1 void invasion_spawnpoint()
3 if not(g_invasion) { remove(self); return; }
5 self.classname = "invasion_spawnpoint";
8 float invasion_PickMonster(float have_shamblers)
10 if(autocvar_g_invasion_zombies_only)
11 return MONSTER_ZOMBIE;
15 RandomSelection_Init();
17 for(i = MONSTER_FIRST + 1; i < MONSTER_LAST; ++i)
19 if(i == MONSTER_STINGRAY || i == MONSTER_WYVERN || (i == MONSTER_SHAMBLER && have_shamblers >= 1))
20 continue; // flying/swimming monsters not yet supported
22 RandomSelection_Add(world, i, "", 1, 1);
25 return RandomSelection_chosen_float;
28 entity invasion_PickSpawn()
32 RandomSelection_Init();
34 for(e = world;(e = find(e, classname, "invasion_spawnpoint")); )
35 RandomSelection_Add(e, 0, string_null, 1, 1);
37 return RandomSelection_chosen_ent;
40 void invasion_SpawnChosenMonster(float mon)
42 entity spawn_point, monster;
44 spawn_point = invasion_PickSpawn();
46 if(spawn_point == world)
48 dprint("Warning: couldn't find any invasion_spawnpoint spawnpoints, no monsters will spawn!\n");
52 monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2);
55 void invasion_SpawnMonsters(float have_shamblers)
57 float chosen_monster = invasion_PickMonster(have_shamblers);
59 invasion_SpawnChosenMonster(chosen_monster);
62 float Invasion_CheckWinner()
65 if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
67 FOR_EACH_MONSTER(head)
69 WaypointSprite_Kill(head.sprite);
70 if(head.weaponentity) remove(head.weaponentity);
71 if(head.iceblock) remove(head.iceblock);
75 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
76 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
77 round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
81 float total_alive_monsters = 0, shamblers = 0;
83 FOR_EACH_MONSTER(head) if(head.health > 0)
85 if(head.monsterid == MONSTER_SHAMBLER)
87 ++total_alive_monsters;
90 if((total_alive_monsters + numkilled) < maxspawned && maxcurrent < 10) // 10 at a time should be plenty
92 if(time >= last_check)
94 invasion_SpawnMonsters(shamblers);
95 last_check = time + 2;
101 if(numspawned < 1 || numkilled < maxspawned)
102 return 0; // nothing has spawned yet, or there are still alive monsters
104 if(roundcnt >= maxrounds)
110 entity winner = world;
111 float winning_score = 0;
113 FOR_EACH_PLAYER(head)
115 float cs = PlayerScore_Add(head, SP_KILLS, 0);
116 if(cs > winning_score)
125 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname);
126 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname);
129 round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
134 float Invasion_CheckPlayers()
139 void Invasion_RoundStart()
142 float numplayers = 0;
145 e.player_blocked = 0;
156 maxspawned = rint(autocvar_g_invasion_monster_count * (roundcnt * 0.5));
158 maxspawned = autocvar_g_invasion_monster_count;
160 monster_skill += 0.1 * numplayers;
163 MUTATOR_HOOKFUNCTION(invasion_MonsterDies)
168 if(IS_PLAYER(frag_attacker))
169 PlayerScore_Add(frag_attacker, SP_KILLS, +1);
174 MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn)
176 if(self.realowner == world)
178 WaypointSprite_Kill(self.sprite);
179 if(self.weaponentity) remove(self.weaponentity);
180 if(self.iceblock) remove(self.iceblock);
188 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP;
193 MUTATOR_HOOKFUNCTION(invasion_PlayerThink)
195 monsters_total = maxspawned; // TODO: make sure numspawned never exceeds maxspawned
196 monsters_killed = numkilled;
201 MUTATOR_HOOKFUNCTION(invasion_PlayerSpawn)
203 self.bot_attack = FALSE;
207 MUTATOR_HOOKFUNCTION(invasion_PlayerDamage)
209 if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target)
212 frag_force = '0 0 0';
215 if(frag_attacker.flags & FL_MONSTER && frag_target.flags & FL_MONSTER && frag_attacker != frag_target)
221 MUTATOR_HOOKFUNCTION(invasion_PlayerCommand)
223 if(MUTATOR_RETURNVALUE) // command was already handled?
226 if(cmd_name == "debuginvasion")
228 sprint(self, strcat("maxspawned = ", ftos(maxspawned), "\n"));
229 sprint(self, strcat("numspawned = ", ftos(numspawned), "\n"));
230 sprint(self, strcat("numkilled = ", ftos(numkilled), "\n"));
231 sprint(self, strcat("roundcnt = ", ftos(roundcnt), "\n"));
232 sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n"));
233 sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n"));
234 sprint(self, strcat("monster_skill = ", ftos(monster_skill), "\n"));
242 MUTATOR_HOOKFUNCTION(invasion_SetStartItems)
244 start_armorvalue = 100;
249 void invasion_ScoreRules()
251 ScoreRules_basics(0, 0, 0, FALSE);
252 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", SFL_SORT_PRIO_PRIMARY);
253 ScoreRules_basics_end();
256 void invasion_Initialize()
258 independent_players = 1; // to disable extra useless scores
260 invasion_ScoreRules();
262 independent_players = 0;
264 round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart);
265 round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit);
267 allowed_to_spawn = TRUE;
274 MUTATOR_DEFINITION(gamemode_invasion)
276 MUTATOR_HOOK(MonsterDies, invasion_MonsterDies, CBC_ORDER_ANY);
277 MUTATOR_HOOK(MonsterSpawn, invasion_MonsterSpawn, CBC_ORDER_ANY);
278 MUTATOR_HOOK(PlayerPreThink, invasion_PlayerThink, CBC_ORDER_ANY);
279 MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY);
280 MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY);
281 MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY);
282 MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY);
286 if(time > 1) // game loads at time 1
287 error("This is a game type and it cannot be added at runtime.");
288 invasion_Initialize();
290 cvar_settemp("g_monsters", "1");
293 MUTATOR_ONROLLBACK_OR_REMOVE
295 // we actually cannot roll back invasion_Initialize here
296 // BUT: we don't need to! If this gets called, adding always
302 print("This is a game type and it cannot be removed at runtime.");