1 void ka_SpawnBall(void);
2 void ka_TouchEvent(void);
3 void ka_RespawnBall(void);
4 void ka_DropEvent(entity);
7 void ka_Initialize() // run at the start of a match, initiates game mode
12 precache_sound("keepaway/pickedup.wav");
13 precache_sound("keepaway/dropped.wav");
15 ScoreRules_keepaway();
19 e.think = ka_SpawnBall;
23 void ka_Reset() // used to clear the ballcarrier whenever the match switches from warmup to normal
26 if(self.owner.classname == "player")
27 ka_DropEvent(self.owner);
32 void ka_SpawnBall() // loads various values for the ball
39 self.model = "models/orbs/orbblue.md3";
43 precache_model(self.model);
44 setmodel(self, self.model);
45 setsize(self, BALL_MINS, BALL_MAXS);
46 ball_scale = self.scale;
47 self.classname = "keepawayball";
48 self.damageforcescale = cvar("g_keepawayball_damageforcescale");
49 self.takedamage = DAMAGE_YES;
50 //self.effects |= "sparks";
51 self.glow_color = cvar("g_keepawayball_trail_color");
52 self.glow_trail = TRUE;
53 self.movetype = MOVETYPE_BOUNCE;
54 self.touch = ka_TouchEvent;
55 self.think = ka_RespawnBall;
56 self.nextthink = time;
58 self.reset = ka_Reset;
62 void ka_RespawnBall() // runs whenever the ball needs to be relocated
64 vector oldballorigin = self.origin;
66 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
68 makevectors(self.angles);
69 self.movetype = MOVETYPE_BOUNCE;
70 self.velocity = '0 0 200';
71 self.angles = '0 0 0';
72 self.solid = SOLID_TRIGGER;
73 //self.touch = ka_TouchEvent;
74 self.think = ka_RespawnBall;
75 self.nextthink = time + cvar("g_keepawayball_respawntime");
76 pointparticles(particleeffectnum("electro_combo"), oldballorigin, '0 0 0', 1);
77 pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 1);
79 WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE);
80 WaypointSprite_UpdateTeamRadar(self.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
82 sound(self.owner, CHAN_AUTO, "keepaway/respawn.wav", VOL_BASE, ATTN_NONE);
86 // sorry, can't spawn, better luck next frame
87 self.think = ka_RespawnBall;
88 self.nextthink = time;
92 void ka_TouchEvent() // runs any time that the ball comes in contact with something
94 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
96 self.think = ka_SpawnBall;
97 self.nextthink = time;
100 if(other.deadflag != DEAD_NO) { return; }
101 if(other.classname != "player")
103 pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
106 if(!self) { return; }
107 if(self.wait > time) { return; }
110 other.ballcarried = self;
111 setattachment(self, other, "");
112 setorigin(self, BALL_ATTACHORG);
114 self.velocity = '0 0 0';
115 self.movetype = MOVETYPE_NONE;
116 self.touch = SUB_Null;
117 self.effects |= EF_NODRAW;
118 self.think = SUB_Null;
120 self.takedamage = DAMAGE_NO;
122 other.glow_color = cvar("g_keepawayball_trail_color");
123 other.glow_trail = TRUE;
127 bprint(other.netname, "^7 has picked up the ball!\n");
128 WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
129 WriteString(MSG_BROADCAST, strcat("\n\n", other.netname, "^7 has picked up the ball!\n"));
130 sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NONE);
132 PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
134 WaypointSprite_AttachCarrier("ka-ballcarrier", other);
135 WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
136 WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0');
137 WaypointSprite_Ping(other.waypointsprite_attachedforcarrier);
138 WaypointSprite_Kill(self.waypointsprite_attachedforcarrier);
141 void ka_DropEvent(entity plyr) // runs any time that a player is supposed to lose the ball
144 ball = plyr.ballcarried;
146 if(!ball) { return; }
148 setattachment(ball, world, "");
149 ball.movetype = MOVETYPE_BOUNCE;
150 ball.solid = SOLID_TRIGGER;
151 ball.wait = time + 1;
152 ball.think = ka_SpawnBall;
153 ball.nextthink = time + cvar("g_keepawayball_respawntime");
154 ball.touch = ka_TouchEvent;
155 ball.takedamage = DAMAGE_YES;
156 ball.effects &~= EF_NODRAW; //ball.alpha = 1.0;
157 setorigin(ball, plyr.origin + '0 0 10');
158 ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
159 ball.owner.ballcarried = world;
164 plyr.glow_trail = FALSE;
166 bprint(plyr.netname, "^7 has dropped the ball!\n");
167 WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
168 WriteString(MSG_BROADCAST, strcat("\n\n", plyr.netname, "^7 has dropped the ball!\n"));
169 sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NONE);
171 PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1);
173 WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE);
174 WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
175 WaypointSprite_UpdateTeamRadar(ball.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
176 WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
177 WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
180 MUTATOR_HOOKFUNCTION(ka_RemovePlayer)
182 if(self.ballcarried) { ka_DropEvent(self); }
186 MUTATOR_HOOKFUNCTION(ka_Scoring)
188 if((frag_attacker != frag_target) && (frag_attacker.classname == "player"))
190 if(frag_target.ballcarried) { // get amount of times killing carrier
191 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
192 if(cvar("g_keepaway_bckillscore"))
193 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
195 else if(!frag_attacker.ballcarried)
196 if(cvar("g_keepaway_noncarrier_warn"))
197 centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!");
199 if(frag_attacker.ballcarried) // get kills as carrier
200 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
203 if(self.ballcarried) { ka_DropEvent(self); }
207 MUTATOR_HOOKFUNCTION(ka_GiveFragsForKill)
209 frag_score = 0; // no frags counted in keepaway
213 MUTATOR_HOOKFUNCTION(ka_PlayerPreThink)
215 self.items &~= IT_KEY1;
218 self.items |= IT_KEY1;
221 if(self.ballcarried) { ka_DropEvent(self); }
226 MUTATOR_DEFINITION(gamemode_keepaway)
228 MUTATOR_HOOK(MakePlayerObserver, ka_RemovePlayer, CBC_ORDER_ANY);
229 MUTATOR_HOOK(ClientDisconnect, ka_RemovePlayer, CBC_ORDER_ANY);
230 MUTATOR_HOOK(PlayerDies, ka_Scoring, CBC_ORDER_ANY);
231 MUTATOR_HOOK(GiveFragsForKill, ka_GiveFragsForKill, CBC_ORDER_FIRST);
232 MUTATOR_HOOK(PlayerPreThink, ka_PlayerPreThink, CBC_ORDER_FIRST);
236 if(time > 1) // game loads at time 1
237 error("This is a game type and it cannot be added at runtime.");
245 error("This is a game type and it cannot be removed at runtime.");