4 void spawnfunc_td_controller()
6 if not(g_td) { remove(self); return; }
8 if(autocvar_g_td_force_settings)
10 // TODO: find a better way to do this?
13 self.monstercount = 0;
21 self.ignoreturrets = 0;
24 self.netname = "Tower Defense controller entity";
25 self.classname = "td_controller";
29 td_dont_end = ((self.dontend == 0) ? autocvar_g_td_generator_dontend : self.dontend);
30 max_waves = ((self.maxwaves == 0) ? autocvar_g_td_max_waves : self.maxwaves);
31 totalmonsters = ((self.monstercount == 0) ? autocvar_g_td_monster_count : self.monstercount);
32 wave_count = ((self.startwave == 0) ? autocvar_g_td_start_wave : self.startwave);
33 max_turrets = ((self.maxturrets == 0) ? autocvar_g_td_turret_max : self.maxturrets);
34 build_time = ((self.buildtime == 0) ? autocvar_g_td_buildphase_time : self.buildtime);
35 m_speed_walk = ((self.mspeed_walk == 0) ? autocvar_g_td_monsters_speed_walk : self.mspeed_walk);
36 m_speed_run = ((self.mspeed_run == 0) ? autocvar_g_td_monsters_speed_run : self.mspeed_run);
37 spawn_delay = ((self.spawndelay == 0) ? autocvar_g_td_monsters_spawn_delay : self.spawndelay);
38 max_current = ((self.maxcurrent == 0) ? autocvar_g_td_current_monsters : self.maxcurrent);
39 ignore_turrets = ((self.ignoreturrets == 0) ? autocvar_g_td_monsters_ignore_turrets : self.ignoreturrets);
41 if(autocvar_g_td_monsters_skill_start)
42 monster_skill = autocvar_g_td_monsters_skill_start;
47 void td_generator_die()
49 if(autocvar_sv_eventlog)
50 GameLogEcho(":gendestroyed");
54 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
56 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_GENDESTROYED);
58 self.solid = SOLID_NOT;
59 self.takedamage = DAMAGE_NO;
60 self.event_damage = func_null;
64 WaypointSprite_Kill(self.sprite);
67 void td_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
69 if(IS_PLAYER(attacker) || attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET || attacker.vehicle_flags & VHF_ISVEHICLE)
72 if (time > self.pain_finished)
74 self.pain_finished = time + 10;
75 play2all("onslaught/generator_underattack.wav");
78 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_GENDAMAGED);
80 self.health -= damage;
82 WaypointSprite_UpdateHealth(self.sprite, self.health);
87 self.SendFlags |= MSF_STATUS;
90 void td_generator_think()
92 self.think = td_generator_think;
93 self.nextthink = time + 0.5;
96 void td_generator_setup()
98 self.think = td_generator_think;
99 self.nextthink = time + 0.1;
101 self.solid = SOLID_BBOX;
102 self.takedamage = DAMAGE_AIM;
103 self.event_damage = td_generator_damage;
105 self.max_health = self.health;
106 self.movetype = MOVETYPE_NONE;
107 self.monster_attack = TRUE;
108 self.netname = "Generator";
110 self.SendFlags |= MSF_SETUP;
112 WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 60', self, sprite, RADARICON_OBJECTIVE, '1 0.5 0');
113 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
114 WaypointSprite_UpdateHealth(self.sprite, self.health);
117 void spawnfunc_td_generator()
119 if not(g_td) { remove(self); return; }
121 gendestroyed = FALSE;
124 self.health = autocvar_g_td_generator_health;
126 self.classname = "td_generator";
129 setsize(self, GENERATOR_MIN, GENERATOR_MAX);
133 generator_link(td_generator_setup);
136 entity PickGenerator()
138 entity generator, head;
140 generator = find(world, classname, "td_generator");
143 RandomSelection_Init();
144 for(head = world;(head = find(head, classname, "td_generator")); )
146 RandomSelection_Add(head, 0, string_null, 1, 1);
148 generator = RandomSelection_chosen_ent;
153 void spawn_td_fuel(float fuel_size)
155 if not(g_td) {remove(self); return; }
157 self.ammo_fuel = fuel_size * monster_skill;
158 StartItem("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Turret Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
160 self.velocity = randomvec() * 175 + '0 0 325';
163 void spawnfunc_td_waypoint()
165 if not(g_td) { remove(self); return; }
167 self.classname = "td_waypoint";
170 void spawnfunc_monster_swarm()
172 if not(g_td) { remove(self); return; }
174 self.flags = SWARM_NORMAL; // marked as a spawnpoint
175 self.classname = "monster_swarm";
177 if(self.spawntype == SWARM_SWIM) waterspawns_count += 1;
178 if(self.spawntype == SWARM_FLY) flyspawns_count += 1;
180 WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '0 0 1');
182 if(self.target == "")
183 dprint("Warning: monster_swarm entity without a set target\n");
186 void barricade_touch()
188 if not(other.flags & FL_MONSTER)
191 if(time < self.dmg_time)
194 Damage(other, self, self, autocvar_g_td_barricade_damage, DEATH_HURTTRIGGER, self.origin, '0 0 0');
196 self.dmg_time = time + 1;
201 self.takedamage = DAMAGE_NO;
202 self.event_damage = func_null;
204 WaypointSprite_Kill(self.sprite);
206 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
207 sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
210 self.realowner.turret_cnt -= 1;
212 self.think = SUB_Remove;
213 self.nextthink = time;
216 void barricade_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
218 if not(attacker.flags & FL_MONSTER) return;
220 self.health -= damage;
222 WaypointSprite_UpdateHealth(self.sprite, self.health);
228 void spawn_barricade()
231 self.max_health = self.health;
232 self.dmg_time = time;
233 self.touch = barricade_touch;
234 self.think = func_null;
236 self.takedamage = DAMAGE_AIM;
237 self.turrcaps_flags = TFL_TURRCAPS_ISTURRET; // for turretremove commands etc.
238 self.solid = SOLID_CORPSE; // hax
239 self.event_damage = barricade_damage;
240 self.netname = "Barricade";
242 WaypointSprite_Spawn(self.netname, 0, 1200, self, '0 0 110', world, 0, self, sprite, FALSE, RADARICON_DOMPOINT, '1 1 0');
243 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
244 WaypointSprite_UpdateHealth(self.sprite, self.health);
246 precache_model("models/td/barricade.md3");
247 setmodel(self, "models/td/barricade.md3");
251 self.movetype = MOVETYPE_NONE;
254 float td_checkfuel(entity ent, string tur)
256 float turcost = cvar(strcat("g_td_turret_", tur, "_cost"));
258 if(ent.ammo_fuel < turcost)
260 Send_Notification(NOTIF_ONE, ent, MSG_INFO, INFO_TD_NOFUEL);
264 ent.ammo_fuel -= turcost;
269 void spawnturret(entity spawnedby, entity own, string turet, vector orig)
271 if not(IS_PLAYER(spawnedby)) { dprint("Warning: A non-player entity tried to spawn a turret\n"); return; }
272 if not(td_checkfuel(spawnedby, turet)) { return; }
279 setorigin(self, orig);
280 self.spawnflags = TSL_NO_RESPAWN;
281 self.monster_attack = TRUE;
282 self.realowner = own;
283 self.playerid = own.playerid;
284 self.angles_y = spawnedby.v_angle_y;
285 spawnedby.turret_cnt += 1;
286 self.colormap = spawnedby.colormap;
287 self.colormod = '1 1 1';
291 case "plasma": spawnfunc_turret_plasma(); break;
292 case "mlrs": spawnfunc_turret_mlrs(); break;
293 case "walker": spawnfunc_turret_walker(); break;
294 case "flac": spawnfunc_turret_flac(); break;
295 case "towerbuff": spawnfunc_turret_fusionreactor(); break;
296 case "barricade": spawn_barricade(); break;
297 default: Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_INVALID); remove(self); self = oldself; return;
300 Send_Notification(NOTIF_ONE, spawnedby, MSG_INFO, INFO_TD_SPAWN);
305 void buffturret (entity tur, float buff)
307 tur.turret_buff += 1;
308 tur.max_health *= buff;
309 tur.tur_health = tur.max_health;
310 tur.health = tur.max_health;
311 tur.ammo_max *= buff;
312 tur.ammo_recharge *= buff;
313 tur.shot_dmg *= buff;
314 tur.shot_refire -= buff * 0.2;
315 tur.shot_radius *= buff;
316 tur.shot_speed *= buff;
317 tur.shot_spread *= buff;
318 tur.shot_force *= buff;
321 void AnnounceSpawn(string anounce)
323 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TD_ANNOUNCE_SPAWN, anounce);
326 entity PickSpawn (float strngth, float type)
329 RandomSelection_Init();
330 for(e = world;(e = find(e, classname, "monster_swarm")); )
332 if(flyspawns_count > 0 && type == SWARM_FLY && e.spawntype != SWARM_FLY) continue;
333 if(waterspawns_count > 0 && type == SWARM_SWIM && e.spawntype != SWARM_SWIM) continue;
335 RandomSelection_Add(e, 0, string_null, 1, 1);
338 return RandomSelection_chosen_ent;
341 void TD_SpawnMonster(string mnster, float strngth, float type)
345 e = PickSpawn(strngth, type);
347 if(e == world) // couldn't find anything for our class, so check for normal spawns
348 e = PickSpawn(SWARM_NORMAL, SWARM_NORMAL);
352 dprint("Warning: couldn't find any monster_swarm spawnpoints, no monsters will spawn!\n");
356 mon = spawnmonster(mnster, e, e, e.origin, FALSE, 0);
360 mon.target2 = e.target2;
362 mon.target2 = e.target;
365 mon.target2 = e.target;
368 float Monster_GetStrength(string mnster)
392 float Monster_GetType(string mnster)
416 string RandomMonster()
418 RandomSelection_Init();
420 if(n_demons) RandomSelection_Add(world, 0, "demon", 1, 1);
421 if(n_shalraths) RandomSelection_Add(world, 0, "vore", 1, 1);
422 if(n_soldiers) RandomSelection_Add(world, 0, "soldier", 1, 1);
423 if(n_hknights) RandomSelection_Add(world, 0, "hellknight", 1, 1);
424 if(n_zombies) RandomSelection_Add(world, 0, "zombie", 1, 1);
425 if(n_spiders) RandomSelection_Add(world, 0, "spider", 1, 1);
426 if(n_ogres) RandomSelection_Add(world, 0, "ogre", 1, 1);
427 if(n_dogs) RandomSelection_Add(world, 0, "dog", 1, 1);
428 if(n_knights) RandomSelection_Add(world, 0, "knight", 1, 1);
429 if(n_shamblers) RandomSelection_Add(world, 0, "shambler", 0.2, 0.2);
430 if(n_tarbabies) RandomSelection_Add(world, 0, "spawn", 0.2, 0.2);
431 if(n_wizards && flyspawns_count) RandomSelection_Add(world, 0, "scrag", 1, 1);
432 if(n_fish && waterspawns_count) RandomSelection_Add(world, 0, "fish", 0.2, 0.2);
434 return RandomSelection_chosen_string;
440 float mstrength, montype;
442 current_phase = PHASE_COMBAT;
444 if(monster_count <= 0)
450 self.think = combat_phase;
452 whichmon = RandomMonster();
454 mstrength = Monster_GetStrength(whichmon);
455 montype = Monster_GetType(whichmon);
457 if(current_monsters <= max_current && whichmon != "")
459 TD_SpawnMonster(whichmon, mstrength, montype);
460 self.nextthink = time + spawn_delay;
463 self.nextthink = time + 6;
466 void queue_monsters(float maxmonsters)
468 float mc = 10; // note: shambler + tarbaby = 1
470 if(waterspawns_count > 0)
472 if(flyspawns_count > 0)
475 DistributeEvenly_Init(maxmonsters, mc);
476 n_demons = DistributeEvenly_Get(1);
477 n_ogres = DistributeEvenly_Get(1);
478 n_dogs = DistributeEvenly_Get(1);
479 n_knights = DistributeEvenly_Get(1);
480 n_shalraths = DistributeEvenly_Get(1);
481 n_soldiers = DistributeEvenly_Get(1);
482 n_hknights = DistributeEvenly_Get(1);
483 n_zombies = DistributeEvenly_Get(1);
484 n_spiders = DistributeEvenly_Get(1);
485 n_tarbabies = DistributeEvenly_Get(0.7);
486 n_shamblers = DistributeEvenly_Get(0.3);
487 if(flyspawns_count > 0)
488 n_wizards = DistributeEvenly_Get(1);
489 if(waterspawns_count > 0)
490 n_fish = DistributeEvenly_Get(1);
493 void combat_phase_begin()
495 monster_count = totalmonsters;
498 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_COMBAT);
500 if(autocvar_sv_eventlog)
501 GameLogEcho(":combatphase");
503 self.think = combat_phase;
504 self.nextthink = time + 1;
506 for(gen = world;(gen = find(gen, classname, "td_generator")); )
507 gen.takedamage = DAMAGE_AIM;
510 float cphase_updates;
511 void combat_phase_announce() // TODO: clean up these fail nextthinks...
515 if(cphase_updates == 0)
516 Announce("prepareforbattle");
517 else if(cphase_updates == 3)
519 else if(cphase_updates == 4)
521 else if(cphase_updates == 5)
523 else if(cphase_updates == 6)
526 combat_phase_begin();
529 if(cphase_updates >= 6)
532 self.think = combat_phase_announce;
533 self.nextthink = time + 1;
539 float n_players = 0, gen_washealed = FALSE, mcount, mskill;
541 current_phase = PHASE_BUILD;
543 for(head = world;(head = find(head, classname, "td_generator")); )
545 if(head.health <= 15 && head.max_health > 100)
546 Announce("lastsecond");
548 if(head.health < head.max_health)
550 gen_washealed = TRUE;
551 head.health = head.max_health;
552 WaypointSprite_UpdateHealth(head.sprite, head.health);
554 head.takedamage = DAMAGE_NO;
557 FOR_EACH_PLAYER(head)
559 if(head.health < 100) head.health = 100;
560 if(gen_washealed) PlayerScore_Add(head, SP_TD_SCORE, -autocvar_g_td_generator_damaged_points);
565 mcount = autocvar_g_td_monster_count_increment * wave_count;
566 mskill = n_players * 0.02;
568 totalmonsters += mcount;
569 monster_skill += autocvar_g_td_monsters_skill_increment;
570 monster_skill += mskill;
572 if(monster_skill < 1) monster_skill = 1;
573 if(totalmonsters < 1) totalmonsters = ((autocvar_g_td_monster_count > 0) ? autocvar_g_td_monster_count : 10);
574 if(wave_count < 1) wave_count = 1;
576 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_PHASE_BUILD, wave_count, totalmonsters, build_time);
578 FOR_EACH_MONSTER(head)
583 dprint(strcat("Warning: Monster still alive during build phase! Monster name: ", head.netname, "\n"));
585 WaypointSprite_Kill(head.sprite);
589 monsters_total = totalmonsters;
592 queue_monsters(totalmonsters);
596 if(autocvar_sv_eventlog)
597 GameLogEcho(strcat(":buildphase:", ftos(wave_count), ":", ftos(totalmonsters)));
599 self.think = combat_phase_announce;
600 self.nextthink = time + build_time - 6;
603 void wave_end(float starting)
607 Send_Notification(NOTIF_ALL, world, MSG_MULTI, MULTI_TD_VICTORY, ((wave_count >= max_waves) ? "Level" : "Wave"));
609 if(autocvar_sv_eventlog)
610 GameLogEcho(strcat(":wave:", ftos(wave_count), ":victory"));
613 if(wave_count >= max_waves)
622 self.think = build_phase;
623 self.nextthink = time + 3;
628 ScoreInfo_SetLabel_PlayerScore(SP_TD_SCORE, "score", SFL_SORT_PRIO_PRIMARY);
629 ScoreInfo_SetLabel_PlayerScore(SP_TD_KILLS, "kills", SFL_LOWER_IS_BETTER);
630 ScoreInfo_SetLabel_PlayerScore(SP_TD_TURKILLS, "frags", SFL_LOWER_IS_BETTER);
631 ScoreInfo_SetLabel_PlayerScore(SP_TD_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
632 ScoreInfo_SetLabel_PlayerScore(SP_TD_SUICIDES, "suicides", SFL_LOWER_IS_BETTER | SFL_ALLOW_HIDE);
633 ScoreRules_basics_end();
636 void td_SpawnController()
638 entity oldself = self;
640 self.classname = "td_controller";
641 spawnfunc_td_controller();
645 void td_DelayedInit()
647 if(find(world, classname, "td_controller") == world)
649 print("No ""td_controller"" entity found on this map, creating it anyway.\n");
650 td_SpawnController();
658 InitializeEntity(world, td_DelayedInit, INITPRIO_GAMETYPE);
661 MUTATOR_HOOKFUNCTION(td_TurretValidateTarget)
663 if(turret_flags & TFL_TARGETSELECT_MISSILESONLY)
664 if(turret_target.flags & FL_PROJECTILE)
665 if(turret_target.owner.flags & FL_MONSTER)
666 return TRUE; // flac support
668 if(turret.turrcaps_flags & TFL_TURRCAPS_SUPPORT && turret_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
670 if not(turret_target.flags & FL_MONSTER)
671 turret_target = world;
676 MUTATOR_HOOKFUNCTION(td_PlayerThink)
678 self.stat_current_wave = wave_count;
679 self.stat_totalwaves = max_waves;
684 MUTATOR_HOOKFUNCTION(td_PlayerSpawn)
686 self.bot_attack = FALSE;
691 MUTATOR_HOOKFUNCTION(td_PlayerDies)
693 if(frag_attacker.flags & FL_MONSTER)
694 PlayerScore_Add(frag_target, SP_TD_DEATHS, 1);
696 if(frag_target == frag_attacker)
697 PlayerScore_Add(frag_attacker, SP_TD_SUICIDES, 1);
702 MUTATOR_HOOKFUNCTION(td_GiveFragsForKill)
706 return TRUE; // no frags counted in td
709 MUTATOR_HOOKFUNCTION(td_PlayerDamage)
711 if(frag_attacker.realowner == frag_target)
714 if(frag_target.flags & FL_MONSTER && time < frag_target.spawnshieldtime)
717 if(frag_target.vehicle_flags & VHF_ISVEHICLE && !(frag_attacker.flags & FL_MONSTER))
720 if(frag_attacker.vehicle_flags & VHF_ISVEHICLE && !(frag_target.flags & FL_MONSTER))
723 if(!autocvar_g_td_pvp && frag_attacker != frag_target && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
726 if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET && IS_PLAYER(frag_target))
729 if((frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && !(frag_attacker.flags & FL_MONSTER || frag_attacker.turrcaps_flags & TFL_TURRCAPS_SUPPORT))
735 MUTATOR_HOOKFUNCTION(td_TurretDies)
738 self.realowner.turret_cnt -= 1;
743 MUTATOR_HOOKFUNCTION(td_MonsterCheckBossFlag)
745 // No minibosses in tower defense
749 MUTATOR_HOOKFUNCTION(td_MonsterMove)
753 FOR_EACH_PLAYER(player) { ++n_players; }
755 if(n_players < 1) // no players online, so do nothing
757 monster_target = world;
758 monster_speed_run = monster_speed_walk = 0;
762 if not(self.enemy) // don't change targets while attacking
763 if((vlen(self.goalentity.origin - self.origin) <= 100 && self.goalentity.classname == "td_waypoint") || (vlen(self.goalentity.origin - self.origin) <= 200 && (self.flags & FL_FLY) && self.goalentity.classname == "td_waypoint"))
765 if(self.goalentity.target2)
768 self.target2 = self.goalentity.target2;
770 self.target2 = self.goalentity.target;
773 self.target2 = self.goalentity.target;
775 self.goalentity = find(world, targetname, self.target2);
777 if(self.goalentity == world)
778 self.goalentity = PickGenerator();
781 monster_speed_run = m_speed_run * monster_skill;
782 monster_speed_walk = m_speed_walk * monster_skill;
787 MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
789 if(self.realowner == world) // nothing spawned it, so kill it
791 WaypointSprite_Kill(self.sprite);
796 current_monsters += 1;
798 self.spawnshieldtime = time + autocvar_g_td_monsters_spawnshield_time;
800 self.drop_size = self.health * 0.05;
802 self.target_range = 600;
804 if(self.drop_size < 1) self.drop_size = 1;
806 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_BODY;
808 self.origin += '0 0 25'; // hopefully this fixes monsters falling through the floor
810 switch(self.monsterid)
812 case MONSTER_ZOMBIE: n_zombies -= 1; break;
813 case MONSTER_OGRE: n_ogres -= 1; break;
814 case MONSTER_DEMON: n_demons -= 1; break;
815 case MONSTER_SHAMBLER: n_shamblers -= 1; break;
816 case MONSTER_KNIGHT: n_knights -= 1; break;
817 case MONSTER_MARINE: n_soldiers -= 1; break;
818 case MONSTER_SCRAG: n_wizards -= 1; break;
819 case MONSTER_DOG: n_dogs -= 1; break;
820 case MONSTER_TARBABY: n_tarbabies -= 1; break;
821 case MONSTER_HELLKNIGHT: n_hknights -= 1; break;
822 case MONSTER_FISH: n_fish -= 1; break;
823 case MONSTER_MAGE: n_shalraths -= 1; break;
824 case MONSTER_SPIDER: n_spiders -= 1; break;
830 MUTATOR_HOOKFUNCTION(td_MonsterDies)
836 current_monsters -= 1;
837 monsters_killed += 1;
839 if(IS_PLAYER(frag_attacker))
841 PlayerScore_Add(frag_attacker, SP_TD_SCORE, autocvar_g_td_kill_points);
842 PlayerScore_Add(frag_attacker, SP_TD_KILLS, 1);
844 else if(IS_PLAYER(frag_attacker.realowner) && frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
846 PlayerScore_Add(frag_attacker.realowner, SP_TD_SCORE, autocvar_g_td_turretkill_points);
847 PlayerScore_Add(frag_attacker.realowner, SP_TD_TURKILLS, 1);
850 backuporigin = self.origin;
855 setorigin(self, backuporigin + '0 0 5');
856 spawn_td_fuel(oldself.drop_size);
857 self.touch = M_Item_Touch;
863 SUB_SetFade(self, time + 5, 1);
870 MUTATOR_HOOKFUNCTION(td_MonsterFindTarget)
876 FOR_EACH_PLAYER(player) { ++n_players; }
878 if(n_players < 1) // no players online, so do nothing
884 for(e = world;(e = findflags(e, monster_attack, TRUE)); )
887 if(e.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
890 if(monster_isvalidtarget(e, self))
891 if((vlen(trace_endpos - self.origin) < 200 && e.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (vlen(trace_endpos - self.origin) < 200 && e.classname != "td_generator") || (vlen(trace_endpos - self.origin) < 500 && e.classname == "td_generator"))
900 MUTATOR_HOOKFUNCTION(td_SetStartItems)
902 start_ammo_fuel = 150; // to be nice...
907 MUTATOR_HOOKFUNCTION(td_TurretSpawn)
909 if(self.realowner == world)
910 return TRUE; // wasn't spawned by a player
912 self.bot_attack = FALSE;
913 self.turret_buff = 1;
918 MUTATOR_HOOKFUNCTION(td_DisableVehicles)
920 // you shall not spawn!
924 MUTATOR_HOOKFUNCTION(td_PlayerCommand)
926 if(MUTATOR_RETURNVALUE) { return FALSE; } // command was already handled?
928 makevectors(self.v_angle);
929 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_HITMODEL, self);
931 if(cmd_name == "turretspawn")
933 if(argv(1) == "list")
935 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_LIST, "mlrs walker plasma towerbuff flac barricade");
938 if(!IS_PLAYER(self) || self.health <= 0)
940 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_CANTSPAWN);
945 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_TURRETS_DISABLED);
948 if(self.turret_cnt >= max_turrets)
950 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXTURRETS, max_turrets);
954 spawnturret(self, self, argv(1), trace_endpos);
958 if(cmd_name == "repairturret")
960 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
962 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REPAIR);
965 if(self.ammo_fuel < autocvar_g_td_turret_repair_cost)
967 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_REPAIR, autocvar_g_td_turret_repair_cost);
970 if(trace_ent.health >= trace_ent.max_health)
972 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXHEALTH);
976 self.ammo_fuel -= autocvar_g_td_turret_repair_cost;
977 trace_ent.SendFlags |= TNSF_STATUS;
978 trace_ent.health = bound(1, trace_ent.health + 100, trace_ent.max_health);
979 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
980 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REPAIR);
984 if(cmd_name == "buffturret")
986 if((trace_ent.playerid != self.playerid || trace_ent.realowner != self) || !(trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET))
988 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_UPGRADE);
991 if(self.ammo_fuel < autocvar_g_td_turret_upgrade_cost)
993 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_NOFUEL_UPGRADE, autocvar_g_td_turret_upgrade_cost);
996 if(trace_ent.turret_buff >= 3)
998 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_MAXPOWER);
1002 self.ammo_fuel -= autocvar_g_td_turret_upgrade_cost;
1003 trace_ent.SendFlags |= TNSF_STATUS;
1004 buffturret(trace_ent, 1.2);
1005 WaypointSprite_UpdateHealth(trace_ent.sprite, trace_ent.health);
1006 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_UPGRADE);
1010 if(cmd_name == "turretremove")
1012 if((trace_ent.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && (trace_ent.playerid == self.playerid || trace_ent.realowner == self))
1014 self.turret_cnt -= 1;
1015 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_REMOVE);
1016 WaypointSprite_Kill(trace_ent.sprite);
1017 remove(trace_ent.tur_head);
1021 Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TD_AIM_REMOVE);
1028 MUTATOR_HOOKFUNCTION(td_ClientConnect)
1032 self.turret_cnt = 0;
1034 for(t = world; (t = findflags(t, turrcaps_flags, TFL_TURRCAPS_ISTURRET)); )
1035 if(t.playerid == self.playerid)
1038 self.turret_cnt += 1;
1044 MUTATOR_DEFINITION(gamemode_td)
1046 MUTATOR_HOOK(MonsterSpawn, td_MonsterSpawn, CBC_ORDER_ANY);
1047 MUTATOR_HOOK(MonsterDies, td_MonsterDies, CBC_ORDER_ANY);
1048 MUTATOR_HOOK(MonsterMove, td_MonsterMove, CBC_ORDER_ANY);
1049 MUTATOR_HOOK(MonsterFindTarget, td_MonsterFindTarget, CBC_ORDER_ANY);
1050 MUTATOR_HOOK(MonsterCheckBossFlag, td_MonsterCheckBossFlag, CBC_ORDER_ANY);
1051 MUTATOR_HOOK(SetStartItems, td_SetStartItems, CBC_ORDER_ANY);
1052 MUTATOR_HOOK(TurretValidateTarget, td_TurretValidateTarget, CBC_ORDER_ANY);
1053 MUTATOR_HOOK(TurretSpawn, td_TurretSpawn, CBC_ORDER_ANY);
1054 MUTATOR_HOOK(TurretDies, td_TurretDies, CBC_ORDER_ANY);
1055 MUTATOR_HOOK(GiveFragsForKill, td_GiveFragsForKill, CBC_ORDER_ANY);
1056 MUTATOR_HOOK(PlayerPreThink, td_PlayerThink, CBC_ORDER_ANY);
1057 MUTATOR_HOOK(PlayerDies, td_PlayerDies, CBC_ORDER_ANY);
1058 MUTATOR_HOOK(PlayerDamage_Calculate, td_PlayerDamage, CBC_ORDER_ANY);
1059 MUTATOR_HOOK(PlayerSpawn, td_PlayerSpawn, CBC_ORDER_ANY);
1060 MUTATOR_HOOK(VehicleSpawn, td_DisableVehicles, CBC_ORDER_ANY);
1061 MUTATOR_HOOK(SV_ParseClientCommand, td_PlayerCommand, CBC_ORDER_ANY);
1062 MUTATOR_HOOK(ClientConnect, td_ClientConnect, CBC_ORDER_ANY);
1066 if(time > 1) // game loads at time 1
1067 error("This is a game type and it cannot be added at runtime.");
1068 cvar_settemp("g_monsters", "1");
1069 cvar_settemp("g_turrets", "1");
1073 MUTATOR_ONROLLBACK_OR_REMOVE
1075 // we actually cannot roll back td_Initialize here
1076 // BUT: we don't need to! If this gets called, adding always
1082 error("This is a game type and it cannot be removed at runtime.");