (ent.ammo_charge[wep] >= cvar(sprintf("g_overkill_ammo_decharge_%s", wepent.netname)));
74 MUTATOR_HOOKFUNCTION(ok, PlayerDamage_Calculate, CBC_ORDER_LAST)
76 if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target))
77 if(DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
81 if(frag_attacker != frag_target)
82 if(frag_target.health > 0)
83 if(frag_target.frozen == 0)
84 if(frag_target.deadflag == DEAD_NO)
86 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE);
94 MUTATOR_HOOKFUNCTION(ok, PlayerDamage_SplitHealthArmor)
97 self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2);
101 MUTATOR_HOOKFUNCTION(ok, PlayerDies)
103 entity targ = ((frag_attacker) ? frag_attacker : frag_target);
107 remove(other); // remove default item
111 setself(new(droppedweapon)); // hax
114 self.pickup_anyway = true;
115 spawnfunc_item_armor_small(this);
116 self.movetype = MOVETYPE_TOSS;
118 self.reset = SUB_Remove;
119 setorigin(self, frag_target.origin + '0 0 32');
120 self.velocity = '0 0 200' + normalize(targ.origin - self.origin) * 500;
121 SUB_SetFade(self, time + 5, 1);
124 self.ok_lastwep = self.switchweapon;
128 MUTATOR_HOOKFUNCTION(ok, MonsterDropItem) { ok_PlayerDies(); }
130 MUTATOR_HOOKFUNCTION(ok, PlayerRegen)
132 // overkill's values are different, so use custom regen
135 self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit);
136 self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit);
138 float minf, maxf, limitf;
140 maxf = autocvar_g_balance_fuel_rotstable;
141 minf = autocvar_g_balance_fuel_regenstable;
142 limitf = autocvar_g_balance_fuel_limit;
144 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & ITEM_JetpackRegen.m_itemid) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf);
146 return true; // return true anyway, as frozen uses no regen
149 MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon)
154 MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
156 if(intermission_running || gameover)
159 if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen)
164 self.switchweapon = self.ok_lastwep;
168 ok_IncreaseCharge(self, self.weapon);
170 if(self.BUTTON_ATCK2)
171 if(!forbidWeaponUse(self) || self.weapon_blocked) // allow if weapon is blocked
172 if(time >= self.jump_interval)
174 self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor();
175 makevectors(self.v_angle);
177 int oldwep = self.weapon;
178 self.weapon = WEP_BLASTER.m_id;
181 WEP_BLASTER.m_id | HITTYPE_SECONDARY,
182 WEP_CVAR_SEC(vaporizer, shotangle),
183 WEP_CVAR_SEC(vaporizer, damage),
184 WEP_CVAR_SEC(vaporizer, edgedamage),
185 WEP_CVAR_SEC(vaporizer, radius),
186 WEP_CVAR_SEC(vaporizer, force),
187 WEP_CVAR_SEC(vaporizer, speed),
188 WEP_CVAR_SEC(vaporizer, spread),
189 WEP_CVAR_SEC(vaporizer, delay),
190 WEP_CVAR_SEC(vaporizer, lifetime)
192 self.weapon = oldwep;
195 self.weapon_blocked = false;
197 self.ok_ammo_charge = self.ammo_charge[self.weapon];
199 if(self.ok_use_ammocharge)
200 if(!ok_CheckWeaponCharge(self, self.weapon))
202 if(autocvar_g_overkill_ammo_charge_notice && time > self.ok_notice_time && self.BUTTON_ATCK && IS_REAL_CLIENT(self) && self.weapon == self.switchweapon)
204 //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE);
205 self.ok_notice_time = time + 2;
206 play2(self, SND(DRYFIRE));
208 Weapon wpn = get_weaponinfo(self.weapon);
209 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
210 if(self.(weaponentity).state != WS_CLEAR)
211 w_ready(wpn, self, weaponentity, (self.BUTTON_ATCK ? 1 : 0) | (self.BUTTON_ATCK2 ? 2 : 0));
213 self.weapon_blocked = true;
216 self.BUTTON_ATCK2 = 0;
221 MUTATOR_HOOKFUNCTION(ok, PlayerSpawn)
223 if(autocvar_g_overkill_ammo_charge)
225 for(int i = WEP_FIRST; i <= WEP_LAST; ++i)
226 self.ammo_charge[i] = autocvar_g_overkill_ammo_charge_limit;
228 self.ok_use_ammocharge = 1;
229 self.ok_notice_time = time;
232 self.ok_use_ammocharge = 0;
234 self.ok_pauseregen_finished = time + 2;
239 void _spawnfunc_weapon_hmg() { SELFPARAM(); spawnfunc_weapon_hmg(this); }
240 void _spawnfunc_weapon_rpc() { SELFPARAM(); spawnfunc_weapon_rpc(this); }
242 MUTATOR_HOOKFUNCTION(ok, OnEntityPreSpawn)
244 if(autocvar_g_powerups)
245 if(autocvar_g_overkill_powerups_replace)
247 if(self.classname == "item_strength")
249 entity wep = new(weapon_hmg);
250 setorigin(wep, self.origin);
251 setmodel(wep, MDL_OK_HMG);
253 wep.noalign = self.noalign;
255 wep.team = self.team;
256 wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
257 wep.pickup_anyway = true;
258 wep.think = _spawnfunc_weapon_hmg;
259 wep.nextthink = time + 0.1;
263 if(self.classname == "item_invincible")
265 entity wep = new(weapon_rpc);
266 setorigin(wep, self.origin);
267 setmodel(wep, MDL_OK_RPC);
269 wep.noalign = self.noalign;
271 wep.team = self.team;
272 wep.respawntime = autocvar_g_overkill_superguns_respawn_time;
273 wep.pickup_anyway = true;
274 wep.think = _spawnfunc_weapon_rpc;
275 wep.nextthink = time + 0.1;
283 MUTATOR_HOOKFUNCTION(ok, FilterItem)
290 case ITEM_HealthMega.m_itemid: return !(autocvar_g_overkill_100h_anyway);
291 case ITEM_ArmorMega.m_itemid: return !(autocvar_g_overkill_100a_anyway);
297 MUTATOR_HOOKFUNCTION(ok, SpectateCopy)
299 self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon];
300 self.ok_use_ammocharge = other.ok_use_ammocharge;
305 MUTATOR_HOOKFUNCTION(ok, SetStartItems)
307 WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));
309 if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); }
310 if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); }
312 start_items |= IT_UNLIMITED_WEAPON_AMMO;
313 start_weapons = warmup_start_weapons = ok_start_items;
318 MUTATOR_HOOKFUNCTION(ok, BuildMutatorsString)
320 ret_string = strcat(ret_string, ":OK");
324 MUTATOR_HOOKFUNCTION(ok, BuildMutatorsPrettyString)
326 ret_string = strcat(ret_string, ", Overkill");
330 MUTATOR_HOOKFUNCTION(ok, SetModname)
332 modname = "Overkill";
338 // hack to force overkill playermodels
339 cvar_settemp("sv_defaultcharacter", "1");
340 cvar_settemp("sv_defaultplayermodel", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
341 cvar_settemp("sv_defaultplayermodel_red", "models/ok_player/okrobot1.dpm models/ok_player/okrobot2.dpm models/ok_player/okrobot3.dpm models/ok_player/okrobot4.dpm");
342 cvar_settemp("sv_defaultplayermodel_blue", "models/ok_player/okmale1.dpm models/ok_player/okmale2.dpm models/ok_player/okmale3.dpm models/ok_player/okmale4.dpm");
349 precache_all_playermodels("models/ok_player/*.dpm");
351 addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge);
352 addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge);
354 WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
355 WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
357 WEP_SHOTGUN.mdl = "ok_shotgun";
358 WEP_MACHINEGUN.mdl = "ok_mg";
359 WEP_VORTEX.mdl = "ok_sniper";