2 REGISTER_MUTATOR(invincibleprojectiles, cvar("g_invincible_projectiles"));
4 MUTATOR_HOOKFUNCTION(invincibleprojectiles, EditProjectile)
8 // disable health which in effect disables damage calculations
14 MUTATOR_HOOKFUNCTION(invincibleprojectiles, BuildMutatorsString)
16 ret_string = strcat(ret_string, ":InvincibleProjectiles");
20 MUTATOR_HOOKFUNCTION(invincibleprojectiles, BuildMutatorsPrettyString)
22 ret_string = strcat(ret_string, ", Invincible Projectiles");