]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/mutators/gamemode_ctf.qc
don't allow passing if the player is in a vehicle
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / mutators / gamemode_ctf.qc
1 // ================================================================
2 //  Official capture the flag game mode coding, reworked by Samual
3 //  Last updated: March 30th, 2012
4 // ================================================================
5
6 float ctf_ReadScore(string parameter) // make this obsolete
7 {
8         //if(g_ctf_win_mode != 2)
9                 return cvar(strcat("g_ctf_personal", parameter));
10         //else
11         //      return cvar(strcat("g_ctf_flag", parameter));
12 }
13
14 void ctf_FakeTimeLimit(entity e, float t)
15 {
16         msg_entity = e;
17         WriteByte(MSG_ONE, 3); // svc_updatestat
18         WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
19         if(t < 0)
20                 WriteCoord(MSG_ONE, autocvar_timelimit);
21         else
22                 WriteCoord(MSG_ONE, (t + 1) / 60);
23 }
24
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
26 {
27         if(autocvar_sv_eventlog)
28                 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
29 }
30
31 string ctf_CaptureRecord(entity flag, entity player)
32 {
33         float cap_time, cap_record, success;
34         string cap_message, refername;
35         
36         if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots)) 
37         {
38                 cap_record = ctf_captimerecord;
39                 cap_time = (time - flag.ctf_pickuptime);
40
41                 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42                 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
43
44                 if(!ctf_captimerecord) 
45                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46                 else if(cap_time < cap_record) 
47                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
48                 else
49                         { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
50
51                 if(success) 
52                 {
53                         ctf_captimerecord = cap_time;
54                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55                         db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56                         write_recordmarker(player, (time - cap_time), cap_time); 
57                 } 
58         }
59         
60         return cap_message;
61 }
62
63 void ctf_FlagcarrierWaypoints(entity player)
64 {
65         WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66         WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67         WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68         WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
69 }
70
71
72 // =======================
73 // CaptureShield Functions 
74 // =======================
75
76 float ctf_CaptureShield_CheckStatus(entity p) 
77 {
78         float s, se;
79         entity e;
80         float players_worseeq, players_total;
81
82         if(ctf_captureshield_max_ratio <= 0)
83                 return FALSE;
84
85         s = PlayerScore_Add(p, SP_SCORE, 0);
86         if(s >= -ctf_captureshield_min_negscore)
87                 return FALSE;
88
89         players_total = players_worseeq = 0;
90         FOR_EACH_PLAYER(e)
91         {
92                 if(IsDifferentTeam(e, p))
93                         continue;
94                 se = PlayerScore_Add(e, SP_SCORE, 0);
95                 if(se <= s)
96                         ++players_worseeq;
97                 ++players_total;
98         }
99
100         // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101         // use this rule here
102         
103         if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
104                 return FALSE;
105
106         return TRUE;
107 }
108
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
110 {
111         float updated_status = ctf_CaptureShield_CheckStatus(player);
112         if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
113         {
114                 if(updated_status) // TODO csqc notifier for this // Samual: How?
115                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
116                 else
117                         Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
118                         
119                 player.ctf_captureshielded = updated_status;
120         }
121 }
122
123 float ctf_CaptureShield_Customize()
124 {
125         if(!other.ctf_captureshielded) { return FALSE; }
126         if(!IsDifferentTeam(self, other)) { return FALSE; }
127         
128         return TRUE;
129 }
130
131 void ctf_CaptureShield_Touch()
132 {
133         if(!other.ctf_captureshielded) { return; }
134         if(!IsDifferentTeam(self, other)) { return; }
135         
136         vector mymid = (self.absmin + self.absmax) * 0.5;
137         vector othermid = (other.absmin + other.absmax) * 0.5;
138
139         Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140         Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
141 }
142
143 void ctf_CaptureShield_Spawn(entity flag)
144 {
145         entity shield = spawn();
146         
147         shield.enemy = self;
148         shield.team = self.team;
149         shield.touch = ctf_CaptureShield_Touch;
150         shield.customizeentityforclient = ctf_CaptureShield_Customize;
151         shield.classname = "ctf_captureshield";
152         shield.effects = EF_ADDITIVE;
153         shield.movetype = MOVETYPE_NOCLIP;
154         shield.solid = SOLID_TRIGGER;
155         shield.avelocity = '7 0 11';
156         shield.scale = 0.5;
157         
158         setorigin(shield, self.origin);
159         setmodel(shield, "models/ctf/shield.md3");
160         setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
161 }
162
163
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
167
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
169 {
170         // declarations
171         player = (player ? player : flag.pass_sender);
172
173         // main
174         flag.movetype = MOVETYPE_TOSS;
175         flag.takedamage = DAMAGE_YES;
176         flag.health = flag.max_flag_health;
177         flag.ctf_droptime = time;
178         flag.ctf_dropper = player;
179         flag.ctf_status = FLAG_DROPPED;
180         
181         // messages and sounds
182         Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183         sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184         ctf_EventLog("dropped", player.team, player);
185
186         // scoring
187         PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));       
188         PlayerScore_Add(player, SP_CTF_DROPS, 1);
189         
190         // waypoints
191         if(autocvar_g_ctf_flag_dropped_waypoint)
192                 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
193
194         if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
195         {
196                 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197                 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
198         }
199         
200         player.throw_antispam = time + autocvar_g_ctf_pass_wait;
201         
202         if(droptype == DROP_PASS)
203         {
204                 flag.pass_sender = world;
205                 flag.pass_target = world;
206         }
207 }
208
209 void ctf_Handle_Retrieve(entity flag, entity player)
210 {
211         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212         entity sender = flag.pass_sender;
213         
214         // transfer flag to player
215         flag.ctf_carrier = player;
216         flag.owner = player;
217         flag.owner.flagcarried = flag;
218         
219         // reset flag
220         setattachment(flag, player, "");
221         setorigin(flag, FLAG_CARRY_OFFSET);
222         flag.movetype = MOVETYPE_NONE;
223         flag.takedamage = DAMAGE_NO;
224         flag.solid = SOLID_NOT;
225         flag.ctf_carrier = player;
226         flag.ctf_status = FLAG_CARRY;
227
228         // messages and sounds
229         sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM);
230         ctf_EventLog("recieve", flag.team, player);
231         FOR_EACH_REALPLAYER(tmp_player)
232                 if(tmp_player == sender)
233                         centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
234                 else if(tmp_player == player)
235                         centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
236                 else if(!IsDifferentTeam(tmp_player, sender))
237                         centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
238         
239         // create new waypoint
240         ctf_FlagcarrierWaypoints(player);
241         
242         sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
243         player.throw_antispam = sender.throw_antispam;
244         
245         flag.pass_sender = world;
246         flag.pass_target = world;
247 }
248
249 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
250 {
251         entity flag = player.flagcarried;
252         
253         if(!flag) { return; }
254         if((droptype == DROP_PASS) && !reciever) { return; }
255         
256         if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
257         
258         // reset the flag
259         setattachment(flag, world, "");
260         setorigin(flag, player.origin + FLAG_DROP_OFFSET);
261         flag.owner.flagcarried = world;
262         flag.owner = world;
263         flag.solid = SOLID_TRIGGER;
264         flag.ctf_droptime = time;
265         
266         flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
267         
268         switch(droptype)
269         {
270                 case DROP_PASS:
271                 {
272                         vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
273                         flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
274                         break;
275                 }
276                 
277                 case DROP_THROW:
278                 {
279                         makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
280                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
281                         break;
282                 }
283                 
284                 case DROP_RESET:
285                 {
286                         flag.velocity = '0 0 0'; // do nothing
287                         break;
288                 }
289                 
290                 default:
291                 case DROP_NORMAL:
292                 {
293                         flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
294                         break;
295                 }
296         }
297         
298         switch(droptype)
299         {
300                 case DROP_PASS:
301                 {
302                         // main
303                         flag.movetype = MOVETYPE_FLY;
304                         flag.takedamage = DAMAGE_NO;
305                         flag.pass_sender = player;
306                         flag.pass_target = reciever;
307                         flag.ctf_status = FLAG_PASSING;
308                         
309                         // other
310                         sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
311                         ctf_EventLog("pass", flag.team, player);
312                         te_lightning2(world, reciever.origin, player.origin);
313                         break;
314                 }
315
316                 case DROP_RESET: 
317                 {
318                         // do nothing
319                         break;
320                 }
321                 
322                 default:
323                 case DROP_THROW:
324                 case DROP_NORMAL:
325                 {
326                         ctf_Handle_Drop(flag, player, droptype);
327                         break;
328                 }
329         }
330
331         // kill old waypointsprite
332         WaypointSprite_Ping(player.wps_flagcarrier);
333         WaypointSprite_Kill(player.wps_flagcarrier);
334         
335         if(player.wps_enemyflagcarrier)
336                         WaypointSprite_Kill(player.wps_enemyflagcarrier);
337         
338         // captureshield
339         //ctf_CaptureShield_Update(player, 0); // shield only
340 }
341
342
343 // ==============
344 // Event Handlers
345 // ==============
346
347 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
348 {
349         entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
350         entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
351         
352         if not(player) { return; } // without someone to give the reward to, we can't possibly cap
353         
354         // messages and sounds
355         Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
356         sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
357         
358         switch(capturetype)
359         {
360                 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
361                 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
362                 default: break;
363         }
364         
365         // scoring
366         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
367         PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
368
369         // effects
370         if(autocvar_g_ctf_flag_capture_effects) 
371         {
372                 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
373                 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
374         }
375
376         // other
377         if(capturetype == CAPTURE_NORMAL)
378         {
379                 WaypointSprite_Kill(player.wps_flagcarrier);
380                 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
381         }
382         
383         // reset the flag
384         player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
385         ctf_RespawnFlag(enemy_flag);
386 }
387
388 void ctf_Handle_Return(entity flag, entity player)
389 {
390         // messages and sounds
391         //centerprint(player, strcat("You returned the ", flag.netname));
392         Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
393         sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
394         ctf_EventLog("return", flag.team, player);
395
396         // scoring
397         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
398         PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
399
400         TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
401         
402         if(flag.ctf_dropper) 
403         {
404                 // punish the player who dropped the flag
405                 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned"));
406                 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield only
407                 
408                 // set next take time
409                 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
410         }
411         
412         // reset the flag
413         ctf_RespawnFlag(flag);
414 }
415
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
417 {
418         // declarations
419         entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420         string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421         float pickup_dropped_score; // used to calculate dropped pickup score
422         
423         // attach the flag to the player
424         flag.owner = player;
425         player.flagcarried = flag;
426         setattachment(flag, player, "");
427         setorigin(flag, FLAG_CARRY_OFFSET);
428         
429         // flag setup
430         flag.movetype = MOVETYPE_NONE;
431         flag.takedamage = DAMAGE_NO;
432         flag.solid = SOLID_NOT;
433         flag.angles = '0 0 0';
434         flag.ctf_carrier = player;
435         flag.ctf_status = FLAG_CARRY;
436         
437         switch(pickuptype)
438         {
439                 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
440                 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
441                 default: break;
442         }
443
444         // messages and sounds
445         Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
446         sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
447         verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
448         
449         FOR_EACH_REALPLAYER(tmp_player)
450                 if(tmp_player == player)
451                         centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
452                 else if(!IsDifferentTeam(tmp_player, player))
453                         centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
454                 else if(!IsDifferentTeam(tmp_player, flag))
455                         centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
456                         
457         switch(pickuptype)
458         {
459                 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
460                 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
461                 default: break;
462         }
463         
464         // scoring
465         PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
466         switch(pickuptype)
467         {               
468                 case PICKUP_BASE:
469                 {
470                         PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
471                         break;
472                 }
473                 
474                 case PICKUP_DROPPED:
475                 {
476                         pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
477                         pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
478                         print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
479                         PlayerTeamScore_AddScore(player, pickup_dropped_score);
480                         break;
481                 }
482                 
483                 default: break;
484         }
485         
486         // speedrunning
487         if(pickuptype == PICKUP_BASE)
488         {
489                 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
490                 if((player.speedrunning) && (ctf_captimerecord))
491                         ctf_FakeTimeLimit(player, time + ctf_captimerecord);
492         }
493                 
494         // effects
495         if(autocvar_g_ctf_flag_pickup_effects)
496                 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
497         
498         // waypoints 
499         if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
500         ctf_FlagcarrierWaypoints(player);
501         WaypointSprite_Ping(player.wps_flagcarrier);
502 }
503
504
505 // ===================
506 // Main Flag Functions
507 // ===================
508
509 void ctf_CheckFlagReturn(entity flag)
510 {
511         if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
512         
513         if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
514         {
515                 bprint("The ", flag.netname, " has returned to base\n");
516                 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
517                 ctf_EventLog("returned", flag.team, world);
518                 ctf_RespawnFlag(flag);
519         }
520 }
521
522 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
523 {
524         if(ITEM_DAMAGE_NEEDKILL(deathtype))
525         {
526                 // automatically kill the flag and return it
527                 self.health = 0;
528                 ctf_CheckFlagReturn(self);
529                 return;
530         }
531         
532         if(autocvar_g_ctf_flag_return_damage) 
533         {
534                 // reduce health and check if it should be returned
535                 self.health = self.health - damage;
536                 ctf_CheckFlagReturn(self);
537                 return;
538         }
539 }
540
541 void ctf_FlagThink()
542 {
543         // declarations
544         entity tmp_entity;
545
546         self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
547
548         // captureshield
549         if(self == ctf_worldflaglist) // only for the first flag
550                 FOR_EACH_CLIENT(tmp_entity)
551                         ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
552
553         // sanity checks
554         if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
555                 dprint("wtf the flag got squashed?\n");
556                 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
557                 if(!trace_startsolid) // can we resize it without getting stuck?
558                         setsize(self, FLAG_MIN, FLAG_MAX); }
559
560         // main think method
561         switch(self.ctf_status)
562         {       
563                 case FLAG_BASE:
564                 {
565                         if(autocvar_g_ctf_dropped_capture_radius)
566                         {
567                                 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
568                                         if(tmp_entity.ctf_status == FLAG_DROPPED)
569                                                 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
570                                                         ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
571                         }
572                         return;
573                 }
574                 
575                 case FLAG_DROPPED:
576                 {
577                         if(autocvar_g_ctf_flag_return_dropped)
578                         {
579                                 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
580                                 {
581                                         self.health = 0;
582                                         ctf_CheckFlagReturn(self);
583                                         return;
584                                 }
585                         }
586                         if(autocvar_g_ctf_flag_return_time)
587                         {
588                                 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
589                                 ctf_CheckFlagReturn(self);
590                                 return;
591                         } 
592                         return;
593                 }
594                         
595                 case FLAG_CARRY:
596                 {
597                         if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord)) 
598                         {
599                                 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
600                                 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
601                                 ctf_EventLog("returned", self.team, world);
602                                 ctf_RespawnFlag(tmp_entity);
603
604                                 tmp_entity = self;
605                                 self = self.owner;
606                                 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
607                                 ImpulseCommands();
608                                 self = tmp_entity;
609                         }
610                         
611                         if(autocvar_g_ctf_flagcarrier_waypointforenemy_time)
612                         if((time >= self.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_time) && !self.owner.wps_enemyflagcarrier)
613                         {
614                                 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, self.owner, FLAG_WAYPOINT_OFFSET, world, self.team, self.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(self.owner.team));
615                                 
616                                 if(!self.wpforenemy_announced)
617                                 {
618                                         FOR_EACH_REALPLAYER(tmp_entity)
619                                         {
620                                                 if(tmp_entity == self.owner)
621                                                         centerprint(tmp_entity, strcat("Enemies can now see you on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
622                                                 else if(IsDifferentTeam(tmp_entity, self.owner))
623                                                         centerprint(tmp_entity, strcat("You can now see the enemy flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
624                                                 else
625                                                         centerprint(tmp_entity, strcat("Enemies can now see your flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
626                                         }
627                                         
628                                         self.wpforenemy_announced = TRUE;
629                                 }
630                         }
631                         return;
632                 }
633                 
634                 case FLAG_PASSING: // todo make work with warpzones
635                 {                       
636                         vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
637                         
638                         traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
639                         
640                         if((self.pass_target.deadflag != DEAD_NO)
641                                 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
642                                 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
643                                 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
644                         {
645                                 ctf_Handle_Drop(self, world, DROP_PASS);
646                         }
647                         else // still a viable target, go for it
648                         {
649                                 vector desired_direction = normalize(targ_origin - self.origin);
650                                 vector current_direction = normalize(self.velocity);
651                                 
652                                 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); 
653                         }
654                         return;
655                 }
656
657                 default: // this should never happen
658                 {
659                         dprint("ctf_FlagThink(): Flag exists with no status?\n");
660                         return;
661                 }
662         }
663 }
664
665 void ctf_FlagTouch()
666 {
667         if(gameover) { return; }
668         if(!self) { return; }
669         if(other.deadflag != DEAD_NO) { return; }
670         if(ITEM_TOUCH_NEEDKILL())
671         {
672                 // automatically kill the flag and return it
673                 self.health = 0;
674                 ctf_CheckFlagReturn(self);
675                 return;
676         }
677         if(other.classname != "player") // The flag just touched an object, most likely the world
678         {
679                 if(time > self.wait) // if we haven't in a while, play a sound/effect
680                 {
681                         pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
682                         sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
683                         self.wait = time + FLAG_TOUCHRATE;
684                 }
685                 return;
686         }
687
688         switch(self.ctf_status) 
689         {       
690                 case FLAG_BASE:
691                 {
692                         if(!IsDifferentTeam(other, self) && (other.flagcarried) && IsDifferentTeam(other.flagcarried, self))
693                                 ctf_Handle_Capture(self, other, CAPTURE_NORMAL); // other just captured the enemies flag to his base
694                         else if(IsDifferentTeam(other, self) && (!other.flagcarried) && (!other.ctf_captureshielded) && (time > other.next_take_time))
695                                 ctf_Handle_Pickup(self, other, PICKUP_BASE); // other just stole the enemies flag
696                         break;
697                 }
698                 
699                 case FLAG_DROPPED:
700                 {
701                         if(!IsDifferentTeam(other, self))
702                                 ctf_Handle_Return(self, other); // other just returned his own flag
703                         else if((!other.flagcarried) && ((other != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
704                                 ctf_Handle_Pickup(self, other, PICKUP_DROPPED); // other just picked up a dropped enemy flag
705                         break;
706                 }
707                         
708                 case FLAG_CARRY:
709                 {
710                         dprint("Someone touched a flag even though it was being carried?\n");
711                         break;
712                 }
713                 
714                 case FLAG_PASSING:
715                 {
716                         if((other.classname == "player") && (other.deadflag == DEAD_NO) && (other != self.pass_sender))
717                         {
718                                 if(IsDifferentTeam(other, self.pass_sender))
719                                         ctf_Handle_Return(self, other);
720                                 else
721                                         ctf_Handle_Retrieve(self, other);
722                         }
723                         break;
724                 }
725                 
726                 default: // this should never happen
727                 {
728                         dprint("Touch: Flag exists with no status?\n");
729                         break;
730                 }
731         }
732 }
733
734 void ctf_RespawnFlag(entity flag)
735 {
736         // reset the player (if there is one)
737         if((flag.owner) && (flag.owner.flagcarried == flag))
738         {
739                 if(flag.owner.wps_enemyflagcarrier)
740                         WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
741                         
742                 WaypointSprite_Kill(flag.wps_flagcarrier);
743                 
744                 flag.owner.flagcarried = world;
745
746                 if(flag.speedrunning)
747                         ctf_FakeTimeLimit(flag.owner, -1);
748         }
749
750         if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
751                 { WaypointSprite_Kill(flag.wps_flagdropped); }
752
753         // reset the flag
754         setattachment(flag, world, "");
755         setorigin(flag, flag.ctf_spawnorigin);
756         
757         flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
758         flag.takedamage = DAMAGE_NO;
759         flag.health = flag.max_flag_health;
760         flag.solid = SOLID_TRIGGER;
761         flag.velocity = '0 0 0';
762         flag.angles = flag.mangle;
763         flag.flags = FL_ITEM | FL_NOTARGET;
764         
765         flag.ctf_status = FLAG_BASE;
766         flag.owner = world;
767         flag.pass_sender = world;
768         flag.pass_target = world;
769         flag.ctf_carrier = world;
770         flag.ctf_dropper = world;
771         flag.ctf_pickuptime = 0;
772         flag.ctf_droptime = 0;
773         flag.wpforenemy_announced = FALSE;
774 }
775
776 void ctf_Reset()
777 {
778         if(self.owner)
779                 if(self.owner.classname == "player")
780                         ctf_Handle_Throw(self.owner, world, DROP_RESET);
781                         
782         ctf_RespawnFlag(self);
783 }
784
785 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
786 {
787         // bot waypoints
788         waypoint_spawnforitem_force(self, self.origin);
789         self.nearestwaypointtimeout = 0; // activate waypointing again
790         self.bot_basewaypoint = self.nearestwaypoint;
791
792         // waypointsprites
793         WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
794         WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
795
796         // captureshield setup
797         ctf_CaptureShield_Spawn(self);
798 }
799
800 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc 
801 {       
802         // declarations
803         teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1. 
804         self = flag; // for later usage with droptofloor()
805         
806         // main setup
807         flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
808         ctf_worldflaglist = flag;
809
810         setattachment(flag, world, ""); 
811
812         flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
813         flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
814         flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
815         flag.classname = "item_flag_team";
816         flag.target = "###item###"; // wut?
817         flag.flags = FL_ITEM | FL_NOTARGET;
818         flag.solid = SOLID_TRIGGER;
819         flag.takedamage = DAMAGE_NO;
820         flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;   
821         flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
822         flag.health = flag.max_flag_health;
823         flag.event_damage = ctf_FlagDamage;
824         flag.pushable = TRUE;
825         flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
826         flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
827         flag.velocity = '0 0 0';
828         flag.mangle = flag.angles;
829         flag.reset = ctf_Reset;
830         flag.touch = ctf_FlagTouch;
831         flag.think = ctf_FlagThink;
832         flag.nextthink = time + FLAG_THINKRATE;
833         flag.ctf_status = FLAG_BASE;
834         
835         if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
836         if(!flag.scale) { flag.scale = FLAG_SCALE; }
837         if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
838         
839         // sound 
840         if(!flag.snd_flag_taken) { flag.snd_flag_taken  = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
841         if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
842         if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
843         if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
844         if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
845         if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
846         
847         // precache
848         precache_sound(flag.snd_flag_taken);
849         precache_sound(flag.snd_flag_returned);
850         precache_sound(flag.snd_flag_capture);
851         precache_sound(flag.snd_flag_respawn);
852         precache_sound(flag.snd_flag_dropped);
853         precache_sound(flag.snd_flag_touch);
854         precache_model(flag.model);
855         precache_model("models/ctf/shield.md3");
856         precache_model("models/ctf/shockwavetransring.md3");
857
858         // appearence
859         setmodel(flag, flag.model); // precision set below
860         setsize(flag, FLAG_MIN, FLAG_MAX);
861         setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
862         
863         if(autocvar_g_ctf_flag_glowtrails)
864         {
865                 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
866                 flag.glow_size = 25;
867                 flag.glow_trail = 1;
868         }
869         
870         flag.effects |= EF_LOWPRECISION;
871         if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
872         if(autocvar_g_ctf_dynamiclights)   { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
873         
874         // flag placement
875         if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
876         {       
877                 flag.dropped_origin = flag.origin; 
878                 flag.noalign = TRUE;
879                 flag.movetype = MOVETYPE_NONE;
880         }
881         else // drop to floor, automatically find a platform and set that as spawn origin
882         { 
883                 flag.noalign = FALSE;
884                 self = flag;
885                 droptofloor();
886                 flag.movetype = MOVETYPE_TOSS; 
887         }       
888         
889         InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
890 }
891
892
893 // ==============
894 // Hook Functions
895 // ==============
896
897 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
898 {
899         entity flag;
900         
901         // initially clear items so they can be set as necessary later.
902         self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST 
903                 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
904
905         // scan through all the flags and notify the client about them 
906         for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
907         {
908                 if(flag.ctf_status == FLAG_CARRY)
909                         if(flag.owner == self)
910                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
911                         else 
912                                 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
913                 else if(flag.ctf_status == FLAG_DROPPED) 
914                         self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
915         }
916         
917         // item for stopping players from capturing the flag too often
918         if(self.ctf_captureshielded)
919                 self.items |= IT_CTF_SHIELDED;
920         
921         // update the health of the flag carrier waypointsprite
922         if(self.wps_flagcarrier) 
923                 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
924         
925         return 0;
926 }
927
928 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
929 {
930         if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
931         {
932                 if(frag_target == frag_attacker) // damage done to yourself
933                 {
934                         frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
935                         frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
936                 }
937                 else // damage done everyone else
938                 {
939                         frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
940                         frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
941                 }
942         }
943         return 0;
944 }
945
946 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
947 {
948         if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
949         {
950                 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
951                 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
952         }
953                                 
954         if(frag_target.flagcarried)
955                 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
956                 
957         return 0;
958 }
959
960 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
961 {
962         frag_score = 0;
963         return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
964 }
965
966 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
967 {
968         if(self.flagcarried)
969                 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
970                 
971         return 0;
972 }
973
974 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
975 {
976         if(self.flagcarried) 
977         if(!autocvar_g_ctf_portalteleport)
978                 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
979
980         return 0;
981 }
982
983 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
984 {
985         entity player = self;
986
987         if(time > player.throw_antispam)
988         {
989                 // pass the flag to a team mate
990                 if(autocvar_g_ctf_pass)
991                 {
992                         entity head, closest_target;
993                         head = findradius(player.origin, autocvar_g_ctf_pass_radius);
994                         
995                         while(head) // find the closest acceptable target to pass to
996                         {
997                                 if(head.classname == "player" && head.deadflag == DEAD_NO)
998                                 if(head != player && !IsDifferentTeam(head, player))
999                                 if(!player.speedrunning && !head.speedrunning)
1000                                 if(!player.vehicle && !head.vehicle)
1001                                 {
1002                                         traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
1003                                         if not((trace_fraction < 1) && (trace_ent != head))
1004                                         {
1005                                                 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) 
1006                                                 { 
1007                                                         if(clienttype(head) == CLIENTTYPE_BOT)
1008                                                         {
1009                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
1010                                                                 ctf_Handle_Throw(head, player, DROP_PASS);
1011                                                         }
1012                                                         else
1013                                                         {
1014                                                                 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname)); 
1015                                                                 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); 
1016                                                         }
1017                                                         player.throw_antispam = time + autocvar_g_ctf_pass_wait; 
1018                                                         return 0; 
1019                                                 }
1020                                                 else if(player.flagcarried)
1021                                                 {
1022                                                         if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
1023                                                         else { closest_target = head; }
1024                                                 }
1025                                         }
1026                                 }
1027                                 head = head.chain;
1028                         }
1029                         
1030                         if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1031                 }
1032                 
1033                 // throw the flag in front of you
1034                 if(autocvar_g_ctf_drop && player.flagcarried && !player.speedrunning)
1035                         { ctf_Handle_Throw(player, world, DROP_THROW); }
1036         }
1037                 
1038         return 0;
1039 }
1040
1041 MUTATOR_HOOKFUNCTION(ctf_HelpMePing)
1042 {
1043         if(self.wps_flagcarrier) // update the flagcarrier waypointsprite with "NEEDING HELP" notification
1044         {
1045                 WaypointSprite_HelpMePing(self.wps_flagcarrier);
1046         } 
1047         else // create a normal help me waypointsprite
1048         {
1049                 WaypointSprite_Spawn("helpme", waypointsprite_deployed_lifetime, waypointsprite_limitedrange, self, FLAG_WAYPOINT_OFFSET, world, self.team, self, wps_helpme, FALSE, RADARICON_HELPME, '1 0.5 0');
1050                 WaypointSprite_Ping(self.wps_helpme);
1051         }
1052
1053         return 1;
1054 }
1055
1056 MUTATOR_HOOKFUNCTION(ctf_VehicleEnter)
1057 {
1058         if(other.flagcarried)
1059         {
1060                 if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry)
1061                 {
1062                         ctf_Handle_Throw(self, world, DROP_NORMAL);
1063                 }
1064                 else
1065                 {            
1066                         setattachment(other.flagcarried, self, ""); 
1067                         setorigin(other, VEHICLE_FLAG_OFFSET);
1068                         other.flagcarried.scale = VEHICLE_FLAG_SCALE;
1069                 }
1070         }
1071                 
1072         return 0;
1073 }
1074
1075 MUTATOR_HOOKFUNCTION(ctf_VehicleExit)
1076 {
1077         if(self.owner.flagcarried)
1078         {
1079                 setattachment(self.owner.flagcarried, self.owner, ""); 
1080                 setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET);
1081                 self.owner.flagcarried.scale = FLAG_SCALE;
1082         }
1083
1084         return 0;
1085 }
1086
1087
1088 // ==========
1089 // Spawnfuncs
1090 // ==========
1091
1092 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1093 CTF Starting point for a player in team one (Red).
1094 Keys: "angle" viewing angle when spawning. */
1095 void spawnfunc_info_player_team1()
1096 {
1097         if(g_assault) { remove(self); return; }
1098         
1099         self.team = COLOR_TEAM1; // red
1100         spawnfunc_info_player_deathmatch();
1101 }
1102
1103
1104 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1105 CTF Starting point for a player in team two (Blue).
1106 Keys: "angle" viewing angle when spawning. */
1107 void spawnfunc_info_player_team2()
1108 {
1109         if(g_assault) { remove(self); return; }
1110         
1111         self.team = COLOR_TEAM2; // blue
1112         spawnfunc_info_player_deathmatch();
1113 }
1114
1115 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1116 CTF Starting point for a player in team three (Yellow).
1117 Keys: "angle" viewing angle when spawning. */
1118 void spawnfunc_info_player_team3()
1119 {
1120         if(g_assault) { remove(self); return; }
1121         
1122         self.team = COLOR_TEAM3; // yellow
1123         spawnfunc_info_player_deathmatch();
1124 }
1125
1126
1127 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1128 CTF Starting point for a player in team four (Purple).
1129 Keys: "angle" viewing angle when spawning. */
1130 void spawnfunc_info_player_team4()
1131 {
1132         if(g_assault) { remove(self); return; }
1133         
1134         self.team = COLOR_TEAM4; // purple
1135         spawnfunc_info_player_deathmatch();
1136 }
1137
1138 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1139 CTF flag for team one (Red).
1140 Keys: 
1141 "angle" Angle the flag will point (minus 90 degrees)... 
1142 "model" model to use, note this needs red and blue as skins 0 and 1...
1143 "noise" sound played when flag is picked up...
1144 "noise1" sound played when flag is returned by a teammate...
1145 "noise2" sound played when flag is captured...
1146 "noise3" sound played when flag is lost in the field and respawns itself... 
1147 "noise4" sound played when flag is dropped by a player...
1148 "noise5" sound played when flag touches the ground... */
1149 void spawnfunc_item_flag_team1()
1150 {
1151         if(!g_ctf) { remove(self); return; }
1152
1153         ctf_FlagSetup(1, self); // 1 = red
1154 }
1155
1156 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1157 CTF flag for team two (Blue).
1158 Keys: 
1159 "angle" Angle the flag will point (minus 90 degrees)... 
1160 "model" model to use, note this needs red and blue as skins 0 and 1...
1161 "noise" sound played when flag is picked up...
1162 "noise1" sound played when flag is returned by a teammate...
1163 "noise2" sound played when flag is captured...
1164 "noise3" sound played when flag is lost in the field and respawns itself... 
1165 "noise4" sound played when flag is dropped by a player...
1166 "noise5" sound played when flag touches the ground... */
1167 void spawnfunc_item_flag_team2()
1168 {
1169         if(!g_ctf) { remove(self); return; }
1170
1171         ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1172 }
1173
1174 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1175 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1176 Note: If you use spawnfunc_ctf_team entities you must define at least 2!  However, unlike domination, you don't need to make a blank one too.
1177 Keys:
1178 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1179 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1180 void spawnfunc_ctf_team()
1181 {
1182         if(!g_ctf) { remove(self); return; }
1183         
1184         self.classname = "ctf_team";
1185         self.team = self.cnt + 1;
1186 }
1187
1188
1189 // ==============
1190 // Initialization
1191 // ==============
1192
1193 // code from here on is just to support maps that don't have flag and team entities
1194 void ctf_SpawnTeam (string teamname, float teamcolor)
1195 {
1196         entity oldself;
1197         oldself = self;
1198         self = spawn();
1199         self.classname = "ctf_team";
1200         self.netname = teamname;
1201         self.cnt = teamcolor;
1202
1203         spawnfunc_ctf_team();
1204
1205         self = oldself;
1206 }
1207
1208 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1209 {
1210         // if no teams are found, spawn defaults
1211         if(find(world, classname, "ctf_team") == world)
1212         {
1213                 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1214                 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1215                 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1216         }
1217         
1218         ScoreRules_ctf();
1219 }
1220
1221 void ctf_Initialize()
1222 {
1223         ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1224
1225         ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1226         ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1227         ctf_captureshield_force = autocvar_g_ctf_shield_force;
1228         
1229         InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1230 }
1231
1232
1233 MUTATOR_DEFINITION(gamemode_ctf)
1234 {
1235         MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1236         MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1237         MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1238         MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1239         MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1240         MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1241         MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1242         MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1243         MUTATOR_HOOK(HelpMePing, ctf_HelpMePing, CBC_ORDER_ANY);
1244         MUTATOR_HOOK(VehicleEnter, ctf_VehicleEnter, CBC_ORDER_ANY);
1245         MUTATOR_HOOK(VehicleExit, ctf_VehicleExit, CBC_ORDER_ANY);
1246         
1247         MUTATOR_ONADD
1248         {
1249                 if(time > 1) // game loads at time 1
1250                         error("This is a game type and it cannot be added at runtime.");
1251                 g_ctf = 1;
1252                 ctf_Initialize();
1253         }
1254
1255         MUTATOR_ONREMOVE
1256         {
1257                 g_ctf = 0;
1258                 error("This is a game type and it cannot be removed at runtime.");
1259         }
1260
1261         return 0;
1262 }