1 #ifndef GAMEMODE_KEYHUNT_H
2 #define GAMEMODE_KEYHUNT_H
4 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
6 // ALL OF THESE should be removed in the future, as other code should not have to care
9 float kh_tracking_enabled;
11 float kh_Key_AllOwnedByWhichTeam();
13 typedef void(void) kh_Think_t;
15 void kh_Controller_SetThink(float t, kh_Think_t func);
17 void kh_Key_DropAll(entity player, float suicide);