1 #include "gamemode_cts.qh"
9 .float race_checkpoint;
10 void havocbot_role_cts()
12 if(self.deadflag != DEAD_NO)
16 if (self.bot_strategytime < time)
18 self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
19 navigation_goalrating_start();
21 for(e = world; (e = find(e, classname, "trigger_race_checkpoint")) != world; )
23 if(e.cnt == self.race_checkpoint)
25 navigation_routerating(e, 1000000, 5000);
27 else if(self.race_checkpoint == -1)
29 navigation_routerating(e, 1000000, 5000);
33 navigation_goalrating_end();
39 ScoreRules_basics(0, 0, 0, false);
42 ScoreInfo_SetLabel_PlayerScore(SP_CTS_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
46 ScoreInfo_SetLabel_PlayerScore(SP_CTS_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
47 ScoreInfo_SetLabel_PlayerScore(SP_CTS_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
48 ScoreInfo_SetLabel_PlayerScore(SP_CTS_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
50 ScoreRules_basics_end();
53 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
55 if(autocvar_sv_eventlog)
56 GameLogEcho(strcat(":cts:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
59 MUTATOR_HOOKFUNCTION(cts_PlayerPhysics)
61 // force kbd movement for fairness
65 // if record times matter
66 // ensure nothing EVIL is being done (i.e. div0_evade)
67 // this hinders joystick users though
68 // but it still gives SOME analog control
69 wishvel.x = fabs(self.movement.x);
70 wishvel.y = fabs(self.movement.y);
71 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
74 wishspeed = vlen(wishvel);
75 if(wishvel.x >= 2 * wishvel.y)
78 if(self.movement.x > 0)
79 self.movement_x = wishspeed;
81 self.movement_x = -wishspeed;
84 else if(wishvel.y >= 2 * wishvel.x)
88 if(self.movement.y > 0)
89 self.movement_y = wishspeed;
91 self.movement_y = -wishspeed;
96 if(self.movement.x > 0)
97 self.movement_x = M_SQRT1_2 * wishspeed;
99 self.movement_x = -M_SQRT1_2 * wishspeed;
100 if(self.movement.y > 0)
101 self.movement_y = M_SQRT1_2 * wishspeed;
103 self.movement_y = -M_SQRT1_2 * wishspeed;
110 MUTATOR_HOOKFUNCTION(cts_ResetMap)
114 Score_NicePrint(world);
117 PlayerScore_Sort(race_place, 0, 1, 0);
124 s = PlayerScore_Add(e, SP_RACE_FASTEST, 0);
128 cts_EventLog(ftos(e.race_place), e);
131 if(g_race_qualifying == 2)
133 g_race_qualifying = 0;
134 independent_players = 0;
135 cvar_set("fraglimit", ftos(race_fraglimit));
136 cvar_set("leadlimit", ftos(race_leadlimit));
137 cvar_set("timelimit", ftos(race_timelimit));
144 MUTATOR_HOOKFUNCTION(cts_PlayerPreThink)
146 if(IS_SPEC(self) || IS_OBSERVER(self))
147 if(g_race_qualifying)
148 if(msg_entity.enemy.race_laptime)
149 race_SendNextCheckpoint(msg_entity.enemy, 1);
154 MUTATOR_HOOKFUNCTION(cts_ClientConnect)
156 race_PreparePlayer();
157 self.race_checkpoint = -1;
159 if(IS_REAL_CLIENT(self))
161 string rr = CTS_RECORD;
164 race_send_recordtime(MSG_ONE);
165 race_send_speedaward(MSG_ONE);
167 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
168 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
169 race_send_speedaward_alltimebest(MSG_ONE);
172 for (i = 1; i <= RANKINGS_CNT; ++i)
174 race_SendRankings(i, 0, 0, MSG_ONE);
181 MUTATOR_HOOKFUNCTION(cts_MakePlayerObserver)
183 if(PlayerScore_Add(self, SP_RACE_FASTEST, 0))
184 self.frags = FRAGS_LMS_LOSER;
186 self.frags = FRAGS_SPECTATOR;
188 race_PreparePlayer();
189 self.race_checkpoint = -1;
194 MUTATOR_HOOKFUNCTION(cts_PlayerSpawn)
196 if(spawn_spot.target == "")
197 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
198 race_PreparePlayer();
200 // if we need to respawn, do it right
201 self.race_respawn_checkpoint = self.race_checkpoint;
202 self.race_respawn_spotref = spawn_spot;
209 MUTATOR_HOOKFUNCTION(cts_PutClientInServer)
214 if(self.killcount == -666 /* initial spawn */ || g_race_qualifying) // spawn
215 race_PreparePlayer();
217 race_RetractPlayer();
219 race_AbandonRaceCheck(self);
224 MUTATOR_HOOKFUNCTION(cts_PlayerDies)
226 self.respawn_flags |= RESPAWN_FORCE;
227 race_AbandonRaceCheck(self);
231 MUTATOR_HOOKFUNCTION(cts_BotRoles)
233 self.havocbot_role = havocbot_role_cts;
237 MUTATOR_HOOKFUNCTION(cts_PlayerPostThink)
239 if(self.cvar_cl_allow_uidtracking == 1 && self.cvar_cl_allow_uid2name == 1)
241 if (!self.stored_netname)
242 self.stored_netname = strzone(uid2name(self.crypto_idfp));
243 if(self.stored_netname != self.netname)
245 db_put(ServerProgsDB, strcat("/uid2name/", self.crypto_idfp), self.netname);
246 strunzone(self.stored_netname);
247 self.stored_netname = strzone(self.netname);
254 MUTATOR_HOOKFUNCTION(cts_ForbidThrowing)
256 // no weapon dropping in CTS
260 MUTATOR_HOOKFUNCTION(cts_FilterItem)
262 if(self.classname == "droppedweapon")
268 MUTATOR_HOOKFUNCTION(cts_PlayerDamage)
270 if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL)
271 if(!autocvar_g_cts_selfdamage)
277 MUTATOR_HOOKFUNCTION(cts_ForbidClearPlayerScore)
279 return true; // in CTS, you don't lose score by observing
282 MUTATOR_HOOKFUNCTION(cts_SetMods)
284 g_cloaked = 1; // always enable cloak in CTS
289 void cts_Initialize()
294 MUTATOR_DEFINITION(gamemode_cts)
296 MUTATOR_HOOK(PlayerPhysics, cts_PlayerPhysics, CBC_ORDER_ANY);
297 MUTATOR_HOOK(reset_map_global, cts_ResetMap, CBC_ORDER_ANY);
298 MUTATOR_HOOK(PlayerPreThink, cts_PlayerPreThink, CBC_ORDER_ANY);
299 MUTATOR_HOOK(ClientConnect, cts_ClientConnect, CBC_ORDER_ANY);
300 MUTATOR_HOOK(MakePlayerObserver, cts_MakePlayerObserver, CBC_ORDER_ANY);
301 MUTATOR_HOOK(PlayerSpawn, cts_PlayerSpawn, CBC_ORDER_ANY);
302 MUTATOR_HOOK(PutClientInServer, cts_PutClientInServer, CBC_ORDER_ANY);
303 MUTATOR_HOOK(PlayerDies, cts_PlayerDies, CBC_ORDER_ANY);
304 MUTATOR_HOOK(HavocBot_ChooseRole, cts_BotRoles, CBC_ORDER_ANY);
305 MUTATOR_HOOK(GetPressedKeys, cts_PlayerPostThink, CBC_ORDER_ANY);
306 MUTATOR_HOOK(ForbidThrowCurrentWeapon, cts_ForbidThrowing, CBC_ORDER_ANY);
307 MUTATOR_HOOK(FilterItem, cts_FilterItem, CBC_ORDER_ANY);
308 MUTATOR_HOOK(PlayerDamage_Calculate, cts_PlayerDamage, CBC_ORDER_ANY);
309 MUTATOR_HOOK(ForbidPlayerScore_Clear, cts_ForbidClearPlayerScore, CBC_ORDER_ANY);
310 MUTATOR_HOOK(SetModname, cts_SetMods, CBC_ORDER_ANY);
314 if(time > 1) // game loads at time 1
315 error("This is a game type and it cannot be added at runtime.");
319 MUTATOR_ONROLLBACK_OR_REMOVE
321 // we actually cannot roll back cts_Initialize here
322 // BUT: we don't need to! If this gets called, adding always
328 LOG_INFO("This is a game type and it cannot be removed at runtime.");