1 void ka_SpawnBall(void);
2 void ka_TouchEvent(void);
3 void ka_RespawnBall(void);
4 void ka_DropEvent(entity);
5 void ka_UpdateState(entity);
12 precache_sound("keepaway/pickedup.wav");
13 precache_sound("keepaway/dropped.wav");
15 ScoreRules_keepaway();
19 e.think = ka_SpawnBall;
23 void ka_SpawnBall() // self = the ball
30 self.model = "models/orbs/orbblue.md3";
34 precache_model(self.model);
35 setmodel(self, self.model);
36 setsize(self, BALL_MINS, BALL_MAXS);
37 ball_scale = self.scale;
38 self.classname = "keepawayball";
39 self.damageforcescale = cvar("g_keepawayball_damageforcescale");
40 self.takedamage = DAMAGE_YES;
41 self.effects = self.effects | EF_FULLBRIGHT;
42 self.movetype = MOVETYPE_BOUNCE;
43 self.touch = ka_TouchEvent;
44 self.think = ka_RespawnBall;
45 self.nextthink = time;
47 //self.reset = ka_Reset;
50 //WaypointSprite_AttachCarrier("ka-ball", self);
51 WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, FALSE);
52 WaypointSprite_UpdateTeamRadar(self.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
53 // wtf radar doesn't work when not in a team environment?
58 if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256))
60 makevectors(self.angles);
61 self.movetype = MOVETYPE_BOUNCE;
62 self.velocity = '0 0 200';
63 self.angles = '0 0 0';
64 self.solid = SOLID_TRIGGER;
65 //self.touch = ka_TouchEvent;
66 self.think = ka_RespawnBall;
67 self.nextthink = time + cvar("g_keepawayball_respawntime");
71 // sorry, can't spawn, better luck next frame
72 self.think = ka_RespawnBall;
73 self.nextthink = time;
79 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
81 self.think = ka_SpawnBall;
82 self.nextthink = time;
85 if(other.classname != "player" || other.health < 1) { return; }
87 if(self.wait > time) { return; }
90 other.kaballcarried = self;
91 setattachment(self, other, "");
92 setorigin(self, BALL_ATTACHORG);
94 self.velocity = '0 0 0';
95 self.movetype = MOVETYPE_NONE;
96 self.touch = SUB_Null;
98 self.think = SUB_Null;
100 self.glow_color = cvar("g_keepawayball_trail_color");
101 self.glow_trail = TRUE;
102 self.takedamage = DAMAGE_NO;
107 ka_UpdateState(other);
109 bprint(other.netname, "^7 has picked up the ball!\n");
110 if(other.items & IT_KEY1) { bprint(other.netname, "^7 has the ball in their inventory.\n"); }
111 WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
112 WriteString(MSG_BROADCAST, strcat("\n\n", other.netname, "^7 has picked up the ball!\n"));
113 sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NONE);
115 PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1);
117 WaypointSprite_AttachCarrier("ka-ballcarrier", other);
118 WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
119 WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0');
120 WaypointSprite_Ping(other.waypointsprite_attachedforcarrier);
121 WaypointSprite_Kill(self.waypointsprite_attachedforcarrier);
124 void ka_DropEvent(entity plyr)
127 ball = plyr.kaballcarried;
129 if(!ball) { return; }
131 setattachment(ball, world, "");
132 ball.movetype = MOVETYPE_BOUNCE;
133 ball.solid = SOLID_TRIGGER;
134 ball.wait = time + 1;
135 ball.think = ka_SpawnBall;
136 ball.nextthink = time + cvar("g_keepawayball_respawntime");
137 ball.touch = ka_TouchEvent;
138 ball.takedamage = DAMAGE_YES;
139 plyr.effects = EF_LOWPRECISION;
142 setorigin(ball, plyr.origin + '0 0 10');
143 ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom();
144 ball.owner.kaballcarried = world;
147 ka_UpdateState(plyr);
149 bprint(plyr.netname, "^7 has dropped the ball!\n");
150 if(plyr.items & IT_KEY1) { bprint(plyr.netname, "^7 has the ball in their inventory.\n"); }
151 WriteByte(MSG_BROADCAST, SVC_CENTERPRINT);
152 WriteString(MSG_BROADCAST, strcat("\n\n", plyr.netname, "^7 has dropped the ball!\n"));
153 sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NONE);
155 PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1);
157 WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE);
158 WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
159 WaypointSprite_UpdateTeamRadar(ball.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '0 1 1');
160 WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
161 WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier);
164 void ka_UpdateState(entity plyr)
166 if(plyr.kaballcarried) {
167 plyr.items |= IT_KEY1;
171 MUTATOR_HOOKFUNCTION(ka_RemovePlayer)
173 if(self.kaballcarried) { ka_DropEvent(self); }
177 MUTATOR_HOOKFUNCTION(ka_Scoring)
179 if((frag_attacker != frag_target) && (frag_attacker.classname == "player"))
181 if(frag_target.kaballcarried) { // get amount of times killing carrier
182 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1);
183 if(cvar("g_keepaway_bckillscore"))
184 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
186 else if(!frag_attacker.kaballcarried)
187 if(cvar("g_keepaway_noncarrier_warn"))
188 centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!");
190 if(frag_attacker.kaballcarried) // get kills as carrier
191 PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1);
194 if(self.items & IT_KEY1) { bprint(self.netname, "^7 has the ball in their inventory.\n"); }
196 if(self.kaballcarried) { ka_DropEvent(self); }
200 MUTATOR_HOOKFUNCTION(ka_GiveFragsForKill)
202 frag_score = 0; // no frags counted in keepaway
206 MUTATOR_HOOKFUNCTION(ka_PlayerPreThink)
208 if(self.kaballcarried) {
209 self.items |= IT_KEY1;
211 //if(self.items & IT_KEY1) { bprint(self.netname, "^7 has the ball in their inventory.\n"); }
215 //MUTATOR_HOOKFUNCTION(ka_SpectateCopy)
217 // self.items = other.items;
221 MUTATOR_DEFINITION(gamemode_keepaway)
223 MUTATOR_HOOK(MakePlayerObserver, ka_RemovePlayer, CBC_ORDER_ANY);
224 MUTATOR_HOOK(ClientDisconnect, ka_RemovePlayer, CBC_ORDER_ANY);
225 MUTATOR_HOOK(PlayerDies, ka_Scoring, CBC_ORDER_ANY);
226 MUTATOR_HOOK(GiveFragsForKill, ka_GiveFragsForKill, CBC_ORDER_FIRST);
227 MUTATOR_HOOK(PlayerPreThink, ka_PlayerPreThink, CBC_ORDER_FIRST);
228 //MUTATOR_HOOK(SpectateCopy, ka_SpectateCopy, CBC_ORDER_ANY);
232 if(time > 1) // game loads at time 1
233 error("This is a game type and it cannot be added at runtime.");
241 error("This is a game type and it cannot be removed at runtime.");