3 #include "../gamemode.qh"
7 REGISTER_MUTATOR(ka, false)
11 if (time > 1) // game loads at time 1
12 error("This is a game type and it cannot be added at runtime.");
16 MUTATOR_ONROLLBACK_OR_REMOVE
18 // we actually cannot roll back ka_Initialize here
19 // BUT: we don't need to! If this gets called, adding always
25 LOG_INFO("This is a game type and it cannot be removed at runtime.");
35 void(entity this) havocbot_role_ka_carrier;
36 void(entity this) havocbot_role_ka_collector;
38 void ka_DropEvent(entity plyr);