1 // ================================================================
2 // Official capture the flag game mode coding, reworked by Samual
3 // Last updated: March 30th, 2012
4 // ================================================================
6 float ctf_ReadScore(string parameter) // make this obsolete
8 //if(g_ctf_win_mode != 2)
9 return cvar(strcat("g_ctf_personal", parameter));
11 // return cvar(strcat("g_ctf_flag", parameter));
14 void ctf_FakeTimeLimit(entity e, float t)
17 WriteByte(MSG_ONE, 3); // svc_updatestat
18 WriteByte(MSG_ONE, 236); // STAT_TIMELIMIT
20 WriteCoord(MSG_ONE, autocvar_timelimit);
22 WriteCoord(MSG_ONE, (t + 1) / 60);
25 void ctf_EventLog(string mode, float flagteam, entity actor) // use an alias for easy changing and quick editing later
27 if(autocvar_sv_eventlog)
28 GameLogEcho(strcat(":ctf:", mode, ":", ftos(flagteam), ((actor != world) ? (strcat(":", ftos(actor.playerid))) : "")));
31 string ctf_CaptureRecord(entity flag, entity player)
33 float cap_time, cap_record, success;
34 string cap_message, refername;
36 if((autocvar_g_ctf_captimerecord_always) || (player_count - currentbots))
38 cap_record = ctf_captimerecord;
39 cap_time = (time - flag.ctf_pickuptime);
41 refername = db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"));
42 refername = ((refername == player.netname) ? "their" : strcat(refername, "^7's"));
44 if(!ctf_captimerecord)
45 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds"); success = TRUE; }
46 else if(cap_time < cap_record)
47 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, breaking ", refername, " previous record of ", ftos_decimals(cap_record, 2), " seconds"); success = TRUE; }
49 { cap_message = strcat(" in ", ftos_decimals(cap_time, 2), " seconds, failing to break ", refername, " record of ", ftos_decimals(cap_record, 2), " seconds"); success = FALSE; }
53 ctf_captimerecord = cap_time;
54 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time"), ftos(cap_time));
55 db_put(ServerProgsDB, strcat(GetMapname(), "/captimerecord/netname"), player.netname);
56 write_recordmarker(player, (time - cap_time), cap_time);
63 void ctf_FlagcarrierWaypoints(entity player)
65 WaypointSprite_Spawn("flagcarrier", 0, 0, player, FLAG_WAYPOINT_OFFSET, world, player.team, player, wps_flagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_FLAGCARRIER(player.team));
66 WaypointSprite_UpdateMaxHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent) * 2);
67 WaypointSprite_UpdateHealth(player.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(player.health, player.armorvalue, autocvar_g_balance_armor_blockpercent));
68 WaypointSprite_UpdateTeamRadar(player.wps_flagcarrier, RADARICON_FLAGCARRIER, WPCOLOR_FLAGCARRIER(player.team));
72 // =======================
73 // CaptureShield Functions
74 // =======================
76 float ctf_CaptureShield_CheckStatus(entity p)
80 float players_worseeq, players_total;
82 if(ctf_captureshield_max_ratio <= 0)
85 s = PlayerScore_Add(p, SP_SCORE, 0);
86 if(s >= -ctf_captureshield_min_negscore)
89 players_total = players_worseeq = 0;
92 if(IsDifferentTeam(e, p))
94 se = PlayerScore_Add(e, SP_SCORE, 0);
100 // player is in the worse half, if >= half the players are better than him, or consequently, if < half of the players are worse
101 // use this rule here
103 if(players_worseeq >= players_total * ctf_captureshield_max_ratio)
109 void ctf_CaptureShield_Update(entity player, float wanted_status)
111 float updated_status = ctf_CaptureShield_CheckStatus(player);
112 if((wanted_status == player.ctf_captureshielded) && (updated_status != wanted_status)) // 0: shield only, 1: unshield only
114 if(updated_status) // TODO csqc notifier for this // Samual: How?
115 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Make some defensive scores before trying again.", 5, 0);
117 Send_CSQC_Centerprint_Generic(player, CPID_CTF_CAPTURESHIELD, "^3You are now free.\n\n^3Feel free to ^1try to capture^3 the flag again\n^3if you think you will succeed.", 5, 0);
119 player.ctf_captureshielded = updated_status;
123 float ctf_CaptureShield_Customize()
125 if(!other.ctf_captureshielded) { return FALSE; }
126 if(!IsDifferentTeam(self, other)) { return FALSE; }
131 void ctf_CaptureShield_Touch()
133 if(!other.ctf_captureshielded) { return; }
134 if(!IsDifferentTeam(self, other)) { return; }
136 vector mymid = (self.absmin + self.absmax) * 0.5;
137 vector othermid = (other.absmin + other.absmax) * 0.5;
139 Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ctf_captureshield_force);
140 Send_CSQC_Centerprint_Generic(other, CPID_CTF_CAPTURESHIELD, "^3You are ^4shielded^3 from the flag\n^3for ^1too many unsuccessful attempts^3 to capture.\n\n^3Get some defensive scores before trying again.", 5, 0);
143 void ctf_CaptureShield_Spawn(entity flag)
145 entity shield = spawn();
148 shield.team = self.team;
149 shield.touch = ctf_CaptureShield_Touch;
150 shield.customizeentityforclient = ctf_CaptureShield_Customize;
151 shield.classname = "ctf_captureshield";
152 shield.effects = EF_ADDITIVE;
153 shield.movetype = MOVETYPE_NOCLIP;
154 shield.solid = SOLID_TRIGGER;
155 shield.avelocity = '7 0 11';
158 setorigin(shield, self.origin);
159 setmodel(shield, "models/ctf/shield.md3");
160 setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
164 // ====================
165 // Drop/Pass/Throw Code
166 // ====================
168 void ctf_Handle_Drop(entity flag, entity player, float droptype)
171 player = (player ? player : flag.pass_sender);
174 flag.movetype = MOVETYPE_TOSS;
175 flag.takedamage = DAMAGE_YES;
176 flag.health = flag.max_flag_health;
177 flag.ctf_droptime = time;
178 flag.ctf_dropper = player;
179 flag.ctf_status = FLAG_DROPPED;
181 // messages and sounds
182 Send_KillNotification(player.netname, flag.netname, "", INFO_LOSTFLAG, MSG_INFO);
183 sound(flag, CH_TRIGGER, flag.snd_flag_dropped, VOL_BASE, ATTN_NONE);
184 ctf_EventLog("dropped", player.team, player);
187 PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop"));
188 PlayerScore_Add(player, SP_CTF_DROPS, 1);
191 if(autocvar_g_ctf_flag_dropped_waypoint)
192 WaypointSprite_Spawn("flagdropped", 0, 0, flag, FLAG_WAYPOINT_OFFSET, world, ((autocvar_g_ctf_flag_dropped_waypoint == 2) ? 0 : player.team), flag, wps_flagdropped, TRUE, RADARICON_FLAG, WPCOLOR_DROPPEDFLAG(flag.team));
194 if(autocvar_g_ctf_flag_return_time || (autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health))
196 WaypointSprite_UpdateMaxHealth(flag.wps_flagdropped, flag.max_flag_health);
197 WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health);
200 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
202 if(droptype == DROP_PASS)
204 flag.pass_sender = world;
205 flag.pass_target = world;
209 void ctf_Handle_Retrieve(entity flag, entity player)
211 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
212 entity sender = flag.pass_sender;
214 // transfer flag to player
215 flag.ctf_carrier = player;
217 flag.owner.flagcarried = flag;
220 setattachment(flag, player, "");
221 setorigin(flag, FLAG_CARRY_OFFSET);
222 flag.movetype = MOVETYPE_NONE;
223 flag.takedamage = DAMAGE_NO;
224 flag.solid = SOLID_NOT;
225 flag.ctf_carrier = player;
226 flag.ctf_status = FLAG_CARRY;
228 // messages and sounds
229 sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM);
230 ctf_EventLog("recieve", flag.team, player);
231 FOR_EACH_REALPLAYER(tmp_player)
232 if(tmp_player == sender)
233 centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname));
234 else if(tmp_player == player)
235 centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname));
236 else if(!IsDifferentTeam(tmp_player, sender))
237 centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname));
239 // create new waypoint
240 ctf_FlagcarrierWaypoints(player);
242 sender.throw_antispam = time + autocvar_g_ctf_pass_wait;
243 player.throw_antispam = sender.throw_antispam;
245 flag.pass_sender = world;
246 flag.pass_target = world;
249 void ctf_Handle_Throw(entity player, entity reciever, float droptype)
251 entity flag = player.flagcarried;
253 if(!flag) { return; }
254 if((droptype == DROP_PASS) && !reciever) { return; }
256 if(flag.speedrunning) { ctf_RespawnFlag(flag); return; }
259 setattachment(flag, world, "");
260 setorigin(flag, player.origin + FLAG_DROP_OFFSET);
261 flag.owner.flagcarried = world;
263 flag.solid = SOLID_TRIGGER;
264 flag.ctf_droptime = time;
266 flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS
272 vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax));
273 flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity);
279 makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0'));
280 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE);
286 flag.velocity = '0 0 0'; // do nothing
293 flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + ('0 100 0' * crandom()) + ('100 0 0' * crandom())), FALSE);
303 flag.movetype = MOVETYPE_FLY;
304 flag.takedamage = DAMAGE_NO;
305 flag.pass_sender = player;
306 flag.pass_target = reciever;
307 flag.ctf_status = FLAG_PASSING;
310 sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM);
311 ctf_EventLog("pass", flag.team, player);
312 te_lightning2(world, reciever.origin, player.origin);
326 ctf_Handle_Drop(flag, player, droptype);
331 // kill old waypointsprite
332 WaypointSprite_Ping(player.wps_flagcarrier);
333 WaypointSprite_Kill(player.wps_flagcarrier);
335 if(player.wps_enemyflagcarrier)
336 WaypointSprite_Kill(player.wps_enemyflagcarrier);
339 //ctf_CaptureShield_Update(player, 0); // shield only
347 void ctf_Handle_Capture(entity flag, entity toucher, float capturetype)
349 entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher);
350 entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper);
352 if not(player) { return; } // without someone to give the reward to, we can't possibly cap
354 // messages and sounds
355 Send_KillNotification(player.netname, enemy_flag.netname, ctf_CaptureRecord(enemy_flag, player), INFO_CAPTUREFLAG, MSG_INFO);
356 sound(player, CH_TRIGGER, flag.snd_flag_capture, VOL_BASE, ATTN_NONE);
360 case CAPTURE_NORMAL: ctf_EventLog("capture", enemy_flag.team, player); break;
361 case CAPTURE_DROPPED: ctf_EventLog("droppedcapture", enemy_flag.team, player); break;
366 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture"));
367 PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1);
370 if(autocvar_g_ctf_flag_capture_effects)
372 pointparticles(particleeffectnum((player.team == COLOR_TEAM1) ? "red_ground_quake" : "blue_ground_quake"), flag.origin, '0 0 0', 1);
373 shockwave_spawn("models/ctf/shockwavetransring.md3", flag.origin - '0 0 15', -0.8, 0, 1);
377 if(capturetype == CAPTURE_NORMAL)
379 WaypointSprite_Kill(player.wps_flagcarrier);
380 if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); }
384 player.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
385 ctf_RespawnFlag(enemy_flag);
388 void ctf_Handle_Return(entity flag, entity player)
390 // messages and sounds
391 //centerprint(player, strcat("You returned the ", flag.netname));
392 Send_KillNotification (player.netname, flag.netname, "", INFO_RETURNFLAG, MSG_INFO);
393 sound(player, CH_TRIGGER, flag.snd_flag_returned, VOL_BASE, ATTN_NONE);
394 ctf_EventLog("return", flag.team, player);
397 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return
398 PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns
400 TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it
404 // punish the player who dropped the flag
405 PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned"));
406 ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield only
408 // set next take time
409 flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay;
413 ctf_RespawnFlag(flag);
416 void ctf_Handle_Pickup(entity flag, entity player, float pickuptype)
419 entity tmp_player; // temporary entity which the FOR_EACH_PLAYER loop uses to scan players
420 string verbosename; // holds the name of the player OR no name at all for printing in the centerprints
421 float pickup_dropped_score; // used to calculate dropped pickup score
423 // attach the flag to the player
425 player.flagcarried = flag;
426 setattachment(flag, player, "");
427 setorigin(flag, FLAG_CARRY_OFFSET);
430 flag.movetype = MOVETYPE_NONE;
431 flag.takedamage = DAMAGE_NO;
432 flag.solid = SOLID_NOT;
433 flag.angles = '0 0 0';
434 flag.ctf_carrier = player;
435 flag.ctf_status = FLAG_CARRY;
439 case PICKUP_BASE: flag.ctf_pickuptime = time; break; // used for timing runs
440 case PICKUP_DROPPED: flag.health = flag.max_flag_health; break; // reset health/return timelimit
444 // messages and sounds
445 Send_KillNotification (player.netname, flag.netname, "", INFO_GOTFLAG, MSG_INFO);
446 sound(player, CH_TRIGGER, flag.snd_flag_taken, VOL_BASE, ATTN_NONE);
447 verbosename = ((autocvar_g_ctf_flag_pickup_verbosename) ? strcat(Team_ColorCode(player.team), "(^7", player.netname, Team_ColorCode(player.team), ") ") : "");
449 FOR_EACH_REALPLAYER(tmp_player)
450 if(tmp_player == player)
451 centerprint(tmp_player, strcat("You got the ", flag.netname, "!"));
452 else if(!IsDifferentTeam(tmp_player, player))
453 centerprint(tmp_player, strcat("Your ", Team_ColorCode(player.team), "team mate ", verbosename, "^7got the flag! Protect them!"));
454 else if(!IsDifferentTeam(tmp_player, flag))
455 centerprint(tmp_player, strcat("The ", Team_ColorCode(player.team), "enemy ", verbosename, "^7got your flag! Retrieve it!"));
459 case PICKUP_BASE: ctf_EventLog("steal", flag.team, player); break;
460 case PICKUP_DROPPED: ctf_EventLog("pickup", flag.team, player); break;
465 PlayerScore_Add(player, SP_CTF_PICKUPS, 1);
470 PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base"));
476 pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1);
477 pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5);
478 print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n");
479 PlayerTeamScore_AddScore(player, pickup_dropped_score);
487 if(pickuptype == PICKUP_BASE)
489 flag.speedrunning = player.speedrunning; // if speedrunning, flag will flag-return and teleport the owner back after the record
490 if((player.speedrunning) && (ctf_captimerecord))
491 ctf_FakeTimeLimit(player, time + ctf_captimerecord);
495 if(autocvar_g_ctf_flag_pickup_effects)
496 pointparticles(particleeffectnum("smoke_ring"), 0.5 * (flag.absmin + flag.absmax), '0 0 0', 1);
499 if(pickuptype == PICKUP_DROPPED) { WaypointSprite_Kill(flag.wps_flagdropped); }
500 ctf_FlagcarrierWaypoints(player);
501 WaypointSprite_Ping(player.wps_flagcarrier);
505 // ===================
506 // Main Flag Functions
507 // ===================
509 void ctf_CheckFlagReturn(entity flag)
511 if(flag.wps_flagdropped) { WaypointSprite_UpdateHealth(flag.wps_flagdropped, flag.health); }
513 if((flag.health <= 0) || (time >= flag.ctf_droptime + autocvar_g_ctf_flag_return_time))
515 bprint("The ", flag.netname, " has returned to base\n");
516 sound(flag, CH_TRIGGER, flag.snd_flag_respawn, VOL_BASE, ATTN_NONE);
517 ctf_EventLog("returned", flag.team, world);
518 ctf_RespawnFlag(flag);
522 void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
524 if(ITEM_DAMAGE_NEEDKILL(deathtype))
526 // automatically kill the flag and return it
528 ctf_CheckFlagReturn(self);
532 if(autocvar_g_ctf_flag_return_damage)
534 // reduce health and check if it should be returned
535 self.health = self.health - damage;
536 ctf_CheckFlagReturn(self);
546 self.nextthink = time + FLAG_THINKRATE; // only 5 fps, more is unnecessary.
549 if(self == ctf_worldflaglist) // only for the first flag
550 FOR_EACH_CLIENT(tmp_entity)
551 ctf_CaptureShield_Update(tmp_entity, 1); // release shield only
554 if(self.mins != FLAG_MIN || self.maxs != FLAG_MAX) { // reset the flag boundaries in case it got squished
555 dprint("wtf the flag got squashed?\n");
556 tracebox(self.origin, FLAG_MIN, FLAG_MAX, self.origin, MOVE_NOMONSTERS, self);
557 if(!trace_startsolid) // can we resize it without getting stuck?
558 setsize(self, FLAG_MIN, FLAG_MAX); }
561 switch(self.ctf_status)
565 if(autocvar_g_ctf_dropped_capture_radius)
567 for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext)
568 if(tmp_entity.ctf_status == FLAG_DROPPED)
569 if(vlen(self.origin - tmp_entity.origin) < autocvar_g_ctf_dropped_capture_radius)
570 ctf_Handle_Capture(self, tmp_entity, CAPTURE_DROPPED);
577 if(autocvar_g_ctf_flag_return_dropped)
579 if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1))
582 ctf_CheckFlagReturn(self);
586 if(autocvar_g_ctf_flag_return_time)
588 self.health -= ((self.max_flag_health / autocvar_g_ctf_flag_return_time) * FLAG_THINKRATE);
589 ctf_CheckFlagReturn(self);
597 if(self.speedrunning && ctf_captimerecord && (time >= self.ctf_pickuptime + ctf_captimerecord))
599 bprint("The ", self.netname, " became impatient after ", ftos_decimals(ctf_captimerecord, 2), " seconds and returned itself\n");
600 sound(self, CH_TRIGGER, self.snd_flag_respawn, VOL_BASE, ATTN_NONE);
601 ctf_EventLog("returned", self.team, world);
602 ctf_RespawnFlag(tmp_entity);
606 self.impulse = CHIMPULSE_SPEEDRUN; // move the player back to the waypoint they set
611 if(autocvar_g_ctf_flagcarrier_waypointforenemy_time)
612 if((time >= self.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_time) && !self.owner.wps_enemyflagcarrier)
614 WaypointSprite_Spawn("enemyflagcarrier", 0, 0, self.owner, FLAG_WAYPOINT_OFFSET, world, self.team, self.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(self.owner.team));
616 if(!self.wpforenemy_announced)
618 FOR_EACH_REALPLAYER(tmp_entity)
619 if(tmp_entity == self.owner)
620 centerprint(tmp_entity, strcat("Enemies can now see you on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
621 else if(!IsDifferentTeam(tmp_entity, self.owner))
622 centerprint(tmp_entity, strcat("Enemies can now see your flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
623 else if(!IsDifferentTeam(tmp_entity, self))
624 centerprint(tmp_entity, strcat("You can now see the enemy flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)"));
626 self.wpforenemy_announced = TRUE;
633 case FLAG_PASSING: // todo make work with warpzones
635 vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5);
637 traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self);
639 if((self.pass_target.deadflag != DEAD_NO)
640 || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius)
641 || ((trace_fraction < 1) && (trace_ent != self.pass_target))
642 || (time > self.ctf_droptime + autocvar_g_ctf_pass_timelimit))
644 ctf_Handle_Drop(self, world, DROP_PASS);
646 else // still a viable target, go for it
648 vector desired_direction = normalize(targ_origin - self.origin);
649 vector current_direction = normalize(self.velocity);
651 self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity);
656 default: // this should never happen
658 dprint("ctf_FlagThink(): Flag exists with no status?\n");
666 if(gameover) { return; }
667 if(!self) { return; }
668 if(other.deadflag != DEAD_NO) { return; }
669 if(ITEM_TOUCH_NEEDKILL())
671 // automatically kill the flag and return it
673 ctf_CheckFlagReturn(self);
676 if(other.classname != "player") // The flag just touched an object, most likely the world
678 if(time > self.wait) // if we haven't in a while, play a sound/effect
680 pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1);
681 sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM);
682 self.wait = time + FLAG_TOUCHRATE;
687 switch(self.ctf_status)
691 if(!IsDifferentTeam(other, self) && (other.flagcarried) && IsDifferentTeam(other.flagcarried, self))
692 ctf_Handle_Capture(self, other, CAPTURE_NORMAL); // other just captured the enemies flag to his base
693 else if(IsDifferentTeam(other, self) && (!other.flagcarried) && (!other.ctf_captureshielded) && (time > other.next_take_time))
694 ctf_Handle_Pickup(self, other, PICKUP_BASE); // other just stole the enemies flag
700 if(!IsDifferentTeam(other, self))
701 ctf_Handle_Return(self, other); // other just returned his own flag
702 else if((!other.flagcarried) && ((other != self.ctf_dropper) || (time > self.ctf_droptime + autocvar_g_ctf_flag_collect_delay)))
703 ctf_Handle_Pickup(self, other, PICKUP_DROPPED); // other just picked up a dropped enemy flag
709 dprint("Someone touched a flag even though it was being carried?\n");
715 if((other.classname == "player") && (other.deadflag == DEAD_NO) && (other != self.pass_sender))
717 if(IsDifferentTeam(other, self.pass_sender))
718 ctf_Handle_Return(self, other);
720 ctf_Handle_Retrieve(self, other);
725 default: // this should never happen
727 dprint("Touch: Flag exists with no status?\n");
733 void ctf_RespawnFlag(entity flag)
735 // reset the player (if there is one)
736 if((flag.owner) && (flag.owner.flagcarried == flag))
738 if(flag.owner.wps_enemyflagcarrier)
739 WaypointSprite_Kill(flag.owner.wps_enemyflagcarrier);
741 WaypointSprite_Kill(flag.wps_flagcarrier);
743 flag.owner.flagcarried = world;
745 if(flag.speedrunning)
746 ctf_FakeTimeLimit(flag.owner, -1);
749 if((flag.ctf_status == FLAG_DROPPED) && (flag.wps_flagdropped))
750 { WaypointSprite_Kill(flag.wps_flagdropped); }
753 setattachment(flag, world, "");
754 setorigin(flag, flag.ctf_spawnorigin);
756 flag.movetype = ((flag.noalign) ? MOVETYPE_NONE : MOVETYPE_TOSS);
757 flag.takedamage = DAMAGE_NO;
758 flag.health = flag.max_flag_health;
759 flag.solid = SOLID_TRIGGER;
760 flag.velocity = '0 0 0';
761 flag.angles = flag.mangle;
762 flag.flags = FL_ITEM | FL_NOTARGET;
764 flag.ctf_status = FLAG_BASE;
766 flag.pass_sender = world;
767 flag.pass_target = world;
768 flag.ctf_carrier = world;
769 flag.ctf_dropper = world;
770 flag.ctf_pickuptime = 0;
771 flag.ctf_droptime = 0;
772 flag.wpforenemy_announced = FALSE;
778 if(self.owner.classname == "player")
779 ctf_Handle_Throw(self.owner, world, DROP_RESET);
781 ctf_RespawnFlag(self);
784 void ctf_DelayedFlagSetup(void) // called after a flag is placed on a map by ctf_FlagSetup()
787 waypoint_spawnforitem_force(self, self.origin);
788 self.nearestwaypointtimeout = 0; // activate waypointing again
789 self.bot_basewaypoint = self.nearestwaypoint;
792 WaypointSprite_SpawnFixed(((self.team == COLOR_TEAM1) ? "redbase" : "bluebase"), self.origin + FLAG_WAYPOINT_OFFSET, self, wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
793 WaypointSprite_UpdateTeamRadar(self.wps_flagbase, RADARICON_FLAG, colormapPaletteColor(self.team - 1, FALSE));
795 // captureshield setup
796 ctf_CaptureShield_Spawn(self);
799 void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag entity on the map as a spawnfunc
802 teamnumber = fabs(teamnumber - bound(0, autocvar_g_ctf_reverse, 1)); // if we were originally 1, this will become 0. If we were originally 0, this will become 1.
803 self = flag; // for later usage with droptofloor()
806 flag.ctf_worldflagnext = ctf_worldflaglist; // link flag into ctf_worldflaglist
807 ctf_worldflaglist = flag;
809 setattachment(flag, world, "");
811 flag.netname = ((teamnumber) ? "^1RED^7 flag" : "^4BLUE^7 flag");
812 flag.team = ((teamnumber) ? COLOR_TEAM1 : COLOR_TEAM2); // COLOR_TEAM1: color 4 team (red) - COLOR_TEAM2: color 13 team (blue)
813 flag.items = ((teamnumber) ? IT_KEY2 : IT_KEY1); // IT_KEY2: gold key (redish enough) - IT_KEY1: silver key (bluish enough)
814 flag.classname = "item_flag_team";
815 flag.target = "###item###"; // wut?
816 flag.flags = FL_ITEM | FL_NOTARGET;
817 flag.solid = SOLID_TRIGGER;
818 flag.takedamage = DAMAGE_NO;
819 flag.damageforcescale = autocvar_g_ctf_flag_damageforcescale;
820 flag.max_flag_health = ((autocvar_g_ctf_flag_return_damage && autocvar_g_ctf_flag_health) ? autocvar_g_ctf_flag_health : 100);
821 flag.health = flag.max_flag_health;
822 flag.event_damage = ctf_FlagDamage;
823 flag.pushable = TRUE;
824 flag.damagedbytriggers = autocvar_g_ctf_flag_return_when_unreachable;
825 flag.damagedbycontents = autocvar_g_ctf_flag_return_when_unreachable;
826 flag.velocity = '0 0 0';
827 flag.mangle = flag.angles;
828 flag.reset = ctf_Reset;
829 flag.touch = ctf_FlagTouch;
830 flag.think = ctf_FlagThink;
831 flag.nextthink = time + FLAG_THINKRATE;
832 flag.ctf_status = FLAG_BASE;
834 if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); }
835 if(!flag.scale) { flag.scale = FLAG_SCALE; }
836 if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); }
839 if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); }
840 if(!flag.snd_flag_returned) { flag.snd_flag_returned = ((teamnumber) ? "ctf/red_returned.wav" : "ctf/blue_returned.wav"); }
841 if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag
842 if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match.
843 if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); }
844 if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME
847 precache_sound(flag.snd_flag_taken);
848 precache_sound(flag.snd_flag_returned);
849 precache_sound(flag.snd_flag_capture);
850 precache_sound(flag.snd_flag_respawn);
851 precache_sound(flag.snd_flag_dropped);
852 precache_sound(flag.snd_flag_touch);
853 precache_model(flag.model);
854 precache_model("models/ctf/shield.md3");
855 precache_model("models/ctf/shockwavetransring.md3");
858 setmodel(flag, flag.model); // precision set below
859 setsize(flag, FLAG_MIN, FLAG_MAX);
860 setorigin(flag, (flag.origin + FLAG_SPAWN_OFFSET));
862 if(autocvar_g_ctf_flag_glowtrails)
864 flag.glow_color = ((teamnumber) ? 251 : 210); // 251: red - 210: blue
869 flag.effects |= EF_LOWPRECISION;
870 if(autocvar_g_ctf_fullbrightflags) { flag.effects |= EF_FULLBRIGHT; }
871 if(autocvar_g_ctf_dynamiclights) { flag.effects |= ((teamnumber) ? EF_RED : EF_BLUE); }
874 if((flag.spawnflags & 1) || flag.noalign) // don't drop to floor, just stay at fixed location
876 flag.dropped_origin = flag.origin;
878 flag.movetype = MOVETYPE_NONE;
880 else // drop to floor, automatically find a platform and set that as spawn origin
882 flag.noalign = FALSE;
885 flag.movetype = MOVETYPE_TOSS;
888 InitializeEntity(flag, ctf_DelayedFlagSetup, INITPRIO_SETLOCATION);
896 MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink)
900 // initially clear items so they can be set as necessary later.
901 self.items &~= (IT_RED_FLAG_CARRYING | IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST
902 | IT_BLUE_FLAG_CARRYING | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST | IT_CTF_SHIELDED);
904 // scan through all the flags and notify the client about them
905 for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext)
907 if(flag.ctf_status == FLAG_CARRY)
908 if(flag.owner == self)
909 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag
911 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag
912 else if(flag.ctf_status == FLAG_DROPPED)
913 self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map
916 // item for stopping players from capturing the flag too often
917 if(self.ctf_captureshielded)
918 self.items |= IT_CTF_SHIELDED;
920 // update the health of the flag carrier waypointsprite
921 if(self.wps_flagcarrier)
922 WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health);
927 MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc
929 if(frag_attacker.flagcarried) // if the attacker is a flagcarrier
931 if(frag_target == frag_attacker) // damage done to yourself
933 frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor;
934 frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor;
936 else // damage done everyone else
938 frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor;
939 frag_force *= autocvar_g_ctf_flagcarrier_forcefactor;
945 MUTATOR_HOOKFUNCTION(ctf_PlayerDies)
947 if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried))
949 PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill"));
950 PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1);
953 if(frag_target.flagcarried)
954 { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); }
959 MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill)
962 return (autocvar_g_ctf_ignore_frags); // no frags counted in ctf if this is true
965 MUTATOR_HOOKFUNCTION(ctf_RemovePlayer)
968 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
973 MUTATOR_HOOKFUNCTION(ctf_PortalTeleport)
976 if(!autocvar_g_ctf_portalteleport)
977 { ctf_Handle_Throw(self, world, DROP_NORMAL); }
982 MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey)
984 entity player = self;
986 if(time > player.throw_antispam)
988 // pass the flag to a team mate
989 if(autocvar_g_ctf_pass)
991 entity head, closest_target;
992 head = findradius(player.origin, autocvar_g_ctf_pass_radius);
994 while(head) // find the closest acceptable target to pass to
996 if(head.classname == "player" && head.deadflag == DEAD_NO)
997 if(head != player && !IsDifferentTeam(head, player))
998 if(!player.speedrunning && !head.speedrunning)
1000 traceline(player.origin, head.origin, MOVE_NOMONSTERS, player);
1001 if not((trace_fraction < 1) && (trace_ent != head))
1003 if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried)
1005 if(clienttype(head) == CLIENTTYPE_BOT)
1007 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1008 ctf_Handle_Throw(head, player, DROP_PASS);
1012 centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname));
1013 centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname));
1015 player.throw_antispam = time + autocvar_g_ctf_pass_wait;
1018 else if(player.flagcarried)
1020 if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } }
1021 else { closest_target = head; }
1028 if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; }
1031 // throw the flag in front of you
1032 if(autocvar_g_ctf_drop && player.flagcarried && !player.speedrunning)
1033 { ctf_Handle_Throw(player, world, DROP_THROW); }
1043 /*QUAKED spawnfunc_info_player_team1 (1 0 0) (-16 -16 -24) (16 16 24)
1044 CTF Starting point for a player in team one (Red).
1045 Keys: "angle" viewing angle when spawning. */
1046 void spawnfunc_info_player_team1()
1048 if(g_assault) { remove(self); return; }
1050 self.team = COLOR_TEAM1; // red
1051 spawnfunc_info_player_deathmatch();
1055 /*QUAKED spawnfunc_info_player_team2 (1 0 0) (-16 -16 -24) (16 16 24)
1056 CTF Starting point for a player in team two (Blue).
1057 Keys: "angle" viewing angle when spawning. */
1058 void spawnfunc_info_player_team2()
1060 if(g_assault) { remove(self); return; }
1062 self.team = COLOR_TEAM2; // blue
1063 spawnfunc_info_player_deathmatch();
1066 /*QUAKED spawnfunc_info_player_team3 (1 0 0) (-16 -16 -24) (16 16 24)
1067 CTF Starting point for a player in team three (Yellow).
1068 Keys: "angle" viewing angle when spawning. */
1069 void spawnfunc_info_player_team3()
1071 if(g_assault) { remove(self); return; }
1073 self.team = COLOR_TEAM3; // yellow
1074 spawnfunc_info_player_deathmatch();
1078 /*QUAKED spawnfunc_info_player_team4 (1 0 0) (-16 -16 -24) (16 16 24)
1079 CTF Starting point for a player in team four (Purple).
1080 Keys: "angle" viewing angle when spawning. */
1081 void spawnfunc_info_player_team4()
1083 if(g_assault) { remove(self); return; }
1085 self.team = COLOR_TEAM4; // purple
1086 spawnfunc_info_player_deathmatch();
1089 /*QUAKED spawnfunc_item_flag_team1 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1090 CTF flag for team one (Red).
1092 "angle" Angle the flag will point (minus 90 degrees)...
1093 "model" model to use, note this needs red and blue as skins 0 and 1...
1094 "noise" sound played when flag is picked up...
1095 "noise1" sound played when flag is returned by a teammate...
1096 "noise2" sound played when flag is captured...
1097 "noise3" sound played when flag is lost in the field and respawns itself...
1098 "noise4" sound played when flag is dropped by a player...
1099 "noise5" sound played when flag touches the ground... */
1100 void spawnfunc_item_flag_team1()
1102 if(!g_ctf) { remove(self); return; }
1104 ctf_FlagSetup(1, self); // 1 = red
1107 /*QUAKED spawnfunc_item_flag_team2 (0 0.5 0.8) (-48 -48 -37) (48 48 37)
1108 CTF flag for team two (Blue).
1110 "angle" Angle the flag will point (minus 90 degrees)...
1111 "model" model to use, note this needs red and blue as skins 0 and 1...
1112 "noise" sound played when flag is picked up...
1113 "noise1" sound played when flag is returned by a teammate...
1114 "noise2" sound played when flag is captured...
1115 "noise3" sound played when flag is lost in the field and respawns itself...
1116 "noise4" sound played when flag is dropped by a player...
1117 "noise5" sound played when flag touches the ground... */
1118 void spawnfunc_item_flag_team2()
1120 if(!g_ctf) { remove(self); return; }
1122 ctf_FlagSetup(0, self); // the 0 is misleading, but -- 0 = blue.
1125 /*QUAKED spawnfunc_ctf_team (0 .5 .8) (-16 -16 -24) (16 16 32)
1126 Team declaration for CTF gameplay, this allows you to decide what team names and control point models are used in your map.
1127 Note: If you use spawnfunc_ctf_team entities you must define at least 2! However, unlike domination, you don't need to make a blank one too.
1129 "netname" Name of the team (for example Red, Blue, Green, Yellow, Life, Death, Offense, Defense, etc)...
1130 "cnt" Scoreboard color of the team (for example 4 is red and 13 is blue)... */
1131 void spawnfunc_ctf_team()
1133 if(!g_ctf) { remove(self); return; }
1135 self.classname = "ctf_team";
1136 self.team = self.cnt + 1;
1144 // code from here on is just to support maps that don't have flag and team entities
1145 void ctf_SpawnTeam (string teamname, float teamcolor)
1150 self.classname = "ctf_team";
1151 self.netname = teamname;
1152 self.cnt = teamcolor;
1154 spawnfunc_ctf_team();
1159 void ctf_DelayedInit() // Do this check with a delay so we can wait for teams to be set up.
1161 // if no teams are found, spawn defaults
1162 if(find(world, classname, "ctf_team") == world)
1164 print("No ""ctf_team"" entities found on this map, creating them anyway.\n");
1165 ctf_SpawnTeam("Red", COLOR_TEAM1 - 1);
1166 ctf_SpawnTeam("Blue", COLOR_TEAM2 - 1);
1172 void ctf_Initialize()
1174 ctf_captimerecord = stof(db_get(ServerProgsDB, strcat(GetMapname(), "/captimerecord/time")));
1176 ctf_captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
1177 ctf_captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
1178 ctf_captureshield_force = autocvar_g_ctf_shield_force;
1180 InitializeEntity(world, ctf_DelayedInit, INITPRIO_GAMETYPE);
1184 MUTATOR_DEFINITION(gamemode_ctf)
1186 MUTATOR_HOOK(MakePlayerObserver, ctf_RemovePlayer, CBC_ORDER_ANY);
1187 MUTATOR_HOOK(ClientDisconnect, ctf_RemovePlayer, CBC_ORDER_ANY);
1188 MUTATOR_HOOK(PlayerDies, ctf_PlayerDies, CBC_ORDER_ANY);
1189 MUTATOR_HOOK(PortalTeleport, ctf_PortalTeleport, CBC_ORDER_ANY);
1190 MUTATOR_HOOK(GiveFragsForKill, ctf_GiveFragsForKill, CBC_ORDER_ANY);
1191 MUTATOR_HOOK(PlayerPreThink, ctf_PlayerPreThink, CBC_ORDER_ANY);
1192 MUTATOR_HOOK(PlayerDamage_Calculate, ctf_PlayerDamage, CBC_ORDER_ANY);
1193 MUTATOR_HOOK(PlayerUseKey, ctf_PlayerUseKey, CBC_ORDER_ANY);
1197 if(time > 1) // game loads at time 1
1198 error("This is a game type and it cannot be added at runtime.");
1206 error("This is a game type and it cannot be removed at runtime.");