4 void spawnfunc_td_controller()
6 if(autocvar_g_td_force_settings)
10 self.monstercount = 0;
15 self.netname = "Tower Defense controller entity";
16 self.classname = "td_controller";
19 td_dont_end = ((self.dontend) ? self.dontend : autocvar_g_td_generator_dontend);
20 max_waves = ((self.maxwaves) ? self.maxwaves : autocvar_g_td_max_waves);
21 totalmonsters = ((self.monstercount) ? self.monstercount : autocvar_g_td_monster_count);
22 wave_count = ((self.startwave) ? self.startwave : autocvar_g_td_start_wave);
23 max_turrets = ((self.maxturrets) ? self.maxturrets : autocvar_g_td_turret_max);
24 build_time = ((self.buildtime) ? self.buildtime : autocvar_g_td_buildphase_time);
29 void td_generator_die()
33 print((td_gencount > 1) ? "A generator was destroyed!\n" : "The generator was destroyed.\n");
35 if(autocvar_sv_eventlog)
36 GameLogEcho(":gendestroyed");
42 Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, ((td_gencount > 1) ? "A generator was destroyed!" : "The generator was destroyed."), 0, 0);
45 setmodel(self, "models/onslaught/generator_dead.md3");
46 self.solid = SOLID_NOT;
47 self.takedamage = DAMAGE_NO;
48 self.event_damage = func_null;
52 pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1);
54 WaypointSprite_Kill(self.sprite);
57 void td_generator_damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
59 if(attacker.classname == STR_PLAYER || attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET || attacker.vehicle_flags & VHF_ISVEHICLE)
66 Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, "The generator is under attack!", 0, 0);
70 self.health -= damage;
72 WaypointSprite_UpdateHealth(self.sprite, self.health);
78 void spawnfunc_td_generator()
89 self.health = autocvar_g_td_generator_health;
91 // precache generator model
92 precache_model("models/onslaught/generator.md3");
93 precache_model("models/onslaught/generator_dead.md3");
95 self.model = "models/onslaught/generator.md3";
96 setmodel(self, self.model);
97 self.classname = "td_generator";
98 self.solid = SOLID_BBOX;
99 self.takedamage = DAMAGE_AIM;
100 self.event_damage = td_generator_damage;
103 self.think = func_null;
104 self.max_health = self.health;
105 self.movetype = MOVETYPE_NONE;
106 self.monster_attack = TRUE;
108 self.netname = "Generator";
110 setsize(self, GENERATOR_MIN, GENERATOR_MAX);
114 WaypointSprite_SpawnFixed(self.netname, self.origin + '0 0 60', self, sprite, RADARICON_OBJECTIVE, '1 0.5 0');
115 WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
116 WaypointSprite_UpdateHealth(self.sprite, self.health);
119 void spawn_td_fuel(float fuel_size)
126 self.ammo_fuel = fuel_size * monster_skill;
127 StartItem("models/items/g_fuel.md3", "misc/itempickup.wav", g_pickup_respawntime_ammo, g_pickup_respawntimejitter_ammo, "Turret Fuel", IT_FUEL, 0, 0, commodity_pickupevalfunc, BOT_PICKUP_RATING_LOW);
129 self.velocity = randomvec() * 175 + '0 0 325';
132 void spawnfunc_td_waypoint()
139 string t1 = self.target;
141 self.classname = "td_waypoint";
143 if(self.target2 != "")
145 RandomSelection_Init();
146 RandomSelection_Add(world, 0, t1, 1, 1);
147 RandomSelection_Add(world, 0, self.target2, 1, 1);
149 self.target = RandomSelection_chosen_string;
153 void spawnfunc_monster_swarm()
161 string t1 = self.target;
165 switch(self.spawntype)
168 waterspawns_count += 1; break;
170 flyspawns_count += 1; break;
175 switch(self.spawnflags)
178 self.classname = "swarm_strong"; break;
180 self.classname = "swarm_weak"; break;
182 self.classname = "monster_swarm"; break;
185 if(self.target2 != "")
187 RandomSelection_Init();
188 RandomSelection_Add(world, 0, t1, 1, 1);
189 RandomSelection_Add(world, 0, self.target2, 1, 1);
191 self.target = RandomSelection_chosen_string;
194 WaypointSprite_SpawnFixed("Monsters", self.origin + '0 0 60', self, sprite, RADARICON_HERE, '1 0.5 0');
196 if(self.target == "")
197 print("monster_swarm entity without a valid target, monsters will try to follow waypoints instead.\n");
200 void spawnturret(entity spawnedby, entity own, string turet, vector orig)
202 if(spawnedby.classname != STR_PLAYER)
204 print("Warning: A non-player entity tried to spawn a turret.\n");
214 self.spawnflags = TSL_NO_RESPAWN;
215 self.monster_attack = TRUE;
216 self.realowner = own;
217 self.angles_y = spawnedby.v_angle_y;
218 spawnedby.turret_cnt += 1;
219 self.colormap = spawnedby.colormap;
224 case "turret_plasma": spawnfunc_turret_plasma(); break;
225 case "turret_mlrs": spawnfunc_turret_mlrs(); break;
226 case "turret_phaser": spawnfunc_turret_phaser(); break;
227 case "turret_hellion": spawnfunc_turret_hellion(); break;
228 case "turret_walker": spawnfunc_turret_walker(); break;
229 case "turret_flac": spawnfunc_turret_flac(); break;
230 case "turret_tesla": spawnfunc_turret_tesla(); break;
231 case "turret_fusionreactor": spawnfunc_turret_fusionreactor(); break;
237 void buffturret (entity tur, float buff)
239 tur.turret_buff += 1;
240 tur.max_health *= buff;
241 tur.tur_health = tur.max_health;
242 tur.health = tur.max_health;
243 tur.ammo_max *= buff;
244 tur.ammo_recharge *= buff;
245 tur.shot_dmg *= buff;
246 tur.shot_refire -= buff * 0.2;
247 tur.shot_radius *= buff;
248 tur.shot_speed *= buff;
249 tur.shot_spread *= buff;
250 tur.shot_force *= buff;
253 void AnnounceSpawn(string anounce)
256 FOR_EACH_PLAYER(tail)
258 Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, strcat("^1A ", anounce, " has arrived!"), 0, 0);
262 entity PickSpawn (string strngth, string type)
265 RandomSelection_Init();
266 for(e = world;(e = find(e, classname, strngth)); )
268 RandomSelection_Add(e, 0, string_null, 1, 1);
271 return RandomSelection_chosen_ent;
274 void TD_SpawnMonster(string mnster, string strngth, string type)
278 e = PickSpawn(strngth, type);
281 e = PickSpawn("monster_swarm", "");
283 mon = spawnmonster(mnster, e, e, e.origin, FALSE, 0);
284 mon.target = e.target;
287 string Monster_GetStrength(string mnster)
306 return "swarm_strong";
308 return "monster_swarm";
312 string Monster_GetType(string mnster)
329 return "monster_swarm";
331 return "monster_fly";
333 return "monster_swim";
337 string RandomMonster()
339 RandomSelection_Init();
341 if(n_demons) RandomSelection_Add(world, 0, "demon", 1, 1);
342 if(n_wizards && flyspawns_count > 0) RandomSelection_Add(world, 0, "scrag", 1, 1);
343 if(n_shalraths) RandomSelection_Add(world, 0, "vore", 1, 1);
344 if(n_soldiers) RandomSelection_Add(world, 0, "soldier", 1, 1);
345 if(n_hknights) RandomSelection_Add(world, 0, "hellknight", 1, 1);
346 if(n_enforcers) RandomSelection_Add(world, 0, "enforcer", 1, 1);
347 if(n_zombies) RandomSelection_Add(world, 0, "zombie", 1, 1);
348 if(n_spiders) RandomSelection_Add(world, 0, "spider", 1, 1);
349 if(n_ogres) RandomSelection_Add(world, 0, "ogre", 1, 1);
350 if(n_dogs) RandomSelection_Add(world, 0, "dog", 1, 1);
351 if(n_knights) RandomSelection_Add(world, 0, "knight", 1, 1);
352 if(n_shamblers) RandomSelection_Add(world, 0, "shambler", 0.2, 0.2);
353 if(n_tarbabies) RandomSelection_Add(world, 0, "spawn", 0.2, 0.2);
354 if(n_fish && waterspawns_count > 0) RandomSelection_Add(world, 0, "fish", 0.2, 0.2);
356 return RandomSelection_chosen_string;
361 string monstrngth, whichmon, montype;
363 current_phase = PHASE_COMBAT;
365 if(monster_count <= 0)
371 self.think = combat_phase;
373 whichmon = RandomMonster();
375 monstrngth = Monster_GetStrength(whichmon);
376 montype = Monster_GetType(whichmon);
378 if(current_monsters < autocvar_g_td_current_monsters && whichmon != "")
380 TD_SpawnMonster(whichmon, monstrngth, montype);
381 self.nextthink = time + 3;
384 self.nextthink = time + 6;
387 void queue_monsters(float maxmonsters)
389 float mc = 11; // note: shambler + tarbaby = 1
391 if(waterspawns_count > 0)
393 if(flyspawns_count > 0)
396 DistributeEvenly_Init(maxmonsters, mc);
397 n_demons = DistributeEvenly_Get(1);
398 n_ogres = DistributeEvenly_Get(1);
399 n_dogs = DistributeEvenly_Get(1);
400 n_knights = DistributeEvenly_Get(1);
401 n_shalraths = DistributeEvenly_Get(1);
402 n_soldiers = DistributeEvenly_Get(1);
403 n_hknights = DistributeEvenly_Get(1);
404 n_enforcers = DistributeEvenly_Get(1);
405 n_zombies = DistributeEvenly_Get(1);
406 n_spiders = DistributeEvenly_Get(1);
407 n_tarbabies = DistributeEvenly_Get(0.7);
408 n_shamblers = DistributeEvenly_Get(0.3);
409 if(flyspawns_count > 0)
410 n_wizards = DistributeEvenly_Get(1);
411 if(waterspawns_count > 0)
412 n_fish = DistributeEvenly_Get(1);
415 void combat_phase_begin()
417 if(autocvar_g_td_hardcore)
418 cvar_set("g_td_respawn_delay", "999");
420 monster_count = totalmonsters;
423 print("^1Combat phase!\n");
424 FOR_EACH_PLAYER(tail)
426 Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, "^1Combat phase!", 0, 0);
428 if(autocvar_sv_eventlog)
429 GameLogEcho(":combatphase");
430 self.think = combat_phase;
431 self.nextthink = time + 1;
433 for(head = world;(head = find(head, classname, "td_generator")); )
435 head.takedamage = DAMAGE_AIM;
439 float cphase_updates;
440 void combat_phase_announce() // TODO: clean up these fail nextthinks...
444 if(cphase_updates == 0)
445 Announce("prepareforbattle");
446 else if(cphase_updates == 3)
448 else if(cphase_updates == 4)
450 else if(cphase_updates == 5)
452 else if(cphase_updates == 6)
455 oldrespawncvar = cvar("g_td_respawn_delay");
456 combat_phase_begin();
459 if(cphase_updates >= 6)
462 self.think = combat_phase_announce;
463 self.nextthink = time + 1;
469 float n_players = 0, gen_washealed = FALSE, player_washealed = FALSE;
470 string buildmsg, healmsg, countmsg, startmsg, genhealmsg;
472 current_phase = PHASE_BUILD;
474 cvar_set("g_td_respawn_delay", ftos(oldrespawncvar));
476 for(head = world;(head = find(head, classname, "td_generator")); )
478 if(head.health <= 5 && head.max_health > 10)
479 Announce("lastsecond");
481 if(head.health < head.max_health)
483 gen_washealed = TRUE;
484 head.health = head.max_health;
485 WaypointSprite_UpdateHealth(head.sprite, head.health);
487 head.takedamage = DAMAGE_NO;
490 FOR_EACH_PLAYER(head)
492 if(head.health < 100)
494 player_washealed = TRUE;
495 break; // we found 1, so no need to check the others
499 totalmonsters += autocvar_g_td_monster_count_increment * wave_count;
500 monster_skill += autocvar_g_td_monsters_skill_increment;
502 if(wave_count < 1) wave_count = 1;
504 genhealmsg = (gen_washealed) ? ((td_gencount == 1) ? " and generator " : " and generators ") : "";
505 buildmsg = sprintf("%s build phase... ", (wave_count == max_waves) ? "^1Final wave^3" : sprintf("Wave %d", wave_count));
506 healmsg = (player_washealed) ? sprintf("All players %shealed. ", genhealmsg) : "";
507 countmsg = sprintf("Next monsters: %d. ", totalmonsters);
508 startmsg = sprintf("Wave starts in %d seconds", autocvar_g_td_buildphase_time);
510 FOR_EACH_PLAYER(head)
512 if(head.health < 100)
516 PlayerScore_Add(head, SP_TD_SCORE, -autocvar_g_td_generator_damaged_points);
519 Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, strcat(buildmsg, healmsg, countmsg, startmsg), 5, 0);
525 FOR_EACH_MONSTER(head)
529 print(strcat("Warning: Monster still alive during build phase! Monster name: ", head.netname, "\n"));
531 WaypointSprite_Kill(head.sprite);
537 totalmonsters += n_players;
538 monster_skill += n_players * 0.05;
541 if(monster_skill < 1) monster_skill = 1;
543 if(totalmonsters < 1) totalmonsters = ((autocvar_g_td_monster_count > 0) ? autocvar_g_td_monster_count : 10);
545 monsters_total = totalmonsters;
548 print(strcat(buildmsg, healmsg, countmsg, startmsg, "\n"));
550 queue_monsters(totalmonsters);
554 if(autocvar_sv_eventlog)
555 GameLogEcho(sprintf(":buildphase:%d:%d", wave_count, totalmonsters));
557 self.think = combat_phase_announce;
558 self.nextthink = time + build_time - 6;
561 void wave_end(float starting)
564 FOR_EACH_PLAYER(tail)
567 Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, "Defend the generator from waves of monsters!", 0, 0);
569 Send_CSQC_Centerprint_Generic(tail, CPID_KH_MSG, ((wave_count >= max_waves) ? "Level victory!" : "Wave victory!"), 0, 0);
574 print((wave_count >= max_waves) ? "^2Level victory!\n" : "^2Wave victory!\n");
575 if(autocvar_sv_eventlog)
576 GameLogEcho(sprintf(":wave:%d:victory", wave_count));
579 if(wave_count >= max_waves)
586 monster_skill = autocvar_g_td_monsters_skill_start;
590 self.think = build_phase;
591 self.nextthink = time + 3;
596 ScoreInfo_SetLabel_PlayerScore(SP_TD_SCORE, "score", SFL_SORT_PRIO_PRIMARY);
597 ScoreInfo_SetLabel_PlayerScore(SP_TD_KILLS, "kills", SFL_LOWER_IS_BETTER);
598 ScoreInfo_SetLabel_PlayerScore(SP_TD_TURKILLS, "frags", SFL_LOWER_IS_BETTER);
599 ScoreInfo_SetLabel_PlayerScore(SP_TD_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
600 ScoreInfo_SetLabel_PlayerScore(SP_TD_SUICIDES, "suicides", SFL_LOWER_IS_BETTER | SFL_ALLOW_HIDE);
601 ScoreRules_basics_end();
604 void td_SpawnController()
606 entity oldself = self;
608 self.classname = "td_controller";
609 spawnfunc_td_controller();
613 void td_DelayedInit()
615 if(find(world, classname, "td_controller") == world)
617 print("No ""td_controller"" entity found on this map, creating it anyway.\n");
618 td_SpawnController();
626 InitializeEntity(world, td_DelayedInit, INITPRIO_GAMETYPE);
629 MUTATOR_HOOKFUNCTION(td_TurretValidateTarget)
631 if(turret.turrcaps_flags & TFL_TURRCAPS_SUPPORT && turret_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET)
633 else if not(turret_target.flags & FL_MONSTER)
634 turret_target = world;
639 MUTATOR_HOOKFUNCTION(td_PlayerThink)
641 self.stat_current_wave = wave_count;
642 self.stat_totalwaves = max_waves;
647 MUTATOR_HOOKFUNCTION(td_PlayerCanJoin)
652 FOR_EACH_REALPLAYER(player) { if(clienttype(player) != CLIENTTYPE_BOT) n_players += 1; }
654 if(current_phase == PHASE_COMBAT && n_players >= 1)
660 MUTATOR_HOOKFUNCTION(td_PlayerSpawn)
662 self.bot_attack = FALSE;
666 MUTATOR_HOOKFUNCTION(td_PlayerDies)
668 if(frag_attacker.flags & FL_MONSTER)
669 PlayerScore_Add(frag_target, SP_TD_DEATHS, 1);
671 if(frag_target == frag_attacker)
672 PlayerScore_Add(frag_attacker, SP_TD_SUICIDES, 1);
677 MUTATOR_HOOKFUNCTION(td_GiveFragsForKill)
681 return TRUE; // no frags counted in td
684 MUTATOR_HOOKFUNCTION(td_PlayerDamage_Calculate)
686 if(frag_attacker.realowner == frag_target)
689 if(frag_target.flags & FL_MONSTER && time < frag_target.spawnshieldtime)
692 if(frag_target.vehicle_flags & VHF_ISVEHICLE && !DEATH_ISMONSTER(frag_deathtype))
695 if(DEATH_ISVEHICLE(frag_deathtype) && !(frag_target.flags & FL_MONSTER))
698 if(!autocvar_g_td_pvp && frag_attacker != frag_target && frag_target.classname == STR_PLAYER && frag_attacker.classname == STR_PLAYER)
701 if(frag_attacker.turrcaps_flags & TFL_TURRCAPS_ISTURRET && frag_target.classname == STR_PLAYER)
704 if((frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && !(DEATH_ISMONSTER(frag_deathtype) || frag_attacker.turrcaps_flags & TFL_TURRCAPS_SUPPORT))
707 if((frag_target.turrcaps_flags & TFL_TURRCAPS_ISTURRET) && frag_attacker == frag_target.realowner && frag_target.realowner.classname == STR_PLAYER)
709 if(frag_attacker.turret_removemode)
711 frag_attacker.turret_cnt -= 1;
712 frag_attacker.turret_removemode = 0;
713 sprint(frag_attacker, strcat("You removed your ", frag_target.netname, "\n"));
717 else if(frag_attacker.turret_buffmode)
719 if(frag_attacker.ammo_fuel < 100)
721 sprint(frag_attacker, "You need 100 fuel to increase this turret's power.\n");
722 frag_attacker.turret_buffmode = 0;
725 else if(frag_target.turret_buff >= 3)
727 sprint(frag_attacker, "This turret cannot be buffed up any higher.\n");
728 frag_attacker.turret_buffmode = 0;
732 frag_attacker.ammo_fuel -= 100;
734 buffturret(frag_target, 1.2);
736 frag_attacker.turret_buffmode = 0;
737 sprint(frag_attacker, "Turret power increased by 20%!\n");
746 MUTATOR_HOOKFUNCTION(td_MonsterCheckBossFlag)
748 // No minibosses in tower defense
752 MUTATOR_HOOKFUNCTION(td_MonsterMove)
756 FOR_EACH_PLAYER(player) { ++n_players; }
758 if(n_players < 1) // no players online, so do nothing
760 monster_target = world;
761 monster_speed_run = monster_speed_walk = 0;
765 if((vlen(self.goalentity.origin - self.origin) <= 100 && self.goalentity.classname == "td_waypoint") || (vlen(self.goalentity.origin - self.origin) <= 200 && self.flags & FL_FLY && self.goalentity.classname == "td_waypoint"))
767 self.target = self.goalentity.target;
768 self.goalentity = find(world, targetname, self.target);
771 if(self.goalentity == world)
772 self.goalentity = generator;
774 monster_speed_run = 110 * monster_skill;
775 monster_speed_walk = 75 * monster_skill;
780 MUTATOR_HOOKFUNCTION(td_MonsterSpawn)
782 if(self.realowner && self.realowner.flags & FL_CLIENT)
784 sprint(self.realowner, "You can't spawn monsters in Tower Defense mode. Removed monster.\n");
786 WaypointSprite_Kill(self.sprite);
791 if(self.realowner == world) // nothing spawned it, so kill it
797 self.spawnshieldtime = time + autocvar_g_td_monsters_spawnshield_time;
799 self.lastcheck = time;
801 self.drop_size = self.health * 0.05;
803 if(self.drop_size < 1) self.drop_size = 1;
805 if(self.target) // follow target if available
806 self.goalentity = find(world, targetname, self.target);
808 self.origin += '0 0 25'; // hopefully this fixes monsters falling through the floor
810 switch(self.classname)
812 case "monster_knight": n_knights -= 1; break;
813 case "monster_dog": n_dogs -= 1; break;
814 case "monster_ogre": n_ogres -= 1; break;
815 case "monster_shambler": n_shamblers -= 1; AnnounceSpawn("Shambler"); break;
816 case "monster_wizard": n_wizards -= 1; break;
817 case "monster_shalrath": n_shalraths -= 1; break;
818 case "monster_soldier": n_soldiers -= 1; break;
819 case "monster_hellknight": n_hknights -= 1; break;
820 case "monster_enforcer": n_enforcers -= 1; break;
821 case "monster_demon": n_demons -= 1; break;
822 case "monster_zombie": n_zombies -= 1; break;
823 case "monster_spider": n_spiders -= 1; break;
824 case "monster_tarbaby": n_tarbabies -= 1; break;
830 MUTATOR_HOOKFUNCTION(td_MonsterDies)
836 current_monsters -= 1;
837 monsters_killed += 1;
839 if(frag_attacker.classname == STR_PLAYER)
841 PlayerScore_Add(frag_attacker, SP_TD_SCORE, autocvar_g_td_kill_points);
842 PlayerScore_Add(frag_attacker, SP_TD_KILLS, 1);
843 frag_attacker.monsterskilled += 1;
845 else if(frag_attacker.realowner.classname == STR_PLAYER)
847 PlayerScore_Add(frag_attacker.realowner, SP_TD_SCORE, autocvar_g_td_turretkill_points);
848 PlayerScore_Add(frag_attacker.realowner, SP_TD_TURKILLS, 1);
849 frag_attacker.realowner.monsterskilled += 1;
852 backuporigin = self.origin;
857 setorigin(self, backuporigin + '0 0 5');
858 spawn_td_fuel(oldself.drop_size);
859 self.touch = M_Item_Touch;
865 SUB_SetFade(self, time + 5, 1);
872 MUTATOR_HOOKFUNCTION(td_MonsterFindTarget)
878 FOR_EACH_PLAYER(player) { ++n_players; }
880 if(n_players < 1) // no players online, so do nothing
883 if(generator == world)
886 generator = find(world, classname, "td_generator");
889 RandomSelection_Init();
890 for(head = world;(head = find(head, classname, "td_generator")); )
892 RandomSelection_Add(head, 0, string_null, 1, 1);
894 generator = RandomSelection_chosen_ent;
898 for(e = world;(e = findflags(e, monster_attack, TRUE)); )
900 if(monster_isvalidtarget(e, self, FALSE))
901 if((vlen(trace_endpos - self.origin) < 100 && e.turrcaps_flags & TFL_TURRCAPS_ISTURRET) || (vlen(trace_endpos - self.origin) < 200 && e != generator) || (vlen(trace_endpos - self.origin) < 500 && e == generator))
910 MUTATOR_HOOKFUNCTION(td_SetStartItems)
912 // no start ammo, so player must rely on monster droppings (TODO: random drops for monsters)
913 start_ammo_rockets = 0;
914 start_ammo_cells = 0;
915 start_ammo_nails = 0;
916 start_ammo_fuel = 150; // to be nice...
921 MUTATOR_HOOKFUNCTION(td_TurretSpawn)
923 self.bot_attack = FALSE;
924 self.turret_buff = 1;
929 MUTATOR_HOOKFUNCTION(td_PlayerCommand)
931 if(MUTATOR_RETURNVALUE) { return FALSE; } // command was already handled?
932 if(cmd_name == "turretspawn")
934 if(argv(1) == "list")
936 sprint(self, "Available turrets:\n");
937 sprint(self, "^3mlrs walker plasma towerbuff\n");
940 if(self.classname != STR_PLAYER || self.health <= 0)
942 sprint(self, "Can't spawn turrets while spectating/dead.\n");
945 if(self.turret_cnt >= max_turrets)
947 sprint(self, sprintf("Can't spawn more than %d turrets.\n", max_turrets));
950 makevectors(self.v_angle);
951 WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
956 if(self.ammo_fuel < autocvar_g_td_turret_plasma_cost) break;
957 self.ammo_fuel -= autocvar_g_td_turret_plasma_cost;
958 spawnturret(self, self, "turret_plasma", trace_endpos);
959 sprint(self, "Spawned 1 plasma turret", "\n");
964 if(self.ammo_fuel < autocvar_g_td_turret_mlrs_cost) break;
965 self.ammo_fuel -= autocvar_g_td_turret_mlrs_cost;
966 spawnturret(self, self, "turret_mlrs", trace_endpos);
967 sprint(self, "Spawned 1 MLRS turret", "\n");
972 if(self.ammo_fuel < autocvar_g_td_turret_walker_cost) break;
973 self.ammo_fuel -= autocvar_g_td_turret_walker_cost;
974 spawnturret(self, self, "turret_walker", trace_endpos);
975 sprint(self, "Spawned 1 walker turret", "\n");
980 if(self.ammo_fuel < autocvar_g_td_tower_buff_cost) break;
981 self.ammo_fuel -= autocvar_g_td_tower_buff_cost;
982 spawnturret(self, self, "turret_fusionreactor", trace_endpos);
983 sprint(self, "Spawned 1 tower buff turret\n");
988 sprint(self, "Invalid turret. type 'cmd turret list' to see a list of all available turrets.\n");
992 sprint(self, sprintf("You do not have enough fuel to spawn a %s turret.\n", argv(1)));
995 if(cmd_name == "buffturret")
997 sprint(self, "Shoot your turret to buff it up!\n");
998 self.turret_buffmode = 1;
1001 if(cmd_name == "turretremove")
1003 sprint(self, "Shoot your turret to remove it\n");
1004 self.turret_removemode = 1;
1007 if(cmd_name == "debugmonsters")
1009 sprint(self, strcat("^3Current wave: ^1", ftos(wave_count), "\n"));
1010 sprint(self, strcat("^3Maximum waves: ^1", ftos(max_waves), "\n"));
1011 sprint(self, strcat("^3Monster skill: ^1", ftos(monster_skill), "\n"));
1012 sprint(self, strcat("^3Monster spawns: ^1", ftos(swarmcount), "\n"));
1013 sprint(self, strcat("^3Current monsters: ^1", ftos(monster_count), "\n"));
1014 sprint(self, strcat("^3Maximum monsters: ^1", ftos(totalmonsters), "\n"));
1015 sprint(self, strcat("^3Current ogres: ^1", ftos(n_ogres), "\n"));
1016 sprint(self, strcat("^3Current knights: ^1", ftos(n_knights), "\n"));
1017 sprint(self, strcat("^3Current dogs: ^1", ftos(n_dogs), "\n"));
1018 sprint(self, strcat("^3Current shamblers: ^1", ftos(n_shamblers), "\n"));
1019 sprint(self, strcat("^3Current scrags: ^1", ftos(n_wizards), "\n"));
1020 sprint(self, strcat("^3Current vores: ^1", ftos(n_shalraths), "\n"));
1021 sprint(self, strcat("^3Current grunts: ^1", ftos(n_soldiers), "\n"));
1022 sprint(self, strcat("^3Current hell knights: ^1", ftos(n_hknights), "\n"));
1023 sprint(self, strcat("^3Current enforcers: ^1", ftos(n_enforcers), "\n"));
1024 sprint(self, strcat("^3Current fiends: ^1", ftos(n_demons), "\n"));
1025 sprint(self, strcat("^3Current zombies: ^1", ftos(n_zombies), "\n"));
1026 sprint(self, strcat("^3Current spawns: ^1", ftos(n_tarbabies), "\n"));
1027 sprint(self, strcat("^3Current rotfish: ^1", ftos(n_fish), "\n"));
1028 sprint(self, strcat("^3Current spiders: ^1", ftos(n_spiders), "\n"));
1035 MUTATOR_DEFINITION(gamemode_td)
1037 MUTATOR_HOOK(MonsterSpawn, td_MonsterSpawn, CBC_ORDER_ANY);
1038 MUTATOR_HOOK(MonsterDies, td_MonsterDies, CBC_ORDER_ANY);
1039 MUTATOR_HOOK(MonsterMove, td_MonsterMove, CBC_ORDER_ANY);
1040 MUTATOR_HOOK(MonsterFindTarget, td_MonsterFindTarget, CBC_ORDER_ANY);
1041 MUTATOR_HOOK(MonsterCheckBossFlag, td_MonsterCheckBossFlag, CBC_ORDER_ANY);
1042 MUTATOR_HOOK(SetStartItems, td_SetStartItems, CBC_ORDER_ANY);
1043 MUTATOR_HOOK(TurretValidateTarget, td_TurretValidateTarget, CBC_ORDER_ANY);
1044 MUTATOR_HOOK(TurretSpawn, td_TurretSpawn, CBC_ORDER_ANY);
1045 MUTATOR_HOOK(GiveFragsForKill, td_GiveFragsForKill, CBC_ORDER_ANY);
1046 MUTATOR_HOOK(PlayerCanJoin, td_PlayerCanJoin, CBC_ORDER_ANY);
1047 MUTATOR_HOOK(PlayerPreThink, td_PlayerThink, CBC_ORDER_ANY);
1048 MUTATOR_HOOK(PlayerDies, td_PlayerDies, CBC_ORDER_ANY);
1049 MUTATOR_HOOK(PlayerDamage_Calculate, td_PlayerDamage_Calculate, CBC_ORDER_ANY);
1050 MUTATOR_HOOK(PlayerSpawn, td_PlayerSpawn, CBC_ORDER_ANY);
1051 MUTATOR_HOOK(SV_ParseClientCommand, td_PlayerCommand, CBC_ORDER_ANY);
1055 if(time > 1) // game loads at time 1
1056 error("This is a game type and it cannot be added at runtime.");
1057 cvar_settemp("g_monsters", "1");
1063 error("This is a game type and it cannot be removed at runtime.");