]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/gamemode_keyhunt.qc
Merge remote-tracking branch 'origin/terencehill/lang_files_update'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_keyhunt.qc
1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5
6 #ifdef KH_PLAYER_USE_ATTACHMENT
7 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
8 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
9 vector KH_PLAYER_ATTACHMENT = '0 0 0';
10 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
11 string KH_PLAYER_ATTACHMENT_BONE = "";
12 #else
13 float KH_KEY_ZSHIFT = 22;
14 float KH_KEY_XYDIST = 24;
15 float KH_KEY_XYSPEED = 45;
16 #endif
17 float KH_KEY_WP_ZSHIFT = 20;
18
19 vector KH_KEY_MIN = '-10 -10 -46';
20 vector KH_KEY_MAX = '10 10 3';
21 float KH_KEY_BRIGHTNESS = 2;
22
23 string kh_Controller_Waitmsg;
24 float kh_no_radar_circles;
25
26 // kh_state
27 //     bits  0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
28 //     bits  5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
29 //     bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
30 //     bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
31 .float kh_state;
32 .float siren_time;  //  time delay the siren
33 //.float stuff_time;  //  time delay to stuffcmd a cvar
34
35 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
36 //test[0] = status of dropped keys, test[1 - 16] = player #
37 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
38 //for(i = 0; i < maxplayers; ++i)
39 //      test[i] = "0";
40
41 float kh_Team_ByID(float t)
42 {
43         if(t == 0) return COLOR_TEAM1;
44         if(t == 1) return COLOR_TEAM2;
45         if(t == 2) return COLOR_TEAM3;
46         if(t == 3) return COLOR_TEAM4;
47         return 0;
48 }
49
50 entity kh_worldkeylist;
51 .entity kh_worldkeynext;
52 entity kh_controller;
53 float kh_tracking_enabled;
54 float kh_teams;
55 float kh_interferemsg_time, kh_interferemsg_team;
56 .entity kh_next, kh_prev; // linked list
57 .float kh_droptime;
58 .float kh_dropperteam;
59 .entity kh_previous_owner;
60 .float kh_previous_owner_playerid;
61 .float kh_cp_duration;
62
63 string kh_sound_capture = "kh/capture.wav";
64 string kh_sound_destroy = "kh/destroy.wav";
65 string kh_sound_drop = "kh/drop.wav";
66 string kh_sound_collect = "kh/collect.wav";
67 string kh_sound_alarm = "kh/alarm.wav";  // the new siren/alarm
68
69 float kh_key_dropped, kh_key_carried;
70
71 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
72 {
73         if(e.classname != "player" || self.team != e.team)
74                 if(!kh_tracking_enabled)
75                         return FALSE;
76
77         return TRUE;
78 }
79
80 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
81 {
82         if(!kh_tracking_enabled)
83                 return FALSE;
84         if(!self.owner)
85                 return TRUE;
86         if(!self.owner.owner)
87                 return TRUE;
88         return FALSE;  // draw only when key is not owned
89 }
90
91 void kh_update_state()
92 {
93         entity player;
94         entity key;
95         float s;
96         float f;
97
98         s = 0;
99         FOR_EACH_KH_KEY(key)
100         {
101                 if(key.owner)
102                         f = key.team;
103                 else
104                         f = 30;
105                 s |= pow(32, key.count) * f;
106         }
107
108         FOR_EACH_CLIENT(player)
109         {
110                 player.kh_state = s;
111         }
112
113         FOR_EACH_KH_KEY(key)
114         {
115                 if(key.owner)
116                         key.owner.kh_state |= pow(32, key.count) * 31;
117         }
118         //print(ftos((nextent(world)).kh_state), "\n");
119 }
120
121
122
123
124 var kh_Think_t kh_Controller_Thinkfunc;
125 void kh_Controller_SetThink(float t, string msg, float centerprint_duration, kh_Think_t func)  // runs occasionaly
126 {
127         kh_Controller_Thinkfunc = func;
128         kh_controller.cnt = ceil(t);
129         if(kh_Controller_Waitmsg != "")
130                 strunzone(kh_Controller_Waitmsg);
131         if(msg == "")
132                 kh_Controller_Waitmsg = "";
133         else
134         {
135                 kh_controller.kh_cp_duration = centerprint_duration;
136                 kh_Controller_Waitmsg = strzone(msg);
137         }
138         if(t == 0)
139                 kh_controller.nextthink = time; // force
140 }
141 void kh_Controller_SetThink_NoMsg(float t, kh_Think_t func)  // runs occasionaly
142 {
143         kh_Controller_SetThink(t, "", 0, func);
144 }
145
146 void kh_Controller_Think()  // called a lot
147 {
148         entity e;
149         if(intermission_running)
150                 return;
151         if(self.cnt > 0)
152         {
153                 if(kh_Controller_Waitmsg != "")
154                 {
155                         string s;
156                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
157                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
158                         else
159                                 s = kh_Controller_Waitmsg;
160
161                         //dprint(s, "\n");
162
163                         FOR_EACH_PLAYER(e)
164                                 if(clienttype(e) == CLIENTTYPE_REAL)
165                                         Send_CSQC_Centerprint_Generic(e, CPID_KH_MSG, s, self.kh_cp_duration, 0);
166                 }
167                 self.cnt -= 1;
168         }
169         else if(self.cnt == 0)
170         {
171                 self.cnt -= 1;
172                 kh_Controller_Thinkfunc();
173         }
174         self.nextthink = time + 1;
175 }
176
177 // frags f: take from cvar * f
178 // frags 0: no frags
179 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
180 {
181         string s;
182         if(intermission_running)
183                 return;
184
185         if(frags_player)
186                 UpdateFrags(player, frags_player);
187
188         if(key && key.owner && frags_owner)
189                 UpdateFrags(key.owner, frags_owner);
190
191         if(!autocvar_sv_eventlog)  //output extra info to the console or text file
192                 return;
193
194         s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
195
196         if(key && key.owner)
197                 s = strcat(s, ":", ftos(key.owner.playerid));
198         else
199                 s = strcat(s, ":0");
200
201         s = strcat(s, ":", ftos(frags_owner), ":");
202
203         if(key)
204                 s = strcat(s, key.netname);
205
206         GameLogEcho(s);
207 }
208
209 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
210 {
211         if(e.tag_entity)
212         {
213                 makevectors(e.tag_entity.angles);
214                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
215         }
216         else
217                 return e.origin;
218 }
219
220 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
221 {
222 #ifdef KH_PLAYER_USE_ATTACHMENT
223         entity first;
224         first = key.owner.kh_next;
225         if(key == first)
226         {
227                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
228                 if(key.kh_next)
229                 {
230                         setattachment(key.kh_next, key, "");
231                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
232                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
233                         key.kh_next.angles = '0 0 0';
234                 }
235                 else
236                         setorigin(key, KH_PLAYER_ATTACHMENT);
237                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
238         }
239         else
240         {
241                 setattachment(key, key.kh_prev, "");
242                 if(key.kh_next)
243                         setattachment(key.kh_next, key, "");
244                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
245                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
246                 key.angles = '0 0 0';
247         }
248 #else
249         setattachment(key, key.owner, "");
250         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
251         key.angles_y -= key.owner.angles_y;
252 #endif
253         key.flags = 0;
254         key.solid = SOLID_NOT;
255         key.movetype = MOVETYPE_NONE;
256         key.team = key.owner.team;
257         key.nextthink = time;
258         key.damageforcescale = 0;
259         key.takedamage = DAMAGE_NO;
260         key.modelindex = kh_key_carried;
261 }
262
263 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
264 {
265 #ifdef KH_PLAYER_USE_ATTACHMENT
266         entity first;
267         first = key.owner.kh_next;
268         if(key == first)
269         {
270                 if(key.kh_next)
271                 {
272                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
273                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
274                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
275                 }
276         }
277         else
278         {
279                 if(key.kh_next)
280                         setattachment(key.kh_next, key.kh_prev, "");
281                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
282         }
283         // in any case:
284         setattachment(key, world, "");
285         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
286         key.angles = key.owner.angles;
287 #else
288         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
289         setattachment(key, world, "");
290         key.angles_y += key.owner.angles_y;
291 #endif
292         key.flags = FL_ITEM;
293         key.solid = SOLID_TRIGGER;
294         key.movetype = MOVETYPE_TOSS;
295         key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
296         key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
297         key.takedamage = DAMAGE_YES;
298         // let key.team stay
299         key.modelindex = kh_key_dropped;
300         key.kh_previous_owner = key.owner;
301         key.kh_previous_owner_playerid = key.owner.playerid;
302 }
303
304 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
305 {
306         entity k;
307         float ownerteam0, ownerteam;
308         if(key.owner == player)
309                 return;
310
311         ownerteam0 = kh_Key_AllOwnedByWhichTeam();
312
313         if(key.owner)
314         {
315                 kh_Key_Detach(key);
316
317                 // remove from linked list
318                 if(key.kh_next)
319                         key.kh_next.kh_prev = key.kh_prev;
320                 key.kh_prev.kh_next = key.kh_next;
321                 key.kh_next = world;
322                 key.kh_prev = world;
323
324                 if(key.owner.kh_next == world)
325                 {
326                         // No longer a key carrier
327                         if(!kh_no_radar_circles)
328                                 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
329                         WaypointSprite_DetachCarrier(key.owner);
330                 }
331         }
332
333         key.owner = player;
334
335         if(player)
336         {
337                 // insert into linked list
338                 key.kh_next = player.kh_next;
339                 key.kh_prev = player;
340                 player.kh_next = key;
341                 if(key.kh_next)
342                         key.kh_next.kh_prev = key;
343
344                 float i;
345                 i = test[key.owner.playerid];
346                         if(key.netname == "^1red key")
347                                 i += 1;
348                         if(key.netname == "^4blue key")
349                                 i += 2;
350                         if(key.netname == "^3yellow key")
351                                 i += 4;
352                         if(key.netname == "^6pink key")
353                                 i += 8;
354                 test[key.owner.playerid] = i;
355
356                 kh_Key_Attach(key);
357
358                 if(key.kh_next == world)
359                 {
360                         // player is now a key carrier
361                         WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
362                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
363                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
364                         if(player.team == COLOR_TEAM1)
365                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
366                         else if(player.team == COLOR_TEAM2)
367                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
368                         else if(player.team == COLOR_TEAM3)
369                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
370                         else if(player.team == COLOR_TEAM4)
371                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
372                         if(!kh_no_radar_circles)
373                                 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
374                 }
375         }
376
377         // moved that here, also update if there's no player
378         kh_update_state();
379
380         key.pusher = world;
381
382         ownerteam = kh_Key_AllOwnedByWhichTeam();
383         if(ownerteam != ownerteam0)
384         {
385                 if(ownerteam != -1)
386                 {
387                         kh_interferemsg_time = time + 0.2;
388                         kh_interferemsg_team = player.team;
389
390                         // audit all key carrier sprites, update them to RUN HERE
391                         FOR_EACH_KH_KEY(k)
392                         {
393                                 if(k.owner)
394                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
395                         }
396                 }
397                 else
398                 {
399                         kh_interferemsg_time = 0;
400
401                         // audit all key carrier sprites, update them to RUN HERE
402                         FOR_EACH_KH_KEY(k)
403                         {
404                                 if(k.owner)
405                                         WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
406                         }
407                 }
408         }
409 }
410
411 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
412 {
413         if(self.owner)
414                 return;
415         if(ITEM_DAMAGE_NEEDKILL(deathtype))
416         {
417                 // touching lava, or hurt trigger
418                 // what shall we do?
419                 // immediately return is bad
420                 // maybe start a shorter countdown?
421         }
422         if(vlen(force) <= 0)
423                 return;
424         if(time > self.pushltime)
425                 if(attacker.classname == "player")
426                         self.team = attacker.team;
427 }
428
429 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
430 {
431         sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTN_NORM);
432
433         if(key.kh_dropperteam != player.team)
434         {
435                 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
436                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
437         }
438         key.kh_dropperteam = 0;
439         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
440
441         kh_Key_AssignTo(key, player); // this also updates .kh_state
442 }
443
444 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
445 {
446         if(intermission_running)
447                 return;
448
449         if(self.owner) // already carried
450                 return;
451
452         if(ITEM_TOUCH_NEEDKILL())
453         {
454                 // touching sky, or nodrop
455                 // what shall we do?
456                 // immediately return is bad
457                 // maybe start a shorter countdown?
458         }
459
460         if(other.classname != "player")
461                 return;
462         if(other.deadflag != DEAD_NO)
463                 return;
464         if(other == self.enemy)
465                 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
466                         return;  // you just dropped it!
467         kh_Key_Collect(self, other);
468 }
469
470 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
471 {
472         entity o;
473         o = key.owner;
474         kh_Key_AssignTo(key, world);
475         if(o) // it was attached
476                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
477         else // it was dropped
478                 WaypointSprite_DetachCarrier(key);
479
480         // remove key from key list
481         if (kh_worldkeylist == key)
482                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
483         else
484         {
485                 o = kh_worldkeylist;
486                 while (o)
487                 {
488                         if (o.kh_worldkeynext == key)
489                         {
490                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
491                                 break;
492                         }
493                         o = o.kh_worldkeynext;
494                 }
495         }
496
497         remove(key);
498
499         kh_update_state();
500 }
501
502 void kh_FinishRound()  // runs when a team captures the keys
503 {
504         // prepare next round
505         kh_interferemsg_time = 0;
506         entity key;
507
508         kh_no_radar_circles = TRUE;
509         FOR_EACH_KH_KEY(key)
510                 kh_Key_Remove(key);
511         kh_no_radar_circles = FALSE;
512
513         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", 1, kh_StartRound);
514 }
515
516 void kh_WinnerTeam(float teem)  // runs when a team wins
517 {
518         // all key carriers get some points
519         vector firstorigin, lastorigin, midpoint;
520         float first;
521         entity key;
522         float score;
523         score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
524         DistributeEvenly_Init(score, kh_teams);
525         // twice the score for 3 team games, three times the score for 4 team games!
526         // note: for a win by destroying the key, this should NOT be applied
527         FOR_EACH_KH_KEY(key)
528         {
529                 float f;
530                 f = DistributeEvenly_Get(1);
531                 kh_Scores_Event(key.owner, key, "capture", f, 0);
532                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
533         }
534
535         first = TRUE;
536         FOR_EACH_KH_KEY(key)
537                 if(key.owner.kh_next == key)
538                 {
539                         if(!first)
540                                 bprint("^7, ");
541                         bprint(key.owner.netname);
542                         first = FALSE;
543                 }
544         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
545
546         first = TRUE;
547         midpoint = '0 0 0';
548         FOR_EACH_KH_KEY(key)
549         {
550                 vector thisorigin;
551
552                 thisorigin = kh_AttachedOrigin(key);
553                 //dprint("Key origin: ", vtos(thisorigin), "\n");
554                 midpoint += thisorigin;
555
556                 if(!first)
557                         te_lightning2(world, lastorigin, thisorigin);
558                 lastorigin = thisorigin;
559                 if(first)
560                         firstorigin = thisorigin;
561                 first = FALSE;
562         }
563         if(kh_teams > 2)
564         {
565                 te_lightning2(world, lastorigin, firstorigin);
566         }
567         midpoint = midpoint * (1 / kh_teams);
568         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
569
570         play2all(kh_sound_capture);
571         kh_FinishRound();
572 }
573
574 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
575 {
576         entity player, key, attacker;
577         float players;
578         float keys;
579         float f;
580
581         attacker = world;
582         if(lostkey.pusher)
583                 if(lostkey.pusher.team != teem)
584                         if(lostkey.pusher.classname == "player")
585                                 attacker = lostkey.pusher;
586
587         players = keys = 0;
588
589         if(attacker)
590         {
591                 if(lostkey.kh_previous_owner)
592                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
593                         // don't actually GIVE him the -nn points, just log
594                 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
595                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
596                 centerprint(attacker, "Your push is the best!");
597                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
598         }
599         else
600         {
601                 float of, fragsleft, i, j, thisteam;
602                 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
603
604                 FOR_EACH_PLAYER(player)
605                         if(player.team != teem)
606                                 ++players;
607
608                 FOR_EACH_KH_KEY(key)
609                         if(key.owner && key.team != teem)
610                                 ++keys;
611
612                 if(lostkey.kh_previous_owner)
613                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
614                         // don't actually GIVE him the -nn points, just log
615
616                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
617                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
618
619                 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
620
621                 FOR_EACH_KH_KEY(key)
622                         if(key.owner && key.team != teem)
623                         {
624                                 f = DistributeEvenly_Get(of);
625                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
626                         }
627
628                 fragsleft = DistributeEvenly_Get(players);
629
630                 // Now distribute these among all other teams...
631                 j = kh_teams - 1;
632                 for(i = 0; i < kh_teams; ++i)
633                 {
634                         thisteam = kh_Team_ByID(i);
635                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
636                                 continue;
637
638                         players = 0;
639                         FOR_EACH_PLAYER(player)
640                                 if(player.team == thisteam)
641                                         ++players;
642
643                         DistributeEvenly_Init(fragsleft, j);
644                         fragsleft = DistributeEvenly_Get(j - 1);
645                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
646
647                         FOR_EACH_PLAYER(player)
648                                 if(player.team == thisteam)
649                                 {
650                                         f = DistributeEvenly_Get(1);
651                                         kh_Scores_Event(player, world, "destroyed", f, 0);
652                                 }
653
654                         --j;
655                 }
656
657                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
658         }
659         play2all(kh_sound_destroy);
660         te_tarexplosion(lostkey.origin);
661
662         kh_FinishRound();
663 }
664
665 void kh_Key_Think()  // runs all the time
666 {
667         entity head;
668         //entity player;  // needed by FOR_EACH_PLAYER
669
670         if(intermission_running)
671                 return;
672
673         if(self.owner)
674         {
675 #ifndef KH_PLAYER_USE_ATTACHMENT
676                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
677                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
678 #endif
679         }
680
681         // if in nodrop or time over, end the round
682         if(!self.owner)
683                 if(time > self.pain_finished)
684                         kh_LoserTeam(self.team, self);
685
686         if(self.owner)
687         if(kh_Key_AllOwnedByWhichTeam() != -1)
688         {
689                 if(self.siren_time < time)
690                 {
691                         sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
692                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
693                 }
694
695                 entity key;
696                 vector p;
697                 p = self.owner.origin;
698                 FOR_EACH_KH_KEY(key)
699                         if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
700                                 goto not_winning;
701                 kh_WinnerTeam(self.team);
702 :not_winning
703         }
704
705         if(kh_interferemsg_time && time > kh_interferemsg_time)
706         {
707                 kh_interferemsg_time = 0;
708                 FOR_EACH_PLAYER(head)
709                 {
710                         if(head.team == kh_interferemsg_team)
711                                 if(head.kh_next)
712                                         Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!", 0, 0);
713                                 else
714                                         Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, "All keys are in your team's hands!\n\nHelp the key carriers to meet!", 0, 0);
715                         else
716                                 Send_CSQC_Centerprint_Generic(head, CPID_KH_MSG, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!"), 0, 0);
717                 }
718         }
719
720         self.nextthink = time + 0.05;
721 }
722
723 void key_reset()
724 {
725         kh_Key_AssignTo(self, world);
726         kh_Key_Remove(self);
727 }
728
729 string STR_ITEM_KH_KEY = "item_kh_key";
730 void kh_Key_Spawn(entity initial_owner, float angle, float i)  // runs every time a new flag is created, ie after all the keys have been collected
731 {
732         entity key;
733         key = spawn();
734         key.count = i;
735         key.classname = STR_ITEM_KH_KEY;
736         key.touch = kh_Key_Touch;
737         key.think = kh_Key_Think;
738         key.nextthink = time;
739         key.items = IT_KEY1 | IT_KEY2;
740         key.cnt = angle;
741         key.angles = '0 360 0' * random();
742         key.event_damage = kh_Key_Damage;
743         key.takedamage = DAMAGE_YES;
744         key.modelindex = kh_key_dropped;
745         key.model = "key";
746         key.kh_dropperteam = 0;
747         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
748         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
749         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
750         key.reset = key_reset;
751
752         switch(initial_owner.team)
753         {
754                 case COLOR_TEAM1:
755                         key.netname = "^1red key";
756                         break;
757                 case COLOR_TEAM2:
758                         key.netname = "^4blue key";
759                         break;
760                 case COLOR_TEAM3:
761                         key.netname = "^3yellow key";
762                         break;
763                 case COLOR_TEAM4:
764                         key.netname = "^6pink key";
765                         break;
766                 default:
767                         key.netname = "NETGIER key";
768                         break;
769         }
770
771         // link into key list
772         key.kh_worldkeynext = kh_worldkeylist;
773         kh_worldkeylist = key;
774
775         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
776
777         WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAG, '0 1 1');
778         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
779
780         kh_Key_AssignTo(key, initial_owner);
781 }
782
783 // -1 when no team completely owns all keys yet
784 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
785 {
786         entity key;
787         float teem;
788         float keys;
789
790         teem = -1;
791         keys = kh_teams;
792         FOR_EACH_KH_KEY(key)
793         {
794                 if(!key.owner)
795                         return -1;
796                 if(teem == -1)
797                         teem = key.team;
798                 else if(teem != key.team)
799                         return -1;
800                 --keys;
801         }
802         if(keys != 0)
803                 return -1;
804         return teem;
805 }
806
807 void kh_Key_DropOne(entity key)
808 {
809         // prevent collecting this one for some time
810         entity player;
811         player = key.owner;
812
813         key.kh_droptime = time;
814         key.enemy = player;
815
816         kh_Scores_Event(player, key, "dropkey", 0, 0);
817         PlayerScore_Add(player, SP_KH_LOSSES, 1);
818         bprint(player.netname, "^7 dropped the ", key.netname, "\n");
819         kh_Key_AssignTo(key, world);
820         makevectors(player.v_angle);
821         key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, FALSE);
822         key.pusher = world;
823         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
824         key.kh_dropperteam = key.team;
825
826         sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
827 }
828
829 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
830 {
831         entity key;
832         entity mypusher;
833         if(player.kh_next)
834         {
835                 mypusher = world;
836                 if(player.pusher)
837                         if(time < player.pushltime)
838                                 mypusher = player.pusher;
839                 while((key = player.kh_next))
840                 {
841                         kh_Scores_Event(player, key, "losekey", 0, 0);
842                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
843                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
844                         kh_Key_AssignTo(key, world);
845                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
846                         key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, FALSE);
847                         key.pusher = mypusher;
848                         key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
849                         if(suicide)
850                                 key.kh_dropperteam = player.team;
851                 }
852                 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTN_NORM);
853         }
854 }
855
856 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
857 {
858         float i, players, teem;
859         entity player;
860         string result;
861         result = "";
862
863         // find a random player per team
864         for(i = 0; i < kh_teams; ++i)
865         {
866                 teem = kh_Team_ByID(i);
867                 players = 0;
868                 FOR_EACH_PLAYER(player)
869                         if(player.deadflag == DEAD_NO)
870                                 if(!player.BUTTON_CHAT)
871                                         if(player.team == teem)
872                                                 ++players;
873                 if(players == 0)
874                 {
875                         if(result != "")
876                                 result = strcat(result, ", ");
877                         result = strcat(result, ColoredTeamName(teem));
878                 }
879         }
880         return result;
881 }
882
883 void kh_WaitForPlayers()  // delay start of the round until enough players are present
884 {
885         string teams_missing;
886
887         if(time < game_starttime)
888         {
889                 kh_Controller_SetThink_NoMsg(game_starttime - time + 0.1, kh_WaitForPlayers);
890                 return;
891         }
892
893         teams_missing = kh_CheckEnoughPlayers();
894         if(teams_missing == "")
895                 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, "Round starts in ", 1, kh_StartRound);
896         else
897                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, kh_WaitForPlayers);
898 }
899
900 void kh_EnableTrackingDevice()  // runs after each round
901 {
902         entity player;
903
904         FOR_EACH_PLAYER(player)
905                 if(clienttype(player) == CLIENTTYPE_REAL)
906                         Send_CSQC_Centerprint_Generic_Expire(player, CPID_KH_MSG);
907
908         kh_tracking_enabled = TRUE;
909 }
910
911 void kh_StartRound()  // runs at the start of each round
912 {
913         string teams_missing;
914         float i, players, teem;
915         entity player;
916
917         if(time < game_starttime)
918         {
919                 kh_Controller_SetThink_NoMsg(game_starttime - time + 0.1, kh_WaitForPlayers);
920                 return;
921         }
922
923         teams_missing = kh_CheckEnoughPlayers();
924         if(teams_missing != "")
925         {
926                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), -1, kh_WaitForPlayers);
927                 return;
928         }
929
930         FOR_EACH_PLAYER(player)
931                 if(clienttype(player) == CLIENTTYPE_REAL)
932                         Send_CSQC_Centerprint_Generic_Expire(player, CPID_KH_MSG);
933
934         for(i = 0; i < kh_teams; ++i)
935         {
936                 teem = kh_Team_ByID(i);
937                 players = 0;
938                 entity my_player;
939                 FOR_EACH_PLAYER(player)
940                         if(player.deadflag == DEAD_NO)
941                                 if(!player.BUTTON_CHAT)
942                                         if(player.team == teem)
943                                         {
944                                                 ++players;
945                                                 if(random() * players <= 1)
946                                                         my_player = player;
947                                         }
948                 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
949         }
950
951         kh_tracking_enabled = FALSE;
952         kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, "Scanning frequency range...", -1, kh_EnableTrackingDevice);
953 }
954
955 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
956 {
957         if(attacker == targ)
958                 return f;
959
960         if(targ.kh_next)
961         {
962                 if(attacker.team == targ.team)
963                 {
964                         entity k;
965                         float nk;
966                         nk = 0;
967                         for(k = targ.kh_next; k != world; k = k.kh_next)
968                                 ++nk;
969                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
970                 }
971                 else
972                 {
973                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
974                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
975                         // the frag gets added later
976                 }
977         }
978
979         return f;
980 }
981
982 void kh_Initialize()  // sets up th KH environment
983 {
984         precache_sound(kh_sound_capture);
985         precache_sound(kh_sound_destroy);
986         precache_sound(kh_sound_drop);
987         precache_sound(kh_sound_collect);
988         precache_sound(kh_sound_alarm);  // the new siren
989
990 #ifdef KH_PLAYER_USE_CARRIEDMODEL
991         precache_model("models/keyhunt/key-carried.md3");
992 #endif
993         precache_model("models/keyhunt/key.md3");
994
995         // setup variables
996         kh_teams = autocvar_g_keyhunt_teams_override;
997         if(kh_teams < 2)
998                 kh_teams = autocvar_g_keyhunt_teams;
999         kh_teams = bound(2, kh_teams, 4);
1000
1001         // make a KH entity for controlling the game
1002         kh_controller = spawn();
1003         kh_controller.think = kh_Controller_Think;
1004         kh_Controller_SetThink_NoMsg(0, kh_WaitForPlayers);
1005
1006         setmodel(kh_controller, "models/keyhunt/key.md3");
1007         kh_key_dropped = kh_controller.modelindex;
1008         /*
1009         dprint(vtos(kh_controller.mins));
1010         dprint(vtos(kh_controller.maxs));
1011         dprint("\n");
1012         */
1013 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1014         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
1015         kh_key_carried = kh_controller.modelindex;
1016 #else
1017         kh_key_carried = kh_key_dropped;
1018 #endif
1019
1020         kh_controller.model = "";
1021         kh_controller.modelindex = 0;
1022
1023         addstat(STAT_KH_KEYS, AS_INT, kh_state);
1024
1025         ScoreRules_kh(kh_teams);
1026 }
1027
1028 void kh_finalize()
1029 {
1030         // to be called before intermission
1031         kh_FinishRound();
1032         remove(kh_controller);
1033         kh_controller = world;
1034 }
1035
1036 // register this as a mutator
1037
1038 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1039 {
1040         kh_Key_DropAll(self, TRUE);
1041         return 0;
1042 }
1043
1044 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1045 {
1046         if(self == other)
1047                 kh_Key_DropAll(self, TRUE);
1048         else if(other.classname == "player")
1049                 kh_Key_DropAll(self, FALSE);
1050         else
1051                 kh_Key_DropAll(self, TRUE);
1052         return 0;
1053 }
1054
1055 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1056 {
1057         frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1058         return 0;
1059 }
1060
1061 MUTATOR_HOOKFUNCTION(kh_finalize)
1062 {
1063         kh_finalize();
1064         return 0;
1065 }
1066
1067 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1068 {
1069         ret_float = kh_teams;
1070         return 0;
1071 }
1072
1073 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1074 {
1075         self.kh_state = other.kh_state;
1076         return 0;
1077 }
1078
1079 MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
1080 {
1081         if(MUTATOR_RETURNVALUE == 0)
1082         {
1083                 entity k;
1084                 k = self.kh_next;
1085                 if(k)
1086                 {
1087                         kh_Key_DropOne(k);
1088                         return 1;
1089                 }
1090         }
1091         return 0;
1092 }
1093
1094 MUTATOR_DEFINITION(gamemode_keyhunt)
1095 {
1096         MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1097         MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1098         MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1099         MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1100         MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1101         MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1102         MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1103         MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
1104
1105         MUTATOR_ONADD
1106         {
1107                 if(time > 1) // game loads at time 1
1108                         error("This is a game type and it cannot be added at runtime.");
1109                 g_keyhunt = 1;
1110                 kh_Initialize();
1111         }
1112
1113         MUTATOR_ONREMOVE
1114         {
1115                 g_keyhunt = 0;
1116                 error("This is a game type and it cannot be removed at runtime.");
1117         }
1118
1119         return 0;
1120 }