1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
6 #ifdef KH_PLAYER_USE_ATTACHMENT
7 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
8 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
9 vector KH_PLAYER_ATTACHMENT = '0 0 0';
10 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
11 string KH_PLAYER_ATTACHMENT_BONE = "";
13 float KH_KEY_ZSHIFT = 22;
14 float KH_KEY_XYDIST = 24;
15 float KH_KEY_XYSPEED = 45;
17 float KH_KEY_WP_ZSHIFT = 20;
19 vector KH_KEY_MIN = '-10 -10 -46';
20 vector KH_KEY_MAX = '10 10 3';
21 float KH_KEY_BRIGHTNESS = 2;
23 string kh_Controller_Waitmsg;
24 float kh_no_radar_circles;
27 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
28 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
29 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
30 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
32 .float siren_time; // time delay the siren
33 //.float stuff_time; // time delay to stuffcmd a cvar
35 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
36 //test[0] = status of dropped keys, test[1 - 16] = player #
37 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
38 //for(i = 0; i < maxplayers; ++i)
41 float kh_Team_ByID(float t)
43 if(t == 0) return COLOR_TEAM1;
44 if(t == 1) return COLOR_TEAM2;
45 if(t == 2) return COLOR_TEAM3;
46 if(t == 3) return COLOR_TEAM4;
50 entity kh_worldkeylist;
51 .entity kh_worldkeynext;
53 float kh_tracking_enabled;
55 float kh_interferemsg_time, kh_interferemsg_team;
56 .entity kh_next, kh_prev; // linked list
58 .float kh_dropperteam;
59 .entity kh_previous_owner;
60 .float kh_previous_owner_playerid;
61 .float kh_cp_duration;
63 string kh_sound_capture = "kh/capture.wav";
64 string kh_sound_destroy = "kh/destroy.wav";
65 string kh_sound_drop = "kh/drop.wav";
66 string kh_sound_collect = "kh/collect.wav";
67 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
69 float kh_key_dropped, kh_key_carried;
71 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
73 if(e.classname != "player" || self.team != e.team)
74 if(!kh_tracking_enabled)
80 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
82 if(!kh_tracking_enabled)
88 return FALSE; // draw only when key is not owned
91 void kh_update_state()
105 s |= pow(32, key.count) * f;
108 FOR_EACH_CLIENT(player)
116 key.owner.kh_state |= pow(32, key.count) * 31;
118 //print(ftos((nextent(world)).kh_state), "\n");
124 var kh_Think_t kh_Controller_Thinkfunc;
125 void kh_Controller_SetThink(float t, string msg, float centerprint_duration, kh_Think_t func) // runs occasionaly
127 kh_Controller_Thinkfunc = func;
128 kh_controller.cnt = ceil(t);
129 if(kh_Controller_Waitmsg != "")
130 strunzone(kh_Controller_Waitmsg);
132 kh_Controller_Waitmsg = "";
135 kh_controller.kh_cp_duration = centerprint_duration;
136 kh_Controller_Waitmsg = strzone(msg);
139 kh_controller.nextthink = time; // force
141 void kh_Controller_SetThink_NoMsg(float t, kh_Think_t func) // runs occasionaly
143 kh_Controller_SetThink(t, "", 0, func);
146 void kh_Controller_Think() // called a lot
149 if(intermission_running)
153 if(kh_Controller_Waitmsg != "")
156 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
157 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
159 s = kh_Controller_Waitmsg;
164 if(clienttype(e) == CLIENTTYPE_REAL)
165 Send_CSQC_Centerprint_Generic(e, CPID_KH_MSG, s, self.kh_cp_duration, 0);
169 else if(self.cnt == 0)
172 kh_Controller_Thinkfunc();
174 self.nextthink = time + 1;
177 // frags f: take from cvar * f
179 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
182 if(intermission_running)
186 UpdateFrags(player, frags_player);
188 if(key && key.owner && frags_owner)
189 UpdateFrags(key.owner, frags_owner);
191 if(!autocvar_sv_eventlog) //output extra info to the console or text file
194 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
197 s = strcat(s, ":", ftos(key.owner.playerid));
201 s = strcat(s, ":", ftos(frags_owner), ":");
204 s = strcat(s, key.netname);
209 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
213 makevectors(e.tag_entity.angles);
214 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
220 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
222 #ifdef KH_PLAYER_USE_ATTACHMENT
224 first = key.owner.kh_next;
227 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
230 setattachment(key.kh_next, key, "");
231 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
232 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
233 key.kh_next.angles = '0 0 0';
236 setorigin(key, KH_PLAYER_ATTACHMENT);
237 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
241 setattachment(key, key.kh_prev, "");
243 setattachment(key.kh_next, key, "");
244 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
245 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
246 key.angles = '0 0 0';
249 setattachment(key, key.owner, "");
250 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
251 key.angles_y -= key.owner.angles_y;
254 key.solid = SOLID_NOT;
255 key.movetype = MOVETYPE_NONE;
256 key.team = key.owner.team;
257 key.nextthink = time;
258 key.damageforcescale = 0;
259 key.takedamage = DAMAGE_NO;
260 key.modelindex = kh_key_carried;
263 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
265 #ifdef KH_PLAYER_USE_ATTACHMENT
267 first = key.owner.kh_next;
272 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
273 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
274 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
280 setattachment(key.kh_next, key.kh_prev, "");
281 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
284 setattachment(key, world, "");
285 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
286 key.angles = key.owner.angles;
288 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
289 setattachment(key, world, "");
290 key.angles_y += key.owner.angles_y;
293 key.solid = SOLID_TRIGGER;
294 key.movetype = MOVETYPE_TOSS;
295 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
296 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
297 key.takedamage = DAMAGE_YES;
299 key.modelindex = kh_key_dropped;
300 key.kh_previous_owner = key.owner;
301 key.kh_previous_owner_playerid = key.owner.playerid;
304 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
307 float ownerteam0, ownerteam;
308 if(key.owner == player)
311 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
317 // remove from linked list
319 key.kh_next.kh_prev = key.kh_prev;
320 key.kh_prev.kh_next = key.kh_next;
324 if(key.owner.kh_next == world)
326 // No longer a key carrier
327 if(!kh_no_radar_circles)
328 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
329 WaypointSprite_DetachCarrier(key.owner);
337 // insert into linked list
338 key.kh_next = player.kh_next;
339 key.kh_prev = player;
340 player.kh_next = key;
342 key.kh_next.kh_prev = key;
345 i = test[key.owner.playerid];
346 if(key.netname == "^1red key")
348 if(key.netname == "^4blue key")
350 if(key.netname == "^3yellow key")
352 if(key.netname == "^6pink key")
354 test[key.owner.playerid] = i;
358 if(key.kh_next == world)
360 // player is now a key carrier
361 WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
362 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
363 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
364 if(player.team == COLOR_TEAM1)
365 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
366 else if(player.team == COLOR_TEAM2)
367 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
368 else if(player.team == COLOR_TEAM3)
369 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
370 else if(player.team == COLOR_TEAM4)
371 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
372 if(!kh_no_radar_circles)
373 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
377 // moved that here, also update if there's no player
382 ownerteam = kh_Key_AllOwnedByWhichTeam();
383 if(ownerteam != ownerteam0)
387 kh_interferemsg_time = time + 0.2;
388 kh_interferemsg_team = player.team;
390 // audit all key carrier sprites, update them to RUN HERE
394 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
399 kh_interferemsg_time = 0;
401 // audit all key carrier sprites, update them to RUN HERE
405 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
411 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
415 if(ITEM_DAMAGE_NEEDKILL(deathtype))
417 // touching lava, or hurt trigger
419 // immediately return is bad
420 // maybe start a shorter countdown?
424 if(time > self.pushltime)
425 if(attacker.classname == "player")
426 self.team = attacker.team;
429 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
431 sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
433 if(key.kh_dropperteam != player.team)
435 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
436 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
438 key.kh_dropperteam = 0;
439 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
441 kh_Key_AssignTo(key, player); // this also updates .kh_state
444 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
446 if(intermission_running)
449 if(self.owner) // already carried
452 if(ITEM_TOUCH_NEEDKILL())
454 // touching sky, or nodrop
456 // immediately return is bad
457 // maybe start a shorter countdown?
460 if(other.classname != "player")
462 if(other.deadflag != DEAD_NO)
464 if(other == self.enemy)
465 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
466 return; // you just dropped it!
467 kh_Key_Collect(self, other);
470 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
474 kh_Key_AssignTo(key, world);
475 if(o) // it was attached
476 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
477 else // it was dropped
478 WaypointSprite_DetachCarrier(key);
480 // remove key from key list
481 if (kh_worldkeylist == key)
482 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
488 if (o.kh_worldkeynext == key)
490 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
493 o = o.kh_worldkeynext;
502 void kh_FinishRound() // runs when a team captures the keys
504 // prepare next round
505 kh_interferemsg_time = 0;
508 kh_no_radar_circles = TRUE;
511 kh_no_radar_circles = FALSE;
513 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", 1, kh_StartRound);
516 void kh_WinnerTeam(float teem) // runs when a team wins
518 // all key carriers get some points
519 vector firstorigin, lastorigin, midpoint;
523 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
524 DistributeEvenly_Init(score, kh_teams);
525 // twice the score for 3 team games, three times the score for 4 team games!
526 // note: for a win by destroying the key, this should NOT be applied
530 f = DistributeEvenly_Get(1);
531 kh_Scores_Event(key.owner, key, "capture", f, 0);
532 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
537 if(key.owner.kh_next == key)
541 bprint(key.owner.netname);
544 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
552 thisorigin = kh_AttachedOrigin(key);
553 //dprint("Key origin: ", vtos(thisorigin), "\n");
554 midpoint += thisorigin;
557 te_lightning2(world, lastorigin, thisorigin);
558 lastorigin = thisorigin;
560 firstorigin = thisorigin;
565 te_lightning2(world, lastorigin, firstorigin);
567 midpoint = midpoint * (1 / kh_teams);
568 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
570 play2all(kh_sound_capture);
574 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
576 entity player, key, attacker;
583 if(lostkey.pusher.team != teem)
584 if(lostkey.pusher.classname == "player")
585 attacker = lostkey.pusher;
591 if(lostkey.kh_previous_owner)
592 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
593 // don't actually GIVE him the -nn points, just log
594 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
595 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
596 centerprint(attacker, "Your push is the best!");
597 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
601 float of, fragsleft, i, j, thisteam;
602 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
604 FOR_EACH_PLAYER(player)
605 if(player.team != teem)
609 if(key.owner && key.team != teem)
612 if(lostkey.kh_previous_owner)
613 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
614 // don't actually GIVE him the -nn points, just log
616 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
617 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
619 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
622 if(key.owner && key.team != teem)
624 f = DistributeEvenly_Get(of);
625 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
628 fragsleft = DistributeEvenly_Get(players);
630 // Now distribute these among all other teams...
632 for(i = 0; i < kh_teams; ++i)
634 thisteam = kh_Team_ByID(i);
635 if(thisteam == teem) // bad boy, no cookie - this WILL happen
639 FOR_EACH_PLAYER(player)
640 if(player.team == thisteam)
643 DistributeEvenly_Init(fragsleft, j);
644 fragsleft = DistributeEvenly_Get(j - 1);
645 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
647 FOR_EACH_PLAYER(player)
648 if(player.team == thisteam)
650 f = DistributeEvenly_Get(1);
651 kh_Scores_Event(player, world, "destroyed", f, 0);
657 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
659 play2all(kh_sound_destroy);
660 te_tarexplosion(lostkey.origin);
665 void kh_Key_Think() // runs all the time
668 //entity player; // needed by FOR_EACH_PLAYER
670 if(intermission_running)
675 #ifndef KH_PLAYER_USE_ATTACHMENT
676 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
677 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
681 // if in nodrop or time over, end the round
683 if(time > self.pain_finished)
684 kh_LoserTeam(self.team, self);
687 if(kh_Key_AllOwnedByWhichTeam() != -1)
689 if(self.siren_time < time)
691 sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
692 self.siren_time = time + 2.5; // repeat every 2.5 seconds
697 p = self.owner.origin;
699 if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
701 kh_WinnerTeam(self.team);
705 if(kh_interferemsg_time && time > kh_interferemsg_time)
707 kh_interferemsg_time = 0;
708 FOR_EACH_PLAYER(head)
710 if(head.team == kh_interferemsg_team)
712 Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!", 0, 0);
714 Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, "All keys are in your team's hands!\n\nHelp the key carriers to meet!", 0, 0);
716 Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"), 0, 0);
720 self.nextthink = time + 0.05;
725 kh_Key_AssignTo(self, world);
729 string STR_ITEM_KH_KEY = "item_kh_key";
730 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
735 key.classname = STR_ITEM_KH_KEY;
736 key.touch = kh_Key_Touch;
737 key.think = kh_Key_Think;
738 key.nextthink = time;
739 key.items = IT_KEY1 | IT_KEY2;
741 key.angles = '0 360 0' * random();
742 key.event_damage = kh_Key_Damage;
743 key.takedamage = DAMAGE_YES;
744 key.modelindex = kh_key_dropped;
746 key.kh_dropperteam = 0;
747 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
748 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
749 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
750 key.reset = key_reset;
752 switch(initial_owner.team)
755 key.netname = "^1red key";
758 key.netname = "^4blue key";
761 key.netname = "^3yellow key";
764 key.netname = "^6pink key";
767 key.netname = "NETGIER key";
771 // link into key list
772 key.kh_worldkeynext = kh_worldkeylist;
773 kh_worldkeylist = key;
775 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
777 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
778 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
780 kh_Key_AssignTo(key, initial_owner);
783 // -1 when no team completely owns all keys yet
784 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
798 else if(teem != key.team)
807 void kh_Key_DropOne(entity key)
809 // prevent collecting this one for some time
813 key.kh_droptime = time;
816 kh_Scores_Event(player, key, "dropkey", 0, 0);
817 PlayerScore_Add(player, SP_KH_LOSSES, 1);
818 bprint(player.netname, "^7 dropped the ", key.netname, "\n");
819 kh_Key_AssignTo(key, world);
820 makevectors(player.v_angle);
821 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
823 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
824 key.kh_dropperteam = key.team;
826 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
829 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
837 if(time < player.pushltime)
838 mypusher = player.pusher;
839 while((key = player.kh_next))
841 kh_Scores_Event(player, key, "losekey", 0, 0);
842 PlayerScore_Add(player, SP_KH_LOSSES, 1);
843 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
844 kh_Key_AssignTo(key, world);
845 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
846 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, FALSE);
847 key.pusher = mypusher;
848 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
850 key.kh_dropperteam = player.team;
852 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
856 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
858 float i, players, teem;
863 // find a random player per team
864 for(i = 0; i < kh_teams; ++i)
866 teem = kh_Team_ByID(i);
868 FOR_EACH_PLAYER(player)
869 if(player.deadflag == DEAD_NO)
870 if(!player.BUTTON_CHAT)
871 if(player.team == teem)
876 result = strcat(result, ", ");
877 result = strcat(result, ColoredTeamName(teem));
883 void kh_WaitForPlayers() // delay start of the round until enough players are present
885 string teams_missing;
887 if(time < game_starttime)
889 kh_Controller_SetThink_NoMsg(game_starttime - time + 0.1, kh_WaitForPlayers);
893 teams_missing = kh_CheckEnoughPlayers();
894 if(teams_missing == "")
895 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", 1, kh_StartRound);
897 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, kh_WaitForPlayers);
900 void kh_EnableTrackingDevice() // runs after each round
904 FOR_EACH_PLAYER(player)
905 if(clienttype(player) == CLIENTTYPE_REAL)
906 Send_CSQC_Centerprint_Generic_Expire(player, CPID_KH_MSG);
908 kh_tracking_enabled = TRUE;
911 void kh_StartRound() // runs at the start of each round
913 string teams_missing;
914 float i, players, teem;
917 if(time < game_starttime)
919 kh_Controller_SetThink_NoMsg(game_starttime - time + 0.1, kh_WaitForPlayers);
923 teams_missing = kh_CheckEnoughPlayers();
924 if(teams_missing != "")
926 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, kh_WaitForPlayers);
930 FOR_EACH_PLAYER(player)
931 if(clienttype(player) == CLIENTTYPE_REAL)
932 Send_CSQC_Centerprint_Generic_Expire(player, CPID_KH_MSG);
934 for(i = 0; i < kh_teams; ++i)
936 teem = kh_Team_ByID(i);
939 FOR_EACH_PLAYER(player)
940 if(player.deadflag == DEAD_NO)
941 if(!player.BUTTON_CHAT)
942 if(player.team == teem)
945 if(random() * players <= 1)
948 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
951 kh_tracking_enabled = FALSE;
952 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, "Scanning frequency range...", -1, kh_EnableTrackingDevice);
955 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
962 if(attacker.team == targ.team)
967 for(k = targ.kh_next; k != world; k = k.kh_next)
969 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
973 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
974 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
975 // the frag gets added later
982 void kh_Initialize() // sets up th KH environment
984 precache_sound(kh_sound_capture);
985 precache_sound(kh_sound_destroy);
986 precache_sound(kh_sound_drop);
987 precache_sound(kh_sound_collect);
988 precache_sound(kh_sound_alarm); // the new siren
990 #ifdef KH_PLAYER_USE_CARRIEDMODEL
991 precache_model("models/keyhunt/key-carried.md3");
993 precache_model("models/keyhunt/key.md3");
996 kh_teams = autocvar_g_keyhunt_teams_override;
998 kh_teams = autocvar_g_keyhunt_teams;
999 kh_teams = bound(2, kh_teams, 4);
1001 // make a KH entity for controlling the game
1002 kh_controller = spawn();
1003 kh_controller.think = kh_Controller_Think;
1004 kh_Controller_SetThink_NoMsg(0, kh_WaitForPlayers);
1006 setmodel(kh_controller, "models/keyhunt/key.md3");
1007 kh_key_dropped = kh_controller.modelindex;
1009 dprint(vtos(kh_controller.mins));
1010 dprint(vtos(kh_controller.maxs));
1013 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1014 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
1015 kh_key_carried = kh_controller.modelindex;
1017 kh_key_carried = kh_key_dropped;
1020 kh_controller.model = "";
1021 kh_controller.modelindex = 0;
1023 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1025 ScoreRules_kh(kh_teams);
1030 // to be called before intermission
1032 remove(kh_controller);
1033 kh_controller = world;
1036 // register this as a mutator
1038 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1040 kh_Key_DropAll(self, TRUE);
1044 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1047 kh_Key_DropAll(self, TRUE);
1048 else if(other.classname == "player")
1049 kh_Key_DropAll(self, FALSE);
1051 kh_Key_DropAll(self, TRUE);
1055 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1057 frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1061 MUTATOR_HOOKFUNCTION(kh_finalize)
1067 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1069 ret_float = kh_teams;
1073 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1075 self.kh_state = other.kh_state;
1079 MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
1081 if(MUTATOR_RETURNVALUE == 0)
1094 MUTATOR_DEFINITION(gamemode_keyhunt)
1096 MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1097 MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1098 MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1099 MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1100 MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1101 MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1102 MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1103 MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
1107 if(time > 1) // game loads at time 1
1108 error("This is a game type and it cannot be added at runtime.");
1116 error("This is a game type and it cannot be removed at runtime.");