2 float LMS_NewPlayerLives()
5 fl = autocvar_fraglimit;
9 // first player has left the game for dying too much? Nobody else can get in.
10 if(lms_lowest_lives < 1)
13 if(!autocvar_g_lms_join_anytime)
14 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
17 return bound(1, lms_lowest_lives, fl);
21 MUTATOR_HOOKFUNCTION(lms_PlayerSpawn)
24 if(restart_mapalreadyrestarted || (time < game_starttime))
25 PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives());
30 MUTATOR_HOOKFUNCTION(lms_RemovePlayer)
32 // Only if the player cannot play at all
33 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
34 self.frags = FRAGS_SPECTATOR;
36 self.frags = FRAGS_LMS_LOSER;
38 if(self.killcount != -666)
39 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0 && self.lms_spectate_warning != 2)
40 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, self.netname);
42 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, self.netname);
47 MUTATOR_HOOKFUNCTION(lms_ClientConnect)
49 self.classname = "player";
50 campaign_bots_may_start = 1;
52 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
54 PlayerScore_Add(self, SP_LMS_RANK, 666);
55 self.frags = FRAGS_SPECTATOR;
61 MUTATOR_HOOKFUNCTION(lms_PlayerThink)
63 if(self.deadflag == DEAD_DYING)
64 self.deadflag = DEAD_RESPAWNING;
67 if(autocvar_g_lms_campcheck_interval)
71 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
72 dist = self.prevorigin - self.origin;
74 self.lms_traveled_distance += fabs(vlen(dist));
76 if((autocvar_g_campaign && !campaign_bots_may_start) || (time < game_starttime))
78 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval*2;
79 self.lms_traveled_distance = 0;
82 if(time > self.lms_nextcheck)
84 if(self.lms_traveled_distance < autocvar_g_lms_campcheck_distance)
86 Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_CAMPCHECK);
88 Damage(self.vehicle, self, self, autocvar_g_lms_campcheck_damage * 2, DEATH_CAMP, self.vehicle.origin, '0 0 0');
90 Damage(self, self, self, bound(0, autocvar_g_lms_campcheck_damage, self.health + self.armorvalue * autocvar_g_balance_armor_blockpercent + 5), DEATH_CAMP, self.origin, '0 0 0');
92 self.lms_nextcheck = time + autocvar_g_lms_campcheck_interval;
93 self.lms_traveled_distance = 0;
100 MUTATOR_HOOKFUNCTION(lms_PlayerDamage)
102 if(IS_PLAYER(frag_target))
103 if(IS_PLAYER(frag_attacker))
104 if(frag_attacker != frag_target)
106 frag_target.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
107 frag_attacker.lms_traveled_distance = autocvar_g_lms_campcheck_distance;
113 MUTATOR_HOOKFUNCTION(lms_ForbidThrowing)
119 MUTATOR_HOOKFUNCTION(lms_GiveFragsForKill)
123 tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1);
124 if(tl < lms_lowest_lives)
125 lms_lowest_lives = tl;
129 lms_next_place = player_count;
131 lms_next_place = min(lms_next_place, player_count);
132 PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again
140 MUTATOR_HOOKFUNCTION(lms_SetStartItems)
142 start_items &~= IT_UNLIMITED_AMMO;
143 start_ammo_shells = cvar("g_lms_start_ammo_shells");
144 start_ammo_nails = cvar("g_lms_start_ammo_nails");
145 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
146 start_ammo_cells = cvar("g_lms_start_ammo_cells");
147 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
148 start_health = cvar("g_lms_start_health");
149 start_armorvalue = cvar("g_lms_start_armor");
154 MUTATOR_HOOKFUNCTION(lms_KeepScore)
156 // don't clear player score
160 MUTATOR_HOOKFUNCTION(lms_FilterItem)
162 if(autocvar_g_lms_extra_lives)
163 if(self.classname == "item_health_mega")
172 MUTATOR_HOOKFUNCTION(lms_ItemTouch)
174 // give extra lives for mega health
175 if(self.items & IT_HEALTH)
177 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
178 PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives);
184 MUTATOR_HOOKFUNCTION(lms_BotSpawn)
186 // temporary hack to give bots lives
187 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
189 PlayerScore_Add(self, SP_LMS_RANK, 666);
190 self.frags = FRAGS_SPECTATOR;
197 void lms_ScoreRules()
199 ScoreRules_basics(0, 0, 0, FALSE);
200 ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY);
201 ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
202 ScoreRules_basics_end();
205 void lms_Initialize()
207 lms_lowest_lives = 9999;
213 MUTATOR_DEFINITION(gamemode_lms)
215 MUTATOR_HOOK(PlayerSpawn, lms_PlayerSpawn, CBC_ORDER_ANY);
216 MUTATOR_HOOK(MakePlayerObserver, lms_RemovePlayer, CBC_ORDER_ANY);
217 MUTATOR_HOOK(ClientConnect, lms_ClientConnect, CBC_ORDER_ANY);
218 MUTATOR_HOOK(PlayerPreThink, lms_PlayerThink, CBC_ORDER_ANY);
219 MUTATOR_HOOK(PlayerDamage_Calculate, lms_PlayerDamage, CBC_ORDER_ANY);
220 MUTATOR_HOOK(ForbidThrowCurrentWeapon, lms_ForbidThrowing, CBC_ORDER_ANY);
221 MUTATOR_HOOK(GiveFragsForKill, lms_GiveFragsForKill, CBC_ORDER_ANY);
222 MUTATOR_HOOK(SetStartItems, lms_SetStartItems, CBC_ORDER_ANY);
223 MUTATOR_HOOK(ForbidPlayerScore_Clear, lms_KeepScore, CBC_ORDER_ANY);
224 MUTATOR_HOOK(FilterItem, lms_FilterItem, CBC_ORDER_ANY);
225 MUTATOR_HOOK(ItemTouch, lms_ItemTouch, CBC_ORDER_ANY);
226 MUTATOR_HOOK(HavocBot_ChooseRule, lms_BotSpawn, CBC_ORDER_ANY);
230 if(time > 1) // game loads at time 1
231 error("This is a game type and it cannot be added at runtime.");
235 MUTATOR_ONROLLBACK_OR_REMOVE
237 // we actually cannot roll back lms_Initialize here
238 // BUT: we don't need to! If this gets called, adding always
244 print("This is a game type and it cannot be removed at runtime.");