2 float monster_count, totalmonsters;
3 float n_knights, n_dogs, n_ogres, n_shamblers, n_wizards, n_shalraths, n_soldiers, n_hknights, n_enforcers, n_demons, n_zombies, n_tarbabies, n_fish, n_spiders;
4 float current_monsters;
5 float waterspawns_count, flyspawns_count;
6 float wave_count, max_waves;
16 .float stat_current_wave;
17 .float stat_totalwaves;
19 float SWARM_NORMAL = 0;
21 float SWARM_STRONG = 2;
26 void(float starting) wave_end;
29 void() spawnfunc_td_controller;
32 #define PHASE_COMBAT 2
36 #define SP_TD_TURKILLS 2
38 #define SP_TD_DEATHS 6
39 #define SP_TD_SUICIDES 8
51 #define GENERATOR_MIN '-52 -52 -14'
52 #define GENERATOR_MAX '52 52 75'