1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: March 30th, 2012
4 // ================================================================
6 float ctf_ReadScore(string parameter) // make this obsolete
8 //if(g_ctf_win_mode != 2)
9 return cvar(strcat("g_ctf_personal", parameter));
11 // return cvar(strcat("g_ctf_flag", parameter));
14 void ctf_FakeTimeLimit(entity e, float t)
17 WriteByte(MSG_ONE, 3); // svc_updatestat
18 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
20 WriteCoord(MSG_ONE, autocvar_timelimit);
22 WriteCoord(MSG_ONE, (t + 1) / 60);
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
27 if(autocvar_sv_eventlog)
28 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
31 string ctf_CaptureRecord(entity flag, entity player)
33 float cap_time, cap_record, success;
34 string cap_message, refername;
36 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
38 cap_record = ctf_captimerecord;
39 cap_time = (time - flag.ctf_pickuptime);
41 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
44 if(!ctf_captimerecord)
45 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46 else if(cap_time < cap_record)
47 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
49 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
53 ctf_captimerecord = cap_time;
54 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56 write_recordmarker(player, (time - cap_time), cap_time);
63 void ctf_FlagcarrierWaypoints(entity player)
65 WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
72 // =======================
73 // CaptureShield Functions
74 // =======================
76 float ctf_CaptureShield_CheckStatus(entity p)
80 float players_worseeq, players_total;
82 if(ctf_captureshield_max_ratio <= 0)
85 s = PlayerScore_Add(p, SP_SCORE, 0);
86 if(s >= -ctf_captureshield_min_negscore)
89 players_total = players_worseeq = 0;
92 if(IsDifferentTeam(e, p))
94 se = PlayerScore_Add(e, SP_SCORE, 0);
100 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101 // use this rule here
103 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
111 float updated_status = ctf_CaptureShield_CheckStatus(player);
112 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
114 if(updated_status) // TODO csqc notifier for this // Samual: How?
115 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
117 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
119 player.ctf_captureshielded = updated_status;
123 float ctf_CaptureShield_Customize()
125 if(!other.ctf_captureshielded) { return FALSE; }
126 if(!IsDifferentTeam(self, other)) { return FALSE; }
131 void ctf_CaptureShield_Touch()
133 if(!other.ctf_captureshielded) { return; }
134 if(!IsDifferentTeam(self, other)) { return; }
136 vector mymid = (self.absmin + self.absmax) * 0.5;
137 vector othermid = (other.absmin + other.absmax) * 0.5;
139 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
143 void ctf_CaptureShield_Spawn(entity flag)
145 entity shield = spawn();
148 shield.team = self.team;
149 shield.touch = ctf_CaptureShield_Touch;
150 shield.customizeentityforclient = ctf_CaptureShield_Customize;
151 shield.classname = "ctf_captureshield";
152 shield.effects = EF_ADDITIVE;
153 shield.movetype = MOVETYPE_NOCLIP;
154 shield.solid = SOLID_TRIGGER;
155 shield.avelocity = '7 0 11';
158 setorigin(shield, self.origin);
159 setmodel(shield, "models/ctf/shield.md3");
160 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
171 player = (player ? player : flag.pass_sender);
174 flag.movetype = MOVETYPE_TOSS;
175 flag.takedamage = DAMAGE_YES;
176 flag.health = flag.max_flag_health;
177 flag.ctf_droptime = time;
178 flag.ctf_dropper = player;
179 flag.ctf_status = FLAG_DROPPED;
181 // messages and sounds
182 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184 ctf_EventLog("dropped", player.team, player);
187 PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
188 PlayerScore_Add(player, SP_CTF_DROPS, 1);
191 if(autocvar_g_ctf_flag_dropped_waypoint)
192 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
194 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
196 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
200 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
202 if(droptype == DROP_PASS)
204 flag.pass_sender = world;
205 flag.pass_target = world;
209 void ctf_Handle_Retrieve(entity flag, entity player)
211 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212 entity sender = flag.pass_sender;
214 // transfer flag to player
215 flag.ctf_carrier = player;
217 flag.owner.flagcarried = flag;
220 setattachment(flag, player, "");
221 setorigin(flag, FLAG_CARRY_OFFSET);
222 flag.movetype = MOVETYPE_NONE;
223 flag.takedamage = DAMAGE_NO;
224 flag.solid = SOLID_NOT;
225 flag.ctf_carrier = player;
226 flag.ctf_status = FLAG_CARRY;
228 // messages and sounds
229 sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM);
230 ctf_EventLog("recieve", flag.team, player);
231 FOR_EACH_REALPLAYER(tmp_player)
232 if(tmp_player == sender)
233 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
234 else if(tmp_player == player)
235 centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
236 else if(!IsDifferentTeam(tmp_player, sender))
237 centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
239 // create new waypoint
240 ctf_FlagcarrierWaypoints(player);
242 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
243 player.throw_antispam = sender.throw_antispam;
245 flag.pass_sender = world;
246 flag.pass_target = world;
249 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
251 entity flag = player.flagcarried;
253 if(!flag) { return; }
254 if((droptype == DROP_PASS) && !reciever) { return; }
256 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
259 setattachment(flag, world, "");
260 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
261 flag.owner.flagcarried = world;
263 flag.solid = SOLID_TRIGGER;
264 flag.ctf_droptime = time;
266 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
272 vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
273 flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
279 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
280 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
286 flag.velocity = '0 0 0'; // do nothing
293 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
303 flag.movetype = MOVETYPE_FLY;
304 flag.takedamage = DAMAGE_NO;
305 flag.pass_sender = player;
306 flag.pass_target = reciever;
307 flag.ctf_status = FLAG_PASSING;
310 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
311 ctf_EventLog("pass", flag.team, player);
312 te_lightning2(world, reciever.origin, player.origin);
326 ctf_Handle_Drop(flag, player, droptype);
331 // kill old waypointsprite
332 WaypointSprite_Ping(player.wps_flagcarrier);
333 WaypointSprite_Kill(player.wps_flagcarrier);
335 if(player.wps_enemyflagcarrier)
336 WaypointSprite_Kill(player.wps_enemyflagcarrier);
339 //ctf_CaptureShield_Update(player, 0); // shield only
347 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
349 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
350 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
352 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
354 // messages and sounds
355 Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
356 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
360 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
361 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
366 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
367 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
370 if(autocvar_g_ctf_flag_capture_effects)
372 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
373 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
377 if(capturetype == CAPTURE_NORMAL)
379 WaypointSprite_Kill(player.wps_flagcarrier);
380 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
384 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
385 ctf_RespawnFlag(enemy_flag);
388 void ctf_Handle_Return(entity flag, entity player)
390 // messages and sounds
391 //centerprint(player, strcat("You returned the ", flag.netname));
392 Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
393 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
394 ctf_EventLog("return", flag.team, player);
397 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
398 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
400 TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
404 // punish the player who dropped the flag
405 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned"));
406 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield only
408 // set next take time
409 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
413 ctf_RespawnFlag(flag);
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
419 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421 float pickup_dropped_score; // used to calculate dropped pickup score
423 // attach the flag to the player
425 player.flagcarried = flag;
426 setattachment(flag, player, "");
427 setorigin(flag, FLAG_CARRY_OFFSET);
430 flag.movetype = MOVETYPE_NONE;
431 flag.takedamage = DAMAGE_NO;
432 flag.solid = SOLID_NOT;
433 flag.angles = '0 0 0';
434 flag.ctf_carrier = player;
435 flag.ctf_status = FLAG_CARRY;
439 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
440 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
444 // messages and sounds
445 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
446 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
447 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
449 FOR_EACH_REALPLAYER(tmp_player)
450 if(tmp_player == player)
451 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
452 else if(!IsDifferentTeam(tmp_player, player))
453 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
454 else if(!IsDifferentTeam(tmp_player, flag))
455 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
459 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
460 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
465 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
470 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
476 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
477 pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
478 print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
479 PlayerTeamScore_AddScore(player, pickup_dropped_score);
487 if(pickuptype == PICKUP_BASE)
489 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
490 if((player.speedrunning) && (ctf_captimerecord))
491 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
495 if(autocvar_g_ctf_flag_pickup_effects)
496 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
499 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
500 ctf_FlagcarrierWaypoints(player);
501 WaypointSprite_Ping(player.wps_flagcarrier);
505 // ===================
506 // Main Flag Functions
507 // ===================
509 void ctf_CheckFlagReturn(entity flag)
511 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
513 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
515 bprint("The ", flag.netname, " has returned to base\n");
516 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
517 ctf_EventLog("returned", flag.team, world);
518 ctf_RespawnFlag(flag);
522 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
524 if(ITEM_DAMAGE_NEEDKILL(deathtype))
526 // automatically kill the flag and return it
528 ctf_CheckFlagReturn(self);
532 if(autocvar_g_ctf_flag_return_damage)
534 // reduce health and check if it should be returned
535 self.health = self.health - damage;
536 ctf_CheckFlagReturn(self);
546 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
549 if(self == ctf_worldflaglist) // only for the first flag
550 FOR_EACH_CLIENT(tmp_entity)
551 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
554 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
555 dprint("wtf the flag got squashed?\n");
556 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
557 if(!trace_startsolid) // can we resize it without getting stuck?
558 setsize(self, FLAG_MIN, FLAG_MAX); }
561 switch(self.ctf_status)
565 if(autocvar_g_ctf_dropped_capture_radius)
567 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
568 if(tmp_entity.ctf_status == FLAG_DROPPED)
569 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
570 ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
577 if(autocvar_g_ctf_flag_return_dropped)
579 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
582 ctf_CheckFlagReturn(self);
586 if(autocvar_g_ctf_flag_return_time)
588 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
589 ctf_CheckFlagReturn(self);
597 if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
599 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
600 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
601 ctf_EventLog("returned", self.team, world);
602 ctf_RespawnFlag(tmp_entity);
606 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
611 if(autocvar_g_ctf_flagcarrier_waypointforenemy_time)
612 if((time >= self.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_time) && !self.owner.wps_enemyflagcarrier)
614 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, self.owner, FLAG_WAYPOINT_OFFSET, world, self.team, self.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(self.owner.team));
616 if(!self.wpforenemy_announced)
618 FOR_EACH_REALPLAYER(tmp_entity)
620 if(tmp_entity == self.owner)
621 centerprint(tmp_entity, strcat("Enemies can now see you on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
622 else if(IsDifferentTeam(tmp_entity, self.owner))
623 centerprint(tmp_entity, strcat("You can now see the enemy flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
625 centerprint(tmp_entity, strcat("Enemies can now see your flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
628 self.wpforenemy_announced = TRUE;
634 case FLAG_PASSING: // todo make work with warpzones
636 vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
638 traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
640 if((self.pass_target.deadflag != DEAD_NO)
641 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
642 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
643 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
645 ctf_Handle_Drop(self, world, DROP_PASS);
647 else // still a viable target, go for it
649 vector desired_direction = normalize(targ_origin - self.origin);
650 vector current_direction = normalize(self.velocity);
652 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
657 default: // this should never happen
659 dprint("ctf_FlagThink(): Flag exists with no status?\n");
667 if(gameover) { return; }
668 if(!self) { return; }
669 if(other.deadflag != DEAD_NO) { return; }
670 if(ITEM_TOUCH_NEEDKILL())
672 // automatically kill the flag and return it
674 ctf_CheckFlagReturn(self);
677 if(other.classname != "player") // The flag just touched an object, most likely the world
679 if(time > self.wait) // if we haven't in a while, play a sound/effect
681 pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
682 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
683 self.wait = time + FLAG_TOUCHRATE;
688 switch(self.ctf_status)
692 if(!IsDifferentTeam(other, self) && (other.flagcarried) && IsDifferentTeam(other.flagcarried, self))
693 ctf_Handle_Capture(self, other, CAPTURE_NORMAL); // other just captured the enemies flag to his base
694 else if(IsDifferentTeam(other, self) && (!other.flagcarried) && (!other.ctf_captureshielded) && (time > other.next_take_time))
695 ctf_Handle_Pickup(self, other, PICKUP_BASE); // other just stole the enemies flag
701 if(!IsDifferentTeam(other, self))
702 ctf_Handle_Return(self, other); // other just returned his own flag
703 else if((!other.flagcarried) && ((other != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
704 ctf_Handle_Pickup(self, other, PICKUP_DROPPED); // other just picked up a dropped enemy flag
710 dprint("Someone touched a flag even though it was being carried?\n");
716 if((other.classname == "player") && (other.deadflag == DEAD_NO) && (other != self.pass_sender))
718 if(IsDifferentTeam(other, self.pass_sender))
719 ctf_Handle_Return(self, other);
721 ctf_Handle_Retrieve(self, other);
726 default: // this should never happen
728 dprint("Touch: Flag exists with no status?\n");
734 void ctf_RespawnFlag(entity flag)
736 // reset the player (if there is one)
737 if((flag.owner) && (flag.owner.flagcarried == flag))
739 if(flag.owner.wps_enemyflagcarrier)
740 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
742 WaypointSprite_Kill(flag.wps_flagcarrier);
744 flag.owner.flagcarried = world;
746 if(flag.speedrunning)
747 ctf_FakeTimeLimit(flag.owner, -1);
750 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
751 { WaypointSprite_Kill(flag.wps_flagdropped); }
754 setattachment(flag, world, "");
755 setorigin(flag, flag.ctf_spawnorigin);
757 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
758 flag.takedamage = DAMAGE_NO;
759 flag.health = flag.max_flag_health;
760 flag.solid = SOLID_TRIGGER;
761 flag.velocity = '0 0 0';
762 flag.angles = flag.mangle;
763 flag.flags = FL_ITEM | FL_NOTARGET;
765 flag.ctf_status = FLAG_BASE;
767 flag.pass_sender = world;
768 flag.pass_target = world;
769 flag.ctf_carrier = world;
770 flag.ctf_dropper = world;
771 flag.ctf_pickuptime = 0;
772 flag.ctf_droptime = 0;
773 flag.wpforenemy_announced = FALSE;
779 if(self.owner.classname == "player")
780 ctf_Handle_Throw(self.owner, world, DROP_RESET);
782 ctf_RespawnFlag(self);
785 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
788 waypoint_spawnforitem_force(self, self.origin);
789 self.nearestwaypointtimeout = 0; // activate waypointing again
790 self.bot_basewaypoint = self.nearestwaypoint;
793 WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
794 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
796 // captureshield setup
797 ctf_CaptureShield_Spawn(self);
800 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
803 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
804 self = flag; // for later usage with droptofloor()
807 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
808 ctf_worldflaglist = flag;
810 setattachment(flag, world, "");
812 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
813 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
814 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
815 flag.classname = "item_flag_team";
816 flag.target = "###item###"; // wut?
817 flag.flags = FL_ITEM | FL_NOTARGET;
818 flag.solid = SOLID_TRIGGER;
819 flag.takedamage = DAMAGE_NO;
820 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
821 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
822 flag.health = flag.max_flag_health;
823 flag.event_damage = ctf_FlagDamage;
824 flag.pushable = TRUE;
825 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
826 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
827 flag.velocity = '0 0 0';
828 flag.mangle = flag.angles;
829 flag.reset = ctf_Reset;
830 flag.touch = ctf_FlagTouch;
831 flag.think = ctf_FlagThink;
832 flag.nextthink = time + FLAG_THINKRATE;
833 flag.ctf_status = FLAG_BASE;
835 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
836 if(!flag.scale) { flag.scale = FLAG_SCALE; }
837 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
840 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
841 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
842 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
843 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
844 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
845 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
848 precache_sound(flag.snd_flag_taken);
849 precache_sound(flag.snd_flag_returned);
850 precache_sound(flag.snd_flag_capture);
851 precache_sound(flag.snd_flag_respawn);
852 precache_sound(flag.snd_flag_dropped);
853 precache_sound(flag.snd_flag_touch);
854 precache_model(flag.model);
855 precache_model("models/ctf/shield.md3");
856 precache_model("models/ctf/shockwavetransring.md3");
859 setmodel(flag, flag.model); // precision set below
860 setsize(flag, FLAG_MIN, FLAG_MAX);
861 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
863 if(autocvar_g_ctf_flag_glowtrails)
865 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
870 flag.effects |= EF_LOWPRECISION;
871 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
872 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
875 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
877 flag.dropped_origin = flag.origin;
879 flag.movetype = MOVETYPE_NONE;
881 else // drop to floor, automatically find a platform and set that as spawn origin
883 flag.noalign = FALSE;
886 flag.movetype = MOVETYPE_TOSS;
889 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
897 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
901 // initially clear items so they can be set as necessary later.
902 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
903 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
905 // scan through all the flags and notify the client about them
906 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
908 if(flag.ctf_status == FLAG_CARRY)
909 if(flag.owner == self)
910 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
912 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
913 else if(flag.ctf_status == FLAG_DROPPED)
914 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
917 // item for stopping players from capturing the flag too often
918 if(self.ctf_captureshielded)
919 self.items |= IT_CTF_SHIELDED;
921 // update the health of the flag carrier waypointsprite
922 if(self.wps_flagcarrier)
923 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
928 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
930 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
932 if(frag_target == frag_attacker) // damage done to yourself
934 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
935 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
937 else // damage done everyone else
939 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
940 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
946 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
948 if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
950 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
951 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
954 if(frag_target.flagcarried)
955 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
960 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
963 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
966 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
969 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
974 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
977 if(!autocvar_g_ctf_portalteleport)
978 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
983 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
985 entity player = self;
987 if(time > player.throw_antispam)
989 // pass the flag to a team mate
990 if(autocvar_g_ctf_pass)
992 entity head, closest_target;
993 head = findradius(player.origin, autocvar_g_ctf_pass_radius);
995 while(head) // find the closest acceptable target to pass to
997 if(head.classname == "player" && head.deadflag == DEAD_NO)
998 if(head != player && !IsDifferentTeam(head, player))
999 if(!player.speedrunning && !head.speedrunning)
1000 if(!player.vehicle && !head.vehicle)
1002 traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
1003 if not((trace_fraction < 1) && (trace_ent != head))
1005 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
1007 if(clienttype(head) == CLIENTTYPE_BOT)
1009 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1010 ctf_Handle_Throw(head, player, DROP_PASS);
1014 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
1015 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1017 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
1020 else if(player.flagcarried)
1022 if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
1023 else { closest_target = head; }
1030 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1033 // throw the flag in front of you
1034 if(autocvar_g_ctf_drop && player.flagcarried && !player.speedrunning)
1035 { ctf_Handle_Throw(player, world, DROP_THROW); }
1041 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1043 if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1045 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1047 else // create a normal help me waypointsprite
1049 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1050 WaypointSprite_Ping(self.wps_helpme);
1056 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1058 if(other.flagcarried)
1060 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1062 ctf_Handle_Throw(self, world, DROP_NORMAL);
1066 setattachment(other.flagcarried, self, "");
1067 setorigin(other, VEHICLE_FLAG_OFFSET);
1068 other.flagcarried.scale = VEHICLE_FLAG_SCALE;
1075 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1077 if(self.owner.flagcarried)
1079 setattachment(self.owner.flagcarried, self.owner, "");
1080 setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
1081 self.owner.flagcarried.scale = FLAG_SCALE;
1092 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1093 CTF Starting point for a player in team one (Red).
1094 Keys: "angle" viewing angle when spawning. */
1095 void spawnfunc_info_player_team1()
1097 if(g_assault) { remove(self); return; }
1099 self.team = COLOR_TEAM1; // red
1100 spawnfunc_info_player_deathmatch();
1104 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1105 CTF Starting point for a player in team two (Blue).
1106 Keys: "angle" viewing angle when spawning. */
1107 void spawnfunc_info_player_team2()
1109 if(g_assault) { remove(self); return; }
1111 self.team = COLOR_TEAM2; // blue
1112 spawnfunc_info_player_deathmatch();
1115 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1116 CTF Starting point for a player in team three (Yellow).
1117 Keys: "angle" viewing angle when spawning. */
1118 void spawnfunc_info_player_team3()
1120 if(g_assault) { remove(self); return; }
1122 self.team = COLOR_TEAM3; // yellow
1123 spawnfunc_info_player_deathmatch();
1127 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1128 CTF Starting point for a player in team four (Purple).
1129 Keys: "angle" viewing angle when spawning. */
1130 void spawnfunc_info_player_team4()
1132 if(g_assault) { remove(self); return; }
1134 self.team = COLOR_TEAM4; // purple
1135 spawnfunc_info_player_deathmatch();
1138 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1139 CTF flag for team one (Red).
1141 "angle" Angle the flag will point (minus 90 degrees)...
1142 "model" model to use, note this needs red and blue as skins 0 and 1...
1143 "noise" sound played when flag is picked up...
1144 "noise1" sound played when flag is returned by a teammate...
1145 "noise2" sound played when flag is captured...
1146 "noise3" sound played when flag is lost in the field and respawns itself...
1147 "noise4" sound played when flag is dropped by a player...
1148 "noise5" sound played when flag touches the ground... */
1149 void spawnfunc_item_flag_team1()
1151 if(!g_ctf) { remove(self); return; }
1153 ctf_FlagSetup(1, self); // 1 = red
1156 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1157 CTF flag for team two (Blue).
1159 "angle" Angle the flag will point (minus 90 degrees)...
1160 "model" model to use, note this needs red and blue as skins 0 and 1...
1161 "noise" sound played when flag is picked up...
1162 "noise1" sound played when flag is returned by a teammate...
1163 "noise2" sound played when flag is captured...
1164 "noise3" sound played when flag is lost in the field and respawns itself...
1165 "noise4" sound played when flag is dropped by a player...
1166 "noise5" sound played when flag touches the ground... */
1167 void spawnfunc_item_flag_team2()
1169 if(!g_ctf) { remove(self); return; }
1171 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1174 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1175 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1176 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
1178 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1179 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1180 void spawnfunc_ctf_team()
1182 if(!g_ctf) { remove(self); return; }
1184 self.classname = "ctf_team";
1185 self.team = self.cnt + 1;
1193 // code from here on is just to support maps that don't have flag and team entities
1194 void ctf_SpawnTeam (string teamname, float teamcolor)
1199 self.classname = "ctf_team";
1200 self.netname = teamname;
1201 self.cnt = teamcolor;
1203 spawnfunc_ctf_team();
1208 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1210 // if no teams are found, spawn defaults
1211 if(find(world, classname, "ctf_team") == world)
1213 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1214 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1215 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1221 void ctf_Initialize()
1223 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1225 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1226 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1227 ctf_captureshield_force = autocvar_g_ctf_shield_force;
1229 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1233 MUTATOR_DEFINITION(gamemode_ctf)
1235 MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1236 MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1237 MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1238 MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1239 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1240 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1241 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1242 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1243 MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1244 MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1245 MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1249 if(time > 1) // game loads at time 1
1250 error("This is a game type and it cannot be added at runtime.");
1258 error("This is a game type and it cannot be removed at runtime.");