1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
6 #ifdef KH_PLAYER_USE_ATTACHMENT
7 const vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
8 const vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
9 const vector KH_PLAYER_ATTACHMENT = '0 0 0';
10 const vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
11 const string KH_PLAYER_ATTACHMENT_BONE = "";
13 const float KH_KEY_ZSHIFT = 22;
14 const float KH_KEY_XYDIST = 24;
15 const float KH_KEY_XYSPEED = 45;
17 const float KH_KEY_WP_ZSHIFT = 20;
19 const vector KH_KEY_MIN = '-10 -10 -46';
20 const vector KH_KEY_MAX = '10 10 3';
21 const float KH_KEY_BRIGHTNESS = 2;
23 float kh_no_radar_circles;
26 // bits 0- 4: team of key 1, or 0 for no such key, or 30 for dropped, or 31 for self
27 // bits 5- 9: team of key 2, or 0 for no such key, or 30 for dropped, or 31 for self
28 // bits 10-14: team of key 3, or 0 for no such key, or 30 for dropped, or 31 for self
29 // bits 15-19: team of key 4, or 0 for no such key, or 30 for dropped, or 31 for self
31 .float siren_time; // time delay the siren
32 //.float stuff_time; // time delay to stuffcmd a cvar
34 float kh_keystatus[17];
35 //kh_keystatus[0] = status of dropped keys, kh_keystatus[1 - 16] = player #
36 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
37 //for(i = 0; i < maxplayers; ++i)
38 // kh_keystatus[i] = "0";
40 float kh_Team_ByID(float t)
42 if(t == 0) return NUM_TEAM_1;
43 if(t == 1) return NUM_TEAM_2;
44 if(t == 2) return NUM_TEAM_3;
45 if(t == 3) return NUM_TEAM_4;
49 //entity kh_worldkeylist;
50 .entity kh_worldkeynext;
52 //float kh_tracking_enabled;
54 float kh_interferemsg_time, kh_interferemsg_team;
55 .entity kh_next, kh_prev; // linked list
57 .float kh_dropperteam;
58 .entity kh_previous_owner;
59 .float kh_previous_owner_playerid;
60 .float kh_cp_duration;
62 string kh_sound_capture = "kh/capture.wav";
63 string kh_sound_destroy = "kh/destroy.wav";
64 string kh_sound_drop = "kh/drop.wav";
65 string kh_sound_collect = "kh/collect.wav";
66 string kh_sound_alarm = "kh/alarm.wav"; // the new siren/alarm
68 float kh_key_dropped, kh_key_carried;
70 const float ST_KH_CAPS = 1;
71 const float SP_KH_CAPS = 4;
72 const float SP_KH_PUSHES = 5;
73 const float SP_KH_DESTROYS = 6;
74 const float SP_KH_PICKUPS = 7;
75 const float SP_KH_KCKILLS = 8;
76 const float SP_KH_LOSSES = 9;
77 void kh_ScoreRules(float teams)
79 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, SFL_SORT_PRIO_PRIMARY, true);
80 ScoreInfo_SetLabel_TeamScore( ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
81 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
82 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
83 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
84 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
85 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
86 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);
87 ScoreRules_basics_end();
90 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
92 if(!IS_PLAYER(e) || self.team != e.team)
93 if(!kh_tracking_enabled)
99 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
101 if(!kh_tracking_enabled)
105 if(!self.owner.owner)
107 return false; // draw only when key is not owned
110 void kh_update_state()
124 s |= pow(32, key.count) * f;
127 FOR_EACH_CLIENT(player)
135 key.owner.kh_state |= pow(32, key.count) * 31;
137 //print(ftos((nextent(world)).kh_state), "\n");
143 var kh_Think_t kh_Controller_Thinkfunc;
144 void kh_Controller_SetThink(float t, kh_Think_t func) // runs occasionaly
146 kh_Controller_Thinkfunc = func;
147 kh_controller.cnt = ceil(t);
149 kh_controller.nextthink = time; // force
151 void kh_WaitForPlayers();
152 void kh_Controller_Think() // called a lot
154 if(intermission_running)
157 { if(self.think != kh_WaitForPlayers) { self.cnt -= 1; } }
158 else if(self.cnt == 0)
161 kh_Controller_Thinkfunc();
163 self.nextthink = time + 1;
166 // frags f: take from cvar * f
168 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
171 if(intermission_running)
175 UpdateFrags(player, frags_player);
177 if(key && key.owner && frags_owner)
178 UpdateFrags(key.owner, frags_owner);
180 if(!autocvar_sv_eventlog) //output extra info to the console or text file
183 s = strcat(":keyhunt:", what, ":", ftos(player.playerid), ":", ftos(frags_player));
186 s = strcat(s, ":", ftos(key.owner.playerid));
190 s = strcat(s, ":", ftos(frags_owner), ":");
193 s = strcat(s, key.netname);
198 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
202 makevectors(e.tag_entity.angles);
203 return e.tag_entity.origin + e.origin.x * v_forward - e.origin.y * v_right + e.origin.z * v_up;
209 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
211 #ifdef KH_PLAYER_USE_ATTACHMENT
213 first = key.owner.kh_next;
216 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
219 setattachment(key.kh_next, key, "");
220 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
221 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
222 key.kh_next.angles = '0 0 0';
225 setorigin(key, KH_PLAYER_ATTACHMENT);
226 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
230 setattachment(key, key.kh_prev, "");
232 setattachment(key.kh_next, key, "");
233 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
234 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
235 key.angles = '0 0 0';
238 setattachment(key, key.owner, "");
239 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
240 key.angles_y -= key.owner.angles.y;
243 key.solid = SOLID_NOT;
244 key.movetype = MOVETYPE_NONE;
245 key.team = key.owner.team;
246 key.nextthink = time;
247 key.damageforcescale = 0;
248 key.takedamage = DAMAGE_NO;
249 key.modelindex = kh_key_carried;
252 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
254 #ifdef KH_PLAYER_USE_ATTACHMENT
256 first = key.owner.kh_next;
261 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
262 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
263 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
269 setattachment(key.kh_next, key.kh_prev, "");
270 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
273 setattachment(key, world, "");
274 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
275 key.angles = key.owner.angles;
277 setorigin(key, key.owner.origin + key.origin.z * '0 0 1');
278 setattachment(key, world, "");
279 key.angles_y += key.owner.angles.y;
282 key.solid = SOLID_TRIGGER;
283 key.movetype = MOVETYPE_TOSS;
284 key.pain_finished = time + autocvar_g_balance_keyhunt_delay_return;
285 key.damageforcescale = autocvar_g_balance_keyhunt_damageforcescale;
286 key.takedamage = DAMAGE_YES;
288 key.modelindex = kh_key_dropped;
289 key.kh_previous_owner = key.owner;
290 key.kh_previous_owner_playerid = key.owner.playerid;
293 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
296 float ownerteam0, ownerteam;
297 if(key.owner == player)
300 ownerteam0 = kh_Key_AllOwnedByWhichTeam();
306 // remove from linked list
308 key.kh_next.kh_prev = key.kh_prev;
309 key.kh_prev.kh_next = key.kh_next;
313 if(key.owner.kh_next == world)
315 // No longer a key carrier
316 if(!kh_no_radar_circles)
317 WaypointSprite_Ping(key.owner.waypointsprite_attachedforcarrier);
318 WaypointSprite_DetachCarrier(key.owner);
326 // insert into linked list
327 key.kh_next = player.kh_next;
328 key.kh_prev = player;
329 player.kh_next = key;
331 key.kh_next.kh_prev = key;
334 i = kh_keystatus[key.owner.playerid];
335 if(key.netname == "^1red key")
337 if(key.netname == "^4blue key")
339 if(key.netname == "^3yellow key")
341 if(key.netname == "^6pink key")
343 kh_keystatus[key.owner.playerid] = i;
347 if(key.kh_next == world)
349 // player is now a key carrier
350 WaypointSprite_AttachCarrier("", player, RADARICON_FLAGCARRIER, colormapPaletteColor(player.team - 1, 0));
351 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
352 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
353 if(player.team == NUM_TEAM_1)
354 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "keycarrier-red");
355 else if(player.team == NUM_TEAM_2)
356 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "keycarrier-blue");
357 else if(player.team == NUM_TEAM_3)
358 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "keycarrier-yellow");
359 else if(player.team == NUM_TEAM_4)
360 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "keycarrier-pink");
361 if(!kh_no_radar_circles)
362 WaypointSprite_Ping(player.waypointsprite_attachedforcarrier);
366 // moved that here, also update if there's no player
371 ownerteam = kh_Key_AllOwnedByWhichTeam();
372 if(ownerteam != ownerteam0)
376 kh_interferemsg_time = time + 0.2;
377 kh_interferemsg_team = player.team;
379 // audit all key carrier sprites, update them to RUN HERE
383 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-finish", k.owner.waypointsprite_attachedforcarrier.model3);
388 kh_interferemsg_time = 0;
390 // audit all key carrier sprites, update them to RUN HERE
394 WaypointSprite_UpdateSprites(k.owner.waypointsprite_attachedforcarrier, k.owner.waypointsprite_attachedforcarrier.model1, "keycarrier-friend", k.owner.waypointsprite_attachedforcarrier.model3);
400 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
404 if(ITEM_DAMAGE_NEEDKILL(deathtype))
406 // touching lava, or hurt trigger
408 // immediately return is bad
409 // maybe start a shorter countdown?
413 if(time > self.pushltime)
414 if(IS_PLAYER(attacker))
415 self.team = attacker.team;
418 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
420 sound(player, CH_TRIGGER, kh_sound_collect, VOL_BASE, ATTEN_NORM);
422 if(key.kh_dropperteam != player.team)
424 kh_Scores_Event(player, key, "collect", autocvar_g_balance_keyhunt_score_collect, 0);
425 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
427 key.kh_dropperteam = 0;
428 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_PICKUP_), player.netname);
430 kh_Key_AssignTo(key, player); // this also updates .kh_state
433 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
435 if(intermission_running)
438 if(self.owner) // already carried
441 if(ITEM_TOUCH_NEEDKILL())
443 // touching sky, or nodrop
445 // immediately return is bad
446 // maybe start a shorter countdown?
449 if (!IS_PLAYER(other))
451 if(other.deadflag != DEAD_NO)
453 if(other == self.enemy)
454 if(time < self.kh_droptime + autocvar_g_balance_keyhunt_delay_collect)
455 return; // you just dropped it!
456 kh_Key_Collect(self, other);
459 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
463 kh_Key_AssignTo(key, world);
464 if(o) // it was attached
465 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
466 else // it was dropped
467 WaypointSprite_DetachCarrier(key);
469 // remove key from key list
470 if (kh_worldkeylist == key)
471 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
477 if (o.kh_worldkeynext == key)
479 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
482 o = o.kh_worldkeynext;
491 void kh_FinishRound() // runs when a team captures the keys
493 // prepare next round
494 kh_interferemsg_time = 0;
497 kh_no_radar_circles = true;
500 kh_no_radar_circles = false;
502 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
503 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
506 void kh_WinnerTeam(float teem) // runs when a team wins // Samual: Teem?.... TEEM?!?! what the fuck is wrong with you people
508 // all key carriers get some points
509 vector firstorigin, lastorigin, midpoint;
513 score = (kh_teams - 1) * autocvar_g_balance_keyhunt_score_capture;
514 DistributeEvenly_Init(score, kh_teams);
515 // twice the score for 3 team games, three times the score for 4 team games!
516 // note: for a win by destroying the key, this should NOT be applied
520 f = DistributeEvenly_Get(1);
521 kh_Scores_Event(key.owner, key, "capture", f, 0);
522 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
523 nades_GiveBonus(key.owner, autocvar_g_nades_bonus_score_high);
527 string keyowner = "";
529 if(key.owner.kh_next == key)
532 keyowner = strcat(keyowner, ", ");
533 keyowner = key.owner.netname;
537 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(teem, INFO_KEYHUNT_CAPTURE_), keyowner);
541 firstorigin = '0 0 0';
542 lastorigin = '0 0 0';
547 thisorigin = kh_AttachedOrigin(key);
548 //dprint("Key origin: ", vtos(thisorigin), "\n");
549 midpoint += thisorigin;
552 te_lightning2(world, lastorigin, thisorigin);
553 lastorigin = thisorigin;
555 firstorigin = thisorigin;
560 te_lightning2(world, lastorigin, firstorigin);
562 midpoint = midpoint * (1 / kh_teams);
563 te_customflash(midpoint, 1000, 1, Team_ColorRGB(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
565 play2all(kh_sound_capture);
569 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
571 entity player, key, attacker;
578 if(lostkey.pusher.team != teem)
579 if(IS_PLAYER(lostkey.pusher))
580 attacker = lostkey.pusher;
586 if(lostkey.kh_previous_owner)
587 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -autocvar_g_balance_keyhunt_score_push);
588 // don't actually GIVE him the -nn points, just log
589 kh_Scores_Event(attacker, world, "push", autocvar_g_balance_keyhunt_score_push, 0);
590 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
591 //centerprint(attacker, "Your push is the best!"); // does this really need to exist?
595 float of, fragsleft, i, j, thisteam;
596 of = autocvar_g_balance_keyhunt_score_destroyed_ownfactor;
598 FOR_EACH_PLAYER(player)
599 if(player.team != teem)
603 if(key.owner && key.team != teem)
606 if(lostkey.kh_previous_owner)
607 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -autocvar_g_balance_keyhunt_score_destroyed);
608 // don't actually GIVE him the -nn points, just log
610 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
611 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
613 DistributeEvenly_Init(autocvar_g_balance_keyhunt_score_destroyed, keys * of + players);
616 if(key.owner && key.team != teem)
618 f = DistributeEvenly_Get(of);
619 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
622 fragsleft = DistributeEvenly_Get(players);
624 // Now distribute these among all other teams...
626 for(i = 0; i < kh_teams; ++i)
628 thisteam = kh_Team_ByID(i);
629 if(thisteam == teem) // bad boy, no cookie - this WILL happen
633 FOR_EACH_PLAYER(player)
634 if(player.team == thisteam)
637 DistributeEvenly_Init(fragsleft, j);
638 fragsleft = DistributeEvenly_Get(j - 1);
639 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
641 FOR_EACH_PLAYER(player)
642 if(player.team == thisteam)
644 f = DistributeEvenly_Get(1);
645 kh_Scores_Event(player, world, "destroyed", f, 0);
652 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(lostkey, INFO_KEYHUNT_LOST_), lostkey.kh_previous_owner.netname);
654 play2all(kh_sound_destroy);
655 te_tarexplosion(lostkey.origin);
660 void kh_Key_Think() // runs all the time
663 //entity player; // needed by FOR_EACH_PLAYER
665 if(intermission_running)
670 #ifndef KH_PLAYER_USE_ATTACHMENT
671 makevectors('0 1 0' * (self.cnt + (time % 360) * KH_KEY_XYSPEED));
672 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin.z);
676 // if in nodrop or time over, end the round
678 if(time > self.pain_finished)
679 kh_LoserTeam(self.team, self);
682 if(kh_Key_AllOwnedByWhichTeam() != -1)
684 if(self.siren_time < time)
686 sound(self.owner, CH_TRIGGER, kh_sound_alarm, VOL_BASE, ATTEN_NORM); // play a simple alarm
687 self.siren_time = time + 2.5; // repeat every 2.5 seconds
692 p = self.owner.origin;
694 if(vlen(key.owner.origin - p) > autocvar_g_balance_keyhunt_maxdist)
696 kh_WinnerTeam(self.team);
700 if(kh_interferemsg_time && time > kh_interferemsg_time)
702 kh_interferemsg_time = 0;
703 FOR_EACH_PLAYER(head)
705 if(head.team == kh_interferemsg_team)
707 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_MEET);
709 Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_KEYHUNT_HELP);
711 Send_Notification(NOTIF_ONE, head, MSG_CENTER, APP_TEAM_NUM_4(kh_interferemsg_team, CENTER_KEYHUNT_INTERFERE_));
715 self.nextthink = time + 0.05;
720 kh_Key_AssignTo(self, world);
724 const string STR_ITEM_KH_KEY = "item_kh_key";
725 void kh_Key_Spawn(entity initial_owner, float angle, float i) // runs every time a new flag is created, ie after all the keys have been collected
730 key.classname = STR_ITEM_KH_KEY;
731 key.touch = kh_Key_Touch;
732 key.think = kh_Key_Think;
733 key.nextthink = time;
734 key.items = IT_KEY1 | IT_KEY2;
736 key.angles = '0 360 0' * random();
737 key.event_damage = kh_Key_Damage;
738 key.takedamage = DAMAGE_YES;
739 key.modelindex = kh_key_dropped;
741 key.kh_dropperteam = 0;
742 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
743 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
744 key.colormod = Team_ColorRGB(initial_owner.team) * KH_KEY_BRIGHTNESS;
745 key.reset = key_reset;
747 switch(initial_owner.team)
750 key.netname = "^1red key";
753 key.netname = "^4blue key";
756 key.netname = "^3yellow key";
759 key.netname = "^6pink key";
762 key.netname = "NETGIER key";
766 // link into key list
767 key.kh_worldkeynext = kh_worldkeylist;
768 kh_worldkeylist = key;
770 Send_Notification(NOTIF_ONE, initial_owner, MSG_CENTER, APP_TEAM_NUM_4(initial_owner.team, CENTER_KEYHUNT_START_));
772 WaypointSprite_Spawn("key-dropped", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, false, RADARICON_FLAG, '0 1 1');
773 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
775 kh_Key_AssignTo(key, initial_owner);
778 // -1 when no team completely owns all keys yet
779 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
793 else if(teem != key.team)
802 void kh_Key_DropOne(entity key)
804 // prevent collecting this one for some time
808 key.kh_droptime = time;
811 kh_Scores_Event(player, key, "dropkey", 0, 0);
812 PlayerScore_Add(player, SP_KH_LOSSES, 1);
813 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_DROP_), player.netname);
815 kh_Key_AssignTo(key, world);
816 makevectors(player.v_angle);
817 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_throwvelocity * v_forward, false);
819 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
820 key.kh_dropperteam = key.team;
822 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
825 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
833 if(time < player.pushltime)
834 mypusher = player.pusher;
835 while((key = player.kh_next))
837 kh_Scores_Event(player, key, "losekey", 0, 0);
838 PlayerScore_Add(player, SP_KH_LOSSES, 1);
839 Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_ENT_4(key, INFO_KEYHUNT_LOST_), player.netname);
840 kh_Key_AssignTo(key, world);
841 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
842 key.velocity = W_CalculateProjectileVelocity(player.velocity, autocvar_g_balance_keyhunt_dropvelocity * v_forward, false);
843 key.pusher = mypusher;
844 key.pushltime = time + autocvar_g_balance_keyhunt_protecttime;
846 key.kh_dropperteam = player.team;
848 sound(player, CH_TRIGGER, kh_sound_drop, VOL_BASE, ATTEN_NORM);
852 float kh_CheckPlayers(float num)
856 float t_team = kh_Team_ByID(num);
859 FOR_EACH_PLAYER(tmp_player)
860 if(tmp_player.deadflag == DEAD_NO)
861 if(!tmp_player.BUTTON_CHAT)
862 if(tmp_player.team == t_team)
865 if (!players) { return t_team; }
870 void kh_WaitForPlayers() // delay start of the round until enough players are present
872 if(time < game_starttime)
874 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
878 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
879 if (!(p1 || p2 || p3 || p4))
881 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_ROUNDSTART, autocvar_g_balance_keyhunt_delay_round);
882 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round, kh_StartRound);
886 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, p1, p2, p3, p4);
887 kh_Controller_SetThink(1, kh_WaitForPlayers);
891 void kh_EnableTrackingDevice() // runs after each round
893 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
894 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
896 kh_tracking_enabled = true;
899 void kh_StartRound() // runs at the start of each round
901 float i, players, teem;
904 if(time < game_starttime)
906 kh_Controller_SetThink(game_starttime - time + 0.1, kh_WaitForPlayers);
910 float p1 = kh_CheckPlayers(0), p2 = kh_CheckPlayers(1), p3 = kh_CheckPlayers(2), p4 = kh_CheckPlayers(3);
911 if(p1 || p2 || p3 || p4)
913 kh_Controller_SetThink(1, kh_WaitForPlayers);
914 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_WAIT, p1, p2, p3, p4);
918 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT);
919 Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_KEYHUNT_OTHER);
921 for(i = 0; i < kh_teams; ++i)
923 teem = kh_Team_ByID(i);
925 entity my_player = world;
926 FOR_EACH_PLAYER(player)
927 if(player.deadflag == DEAD_NO)
928 if(!player.BUTTON_CHAT)
929 if(player.team == teem)
932 if(random() * players <= 1)
935 kh_Key_Spawn(my_player, 360 * i / kh_teams, i);
938 kh_tracking_enabled = false;
939 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEYHUNT_SCAN, autocvar_g_balance_keyhunt_delay_tracking);
940 kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_tracking, kh_EnableTrackingDevice);
943 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
950 if(attacker.team == targ.team)
955 for(k = targ.kh_next; k != world; k = k.kh_next)
957 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * autocvar_g_balance_keyhunt_score_collect, 0);
961 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", autocvar_g_balance_keyhunt_score_carrierfrag-1, 0);
962 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
963 // the frag gets added later
970 void kh_Initialize() // sets up th KH environment
972 precache_sound(kh_sound_capture);
973 precache_sound(kh_sound_destroy);
974 precache_sound(kh_sound_drop);
975 precache_sound(kh_sound_collect);
976 precache_sound(kh_sound_alarm); // the new siren
978 #ifdef KH_PLAYER_USE_CARRIEDMODEL
979 precache_model("models/keyhunt/key-carried.md3");
981 precache_model("models/keyhunt/key.md3");
984 kh_teams = autocvar_g_keyhunt_teams_override;
986 kh_teams = autocvar_g_keyhunt_teams;
987 kh_teams = bound(2, kh_teams, 4);
989 // make a KH entity for controlling the game
990 kh_controller = spawn();
991 kh_controller.think = kh_Controller_Think;
992 kh_Controller_SetThink(0, kh_WaitForPlayers);
994 setmodel(kh_controller, "models/keyhunt/key.md3");
995 kh_key_dropped = kh_controller.modelindex;
997 dprint(vtos(kh_controller.mins));
998 dprint(vtos(kh_controller.maxs));
1001 #ifdef KH_PLAYER_USE_CARRIEDMODEL
1002 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
1003 kh_key_carried = kh_controller.modelindex;
1005 kh_key_carried = kh_key_dropped;
1008 kh_controller.model = "";
1009 kh_controller.modelindex = 0;
1011 addstat(STAT_KH_KEYS, AS_INT, kh_state);
1013 kh_ScoreRules(kh_teams);
1018 // to be called before intermission
1020 remove(kh_controller);
1021 kh_controller = world;
1024 // register this as a mutator
1026 MUTATOR_HOOKFUNCTION(kh_Key_DropAll)
1028 kh_Key_DropAll(self, true);
1032 MUTATOR_HOOKFUNCTION(kh_PlayerDies)
1035 kh_Key_DropAll(self, true);
1036 else if(IS_PLAYER(other))
1037 kh_Key_DropAll(self, false);
1039 kh_Key_DropAll(self, true);
1043 MUTATOR_HOOKFUNCTION(kh_GiveFragsForKill)
1045 frag_score = kh_HandleFrags(frag_attacker, frag_target, frag_score);
1049 MUTATOR_HOOKFUNCTION(kh_finalize)
1055 MUTATOR_HOOKFUNCTION(kh_GetTeamCount)
1057 ret_float = kh_teams;
1061 MUTATOR_HOOKFUNCTION(kh_SpectateCopy)
1063 self.kh_state = other.kh_state;
1067 MUTATOR_HOOKFUNCTION(kh_PlayerUseKey)
1069 if(MUTATOR_RETURNVALUE == 0)
1082 MUTATOR_DEFINITION(gamemode_keyhunt)
1084 MUTATOR_HOOK(MakePlayerObserver, kh_Key_DropAll, CBC_ORDER_ANY);
1085 MUTATOR_HOOK(ClientDisconnect, kh_Key_DropAll, CBC_ORDER_ANY);
1086 MUTATOR_HOOK(PlayerDies, kh_PlayerDies, CBC_ORDER_ANY);
1087 MUTATOR_HOOK(GiveFragsForKill, kh_GiveFragsForKill, CBC_ORDER_FIRST);
1088 MUTATOR_HOOK(MatchEnd, kh_finalize, CBC_ORDER_ANY);
1089 MUTATOR_HOOK(GetTeamCount, kh_GetTeamCount, CBC_ORDER_EXCLUSIVE);
1090 MUTATOR_HOOK(SpectateCopy, kh_SpectateCopy, CBC_ORDER_ANY);
1091 MUTATOR_HOOK(PlayerUseKey, kh_PlayerUseKey, CBC_ORDER_ANY);
1095 if(time > 1) // game loads at time 1
1096 error("This is a game type and it cannot be added at runtime.");
1100 MUTATOR_ONROLLBACK_OR_REMOVE
1102 // we actually cannot roll back kh_Initialize here
1103 // BUT: we don't need to! If this gets called, adding always
1109 print("This is a game type and it cannot be removed at runtime.");