]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/gamemode_towerdefense.qc
Rename shalrath to mage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_towerdefense.qc
1 // Tower Defense
2 // Gamemode by Mario
3  
4 void spawnfunc_td_controller()
5 {
6         if not(g_td) { remove(self); return; }
7         
8         if(autocvar_g_td_force_settings)
9         {
10                 // TODO: find a better way to do this?
11                 self.dontend = FALSE;
12                 self.maxwaves = 0;
13                 self.monstercount = 0;
14                 self.startwave = 0;
15                 self.maxturrets = 0;
16                 self.buildtime = 0;
17                 self.mspeed_walk = 0;
18                 self.mspeed_run = 0;
19                 self.spawndelay = 0;
20                 self.maxcurrent = 0;
21                 self.ignoreturrets = 0;
22         }
23                 
24         self.netname = "Tower Defense controller entity";
25         self.classname = "td_controller";
26                 
27         gensurvived = FALSE;
28         
29         td_dont_end = ((self.dontend == 0) ? autocvar_g_td_generator_dontend : self.dontend);
30         max_waves = ((self.maxwaves == 0) ? autocvar_g_td_max_waves : self.maxwaves);
31         totalmonsters = ((self.monstercount == 0) ? autocvar_g_td_monster_count : self.monstercount);
32         wave_count = ((self.startwave == 0) ? autocvar_g_td_start_wave : self.startwave);
33         max_turrets = ((self.maxturrets == 0) ? autocvar_g_td_turret_max : self.maxturrets);
34         build_time = ((self.buildtime == 0) ? autocvar_g_td_buildphase_time : self.buildtime);
35         m_speed_walk = ((self.mspeed_walk == 0) ? autocvar_g_td_monsters_speed_walk : self.mspeed_walk);
36         m_speed_run = ((self.mspeed_run == 0) ? autocvar_g_td_monsters_speed_run : self.mspeed_run);
37         spawn_delay = ((self.spawndelay == 0) ? autocvar_g_td_monsters_spawn_delay : self.spawndelay);
38         max_current = ((self.maxcurrent == 0) ? autocvar_g_td_current_monsters : self.maxcurrent);
39         ignore_turrets = ((self.ignoreturrets == 0) ? autocvar_g_td_monsters_ignore_turrets : self.ignoreturrets);
40         
41         if(autocvar_g_td_monsters_skill_start)
42                 monster_skill = autocvar_g_td_monsters_skill_start;
43                 
44         wave_end(TRUE);
45 }
46
47 void td_generator_die() 
48 {
49         if(autocvar_sv_eventlog)
50                 GameLogEcho(":gendestroyed");
51                 
52         gendestroyed = TRUE;
53         
54         pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
55         sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
56         
57         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_GENDESTROYED);
58         
59         self.solid                      = SOLID_NOT;
60         self.takedamage         = DAMAGE_NO;
61         self.event_damage   = func_null;
62         self.enemy                      = world;
63         td_gencount                     -= 1;
64         
65         WaypointSprite_Kill(self.sprite);
66 }
67
68 void td_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) 
69 {
70         if(IS_PLAYER(attacker) || attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET || attacker.vehicle_flags & VHF_ISVEHICLE || self.takedamage == DAMAGE_NO)
71                 return;
72                 
73         if (time > self.pain_finished)
74         {
75                 self.pain_finished = time + 10;
76                 play2all("onslaught/generator_underattack.wav");
77         }
78         
79         if (random() < 0.5)
80                 spamsound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTN_NORM);
81         else
82                 spamsound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTN_NORM);
83         
84         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_GENDAMAGED);
85         
86         self.health -= damage;
87         
88         WaypointSprite_UpdateHealth(self.sprite, self.health);
89                 
90         if(self.health <= 0) 
91                 td_generator_die();
92                 
93         self.SendFlags |= GSF_STATUS;
94 }
95
96 void td_generator_setup()
97 {
98         self.think                      = func_null;
99         self.nextthink          = -1;
100         self.solid                  = SOLID_BBOX;
101         self.takedamage     = DAMAGE_AIM;
102         self.event_damage   = td_generator_damage;
103         self.enemy                  = world;
104         self.movetype       = MOVETYPE_NONE;
105         self.monster_attack = TRUE;
106         self.netname            = "Generator";
107         self.SendFlags          = GSF_SETUP;
108         
109         WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 90', self, sprite, RADARICON_OBJECTIVE, '1 0.5 0');  
110         WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
111         WaypointSprite_UpdateHealth(self.sprite, self.health);
112 }
113
114 void spawnfunc_td_generator() 
115 {
116         if not(g_td) { remove(self); return; }
117         
118         precache_sound("onslaught/generator_underattack.wav");
119         precache_sound("onslaught/ons_hit1.wav");
120         precache_sound("onslaught/ons_hit2.wav");
121         precache_sound("weapons/rocket_impact.wav");
122         
123         gendestroyed = FALSE;
124         
125         if not(self.health)
126                 self.health = autocvar_g_td_generator_health;
127                 
128         self.max_health = self.health;
129         
130         self.classname = "td_generator";
131         self.flags = FL_GENERATOR;
132         td_gencount += 1;
133         
134         setsize(self, GENERATOR_MIN, GENERATOR_MAX);
135         
136         setorigin(self, self.origin + '0 0 20');
137         droptofloor();
138         
139         generator_link(td_generator_setup);
140 }
141
142 entity PickGenerator()
143 {
144         entity generator, head;
145         if(td_gencount == 1)
146                 generator = findflags(world, flags, FL_GENERATOR);
147         else
148         {
149                 RandomSelection_Init();
150                 for(head = world;(head = findflags(head, flags, FL_GENERATOR)); )
151                 {
152                         RandomSelection_Add(head, 0, string_null, 1, 1);
153                 }
154                 generator = RandomSelection_chosen_ent; 
155         }
156         return generator;
157 }
158
159 void spawn_td_fuel(float fuel_size)
160 {
161         if not(g_td) {remove(self); return; }
162         
163         self.ammo_fuel = fuel_size * monster_skill;
164         StartItem("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Turret Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
165         
166         self.velocity = randomvec() * 175 + '0 0 325';
167 }
168
169 void spawnfunc_td_waypoint() 
170 {
171         if not(g_td) { remove(self); return; }
172         
173         self.classname = "td_waypoint";
174 }
175
176 void spawnfunc_monster_swarm()
177 {
178         if not(g_td) { remove(self); return; }
179         
180         self.flags = SWARM_NORMAL; // marked as a spawnpoint
181         self.classname = "monster_swarm";
182         
183         if(self.spawntype == SWARM_SWIM) waterspawns_count += 1;
184         if(self.spawntype == SWARM_FLY) flyspawns_count += 1;
185         
186         WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '0 0 1');
187         
188         if(self.target == "")
189                 dprint("Warning: monster_swarm entity without a set target\n");
190 }
191
192 void barricade_touch()
193 {
194         if not(other.flags & FL_MONSTER)
195                 return;
196                 
197         if(time < self.dmg_time)
198                 return;
199                 
200         Damage(other, self, self, autocvar_g_td_barricade_damage, DEATH_HURTTRIGGER, self.origin, '0 0 0');
201         
202         self.dmg_time = time + 1;
203 }
204
205 void barricade_die()
206 {
207         self.takedamage = DAMAGE_NO;
208         self.event_damage = func_null;
209         
210         WaypointSprite_Kill(self.sprite);
211         
212         pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
213         sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
214         
215         if(self.realowner)
216                 self.realowner.turret_cnt -= 1;
217                 
218         self.think = SUB_Remove;
219         self.nextthink = time;
220 }
221
222 void barricade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
223 {
224         if not(attacker.flags & FL_MONSTER) return;
225         
226         self.health -= damage;
227         
228         WaypointSprite_UpdateHealth(self.sprite, self.health);
229         
230         if(self.health < 1)
231                 barricade_die();
232 }
233
234 void spawn_barricade()
235 {
236         self.health = 2000;
237         self.max_health = self.health;
238         self.dmg_time = time;
239         self.touch = barricade_touch;
240         self.think = func_null;
241         self.nextthink = -1;
242         self.takedamage = DAMAGE_AIM;
243         self.turrcaps_flags = TFL_TURRCAPS_ISTURRET; // for turretremove commands etc.
244         self.solid = SOLID_CORPSE; // hax
245         self.event_damage = barricade_damage;
246         self.netname = "Barricade";
247         
248         WaypointSprite_Spawn(self.netname, 0, 1200, self, '0 0 110', world, 0, self, sprite, FALSE, RADARICON_DOMPOINT, '1 1 0');       
249         WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
250         WaypointSprite_UpdateHealth(self.sprite, self.health);
251         
252         precache_model("models/td/barricade.md3");
253         setmodel(self, "models/td/barricade.md3");
254         
255         droptofloor();
256         
257         self.movetype = MOVETYPE_NONE;
258 }
259
260 float td_checkfuel(entity ent, string tur)
261 {
262         float turcost = cvar(strcat("g_td_turret_", tur, "_cost"));
263         
264         if(ent.ammo_fuel < turcost)
265         {
266                 Send_Notification(NOTIF_ONE, ent, MSG_MULTI, MULTI_TD_NOFUEL);
267                 return FALSE;
268         }
269         
270         ent.ammo_fuel -= turcost;
271         
272         return TRUE;
273 }       
274
275 void spawnturret(entity spawnedby, entity own, string turet, vector orig)
276 {
277         if not(IS_PLAYER(spawnedby)) { dprint("Warning: A non-player entity tried to spawn a turret\n"); return; }
278         if not(td_checkfuel(spawnedby, turet)) { return; }
279                 
280         entity oldself;
281         
282         oldself = self;
283         self = spawn();
284         
285         setorigin(self, orig);
286         self.spawnflags = TSL_NO_RESPAWN;
287         self.monster_attack = TRUE;
288         self.realowner = own;
289         self.playerid = own.playerid;
290         self.angles_y = spawnedby.v_angle_y;
291         spawnedby.turret_cnt += 1;
292         self.colormap = spawnedby.colormap;
293         self.colormod = '1 1 1';
294         
295         switch(turet)
296         {
297                 case "plasma": spawnfunc_turret_plasma(); break;
298                 case "mlrs": spawnfunc_turret_mlrs(); break;
299                 case "walker": spawnfunc_turret_walker(); break;
300                 case "flac": spawnfunc_turret_flac(); break;
301                 case "towerbuff": spawnfunc_turret_fusionreactor(); break;
302                 case "barricade": spawn_barricade(); break;
303                 default: Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_INVALID); remove(self); self = oldself; return;
304         }
305         
306         Send_Notification(NOTIF_ONE, spawnedby, MSG_MULTI, MULTI_TD_SPAWN);
307                 
308         self = oldself;
309 }
310
311 void buffturret (entity tur, float buff)
312 {
313         tur.turret_buff           += 1;
314         tur.max_health            *= buff;
315         tur.tur_health             = tur.max_health;
316         tur.health                         = tur.max_health;
317         tur.ammo_max              *= buff;
318         tur.ammo_recharge     *= buff;
319     tur.shot_dmg          *= buff;
320     tur.shot_refire       -= buff * 0.2;
321     tur.shot_radius       *= buff;
322     tur.shot_speed        *= buff;
323     tur.shot_spread       *= buff;
324     tur.shot_force        *= buff;
325 }
326
327 void AnnounceSpawn(string anounce)
328 {
329         entity e;
330         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_ANNOUNCE_SPAWN, anounce);
331         
332         FOR_EACH_REALCLIENT(e) soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTN_NONE);
333 }
334
335 entity PickSpawn (float strngth, float type)
336 {
337         entity e;
338         RandomSelection_Init();
339         for(e = world;(e = find(e, classname, "monster_swarm")); )
340         {
341                 if(flyspawns_count > 0 && type == SWARM_FLY && e.spawntype != SWARM_FLY) continue;
342                 if(waterspawns_count > 0 && type == SWARM_SWIM && e.spawntype != SWARM_SWIM) continue;
343                 
344                 RandomSelection_Add(e, 0, string_null, 1, 1);
345         }
346
347         return RandomSelection_chosen_ent;
348 }
349
350 void TD_SpawnMonster(string mnster, float strngth, float type)
351 {
352         entity e, mon;
353         
354         e = PickSpawn(strngth, type);
355         
356         if(e == world) // couldn't find anything for our class, so check for normal spawns
357                 e = PickSpawn(SWARM_NORMAL, SWARM_NORMAL);
358                 
359         if(e == world)
360         {
361                 dprint("Warning: couldn't find any monster_swarm spawnpoints, no monsters will spawn!\n");
362                 return;
363         }
364   
365         mon = spawnmonster(mnster, e, e, e.origin, FALSE, 2);
366         if(e.target2)
367         {
368                 if(random() <= 0.5 && e.target)
369                         mon.target2 = e.target;
370                 else
371                         mon.target2 = e.target2;
372         }
373         else
374                 mon.target2 = e.target;
375 }
376
377 float Monster_GetStrength(float mnster)
378 {
379         switch(mnster)
380         {
381                 default:
382                 case MONSTER_BRUISER:
383                 case MONSTER_MARINE:
384                 case MONSTER_ZOMBIE:
385                 case MONSTER_SPIDER:
386                 case MONSTER_SLIME:
387                 case MONSTER_DOG:
388                 case MONSTER_WYVERN:
389                 case MONSTER_FISH:
390                         return SWARM_WEAK;
391                 case MONSTER_KNIGHT:
392                 case MONSTER_OGRE:
393                 case MONSTER_SHAMBLER:
394                 case MONSTER_MAGE:
395                 case MONSTER_ANIMUS:
396                         return SWARM_STRONG;
397                 default: return SWARM_NORMAL;
398         }
399 }
400
401 string monster_type2string(float mnster)
402 {
403         switch(mnster)
404         {
405                 case MONSTER_ZOMBIE: return "zombie";
406                 case MONSTER_OGRE: return "ogre";
407                 case MONSTER_ANIMUS: return "animus";
408                 case MONSTER_SHAMBLER: return "shambler";
409                 case MONSTER_BRUISER: return "bruiser";
410                 case MONSTER_MARINE: return "marine";
411                 case MONSTER_WYVERN: return "wyvern";
412                 case MONSTER_DOG: return "dog";
413                 case MONSTER_SLIME: return "slime";
414                 case MONSTER_KNIGHT: return "knight";
415                 case MONSTER_FISH: return "fish";
416                 case MONSTER_MAGE: return "mage";
417                 case MONSTER_SPIDER: return "spider";
418                 default: return "";
419         }
420 }
421
422 float Monster_GetType(float mnster)
423 {
424         switch(mnster)
425         {
426                 default:
427                 case MONSTER_BRUISER:
428                 case MONSTER_MARINE:
429                 case MONSTER_ZOMBIE:
430                 case MONSTER_SPIDER:
431                 case MONSTER_SLIME:
432                 case MONSTER_DOG:
433                 case MONSTER_OGRE:
434                 case MONSTER_SHAMBLER:
435                 case MONSTER_MAGE:
436                 case MONSTER_KNIGHT:
437                 case MONSTER_ANIMUS:
438                         return SWARM_NORMAL;
439                 case MONSTER_WYVERN:
440                         return SWARM_FLY;
441                 case MONSTER_FISH:
442                         return SWARM_SWIM;
443         }
444 }
445
446 float RandomMonster()
447 {
448         RandomSelection_Init();
449         
450         if(n_animuses) RandomSelection_Add(world, MONSTER_ANIMUS, "", 1, 1);
451         if(n_mages) RandomSelection_Add(world, MONSTER_MAGE, "", 1, 1);
452         if(n_soldiers) RandomSelection_Add(world, MONSTER_MARINE, "", 1, 1);
453         if(n_knights) RandomSelection_Add(world, MONSTER_KNIGHT, "", 1, 1);
454         if(n_zombies) RandomSelection_Add(world, MONSTER_ZOMBIE, "", 1, 1);
455         if(n_spiders) RandomSelection_Add(world, MONSTER_SPIDER, "", 1, 1);
456         if(n_ogres) RandomSelection_Add(world, MONSTER_OGRE, "", 1, 1);
457         if(n_dogs) RandomSelection_Add(world, MONSTER_DOG, "", 1, 1);
458         if(n_bruisers) RandomSelection_Add(world, MONSTER_BRUISER, "", 1, 1);
459         if(n_shamblers) RandomSelection_Add(world, MONSTER_SHAMBLER, "", 0.2, 0.2);
460         if(n_slimes) RandomSelection_Add(world, MONSTER_SLIME, "", 0.2, 0.2);
461         if(n_wyverns && flyspawns_count) RandomSelection_Add(world, MONSTER_WYVERN, "", 1, 1);
462         if(n_fish && waterspawns_count) RandomSelection_Add(world, MONSTER_FISH, "", 0.2, 0.2);
463         
464         return RandomSelection_chosen_float;
465 }
466
467 void combat_phase()
468 {
469         float mstrength, montype, whichmon;
470         
471         current_phase = PHASE_COMBAT;
472         
473         if(monster_count <= 0)
474         {
475                 wave_end(FALSE);
476                 return;
477         }
478         
479         self.think = combat_phase;
480         
481         whichmon = RandomMonster();
482         
483         mstrength = Monster_GetStrength(whichmon);
484         montype = Monster_GetType(whichmon);
485         
486         if(current_monsters <= max_current && whichmon)
487         {
488                 TD_SpawnMonster(monster_type2string(whichmon), mstrength, montype);
489                 self.nextthink = time + spawn_delay;
490         }
491         else
492                 self.nextthink = time + 6;
493 }
494
495 void queue_monsters(float maxmonsters)
496 {
497         float mc = 10; // note: shambler + slime = 1
498         
499         if(waterspawns_count > 0)
500                 mc += 1;
501         if(flyspawns_count > 0)
502                 mc += 1;
503                 
504         DistributeEvenly_Init(maxmonsters, mc);
505         n_animuses      = DistributeEvenly_Get(1);
506         n_ogres         = DistributeEvenly_Get(1);
507         n_dogs          = DistributeEvenly_Get(1);
508         n_bruisers  = DistributeEvenly_Get(1);
509         n_mages         = DistributeEvenly_Get(1);
510         n_soldiers  = DistributeEvenly_Get(1);
511         n_knights   = DistributeEvenly_Get(1);
512         n_zombies   = DistributeEvenly_Get(1);
513         n_spiders   = DistributeEvenly_Get(1);
514         n_slimes        = DistributeEvenly_Get(0.7);
515         n_shamblers = DistributeEvenly_Get(0.3);
516         if(flyspawns_count > 0)
517                 n_wyverns = DistributeEvenly_Get(1);
518         if(waterspawns_count > 0)
519                 n_fish = DistributeEvenly_Get(1);
520 }
521
522 void combat_phase_begin()
523 {
524         monster_count = totalmonsters;
525         entity gen;
526         
527         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_COMBAT);
528         
529         if(autocvar_sv_eventlog)
530                 GameLogEcho(":combatphase");
531                 
532         self.think = combat_phase;
533         self.nextthink = time + 1;
534         
535         for(gen = world;(gen = findflags(gen, flags, FL_GENERATOR)); )
536                 gen.takedamage = DAMAGE_AIM;
537 }
538
539 float cphase_updates;
540 void combat_phase_announce() // TODO: clean up these fail nextthinks...
541 {
542         cphase_updates += 1;
543         
544         if(cphase_updates == 0)
545                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_PREPARE);
546         else if(cphase_updates == 3)
547                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_3);
548         else if(cphase_updates == 4)
549                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_2);
550         else if(cphase_updates == 5)
551                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_NUM_1);
552         else if(cphase_updates == 6)
553         {
554                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_BEGIN);
555                 combat_phase_begin();
556         }
557         
558         if(cphase_updates >= 6)
559                 return;
560
561         self.think = combat_phase_announce;
562         self.nextthink = time + 1;
563 }
564
565 void build_phase()
566 {
567         entity head;
568         float n_players = 0, gen_washealed = FALSE, mcount, mskill;
569         
570         current_phase = PHASE_BUILD;
571         
572         for(head = world;(head = findflags(head, flags, FL_GENERATOR)); )
573         {
574                 if(head.health < head.max_health)
575                 {
576                         gen_washealed = TRUE;
577                         pointparticles(particleeffectnum("healing_fx"), head.origin, '0 0 0', 1);
578                         head.health = head.max_health;
579                         WaypointSprite_UpdateHealth(head.sprite, head.health);
580                         head.SendFlags |= GSF_STATUS;
581                 }
582                 head.takedamage = DAMAGE_NO;
583         }
584         
585         FOR_EACH_PLAYER(head)
586         {
587                 if(head.health < 100) head.health = 100;
588                 if(gen_washealed) PlayerScore_Add(head, SP_TD_SCORE, -autocvar_g_td_generator_damaged_points);
589                         
590         n_players += 1;
591         }
592         
593         mcount = autocvar_g_td_monster_count_increment * wave_count;
594         mskill = n_players * 0.02;
595                 
596         totalmonsters += mcount;
597         monster_skill += autocvar_g_td_monsters_skill_increment;
598         monster_skill += mskill;
599         
600         if(monster_skill < 1) monster_skill = 1;
601         if(totalmonsters < 1) totalmonsters = ((autocvar_g_td_monster_count > 0) ? autocvar_g_td_monster_count : 10);
602         if(wave_count < 1) wave_count = 1;
603         
604         Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_BUILD, wave_count, totalmonsters, build_time);
605     
606     FOR_EACH_MONSTER(head)
607     {
608                 if(head.health <= 0)
609                         continue;
610                         
611         dprint(strcat("Warning: Monster still alive during build phase! Monster name: ", head.netname, "\n"));
612                 
613                 WaypointSprite_Kill(head.sprite);
614         remove(head);
615     }
616         
617         monsters_total = totalmonsters;
618         monsters_killed = 0;
619                 
620         queue_monsters(totalmonsters);
621         
622         cphase_updates = -1;
623         
624         if(autocvar_sv_eventlog)
625         GameLogEcho(strcat(":buildphase:", ftos(wave_count), ":", ftos(totalmonsters)));
626         
627         self.think = combat_phase_announce;
628         self.nextthink = time + build_time - 6;
629 }
630
631 void wave_end(float starting)
632 {
633         if not(starting)
634         {
635                 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_VICTORY, ((wave_count >= max_waves) ? "Level" : "Wave"));
636                 
637                 if(autocvar_sv_eventlog)
638             GameLogEcho(strcat(":wave:", ftos(wave_count), ":victory"));
639         }
640         
641         if(wave_count >= max_waves)
642         {
643                 gensurvived = TRUE;
644                 return;
645         }
646         
647         if not(starting)
648                 wave_count += 1;
649                 
650         self.think = build_phase;
651         self.nextthink = time + 3;
652 }
653
654 void td_ScoreRules()
655 {
656         ScoreInfo_SetLabel_PlayerScore(SP_TD_SCORE,             "score",         SFL_SORT_PRIO_PRIMARY);
657         ScoreInfo_SetLabel_PlayerScore(SP_TD_KILLS,             "kills",         SFL_LOWER_IS_BETTER);
658         ScoreInfo_SetLabel_PlayerScore(SP_TD_TURKILLS,  "frags",         SFL_LOWER_IS_BETTER);
659         ScoreInfo_SetLabel_PlayerScore(SP_TD_DEATHS,    "deaths",    SFL_LOWER_IS_BETTER);
660         ScoreInfo_SetLabel_PlayerScore(SP_TD_SUICIDES,  "suicides",  SFL_LOWER_IS_BETTER | SFL_ALLOW_HIDE);
661         ScoreRules_basics_end();
662 }
663
664 void td_SpawnController()
665 {
666         entity oldself = self;
667         self = spawn();
668         self.classname = "td_controller";
669         spawnfunc_td_controller();
670         self = oldself;
671 }
672
673 void td_DelayedInit()
674 {
675         if(find(world, classname, "td_controller") == world)
676         {
677                 print("No ""td_controller"" entity found on this map, creating it anyway.\n");
678                 td_SpawnController();
679         }
680         
681         td_ScoreRules();
682 }
683
684 void td_Initialize()
685 {
686         InitializeEntity(world, td_DelayedInit, INITPRIO_GAMETYPE);
687 }
688
689 MUTATOR_HOOKFUNCTION(td_TurretValidateTarget)
690 {
691         if(time < game_starttime || current_phase != PHASE_COMBAT || gameover)
692         {
693                 turret_target = world;
694                 return FALSE; // battle hasn't started
695         }
696
697         if(turret_flags & TFL_TARGETSELECT_MISSILESONLY)
698     if(turret_target.flags & FL_PROJECTILE)
699         if(turret_target.owner.flags & FL_MONSTER)
700         return TRUE; // flac support
701                         
702         if(turret.turrcaps_flags & TFL_TURRCAPS_SUPPORT && turret_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
703                 return TRUE;
704         if not(turret_target.flags & FL_MONSTER)
705                 turret_target = world;
706                 
707         return FALSE;
708 }
709
710 MUTATOR_HOOKFUNCTION(td_PlayerThink)
711 {
712         self.stat_current_wave = wave_count;
713         self.stat_totalwaves = max_waves;
714         
715         return FALSE;
716 }
717
718 MUTATOR_HOOKFUNCTION(td_PlayerSpawn)
719 {
720         self.bot_attack = FALSE;
721         
722         return FALSE;
723 }
724
725 MUTATOR_HOOKFUNCTION(td_PlayerDies)
726 {
727         if(frag_attacker.flags & FL_MONSTER)
728                 PlayerScore_Add(frag_target, SP_TD_DEATHS, 1);
729                 
730         if(frag_target == frag_attacker)
731                 PlayerScore_Add(frag_attacker, SP_TD_SUICIDES, 1);
732
733         return FALSE;
734 }
735
736 MUTATOR_HOOKFUNCTION(td_GiveFragsForKill)
737 {
738         frag_score = 0;
739                 
740         return TRUE; // no frags counted in td
741 }
742
743 MUTATOR_HOOKFUNCTION(td_PlayerDamage)
744 {
745         if(frag_attacker.realowner == frag_target)
746                 frag_damage = 0;
747                 
748         if(frag_target.flags & FL_MONSTER && time < frag_target.spawnshieldtime)
749                 frag_damage = 0;
750                 
751         if(frag_target.vehicle_flags & VHF_ISVEHICLE && !(frag_attacker.flags & FL_MONSTER))
752                 frag_damage = 0;
753                 
754         if(frag_attacker.vehicle_flags & VHF_ISVEHICLE && !(frag_target.flags & FL_MONSTER))
755                 frag_damage = 0;
756                 
757         if(!autocvar_g_td_pvp && frag_attacker != frag_target && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
758         {
759                 frag_attacker.typehitsound += 1;
760                 frag_damage = 0;
761         }
762                 
763         if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET && IS_PLAYER(frag_target))
764                 frag_damage = 0;
765                 
766         if((frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && !(frag_attacker.flags & FL_MONSTER || frag_attacker.turrcaps_flags & TFL_TURRCAPS_SUPPORT))
767                 frag_damage = 0;
768                 
769         return TRUE;
770 }
771
772 MUTATOR_HOOKFUNCTION(td_TurretDies)
773 {
774         if(self.realowner)
775                 self.realowner.turret_cnt -= 1;
776                         
777         return FALSE;
778 }
779
780 MUTATOR_HOOKFUNCTION(td_MonsterCheckBossFlag)
781 {
782         // No minibosses in tower defense
783         return TRUE;
784 }
785
786 MUTATOR_HOOKFUNCTION(td_MonsterMove)
787 {
788         entity head;
789         float n_players = 0;
790         
791         FOR_EACH_PLAYER(head) { ++n_players; }
792         if(n_players < 1) return TRUE;
793
794         if not(self.enemy) // don't change targets while attacking
795         if((vlen(monster_target.origin - self.origin) <= 100 && monster_target.classname == "td_waypoint") || (vlen(monster_target.origin - self.origin) <= 200 && (self.flags & FL_FLY) && monster_target.classname == "td_waypoint"))
796         {
797                 if(monster_target.target2)
798                 {
799                         if(random() > 0.5)
800                                 self.target2 = monster_target.target2;
801                         else
802                                 self.target2 = monster_target.target;
803                 }
804                 else
805                         self.target2 = monster_target.target;
806                                 
807                 monster_target = find(world, targetname, self.target2);
808                 
809                 if(monster_target == world)
810                         monster_target = PickGenerator();
811         }
812         
813         monster_speed_run = (m_speed_run + random() * 4) * monster_skill;
814         monster_speed_walk = (m_speed_walk + random() * 4) * monster_skill;
815         
816         return FALSE;
817 }
818
819 MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
820 {
821         if(self.realowner == world) // nothing spawned it, so kill it
822         {
823                 WaypointSprite_Kill(self.sprite);
824                 remove(self.weaponentity);
825                 remove(self);
826                 return TRUE;
827         }
828         
829         current_monsters += 1;
830         
831         self.spawnshieldtime = time + autocvar_g_td_monsters_spawnshield_time;
832         
833         self.drop_size = bound(5, self.health * 0.05, autocvar_g_pickup_fuel_max);
834         
835         self.target_range = 600;
836         
837         self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_CORPSE | DPCONTENTS_MONSTERCLIP;
838         
839         switch(self.monsterid)
840         {
841                 case MONSTER_ZOMBIE: n_zombies -= 1; break;
842                 case MONSTER_OGRE: n_ogres -= 1; break;
843                 case MONSTER_ANIMUS: n_animuses -= 1; break;
844                 case MONSTER_SHAMBLER: n_shamblers -= 1; break;
845                 case MONSTER_BRUISER: n_bruisers -= 1; break;
846                 case MONSTER_MARINE: n_soldiers -= 1; break;
847                 case MONSTER_WYVERN: n_wyverns -= 1; break;
848                 case MONSTER_DOG: n_dogs -= 1; break;
849                 case MONSTER_SLIME: n_slimes -= 1; break;
850                 case MONSTER_KNIGHT: n_knights -= 1; break;
851                 case MONSTER_FISH: n_fish -= 1; break;
852                 case MONSTER_MAGE: n_mages -= 1; break;
853                 case MONSTER_SPIDER: n_spiders -= 1; break;
854         }
855         
856         return TRUE;
857 }
858
859 MUTATOR_HOOKFUNCTION(td_MonsterDies)
860 {
861         entity oldself;
862         vector backuporigin;
863
864         monster_count -= 1;
865         current_monsters -= 1;
866         monsters_killed += 1;
867         
868         if(IS_PLAYER(frag_attacker))
869         {
870                 PlayerScore_Add(frag_attacker, SP_TD_SCORE, autocvar_g_td_kill_points);
871                 PlayerScore_Add(frag_attacker, SP_TD_KILLS, 1);
872         }
873         else if(IS_PLAYER(frag_attacker.realowner))
874         if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
875         {
876                 PlayerScore_Add(frag_attacker.realowner, SP_TD_SCORE, autocvar_g_td_turretkill_points);
877                 PlayerScore_Add(frag_attacker.realowner, SP_TD_TURKILLS, 1);
878         }
879
880         backuporigin = self.origin;
881         oldself = self;
882         self = spawn();
883         
884         self.gravity = 1;
885         setorigin(self, backuporigin + '0 0 5');
886         spawn_td_fuel(oldself.drop_size);
887         self.touch = M_Item_Touch;
888         if(self == world)
889         {
890                 self = oldself;
891                 return FALSE;
892         }
893         SUB_SetFade(self, time + autocvar_g_monsters_drop_time, 1);
894         
895         self = oldself;
896
897         return FALSE;
898 }
899
900 MUTATOR_HOOKFUNCTION(td_MonsterFindTarget)
901 {
902         float n_players = 0;
903         entity player;
904         local entity e;
905         
906         FOR_EACH_PLAYER(player) { ++n_players; }
907         
908         if(n_players < 1) // no players online, so do nothing
909         {
910                 self.enemy = world;
911                 return TRUE;
912         }
913         
914         for(e = world;(e = findflags(e, monster_attack, TRUE)); ) 
915         {
916                 if(ignore_turrets)
917                 if(e.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
918                         continue;
919                 
920                 if(monster_isvalidtarget(e, self))
921                 if((vlen(trace_endpos - self.origin) < 200 && e.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (vlen(trace_endpos - self.origin) < 200 && !(e.flags & FL_GENERATOR)) || (vlen(trace_endpos - self.origin) < 500 && e.flags & FL_GENERATOR))
922                 {
923                         self.enemy = e;
924                 }
925         }
926         
927         return TRUE;
928 }
929
930 MUTATOR_HOOKFUNCTION(td_SetStartItems)
931 {
932         start_ammo_fuel = 150; // to be nice...
933         
934         return FALSE;
935 }
936
937 MUTATOR_HOOKFUNCTION(td_TurretSpawn)
938 {
939         if(self.realowner == world)
940                 return TRUE; // wasn't spawned by a player
941                 
942         self.bot_attack = FALSE;
943         buffturret(self, 0.5);
944         
945         return FALSE;
946 }
947
948 MUTATOR_HOOKFUNCTION(td_DisableVehicles)
949 {
950         // you shall not spawn!
951         return TRUE;
952 }
953
954 MUTATOR_HOOKFUNCTION(td_PlayerCommand)
955 {
956         if(MUTATOR_RETURNVALUE) { return FALSE; } // command was already handled?
957         
958         makevectors(self.v_angle);
959         WarpZone_TraceLine(self.origin, self.origin + v_forward * 100, MOVE_HITMODEL, self);
960         entity targ = trace_ent;
961         if(targ.owner.realowner == self)
962                 targ = targ.owner;
963         
964         if(cmd_name == "turretspawn")
965         {
966                 if(argv(1) == "list")
967                 {
968                         Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_LIST, "mlrs walker plasma towerbuff flac barricade");
969                         return TRUE;
970                 }
971                 if(!IS_PLAYER(self) || self.health <= 0)
972                 { 
973                         Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_CANTSPAWN);
974                         return TRUE;
975                 }
976                 if(max_turrets <= 0)
977                 {
978                         Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_DISABLED);
979                         return TRUE;
980                 }
981                 if(self.turret_cnt >= max_turrets)
982                 {
983                         Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_MAXTURRETS, max_turrets);
984                         return TRUE;
985                 }
986                 
987                 spawnturret(self, self, argv(1), trace_endpos);
988                 
989                 return TRUE;
990         }
991         if(cmd_name == "repairturret")
992         {
993                 if((targ.playerid != self.playerid || targ.realowner != self) || !(targ.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
994                 {
995                         Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_AIM_REPAIR);
996                         return TRUE;
997                 }
998                 if(self.ammo_fuel < autocvar_g_td_turret_repair_cost)   
999                 {
1000                         Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_NOFUEL_REPAIR, autocvar_g_td_turret_repair_cost);
1001                         return TRUE;
1002                 }
1003                 if(targ.health >= targ.max_health)
1004                 {
1005                         Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_MAXHEALTH);
1006                         return TRUE;
1007                 }
1008                 
1009                 self.ammo_fuel -= autocvar_g_td_turret_repair_cost;
1010                 targ.SendFlags |= TNSF_STATUS;
1011                 targ.health = bound(1, targ.health + 100, targ.max_health);
1012                 WaypointSprite_UpdateHealth(targ.sprite, targ.health);
1013                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_REPAIR);
1014                 
1015                 return TRUE;
1016         }
1017         if(cmd_name == "buffturret")
1018         {
1019                 if((targ.playerid != self.playerid || targ.realowner != self) || !(targ.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
1020                 {
1021                         Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_AIM_UPGRADE);
1022                         return TRUE;
1023                 }
1024                 if(self.ammo_fuel < autocvar_g_td_turret_upgrade_cost)  
1025                 {
1026                         Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_NOFUEL_UPGRADE, autocvar_g_td_turret_upgrade_cost);
1027                         return TRUE;
1028                 }
1029                 if(targ.turret_buff >= 5)
1030                 {
1031                         Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_MAXPOWER);
1032                         return TRUE;
1033                 }
1034                 
1035                 self.ammo_fuel -= autocvar_g_td_turret_upgrade_cost;
1036                 targ.SendFlags |= TNSF_STATUS;
1037                 buffturret(targ, 1.2);
1038                 WaypointSprite_UpdateHealth(targ.sprite, targ.health);
1039                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_UPGRADE);
1040                 
1041                 return TRUE;
1042         }
1043         if(cmd_name == "turretremove")
1044         {
1045                 if((targ.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && (targ.playerid == self.playerid || targ.realowner == self))
1046                 {
1047                         self.turret_cnt -= 1;
1048                         Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_REMOVE);
1049                         WaypointSprite_Kill(targ.sprite);
1050                         remove(targ.tur_head);
1051                         remove(targ);
1052                         return TRUE;
1053                 }
1054                 Send_Notification(NOTIF_ONE, self, MSG_MULTI, MULTI_TD_AIM_REMOVE);
1055                 return TRUE;
1056         }
1057         
1058         return FALSE;
1059 }
1060
1061 MUTATOR_HOOKFUNCTION(td_ClientConnect)
1062 {
1063         entity t;
1064         
1065         self.turret_cnt = 0;
1066         
1067         for(t = world; (t = findflags(t, turrcaps_flags, TFL_TURRCAPS_ISTURRET)); )
1068         if(t.playerid == self.playerid)
1069         {
1070                 t.realowner = self;
1071                 self.turret_cnt += 1;
1072         }
1073
1074         return FALSE;
1075 }
1076
1077 MUTATOR_DEFINITION(gamemode_td)
1078 {
1079         MUTATOR_HOOK(MonsterSpawn, td_MonsterSpawn, CBC_ORDER_ANY);
1080         MUTATOR_HOOK(MonsterDies, td_MonsterDies, CBC_ORDER_ANY);
1081         MUTATOR_HOOK(MonsterMove, td_MonsterMove, CBC_ORDER_ANY);
1082         MUTATOR_HOOK(MonsterFindTarget, td_MonsterFindTarget, CBC_ORDER_ANY);
1083         MUTATOR_HOOK(MonsterCheckBossFlag, td_MonsterCheckBossFlag, CBC_ORDER_ANY);
1084         MUTATOR_HOOK(SetStartItems, td_SetStartItems, CBC_ORDER_ANY);
1085         MUTATOR_HOOK(TurretValidateTarget, td_TurretValidateTarget, CBC_ORDER_ANY);
1086         MUTATOR_HOOK(TurretSpawn, td_TurretSpawn, CBC_ORDER_ANY);
1087         MUTATOR_HOOK(TurretDies, td_TurretDies, CBC_ORDER_ANY);
1088         MUTATOR_HOOK(GiveFragsForKill, td_GiveFragsForKill, CBC_ORDER_ANY);
1089         MUTATOR_HOOK(PlayerPreThink, td_PlayerThink, CBC_ORDER_ANY);
1090         MUTATOR_HOOK(PlayerDies, td_PlayerDies, CBC_ORDER_ANY);
1091         MUTATOR_HOOK(PlayerDamage_Calculate, td_PlayerDamage, CBC_ORDER_ANY);
1092         MUTATOR_HOOK(PlayerSpawn, td_PlayerSpawn, CBC_ORDER_ANY);
1093         MUTATOR_HOOK(VehicleSpawn, td_DisableVehicles, CBC_ORDER_ANY);
1094         MUTATOR_HOOK(SV_ParseClientCommand, td_PlayerCommand, CBC_ORDER_ANY);
1095         MUTATOR_HOOK(ClientConnect, td_ClientConnect, CBC_ORDER_ANY);
1096         
1097         MUTATOR_ONADD
1098         {
1099                 if(time > 1) // game loads at time 1
1100                         error("This is a game type and it cannot be added at runtime.");        
1101                 cvar_settemp("g_monsters", "1");
1102                 cvar_settemp("g_turrets", "1");
1103                 td_Initialize();
1104         }
1105         
1106         MUTATOR_ONROLLBACK_OR_REMOVE
1107         {
1108                 // we actually cannot roll back td_Initialize here
1109                 // BUT: we don't need to! If this gets called, adding always
1110                 // succeeds.
1111         }
1112
1113         MUTATOR_ONREMOVE
1114         {
1115                 error("This is a game type and it cannot be removed at runtime.");
1116                 return -1;
1117         }
1118
1119         return FALSE;
1120 }